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Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
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Static Protected Member Functions | |
| static int | ComputeConditionMask (PlayerBase player, ActionTarget target, ItemBase item) |
Protected Attributes | |
| int | m_ActionID |
| ref CCIBase | m_ConditionItem |
| int | m_ConditionMask |
| ref CCTBase | m_ConditionTarget |
| bool | m_FullBody |
| ActionInput | m_Input |
| bool | m_LockTargetOnUse |
| ref Param1< string > | m_MessageParam |
| int | m_RefreshReservationTimerValue = 140 |
| string | m_Sound |
| ref TStringArray | m_Sounds |
| float | m_SpecialtyWeight |
| int | m_StanceMask |
| string | m_Text |
| int | m_VariantID |
| ref ActionVariantManager | m_VariantManager |
Definition at line 58 of file actionbase.c.
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Definition at line 88 of file actionbase.c.
References HasTarget(), InitConditionMask(), m_ActionID, m_FullBody, m_Input, m_LockTargetOnUse, m_MessageParam, m_Sound, m_Sounds, m_StanceMask, and m_Text.
Referenced by AnimatedActionBase::OnAnimationEvent().
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Definition at line 218 of file actionbase.c.
References ActionData.
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Definition at line 415 of file actionbase.c.
References ActionTarget.
Referenced by ActionConditionContinue(), and Can().
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Definition at line 410 of file actionbase.c.
References ActionCondition(), and ActionData.
Referenced by CanContinue().
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Definition at line 1075 of file actionbase.c.
References ActionData, g_Game, HasTarget(), and IsLockTargetOnUse().
Referenced by ActionWorldCraft::OnFinishProgressServer(), and ActionManagerServer::StartDeliveredAction().
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References ActionData.
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Definition at line 912 of file actionbase.c.
References ActionTarget, Can(), and ComputeConditionMask().
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Definition at line 873 of file actionbase.c.
References ActionCondition(), ActionTarget, DayZPlayerUtils(), GetClosestPossibleStance(), GetStanceMaskEx(), HasTarget(), IsFullBodyEx(), m_ConditionItem, m_ConditionMask, and m_ConditionTarget.
Referenced by _GetSelectedActions(), Can(), ActionManagerClient::CanPerformActionFromInventory(), ActionManagerClient::CanPerformActionFromQuickbar(), ActionManagerClient::CanSetActionFromInventory(), NoIndicationActionInputBase::GetAction(), ActionManagerClient::PerformActionFromInventory(), ActionManagerClient::PerformActionFromQuickbar(), ActionManagerClient::SetActionFromInventory(), ActionManagerServer::StartDeliveredAction(), CarHornShortActionInput::UpdatePossibleActions(), ToggleLightsActionInput::UpdatePossibleActions(), and ToggleNVGActionInput::UpdatePossibleActions().
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Definition at line 314 of file actionbase.c.
Referenced by CanBeSetFromInventory(), ActionManagerClient::CanPerformActionFromInventory(), and ActionManagerClient::PerformActionFromInventory().
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Definition at line 309 of file actionbase.c.
Referenced by ActionManagerClient::ActionStart(), ActionManagerClient::CanPerformActionFromQuickbar(), and ActionManagerClient::PerformActionFromQuickbar().
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Condition used in PlayerBase::CanChangeStance to check if stance can be changed while action is performed/executed.
Definition at line 320 of file actionbase.c.
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Definition at line 325 of file actionbase.c.
References CanBePerformedFromInventory().
Referenced by ActionManagerClient::CanSetActionFromInventory(), and ActionManagerClient::SetActionFromInventory().
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Definition at line 380 of file actionbase.c.
Referenced by InitConditionMask().
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Definition at line 330 of file actionbase.c.
Referenced by InitConditionMask().
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Definition at line 335 of file actionbase.c.
Referenced by InitConditionMask().
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Definition at line 370 of file actionbase.c.
Referenced by InitConditionMask().
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Definition at line 345 of file actionbase.c.
Referenced by InitConditionMask().
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Definition at line 355 of file actionbase.c.
Referenced by InitConditionMask().
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Definition at line 360 of file actionbase.c.
Referenced by InitConditionMask().
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Definition at line 350 of file actionbase.c.
Referenced by InitConditionMask().
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Definition at line 365 of file actionbase.c.
Referenced by InitConditionMask().
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Definition at line 375 of file actionbase.c.
Referenced by InitConditionMask().
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Definition at line 919 of file actionbase.c.
References ActionConditionContinue(), ActionData, m_ConditionItem, and m_ConditionTarget.
Referenced by AnimatedActionBase::Do().
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Definition at line 805 of file actionbase.c.
References ActionTarget, and CanTargetBeInVehicle().
Referenced by ActionInjectTarget::OnExecuteServer(), ActionBurnSewTarget::OnFinishProgressServer(), ActionCoverHeadTarget::OnFinishProgressServer(), ActionDisinfectTarget::OnFinishProgressServer(), ActionGagTarget::OnFinishProgressServer(), ActionRestrainTarget::OnFinishProgressServer(), ActionShaveTarget::OnFinishProgressServer(), ActionSplintTarget::OnFinishProgressServer(), ActionUncoverHeadTarget::OnFinishProgressServer(), ActionUngagTarget::OnFinishProgressServer(), ActionUnrestrainTarget::OnFinishProgressServer(), ActionUnrestrainTargetHands::OnFinishProgressServer(), and OnFinishProgressServer().
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Definition at line 340 of file actionbase.c.
Referenced by CanReceiveAction().
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Definition at line 1104 of file actionbase.c.
References ActionData, g_Game, and InventoryLocation::GetItem().
Referenced by ActionDeployBase::AddActionJuncture(), ActionSwitchSeats::AddActionJuncture(), FirearmActionBase::AddActionJuncture(), OnEnd(), ActionDetachFromTarget::OnExecute(), ActionTakeArrow::OnExecute(), ActionTakeArrowToHands::OnExecute(), ActionTakeHybridAttachment::OnExecute(), ActionTakeHybridAttachmentToHands::OnExecute(), ActionTakeItem::OnExecute(), ActionTakeItemToHands::OnExecute(), ActionTakeMaterialToHands::OnExecute(), OnExecute(), ActionRepositionPluggedItem::OnExecuteServer(), ActionDeployBase::OnFinishProgressServer(), ActionDigInStash::OnFinishProgressServer(), ActionPackGift::OnFinishProgressServer(), ActionWorldCraft::OnFinishProgressServer(), OnFinishProgressServer(), ActionExtinquishTorchVideo::OnStartServer(), and ActionLightTorchVideo::OnStartServer().
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Definition at line 1040 of file actionbase.c.
References ActionData, and InventoryLocation::GetItem().
Referenced by ActionDeployHuntingTrap::MoveEntityToFinalPosition(), ActionCollectBloodSelf::OnEndServer(), ActionTakeArrow::OnExecute(), ActionTakeArrowToHands::OnExecute(), ActionTakeHybridAttachment::OnExecute(), ActionTakeItem::OnExecute(), ActionTakeItemToHands::OnExecute(), ActionAttachOnSelection::OnExecuteClient(), ActionAttachPowerSourceToPanel::OnExecuteClient(), ActionAttachToConstruction::OnExecuteClient(), ActionCreateIndoorFireplace::OnExecuteClient(), ActionFoldEntityToSlot::OnExecuteClient(), ActionOpen::OnExecuteClient(), ActionRemoveSeed::OnExecuteClient(), ActionRepositionPluggedItem::OnExecuteClient(), ActionUnfoldEntity::OnExecuteClient(), ActionTakeHybridAttachmentToHands::OnExecuteImpl(), ActionAttachOnSelection::OnExecuteServer(), ActionAttachToConstruction::OnExecuteServer(), ActionCreateIndoorFireplace::OnExecuteServer(), ActionCreateIndoorOven::OnExecuteServer(), ActionFoldEntityToSlot::OnExecuteServer(), ActionOpen::OnExecuteServer(), ActionPlaceFireplaceIntoBarrel::OnExecuteServer(), ActionRepositionPluggedItem::OnExecuteServer(), ActionUnfoldEntity::OnExecuteServer(), OnFinishProgressClient(), ActionBreakLongWoodenStick::OnFinishProgressServer(), ActionDigInStash::OnFinishProgressServer(), ActionRestrainSelf::OnFinishProgressServer(), ActionWorldCraft::OnFinishProgressServer(), OnFinishProgressServer(), PerformSwap(), ActionDetachFromTarget::Process(), SetupAction(), FirearmActionAttachMagazine::Start(), and FirearmActionAttachMagazineQuick::Start().
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Definition at line 819 of file actionbase.c.
References ActionTarget.
Referenced by Can(), ActionManagerClient::FindContextualUserActions(), ActionManagerClient::Update(), and ActionManagerServer::Update().
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Definition at line 236 of file actionbase.c.
References m_ConditionItem, and m_ConditionTarget.
Referenced by ActionConstructor::ConstructActions(), and GetActionVariant().
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Action will display the content of ActionBase::GetTargetName next to action action name (ActionTargetsCursor::GetActionDesc).
Definition at line 405 of file actionbase.c.
Referenced by ActionTargetsCursor::GetActionDesc().
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Definition at line 764 of file actionbase.c.
References ActionData, g_Game, OnEnd(), OnEndClient(), and OnEndServer().
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Definition at line 791 of file actionbase.c.
References ActionData, and OnEndInput().
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Definition at line 800 of file actionbase.c.
References ActionData, and OnEndRequest().
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Definition at line 284 of file actionbase.c.
References AC_UNCATEGORIZED.
Referenced by SelectCrossHair().
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Definition at line 1340 of file actionbase.c.
References ActionData.
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Definition at line 612 of file actionbase.c.
References ActionTarget, and GetStanceMaskEx().
Referenced by Can().
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Definition at line 242 of file actionbase.c.
References ActionTarget.
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Definition at line 1335 of file actionbase.c.
References m_ActionID.
Referenced by ActionManagerClient::ActionStart(), GetActionVariant(), InventoryItem::OnItemLocationChanged(), and AnimatedActionBase::OnStartServer().
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Definition at line 1325 of file actionbase.c.
References m_Input.
Referenced by ActionManagerClient::EjectAction(), GetActionVariant(), ActionManagerClient::HandleInputsOnActionStart(), ActionManagerClient::InjectAction(), ManBase::OnQuickBarContinuousUseEnd(), ManBase::SetActionEndInput(), ActionTargetsCursor::SetActionWidget(), and ScriptedWidgetEventHandler::SetActionWidget().
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Definition at line 221 of file actionbase.c.
Referenced by BoatScript::AddAction(), BuildingBase::AddAction(), Car::AddAction(), EntityAI::AddAction(), InventoryItem::AddAction(), ManBase::AddAction(), ActionManagerClient::RegisterInputs(), BoatScript::RemoveAction(), BuildingBase::RemoveAction(), Car::RemoveAction(), EntityAI::RemoveAction(), InventoryItem::RemoveAction(), and ManBase::RemoveAction().
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Definition at line 1315 of file actionbase.c.
References ActionData.
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Definition at line 1320 of file actionbase.c.
References ActionData.
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Definition at line 433 of file actionbase.c.
References m_RefreshReservationTimerValue.
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Definition at line 1298 of file actionbase.c.
References m_SpecialtyWeight.
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Definition at line 598 of file actionbase.c.
References HasProneException(), and m_StanceMask.
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Definition at line 593 of file actionbase.c.
References ActionTarget, and GetStanceMask().
Referenced by Can(), and GetClosestPossibleStance().
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Definition at line 1310 of file actionbase.c.
References ActionData.
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Used to set the name of action target displayed in UI in case ActionBase::DisplayTargetInActionText is true.
| player | reference to player running action |
| target | actual target reference |
Definition at line 426 of file actionbase.c.
References ActionTarget, and string::Empty.
Referenced by ActionTargetsCursor::GetActionDesc().
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Definition at line 304 of file actionbase.c.
References m_Text.
Referenced by ActionTargetsCursor::GetActionDesc(), ScriptedWidgetEventHandler::GetActionDesc(), and ScriptConsoleItemsTab::ListItemRelatedActions().
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Definition at line 953 of file actionbase.c.
References m_VariantID.
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Definition at line 966 of file actionbase.c.
References m_VariantManager, and Type.
Referenced by ActionManagerClient::GetVariantManager().
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Definition at line 940 of file actionbase.c.
References m_VariantManager.
Referenced by _GetSelectedActions(), and ActionManagerClient::CanSetActionFromInventory().
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Definition at line 932 of file actionbase.c.
References m_VariantManager.
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Definition at line 571 of file actionbase.c.
References ActionData, ActionTarget, Error(), HasTarget(), and vector::Zero.
Referenced by SetupAction().
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For UI: hiding of progress bar.
Definition at line 256 of file actionbase.c.
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Definition at line 730 of file actionbase.c.
Referenced by GetStanceMask(), and IsFullBody().
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Action is performed on target, not with item itself, when set to true.
Definition at line 250 of file actionbase.c.
Referenced by ActionBase(), _GetSelectedActions(), AddActionJuncture(), Can(), ActionManagerClient::CanPerformActionFromInventory(), ActionManagerClient::CanPerformActionFromQuickbar(), ActionManagerClient::CanSetActionFromInventory(), HandleReciveData(), InventoryReservation(), AnimatedActionBase::OnAnimationEvent(), ActionManagerClient::PerformActionFromInventory(), ActionManagerClient::PerformActionFromQuickbar(), ReadFromContext(), ActionRepairCarPart::ReadFromContext(), ActionRepairPart::ReadFromContext(), ActionRepairVehiclePartBase::ReadFromContext(), ReadFromContext(), ActionManagerClient::SetActionFromInventory(), ActionTargetsCursor::SetActionWidget(), ScriptedWidgetEventHandler::SetActionWidget(), UpdatePossibleActions(), WriteToContext(), ActionRepairCarPart::WriteToContext(), ActionRepairPart::WriteToContext(), ActionRepairVehiclePartBase::WriteToContext(), and WriteToContext().
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Definition at line 927 of file actionbase.c.
References m_VariantManager.
Referenced by _GetSelectedActions(), and ActionManagerClient::CanSetActionFromInventory().
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DEPRECATED delivers message ids to clients based on given context.
References ActionTarget.
Referenced by AnimatedActionBase::Do(), ActionMeasureBattery::OnExecuteServer(), ActionTurnOffWhileOnGround::OnExecuteServer(), ActionTurnOnWhileOnGround::OnExecuteServer(), and Start().
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Definition at line 110 of file actionbase.c.
References CanBeUsedInFreelook(), CanBeUsedInRestrain(), CanBeUsedInVehicle(), CanBeUsedLeaning(), CanBeUsedOnBack(), CanBeUsedOnLadder(), CanBeUsedRaised(), CanBeUsedSwimming(), CanBeUsedThrowing(), CanBeUsedWithBrokenLegs(), and m_ConditionMask.
Referenced by ActionBase().
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Definition at line 783 of file actionbase.c.
References ActionData, and End().
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Definition at line 979 of file actionbase.c.
References ActionData, GameInventory::c_InventoryReservationTimeoutMS, g_Game, HasTarget(), IsInstant(), IsLocal(), InventoryLocation::SetHands(), and UseAcknowledgment().
Referenced by ActionWorldCraft::OnFinishProgressServer(), ActionDeployBase::OnUpdate(), and SetupAction().
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Definition at line 1171 of file actionbase.c.
References ActionTarget.
Referenced by ActionCloseDoors::ActionCondition(), ActionLockDoors::ActionCondition(), ActionLockedDoors::ActionCondition(), ActionOpenDoors::ActionCondition(), and ActionUnlockDoors::ActionCondition().
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Definition at line 1166 of file actionbase.c.
References ActionTarget.
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Is an action directly related to deployment/advanced placing.
Definition at line 386 of file actionbase.c.
Referenced by OnStart().
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Definition at line 294 of file actionbase.c.
Referenced by AnimatedActionBase::End().
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Definition at line 289 of file actionbase.c.
Referenced by AnimatedActionBase::End().
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Definition at line 720 of file actionbase.c.
References HasProneException(), and m_FullBody.
Referenced by ManBase::HeadingModel(), and Update().
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Definition at line 715 of file actionbase.c.
References ActionTarget, and IsFullBody().
Referenced by Can(), and AnimatedActionBase::CreateAndSetupActionCallback().
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Definition at line 1181 of file actionbase.c.
References ActionTarget, and vector::DistanceSq().
Referenced by ActionAnimateCarSelection::ActionCondition(), ActionAnimateSeats::ActionCondition(), ActionCarDoorsOutside::ActionCondition(), ActionClapBearTrapWithThisItem::ActionCondition(), ActionCloseDoors::ActionCondition(), ActionCondition(), ActionCreateIndoorFireplace::ActionCondition(), ActionCreateIndoorOven::ActionCondition(), ActionLockDoors::ActionCondition(), ActionLockedDoors::ActionCondition(), ActionOpenDoors::ActionCondition(), ActionPlaceFireplaceIndoor::ActionCondition(), ActionPlaceOvenIndoor::ActionCondition(), ActionUnlockDoors::ActionCondition(), and ActionDestroyPart::DestroyCondition().
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Definition at line 268 of file actionbase.c.
Referenced by ActionManagerClient::ActionStart(), InventoryReservation(), FirearmActionAttachMagazine::InventoryReservation(), FirearmActionAttachMagazineQuick::InventoryReservation(), AnimatedActionBase::OnStartServer(), SetupAction(), and AnimatedActionBase::Start().
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Definition at line 262 of file actionbase.c.
Referenced by ActionManagerClient::ActionStart(), InventoryReservation(), FirearmActionAttachMagazine::InventoryReservation(), and FirearmActionAttachMagazineQuick::InventoryReservation().
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Definition at line 105 of file actionbase.c.
References m_LockTargetOnUse.
Referenced by AddActionJuncture().
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Definition at line 299 of file actionbase.c.
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Definition at line 1176 of file actionbase.c.
References ActionTarget.
Referenced by ActionFillBrakes::ActionCondition(), ActionFillFuel::ActionCondition(), and ActionFillOil::ActionCondition().
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not using plane object - it's using multiple proxies
Definition at line 274 of file actionbase.c.
Referenced by ReadFromContext(), and WriteToContext().
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Definition at line 396 of file actionbase.c.
Referenced by SetupAction().
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Definition at line 1237 of file actionbase.c.
References ActionTarget.
Referenced by UpdatePossibleActions().
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Definition at line 1285 of file actionbase.c.
References ActionData.
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Definition at line 1290 of file actionbase.c.
References ActionData.
Referenced by End(), and AnimatedActionBase::End().
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Definition at line 974 of file actionbase.c.
Referenced by InventoryItem::OnItemLocationChanged().
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Definition at line 1271 of file actionbase.c.
References ActionData, and IsDeploymentAction().
Referenced by Start().
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Definition at line 1248 of file actionbase.c.
References ActionData.
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Definition at line 1251 of file actionbase.c.
References ActionData, g_Game, m_RefreshReservationTimerValue, and RefreshReservations().
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Definition at line 1267 of file actionbase.c.
References ActionData.
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Definition at line 1219 of file actionbase.c.
References g_Game, m_Sound, m_Sounds, and Math::RandomInt().
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create target object from proxyBoneIdx synced from client
Definition at line 494 of file actionbase.c.
References ActionTarget, HasTarget(), IsUsingProxies(), Serializer::Read(), UseMainItem(), and vector::Zero.
Referenced by ActionManagerServer::OnInputUserDataProcess().
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kumarjac: No longer necessary as we pass in the ActionData with 'OnJunctureTimedOut' function to automatically refresh
Definition at line 1127 of file actionbase.c.
References ActionData, g_Game, and InventoryLocation::GetItem().
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Definition at line 1058 of file actionbase.c.
References ActionData, and InventoryLocation::GetItem().
Referenced by OnUpdateClient().
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Definition at line 279 of file actionbase.c.
Definition at line 1154 of file actionbase.c.
References Class::CastTo(), g_Game, and m_MessageParam.
Referenced by ActionDisinfectPlantBit::OnExecuteServer().
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Definition at line 1330 of file actionbase.c.
References m_ActionID.
Referenced by ActionConstructor::ConstructActions(), and GetActionVariant().
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Definition at line 226 of file actionbase.c.
References m_Input.
Referenced by GetActionVariant(), and ActionManagerClient::RegisterInputs().
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Definition at line 162 of file actionbase.c.
References ActionData, Debug::ActionLog(), ActionTarget, ClearInventoryReservationEx(), CreateActionData(), InventoryLocation::DumpToStringNullSafe(), g_Game, GetStanceMask(), HandleReciveData(), InventoryReservation(), LogManager::IsActionLogEnable(), IsInstant(), m_RefreshReservationTimerValue, MainItemAlwaysInHands(), Post_SetupAction(), string::ToString(), and UseMainItem().
Referenced by ActionManagerClient::ActionStart(), and ActionManagerClient::PerformActionStart().
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Definition at line 948 of file actionbase.c.
References m_VariantID.
Referenced by ActionVariantManager::SetActionVariantCount().
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Definition at line 737 of file actionbase.c.
References ActionData, Debug::ActionLog(), g_Game, GetSoundCategory(), string::Hash(), InformPlayers(), LogManager::IsActionLogEnable(), OnStart(), OnStartClient(), OnStartServer(), and UA_START.
Referenced by ActionManagerClient::ActionStart().
Definition at line 958 of file actionbase.c.
References m_VariantManager.
Referenced by _GetSelectedActions(), and ActionManagerClient::CanSetActionFromInventory().
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Definition at line 1146 of file actionbase.c.
Referenced by ActionManagerClient::ActionStart(), InventoryReservation(), FirearmActionAttachMagazine::InventoryReservation(), FirearmActionAttachMagazineQuick::InventoryReservation(), ActionManagerServer::OnInputUserDataProcess(), and ActionManagerServer::StartDeliveredAction().
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Definition at line 391 of file actionbase.c.
Referenced by AnimatedActionBase::OnAnimationEvent(), ReadFromContext(), SetupAction(), and WriteToContext().
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get proxy bone idx from parent and selection we are looking at ID is used for synchronisation to server where it's translated back to object
Definition at line 438 of file actionbase.c.
References ActionData, HasTarget(), IsUsingProxies(), UseMainItem(), Serializer::Write(), and vector::Zero.
Referenced by ActionManagerClient::ActionStart().
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Definition at line 73 of file actionbase.c.
Referenced by ActionBase(), GetID(), and SetID().
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Definition at line 70 of file actionbase.c.
Referenced by Can(), CanContinue(), ActionAnimateCarSelection::CreateConditionComponents(), ActionAttachOnSelection::CreateConditionComponents(), ActionAttachPowerSourceToPanel::CreateConditionComponents(), ActionAttachToConstruction::CreateConditionComponents(), CreateConditionComponents(), ActionBreakLongWoodenStick::CreateConditionComponents(), ActionBuildPart::CreateConditionComponents(), ActionBuildPartSwitch::CreateConditionComponents(), ActionBuildShelter::CreateConditionComponents(), ActionBurnSewSelf::CreateConditionComponents(), ActionBurnSewTarget::CreateConditionComponents(), ActionBuryBody::CreateConditionComponents(), ActionCarDoors::CreateConditionComponents(), ActionCarDoorsOutside::CreateConditionComponents(), ActionCarHornLong::CreateConditionComponents(), ActionCheckPulse::CreateConditionComponents(), ActionCheckPulseTarget::CreateConditionComponents(), ActionClapBearTrapWithThisItem::CreateConditionComponents(), ActionClose::CreateConditionComponents(), ActionCloseDoors::CreateConditionComponents(), ActionCloseFence::CreateConditionComponents(), ActionCollectBloodSelf::CreateConditionComponents(), ActionCollectBloodTarget::CreateConditionComponents(), ActionCollectSampleSelf::CreateConditionComponents(), ActionCollectSampleTarget::CreateConditionComponents(), ActionConsume::CreateConditionComponents(), ActionConsumeSingle::CreateConditionComponents(), ActionCookOnStick::CreateConditionComponents(), ActionCoverHeadSelf::CreateConditionComponents(), ActionCoverHeadTarget::CreateConditionComponents(), ActionCPR::CreateConditionComponents(), ActionCraft::CreateConditionComponents(), ActionCraftBolts::CreateConditionComponents(), ActionCraftBoltsFeather::CreateConditionComponents(), ActionCraftBoneKnife::CreateConditionComponents(), ActionCraftBoneKnifeEnv::CreateConditionComponents(), ActionCraftImprovisedEyePatch::CreateConditionComponents(), ActionCraftImprovisedFaceCover::CreateConditionComponents(), ActionCraftImprovisedFeetCover::CreateConditionComponents(), ActionCraftImprovisedHandsCover::CreateConditionComponents(), ActionCraftImprovisedHeadCover::CreateConditionComponents(), ActionCraftImprovisedLegsCover::CreateConditionComponents(), ActionCraftImprovisedTorsoCover::CreateConditionComponents(), ActionCraftRopeBelt::CreateConditionComponents(), ActionCraftStoneKnifeEnv::CreateConditionComponents(), ActionCreateGreenhouseGardenPlot::CreateConditionComponents(), ActionCreateIndoorFireplace::CreateConditionComponents(), ActionCreateIndoorOven::CreateConditionComponents(), ActionDeconstructShelter::CreateConditionComponents(), ActionDefibrilateSelf::CreateConditionComponents(), ActionDefibrilateTarget::CreateConditionComponents(), ActionDeployBase::CreateConditionComponents(), ActionDeployHuntingTrap::CreateConditionComponents(), ActionDestroyCombinationLock::CreateConditionComponents(), ActionDestroyPart::CreateConditionComponents(), ActionDetachFromTarget::CreateConditionComponents(), ActionDigInStash::CreateConditionComponents(), ActionDigWorms::CreateConditionComponents(), ActionDisinfectPlant::CreateConditionComponents(), ActionDisinfectPlantBit::CreateConditionComponents(), ActionDisinfectTarget::CreateConditionComponents(), ActionDismantleGardenPlot::CreateConditionComponents(), ActionDismantlePart::CreateConditionComponents(), ActionDrainLiquid::CreateConditionComponents(), ActionDrink::CreateConditionComponents(), ActionEatBig::CreateConditionComponents(), ActionEmptyBottleBase::CreateConditionComponents(), ActionEmptyMagazine::CreateConditionComponents(), ActionEmptySeedsPack::CreateConditionComponents(), ActionEnterLadder::CreateConditionComponents(), ActionExitLadder::CreateConditionComponents(), ActionExtinquishTorchVideo::CreateConditionComponents(), ActionFertilizeSlot::CreateConditionComponents(), ActionFillBottleBase::CreateConditionComponents(), ActionFillBrakes::CreateConditionComponents(), ActionFillCoolant::CreateConditionComponents(), ActionFillFuel::CreateConditionComponents(), ActionFillGeneratorTank::CreateConditionComponents(), ActionFillObject::CreateConditionComponents(), ActionFillOil::CreateConditionComponents(), ActionFishingNew::CreateConditionComponents(), ActionFoldEntityToSlot::CreateConditionComponents(), ActionFoldMap::CreateConditionComponents(), ActionGagSelf::CreateConditionComponents(), ActionGagTarget::CreateConditionComponents(), ActionGetInTransport::CreateConditionComponents(), ActionGetOutTransport::CreateConditionComponents(), ActionGiveBloodSelf::CreateConditionComponents(), ActionGiveBloodTarget::CreateConditionComponents(), ActionGiveSalineSelf::CreateConditionComponents(), ActionGiveSalineTarget::CreateConditionComponents(), ActionHandcuffTarget::CreateConditionComponents(), ActionHandsPartSwitch::CreateConditionComponents(), ActionHarvestCrops::CreateConditionComponents(), ActionIgniteFireplaceByAir::CreateConditionComponents(), ActionInjectSelf::CreateConditionComponents(), ActionInjectTarget::CreateConditionComponents(), ActionInsertSparkplug::CreateConditionComponents(), ActionInteractBase::CreateConditionComponents(), ActionInteractLoopBase::CreateConditionComponents(), ActionLightTorchVideo::CreateConditionComponents(), ActionLoadMagazine::CreateConditionComponents(), ActionLoadMagazineQuick::CreateConditionComponents(), ActionLockAttachment::CreateConditionComponents(), ActionLockDoors::CreateConditionComponents(), ActionLockedDoors::CreateConditionComponents(), ActionLowerFlag::CreateConditionComponents(), ActionMeasureBattery::CreateConditionComponents(), ActionMeasureTemperatureSelf::CreateConditionComponents(), ActionMeasureTemperatureTarget::CreateConditionComponents(), ActionMineBush::CreateConditionComponents(), ActionMineBushByHand::CreateConditionComponents(), ActionMineRock::CreateConditionComponents(), ActionMountBarbedWire::CreateConditionComponents(), ActionNextCombinationLockDial::CreateConditionComponents(), ActionNextCombinationLockDialOnTarget::CreateConditionComponents(), ActionOpen::CreateConditionComponents(), ActionOpenDoors::CreateConditionComponents(), ActionOpenFence::CreateConditionComponents(), ActionOperatePanel::CreateConditionComponents(), ActionPackGift::CreateConditionComponents(), ActionPickBerry::CreateConditionComponents(), ActionPickupChicken::CreateConditionComponents(), ActionPlaceFireplaceIndoor::CreateConditionComponents(), ActionPlaceFireplaceIntoBarrel::CreateConditionComponents(), ActionPlaceOnGround::CreateConditionComponents(), ActionPlaceOvenIndoor::CreateConditionComponents(), ActionPlantSeed::CreateConditionComponents(), ActionPlugIn::CreateConditionComponents(), ActionPlugIntoFence::CreateConditionComponents(), ActionPlugTargetIntoThis::CreateConditionComponents(), ActionPourLiquid::CreateConditionComponents(), ActionPullBodyFromTransport::CreateConditionComponents(), ActionPushObject::CreateConditionComponents(), ActionRaiseFlag::CreateConditionComponents(), ActionReadPaper::CreateConditionComponents(), ActionRefuelTorch::CreateConditionComponents(), ActionRemovePlant::CreateConditionComponents(), ActionRemoveSeed::CreateConditionComponents(), ActionRepackTent::CreateConditionComponents(), ActionRepairCarPart::CreateConditionComponents(), ActionRepairPart::CreateConditionComponents(), ActionRepairShelter::CreateConditionComponents(), ActionRepairTent::CreateConditionComponents(), ActionRepairTentPart::CreateConditionComponents(), ActionRepairVehiclePartBase::CreateConditionComponents(), ActionRepairWithToolFromHands::CreateConditionComponents(), ActionRestrainSelf::CreateConditionComponents(), ActionRestrainTarget::CreateConditionComponents(), ActionSawPlanks::CreateConditionComponents(), ActionSetAlarmClock::CreateConditionComponents(), ActionSetKitchenTimer::CreateConditionComponents(), ActionShave::CreateConditionComponents(), ActionShaveTarget::CreateConditionComponents(), ActionSingleUseBase::CreateConditionComponents(), ActionSortAmmoPile::CreateConditionComponents(), ActionSplintSelf::CreateConditionComponents(), ActionSplintTarget::CreateConditionComponents(), ActionStopEngine::CreateConditionComponents(), ActionStopEngineBoat::CreateConditionComponents(), ActionStripCarrierVest::CreateConditionComponents(), ActionSwitchLights::CreateConditionComponents(), ActionSwitchSeats::CreateConditionComponents(), ActionTakeArrow::CreateConditionComponents(), ActionTakeArrowToHands::CreateConditionComponents(), ActionTakeHybridAttachment::CreateConditionComponents(), ActionTakeHybridAttachmentToHands::CreateConditionComponents(), ActionTakeItem::CreateConditionComponents(), ActionTakeItemToHands::CreateConditionComponents(), ActionTakeMaterialToHands::CreateConditionComponents(), ActionTakeMaterialToHandsSwitch::CreateConditionComponents(), ActionTestBloodTarget::CreateConditionComponents(), ActionToggleNVG::CreateConditionComponents(), ActionToggleNVMode::CreateConditionComponents(), ActionTogglePlaceObject::CreateConditionComponents(), ActionToggleTentOpen::CreateConditionComponents(), ActionTransferLiquid::CreateConditionComponents(), ActionTriggerRemotely::CreateConditionComponents(), ActionTurnOffHeadtorch::CreateConditionComponents(), ActionTurnOffHelmetFlashlight::CreateConditionComponents(), ActionTurnOffWeaponFlashlight::CreateConditionComponents(), ActionTurnOffWhileInHands::CreateConditionComponents(), ActionTurnOnHeadtorch::CreateConditionComponents(), ActionTurnOnHelmetFlashlight::CreateConditionComponents(), ActionTurnOnWeaponFlashlight::CreateConditionComponents(), ActionTurnOnWhileInHands::CreateConditionComponents(), ActionUncoverHeadTarget::CreateConditionComponents(), ActionUnfoldEntity::CreateConditionComponents(), ActionUngagSelf::CreateConditionComponents(), ActionUngagTarget::CreateConditionComponents(), ActionUnlockDoors::CreateConditionComponents(), ActionUnmountBarbedWire::CreateConditionComponents(), ActionUnpackBox::CreateConditionComponents(), ActionUnpackGift::CreateConditionComponents(), ActionUnrestrainSelf::CreateConditionComponents(), ActionUnrestrainTarget::CreateConditionComponents(), ActionUnrestrainTargetHands::CreateConditionComponents(), ActionUpgradeTorchFromGasPump::CreateConditionComponents(), ActionUseRangefinder::CreateConditionComponents(), ActionUseUndergroundLever::CreateConditionComponents(), ActionUseUndergroundPanel::CreateConditionComponents(), ActionViewCompass::CreateConditionComponents(), ActionViewOptics::CreateConditionComponents(), ActionWashHandsItem::CreateConditionComponents(), ActionWashHandsItemContinuous::CreateConditionComponents(), ActionWaterGardenSlot::CreateConditionComponents(), ActionWaterPlant::CreateConditionComponents(), ActionWorldCraft::CreateConditionComponents(), ActionWorldCraftCancel::CreateConditionComponents(), ActionWorldCraftSwitch::CreateConditionComponents(), ActionWorldFlagActionSwitch::CreateConditionComponents(), ActionWorldLiquidActionSwitch::CreateConditionComponents(), ActionWringClothes::CreateConditionComponents(), ActionWritePaper::CreateConditionComponents(), ActionZoomIn::CreateConditionComponents(), ActionZoomOut::CreateConditionComponents(), FirearmActionAttachMagazineQuick::CreateConditionComponents(), FirearmActionDetachMagazine_Old::CreateConditionComponents(), FirearmActionLoadMultiBulletQuick::CreateConditionComponents(), FirearmActionLoadMultiBulletRadial::CreateConditionComponents(), FirearmActionMechanicManipulate::CreateConditionComponents(), and FirearmActionUnjam::CreateConditionComponents().
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Definition at line 75 of file actionbase.c.
Referenced by Can(), and InitConditionMask().
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Definition at line 71 of file actionbase.c.
Referenced by Can(), CanContinue(), ActionAnimateCarSelection::CreateConditionComponents(), ActionAttachOnSelection::CreateConditionComponents(), ActionAttachPowerSourceToPanel::CreateConditionComponents(), ActionAttachToConstruction::CreateConditionComponents(), CreateConditionComponents(), ActionBreakLongWoodenStick::CreateConditionComponents(), ActionBuildPart::CreateConditionComponents(), ActionBuildPartSwitch::CreateConditionComponents(), ActionBuildShelter::CreateConditionComponents(), ActionBurnSewSelf::CreateConditionComponents(), ActionBurnSewTarget::CreateConditionComponents(), ActionBuryBody::CreateConditionComponents(), ActionCarDoors::CreateConditionComponents(), ActionCarDoorsOutside::CreateConditionComponents(), ActionCarHornLong::CreateConditionComponents(), ActionCheckPulse::CreateConditionComponents(), ActionCheckPulseTarget::CreateConditionComponents(), ActionClapBearTrapWithThisItem::CreateConditionComponents(), ActionClose::CreateConditionComponents(), ActionCloseDoors::CreateConditionComponents(), ActionCloseFence::CreateConditionComponents(), ActionCollectBloodSelf::CreateConditionComponents(), ActionCollectBloodTarget::CreateConditionComponents(), ActionCollectSampleSelf::CreateConditionComponents(), ActionCollectSampleTarget::CreateConditionComponents(), ActionConsume::CreateConditionComponents(), ActionConsumeSingle::CreateConditionComponents(), ActionCookOnStick::CreateConditionComponents(), ActionCoverHeadSelf::CreateConditionComponents(), ActionCoverHeadTarget::CreateConditionComponents(), ActionCPR::CreateConditionComponents(), ActionCraft::CreateConditionComponents(), ActionCraftBolts::CreateConditionComponents(), ActionCraftBoltsFeather::CreateConditionComponents(), ActionCraftBoneKnife::CreateConditionComponents(), ActionCraftBoneKnifeEnv::CreateConditionComponents(), ActionCraftImprovisedEyePatch::CreateConditionComponents(), ActionCraftImprovisedFaceCover::CreateConditionComponents(), ActionCraftImprovisedFeetCover::CreateConditionComponents(), ActionCraftImprovisedHandsCover::CreateConditionComponents(), ActionCraftImprovisedHeadCover::CreateConditionComponents(), ActionCraftImprovisedLegsCover::CreateConditionComponents(), ActionCraftImprovisedTorsoCover::CreateConditionComponents(), ActionCraftRopeBelt::CreateConditionComponents(), ActionCraftStoneKnifeEnv::CreateConditionComponents(), ActionCreateGreenhouseGardenPlot::CreateConditionComponents(), ActionCreateIndoorFireplace::CreateConditionComponents(), ActionCreateIndoorOven::CreateConditionComponents(), ActionDeconstructShelter::CreateConditionComponents(), ActionDefibrilateSelf::CreateConditionComponents(), ActionDefibrilateTarget::CreateConditionComponents(), ActionDeployBase::CreateConditionComponents(), ActionDeployHuntingTrap::CreateConditionComponents(), ActionDestroyCombinationLock::CreateConditionComponents(), ActionDestroyPart::CreateConditionComponents(), ActionDetachFromTarget::CreateConditionComponents(), ActionDigInStash::CreateConditionComponents(), ActionDigWorms::CreateConditionComponents(), ActionDisinfectPlant::CreateConditionComponents(), ActionDisinfectPlantBit::CreateConditionComponents(), ActionDisinfectTarget::CreateConditionComponents(), ActionDismantleGardenPlot::CreateConditionComponents(), ActionDismantlePart::CreateConditionComponents(), ActionDrainLiquid::CreateConditionComponents(), ActionDrink::CreateConditionComponents(), ActionEatBig::CreateConditionComponents(), ActionEmptyBottleBase::CreateConditionComponents(), ActionEmptyMagazine::CreateConditionComponents(), ActionEmptySeedsPack::CreateConditionComponents(), ActionEnterLadder::CreateConditionComponents(), ActionExitLadder::CreateConditionComponents(), ActionExtinquishTorchVideo::CreateConditionComponents(), ActionFertilizeSlot::CreateConditionComponents(), ActionFillBottleBase::CreateConditionComponents(), ActionFillBrakes::CreateConditionComponents(), ActionFillCoolant::CreateConditionComponents(), ActionFillFuel::CreateConditionComponents(), ActionFillGeneratorTank::CreateConditionComponents(), ActionFillObject::CreateConditionComponents(), ActionFillOil::CreateConditionComponents(), ActionFishingNew::CreateConditionComponents(), ActionFoldEntityToSlot::CreateConditionComponents(), ActionFoldMap::CreateConditionComponents(), ActionGagSelf::CreateConditionComponents(), ActionGagTarget::CreateConditionComponents(), ActionGetInTransport::CreateConditionComponents(), ActionGetOutTransport::CreateConditionComponents(), ActionGiveBloodSelf::CreateConditionComponents(), ActionGiveBloodTarget::CreateConditionComponents(), ActionGiveSalineSelf::CreateConditionComponents(), ActionGiveSalineTarget::CreateConditionComponents(), ActionHandcuffTarget::CreateConditionComponents(), ActionHandsPartSwitch::CreateConditionComponents(), ActionHarvestCrops::CreateConditionComponents(), ActionIgniteFireplaceByAir::CreateConditionComponents(), ActionInjectSelf::CreateConditionComponents(), ActionInjectTarget::CreateConditionComponents(), ActionInsertSparkplug::CreateConditionComponents(), ActionInteractBase::CreateConditionComponents(), ActionInteractLoopBase::CreateConditionComponents(), ActionLightTorchVideo::CreateConditionComponents(), ActionLoadMagazine::CreateConditionComponents(), ActionLoadMagazineQuick::CreateConditionComponents(), ActionLockAttachment::CreateConditionComponents(), ActionLockDoors::CreateConditionComponents(), ActionLockedDoors::CreateConditionComponents(), ActionLowerFlag::CreateConditionComponents(), ActionMeasureBattery::CreateConditionComponents(), ActionMeasureTemperatureSelf::CreateConditionComponents(), ActionMeasureTemperatureTarget::CreateConditionComponents(), ActionMineBush::CreateConditionComponents(), ActionMineBushByHand::CreateConditionComponents(), ActionMineRock::CreateConditionComponents(), ActionMountBarbedWire::CreateConditionComponents(), ActionNextCombinationLockDial::CreateConditionComponents(), ActionNextCombinationLockDialOnTarget::CreateConditionComponents(), ActionOpen::CreateConditionComponents(), ActionOpenDoors::CreateConditionComponents(), ActionOpenFence::CreateConditionComponents(), ActionOperatePanel::CreateConditionComponents(), ActionPackGift::CreateConditionComponents(), ActionPickBerry::CreateConditionComponents(), ActionPickupChicken::CreateConditionComponents(), ActionPlaceFireplaceIndoor::CreateConditionComponents(), ActionPlaceFireplaceIntoBarrel::CreateConditionComponents(), ActionPlaceOnGround::CreateConditionComponents(), ActionPlaceOvenIndoor::CreateConditionComponents(), ActionPlantSeed::CreateConditionComponents(), ActionPlugIn::CreateConditionComponents(), ActionPlugIntoFence::CreateConditionComponents(), ActionPlugTargetIntoThis::CreateConditionComponents(), ActionPourLiquid::CreateConditionComponents(), ActionPullBodyFromTransport::CreateConditionComponents(), ActionPushObject::CreateConditionComponents(), ActionRaiseFlag::CreateConditionComponents(), ActionReadPaper::CreateConditionComponents(), ActionRefuelTorch::CreateConditionComponents(), ActionRemovePlant::CreateConditionComponents(), ActionRemoveSeed::CreateConditionComponents(), ActionRepackTent::CreateConditionComponents(), ActionRepairCarPart::CreateConditionComponents(), ActionRepairPart::CreateConditionComponents(), ActionRepairShelter::CreateConditionComponents(), ActionRepairTent::CreateConditionComponents(), ActionRepairTentPart::CreateConditionComponents(), ActionRepairVehiclePartBase::CreateConditionComponents(), ActionRepairWithToolFromHands::CreateConditionComponents(), ActionRestrainSelf::CreateConditionComponents(), ActionRestrainTarget::CreateConditionComponents(), ActionSawPlanks::CreateConditionComponents(), ActionSetAlarmClock::CreateConditionComponents(), ActionSetKitchenTimer::CreateConditionComponents(), ActionShave::CreateConditionComponents(), ActionShaveTarget::CreateConditionComponents(), ActionSingleUseBase::CreateConditionComponents(), ActionSortAmmoPile::CreateConditionComponents(), ActionSplintSelf::CreateConditionComponents(), ActionSplintTarget::CreateConditionComponents(), ActionStopEngine::CreateConditionComponents(), ActionStopEngineBoat::CreateConditionComponents(), ActionStripCarrierVest::CreateConditionComponents(), ActionSwitchLights::CreateConditionComponents(), ActionSwitchSeats::CreateConditionComponents(), ActionTakeArrow::CreateConditionComponents(), ActionTakeArrowToHands::CreateConditionComponents(), ActionTakeHybridAttachment::CreateConditionComponents(), ActionTakeHybridAttachmentToHands::CreateConditionComponents(), ActionTakeItem::CreateConditionComponents(), ActionTakeItemToHands::CreateConditionComponents(), ActionTakeMaterialToHands::CreateConditionComponents(), ActionTakeMaterialToHandsSwitch::CreateConditionComponents(), ActionTestBloodTarget::CreateConditionComponents(), ActionToggleNVG::CreateConditionComponents(), ActionToggleNVMode::CreateConditionComponents(), ActionTogglePlaceObject::CreateConditionComponents(), ActionToggleTentOpen::CreateConditionComponents(), ActionTransferLiquid::CreateConditionComponents(), ActionTriggerRemotely::CreateConditionComponents(), ActionTurnOffHeadtorch::CreateConditionComponents(), ActionTurnOffHelmetFlashlight::CreateConditionComponents(), ActionTurnOffWeaponFlashlight::CreateConditionComponents(), ActionTurnOffWhileInHands::CreateConditionComponents(), ActionTurnOnHeadtorch::CreateConditionComponents(), ActionTurnOnHelmetFlashlight::CreateConditionComponents(), ActionTurnOnWeaponFlashlight::CreateConditionComponents(), ActionTurnOnWhileInHands::CreateConditionComponents(), ActionUncoverHeadTarget::CreateConditionComponents(), ActionUnfoldEntity::CreateConditionComponents(), ActionUngagSelf::CreateConditionComponents(), ActionUngagTarget::CreateConditionComponents(), ActionUnlockDoors::CreateConditionComponents(), ActionUnmountBarbedWire::CreateConditionComponents(), ActionUnpackBox::CreateConditionComponents(), ActionUnpackGift::CreateConditionComponents(), ActionUnrestrainSelf::CreateConditionComponents(), ActionUnrestrainTarget::CreateConditionComponents(), ActionUnrestrainTargetHands::CreateConditionComponents(), ActionUpgradeTorchFromGasPump::CreateConditionComponents(), ActionUseRangefinder::CreateConditionComponents(), ActionUseUndergroundLever::CreateConditionComponents(), ActionUseUndergroundPanel::CreateConditionComponents(), ActionViewCompass::CreateConditionComponents(), ActionViewOptics::CreateConditionComponents(), ActionWashHandsItem::CreateConditionComponents(), ActionWashHandsItemContinuous::CreateConditionComponents(), ActionWaterGardenSlot::CreateConditionComponents(), ActionWaterPlant::CreateConditionComponents(), ActionWorldCraft::CreateConditionComponents(), ActionWorldCraftCancel::CreateConditionComponents(), ActionWorldCraftSwitch::CreateConditionComponents(), ActionWorldFlagActionSwitch::CreateConditionComponents(), ActionWorldLiquidActionSwitch::CreateConditionComponents(), ActionWringClothes::CreateConditionComponents(), ActionWritePaper::CreateConditionComponents(), ActionZoomIn::CreateConditionComponents(), ActionZoomOut::CreateConditionComponents(), FirearmActionAttachMagazineQuick::CreateConditionComponents(), FirearmActionDetachMagazine_Old::CreateConditionComponents(), FirearmActionLoadMultiBulletQuick::CreateConditionComponents(), FirearmActionLoadMultiBulletRadial::CreateConditionComponents(), FirearmActionMechanicManipulate::CreateConditionComponents(), and FirearmActionUnjam::CreateConditionComponents().
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Definition at line 67 of file actionbase.c.
Referenced by ActionBase(), ActionBreakLongWoodenStick::ActionBreakLongWoodenStick(), ActionBuildPart::ActionBuildPart(), ActionBuildPartSwitch::ActionBuildPartSwitch(), ActionBuildShelter::ActionBuildShelter(), ActionBuryBody::ActionBuryBody(), ActionCheckPulseTarget::ActionCheckPulseTarget(), ActionClapBearTrapWithThisItem::ActionClapBearTrapWithThisItem(), ActionCollectBloodSelf::ActionCollectBloodSelf(), ActionCollectBloodTarget::ActionCollectBloodTarget(), ActionCollectSampleSelf::ActionCollectSampleSelf(), ActionCollectSampleTarget::ActionCollectSampleTarget(), ActionCookOnStick::ActionCookOnStick(), ActionCPR::ActionCPR(), ActionCraft::ActionCraft(), ActionCraftBolts::ActionCraftBolts(), ActionCraftBoltsFeather::ActionCraftBoltsFeather(), ActionCraftBoneKnife::ActionCraftBoneKnife(), ActionCraftBoneKnifeEnv::ActionCraftBoneKnifeEnv(), ActionCraftImprovisedEyePatch::ActionCraftImprovisedEyePatch(), ActionCraftImprovisedFaceCover::ActionCraftImprovisedFaceCover(), ActionCraftImprovisedFeetCover::ActionCraftImprovisedFeetCover(), ActionCraftImprovisedHandsCover::ActionCraftImprovisedHandsCover(), ActionCraftImprovisedHeadCover::ActionCraftImprovisedHeadCover(), ActionCraftImprovisedLegsCover::ActionCraftImprovisedLegsCover(), ActionCraftImprovisedTorsoCover::ActionCraftImprovisedTorsoCover(), ActionCraftRopeBelt::ActionCraftRopeBelt(), ActionCraftStoneKnifeEnv::ActionCraftStoneKnifeEnv(), ActionCreateGreenhouseGardenPlot::ActionCreateGreenhouseGardenPlot(), ActionDeconstructShelter::ActionDeconstructShelter(), ActionDefibrilateSelf::ActionDefibrilateSelf(), ActionDefibrilateTarget::ActionDefibrilateTarget(), ActionDeployBase::ActionDeployBase(), ActionDestroyCombinationLock::ActionDestroyCombinationLock(), ActionDestroyPart::ActionDestroyPart(), ActionDigInStash::ActionDigInStash(), ActionDigWorms::ActionDigWorms(), ActionDisinfectPlant::ActionDisinfectPlant(), ActionDisinfectTarget::ActionDisinfectTarget(), ActionDismantleGardenPlot::ActionDismantleGardenPlot(), ActionDismantlePart::ActionDismantlePart(), ActionEmptyBottleBase::ActionEmptyBottleBase(), ActionEmptySeedsPack::ActionEmptySeedsPack(), ActionFertilizeSlot::ActionFertilizeSlot(), ActionFillBottleBase::ActionFillBottleBase(), ActionFillBottleSnow::ActionFillBottleSnow(), ActionFillBrakes::ActionFillBrakes(), ActionFillCoolant::ActionFillCoolant(), ActionFillFuel::ActionFillFuel(), ActionFillGeneratorTank::ActionFillGeneratorTank(), ActionFillObject::ActionFillObject(), ActionFillOil::ActionFillOil(), ActionFishingNew::ActionFishingNew(), ActionGiveBloodSelf::ActionGiveBloodSelf(), ActionGiveBloodTarget::ActionGiveBloodTarget(), ActionGiveSalineSelf::ActionGiveSalineSelf(), ActionGiveSalineTarget::ActionGiveSalineTarget(), ActionHandcuffTarget::ActionHandcuffTarget(), ActionHarvestCrops::ActionHarvestCrops(), ActionIgniteFireplaceByAir::ActionIgniteFireplaceByAir(), ActionInjectSelf::ActionInjectSelf(), ActionInjectTarget::ActionInjectTarget(), ActionLockAttachment::ActionLockAttachment(), ActionLockDoors::ActionLockDoors(), ActionLowerFlag::ActionLowerFlag(), ActionMeasureTemperatureTarget::ActionMeasureTemperatureTarget(), ActionMineBush::ActionMineBush(), ActionMineBushByHand::ActionMineBushByHand(), ActionMineRock::ActionMineRock(), ActionMineRock1H::ActionMineRock1H(), ActionMountBarbedWire::ActionMountBarbedWire(), ActionPickBerry::ActionPickBerry(), ActionPlantSeed::ActionPlantSeed(), ActionPushBoat::ActionPushBoat(), ActionRaiseFlag::ActionRaiseFlag(), ActionReadPaper::ActionReadPaper(), ActionRepackTent::ActionRepackTent(), ActionRepairBoatChassis::ActionRepairBoatChassis(), ActionRepairCarChassis::ActionRepairCarChassis(), ActionRepairCarPart::ActionRepairCarPart(), ActionRepairPart::ActionRepairPart(), ActionRepairShelter::ActionRepairShelter(), ActionRepairTent::ActionRepairTent(), ActionRepairTentPart::ActionRepairTentPart(), ActionRestrainSelf::ActionRestrainSelf(), ActionRestrainTarget::ActionRestrainTarget(), ActionSawPlanks::ActionSawPlanks(), ActionShave::ActionShave(), ActionShaveTarget::ActionShaveTarget(), ActionSplintSelf::ActionSplintSelf(), ActionSplintTarget::ActionSplintTarget(), ActionStripCarrierVest::ActionStripCarrierVest(), ActionTestBloodTarget::ActionTestBloodTarget(), ActionUncoverHeadTarget::ActionUncoverHeadTarget(), ActionUnlockDoors::ActionUnlockDoors(), ActionUnmountBarbedWire::ActionUnmountBarbedWire(), ActionUnrestrainTarget::ActionUnrestrainTarget(), ActionUnrestrainTargetHands::ActionUnrestrainTargetHands(), ActionUpgradeTorchFromGasPump::ActionUpgradeTorchFromGasPump(), ActionWashHandsItemContinuous::ActionWashHandsItemContinuous(), ActionWaterGardenSlot::ActionWaterGardenSlot(), ActionWaterPlant::ActionWaterPlant(), ActionWorldCraft::ActionWorldCraft(), ActionWringClothes::ActionWringClothes(), ActionWritePaper::ActionWritePaper(), ActionInteractLoopBase::ActionWashHandsWaterOne(), and IsFullBody().
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Definition at line 72 of file actionbase.c.
Referenced by ActionBase(), GetInput(), and SetInput().
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Definition at line 66 of file actionbase.c.
Referenced by ActionBase(), ActionCarDoors::ActionCarDoors(), ActionCarDoorsOutside::ActionCarDoorsOutside(), ActionCookOnStick::ActionCookOnStick(), ActionFillBrakes::ActionFillBrakes(), ActionFillCoolant::ActionFillCoolant(), ActionFillFuel::ActionFillFuel(), ActionFillOil::ActionFillOil(), ActionRepairBoatChassis::ActionRepairBoatChassis(), ActionRepairCarChassis::ActionRepairCarChassis(), ActionRepairCarPart::ActionRepairCarPart(), ActionSawPlanks::ActionSawPlanks(), ActionSwitchSeats::ActionSwitchSeats(), ActionWaterPlant::ActionWaterPlant(), and IsLockTargetOnUse().
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Definition at line 79 of file actionbase.c.
Referenced by ActionBase(), and SendMessageToClient().
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Definition at line 61 of file actionbase.c.
Referenced by GetRefreshReservationTimerValue(), OnUpdateClient(), and SetupAction().
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Definition at line 63 of file actionbase.c.
Referenced by ActionBase(), ActionCraft::ActionCraft(), and PlayActionSound().
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Definition at line 69 of file actionbase.c.
Referenced by ActionBase(), and PlayActionSound().
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Definition at line 83 of file actionbase.c.
Referenced by ActionBreakLongWoodenStick::ActionBreakLongWoodenStick(), ActionBuildPart::ActionBuildPart(), ActionBurnSewSelf::ActionBurnSewSelf(), ActionBurnSewTarget::ActionBurnSewTarget(), ActionBuryBody::ActionBuryBody(), ActionCheckPulseTarget::ActionCheckPulseTarget(), ActionCollectBloodSelf::ActionCollectBloodSelf(), ActionCollectBloodTarget::ActionCollectBloodTarget(), ActionCollectSampleSelf::ActionCollectSampleSelf(), ActionCollectSampleTarget::ActionCollectSampleTarget(), ActionCookOnStick::ActionCookOnStick(), ActionCoverHeadSelf::ActionCoverHeadSelf(), ActionCoverHeadTarget::ActionCoverHeadTarget(), ActionCPR::ActionCPR(), ActionCraftBolts::ActionCraftBolts(), ActionCraftBoltsFeather::ActionCraftBoltsFeather(), ActionCraftBoneKnife::ActionCraftBoneKnife(), ActionCraftBoneKnifeEnv::ActionCraftBoneKnifeEnv(), ActionCraftImprovisedEyePatch::ActionCraftImprovisedEyePatch(), ActionCraftImprovisedFaceCover::ActionCraftImprovisedFaceCover(), ActionCraftImprovisedFeetCover::ActionCraftImprovisedFeetCover(), ActionCraftImprovisedHandsCover::ActionCraftImprovisedHandsCover(), ActionCraftImprovisedHeadCover::ActionCraftImprovisedHeadCover(), ActionCraftImprovisedLegsCover::ActionCraftImprovisedLegsCover(), ActionCraftImprovisedTorsoCover::ActionCraftImprovisedTorsoCover(), ActionCraftRopeBelt::ActionCraftRopeBelt(), ActionCraftStoneKnifeEnv::ActionCraftStoneKnifeEnv(), ActionCreateGreenhouseGardenPlot::ActionCreateGreenhouseGardenPlot(), ActionCreateIndoorFireplace::ActionCreateIndoorFireplace(), ActionCreateIndoorOven::ActionCreateIndoorOven(), ActionDeconstructShelter::ActionDeconstructShelter(), ActionDefibrilateSelf::ActionDefibrilateSelf(), ActionDefibrilateTarget::ActionDefibrilateTarget(), ActionDeployBase::ActionDeployBase(), ActionDestroyCombinationLock::ActionDestroyCombinationLock(), ActionDestroyPart::ActionDestroyPart(), ActionDigInStash::ActionDigInStash(), ActionDigWorms::ActionDigWorms(), ActionDisinfectPlant::ActionDisinfectPlant(), ActionDisinfectPlantBit::ActionDisinfectPlantBit(), ActionDisinfectTarget::ActionDisinfectTarget(), ActionDismantleGardenPlot::ActionDismantleGardenPlot(), ActionDismantlePart::ActionDismantlePart(), ActionDrainLiquid::ActionDrainLiquid(), ActionEmptyBottleBase::ActionEmptyBottleBase(), ActionFertilizeSlot::ActionFertilizeSlot(), ActionFillBottleBase::ActionFillBottleBase(), ActionFillBottleSnow::ActionFillBottleSnow(), ActionFillBrakes::ActionFillBrakes(), ActionFillCoolant::ActionFillCoolant(), ActionFillFuel::ActionFillFuel(), ActionFillGeneratorTank::ActionFillGeneratorTank(), ActionFillObject::ActionFillObject(), ActionFillOil::ActionFillOil(), ActionFishingNew::ActionFishingNew(), ActionFoldObject::ActionFoldObject(), ActionGagSelf::ActionGagSelf(), ActionGagTarget::ActionGagTarget(), ActionGiveBloodSelf::ActionGiveBloodSelf(), ActionGiveBloodTarget::ActionGiveBloodTarget(), ActionGiveSalineSelf::ActionGiveSalineSelf(), ActionGiveSalineTarget::ActionGiveSalineTarget(), ActionHandcuffTarget::ActionHandcuffTarget(), ActionIgniteFireplaceByAir::ActionIgniteFireplaceByAir(), ActionInjectSelf::ActionInjectSelf(), ActionInjectTarget::ActionInjectTarget(), ActionLockAttachment::ActionLockAttachment(), ActionLockDoors::ActionLockDoors(), ActionMeasureTemperatureSelf::ActionMeasureTemperatureSelf(), ActionMeasureTemperatureTarget::ActionMeasureTemperatureTarget(), ActionMineBush::ActionMineBush(), ActionMineBushByHand::ActionMineBushByHand(), ActionMineRock::ActionMineRock(), ActionMineRock1H::ActionMineRock1H(), ActionMountBarbedWire::ActionMountBarbedWire(), ActionPackGift::ActionPackGift(), ActionPickBerry::ActionPickBerry(), ActionPlaceFireplaceIndoor::ActionPlaceFireplaceIndoor(), ActionPlaceFireplaceIntoBarrel::ActionPlaceFireplaceIntoBarrel(), ActionPlaceOvenIndoor::ActionPlaceOvenIndoor(), ActionPourLiquid::ActionPourLiquid(), ActionRepackTent::ActionRepackTent(), ActionRepairCarChassis::ActionRepairCarChassis(), ActionRepairCarPart::ActionRepairCarPart(), ActionRepairPart::ActionRepairPart(), ActionRepairShelter::ActionRepairShelter(), ActionRepairTent::ActionRepairTent(), ActionRepairTentPart::ActionRepairTentPart(), ActionRepairWithToolFromHands::ActionRepairWithToolFromHands(), ActionRestrainSelf::ActionRestrainSelf(), ActionRestrainTarget::ActionRestrainTarget(), ActionSawPlanks::ActionSawPlanks(), ActionSetAlarmClock::ActionSetAlarmClock(), ActionSetKitchenTimer::ActionSetKitchenTimer(), ActionShave::ActionShave(), ActionShaveTarget::ActionShaveTarget(), ActionSortAmmoPile::ActionSortAmmoPile(), ActionSplintSelf::ActionSplintSelf(), ActionSplintTarget::ActionSplintTarget(), ActionStripCarrierVest::ActionStripCarrierVest(), ActionSwitchSeats::ActionSwitchSeats(), ActionTransferLiquid::ActionTransferLiquid(), ActionUnmountBarbedWire::ActionUnmountBarbedWire(), ActionUnpackBox::ActionUnpackBox(), ActionUnpackGift::ActionUnpackGift(), ActionUnrestrainTarget::ActionUnrestrainTarget(), ActionUpgradeTorchFromGasPump::ActionUpgradeTorchFromGasPump(), ActionUseRangefinder::ActionUseRangefinder(), ActionWaterGardenSlot::ActionWaterGardenSlot(), ActionWaterPlant::ActionWaterPlant(), ActionWringClothes::ActionWringClothes(), GetSpecialtyWeight(), ActionCollectBloodSelf::OnEndServer(), ActionCollectBloodTarget::OnEndServer(), ActionCollectSampleSelf::OnEndServer(), ActionCollectSampleTarget::OnEndServer(), ActionRepairPart::OnFinishProgressServer(), ActionRepairShelter::OnFinishProgressServer(), and ActionRepairTent::OnFinishProgressServer().
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Definition at line 68 of file actionbase.c.
Referenced by ActionAnimateCarSelection::ActionAnimateCarSelection(), ActionBase(), ActionBreakLongWoodenStick::ActionBreakLongWoodenStick(), ActionBuildPart::ActionBuildPart(), ActionBuildPartSwitch::ActionBuildPartSwitch(), ActionBuildShelter::ActionBuildShelter(), ActionBuryBody::ActionBuryBody(), ActionCarDoors::ActionCarDoors(), ActionCarDoorsOutside::ActionCarDoorsOutside(), ActionCarHornLong::ActionCarHornLong(), ActionCheckPulse::ActionCheckPulse(), ActionCheckPulseTarget::ActionCheckPulseTarget(), ActionClapBearTrapWithThisItem::ActionClapBearTrapWithThisItem(), ActionCloseBarrel::ActionCloseBarrel(), ActionCloseBarrelHoles::ActionCloseBarrelHoles(), ActionCloseDoors::ActionCloseDoors(), ActionCloseFence::ActionCloseFence(), ActionCollectBloodSelf::ActionCollectBloodSelf(), ActionCollectBloodTarget::ActionCollectBloodTarget(), ActionCollectSampleSelf::ActionCollectSampleSelf(), ActionCollectSampleTarget::ActionCollectSampleTarget(), ActionCookOnStick::ActionCookOnStick(), ActionCoverHeadSelf::ActionCoverHeadSelf(), ActionCoverHeadTarget::ActionCoverHeadTarget(), ActionCPR::ActionCPR(), ActionCraft::ActionCraft(), ActionCraftBolts::ActionCraftBolts(), ActionCraftBoltsFeather::ActionCraftBoltsFeather(), ActionCraftBoneKnife::ActionCraftBoneKnife(), ActionCraftBoneKnifeEnv::ActionCraftBoneKnifeEnv(), ActionCraftImprovisedEyePatch::ActionCraftImprovisedEyePatch(), ActionCraftImprovisedFaceCover::ActionCraftImprovisedFaceCover(), ActionCraftImprovisedFeetCover::ActionCraftImprovisedFeetCover(), ActionCraftImprovisedHandsCover::ActionCraftImprovisedHandsCover(), ActionCraftImprovisedHeadCover::ActionCraftImprovisedHeadCover(), ActionCraftImprovisedLegsCover::ActionCraftImprovisedLegsCover(), ActionCraftImprovisedTorsoCover::ActionCraftImprovisedTorsoCover(), ActionCraftRopeBelt::ActionCraftRopeBelt(), ActionCraftStoneKnifeEnv::ActionCraftStoneKnifeEnv(), ActionCreateGreenhouseGardenPlot::ActionCreateGreenhouseGardenPlot(), ActionCreateIndoorFireplace::ActionCreateIndoorFireplace(), ActionCreateIndoorOven::ActionCreateIndoorOven(), ActionDeconstructShelter::ActionDeconstructShelter(), ActionDestroyCombinationLock::ActionDestroyCombinationLock(), ActionDestroyPart::ActionDestroyPart(), ActionDigInStash::ActionDigInStash(), ActionDigWorms::ActionDigWorms(), ActionDismantleGardenPlot::ActionDismantleGardenPlot(), ActionDismantlePart::ActionDismantlePart(), ActionEmptyBottleBase::ActionEmptyBottleBase(), ActionEnterLadder::ActionEnterLadder(), ActionFertilizeSlot::ActionFertilizeSlot(), ActionFillBottleBase::ActionFillBottleBase(), ActionFillBrakes::ActionFillBrakes(), ActionFillCoolant::ActionFillCoolant(), ActionFillFuel::ActionFillFuel(), ActionFillGeneratorTank::ActionFillGeneratorTank(), ActionFillObject::ActionFillObject(), ActionFillOil::ActionFillOil(), ActionFishingNew::ActionFishingNew(), ActionGagSelf::ActionGagSelf(), ActionGagTarget::ActionGagTarget(), ActionGetInTransport::ActionGetInTransport(), ActionGetOutTransport::ActionGetOutTransport(), ActionGiveBloodSelf::ActionGiveBloodSelf(), ActionGiveBloodTarget::ActionGiveBloodTarget(), ActionGiveSalineSelf::ActionGiveSalineSelf(), ActionGiveSalineTarget::ActionGiveSalineTarget(), ActionHandcuffTarget::ActionHandcuffTarget(), ActionHarvestCrops::ActionHarvestCrops(), ActionIgniteFireplaceByAir::ActionIgniteFireplaceByAir(), ActionInjectSelf::ActionInjectSelf(), ActionInjectTarget::ActionInjectTarget(), ActionLockAttachment::ActionLockAttachment(), ActionLockDoors::ActionLockDoors(), ActionLowerFlag::ActionLowerFlag(), ActionMeasureTemperatureTarget::ActionMeasureTemperatureTarget(), ActionMountBarbedWire::ActionMountBarbedWire(), ActionOpenBarrel::ActionOpenBarrel(), ActionOpenBarrelHoles::ActionOpenBarrelHoles(), ActionOpenDoors::ActionOpenDoors(), ActionOpenFence::ActionOpenFence(), ActionOperatePanel::ActionOperatePanel(), ActionPackGift::ActionPackGift(), ActionPlaceFireplaceIndoor::ActionPlaceFireplaceIndoor(), ActionPlaceFireplaceIntoBarrel::ActionPlaceFireplaceIntoBarrel(), ActionPlaceOvenIndoor::ActionPlaceOvenIndoor(), ActionPullBodyFromTransport::ActionPullBodyFromTransport(), ActionRaiseFlag::ActionRaiseFlag(), ActionReadPaper::ActionReadPaper(), ActionRefuelTorch::ActionRefuelTorch(), ActionRepackTent::ActionRepackTent(), ActionRepairCarPart::ActionRepairCarPart(), ActionRepairTent::ActionRepairTent(), ActionRepairTentPart::ActionRepairTentPart(), ActionRepositionPluggedItem::ActionRepositionPluggedItem(), ActionRestrainSelf::ActionRestrainSelf(), ActionRestrainTarget::ActionRestrainTarget(), ActionSawPlanks::ActionSawPlanks(), ActionShave::ActionShave(), ActionShaveTarget::ActionShaveTarget(), ActionSplintSelf::ActionSplintSelf(), ActionStopEngine::ActionStopEngine(), ActionStopEngineBoat::ActionStopEngineBoat(), ActionStripCarrierVest::ActionStripCarrierVest(), ActionSwitchLights::ActionSwitchLights(), ActionSwitchSeats::ActionSwitchSeats(), ActionTakeFireplaceFromBarrel::ActionTakeFireplaceFromBarrel(), ActionTakeFireplaceIndoor::ActionTakeFireplaceIndoor(), ActionTakeOvenIndoor::ActionTakeOvenIndoor(), ActionTestBloodTarget::ActionTestBloodTarget(), ActionTuneFrequencyOnGround::ActionTuneFrequencyOnGround(), ActionTurnOffTransmitterOnGround::ActionTurnOffTransmitterOnGround(), ActionTurnOffWhileOnGround::ActionTurnOffWhileOnGround(), ActionTurnOnTransmitterOnGround::ActionTurnOnTransmitterOnGround(), ActionTurnOnWhileOnGround::ActionTurnOnWhileOnGround(), ActionUngagSelf::ActionUngagSelf(), ActionUngagTarget::ActionUngagTarget(), ActionUnlockDoors::ActionUnlockDoors(), ActionUnpackGift::ActionUnpackGift(), ActionUnrestrainTarget::ActionUnrestrainTarget(), ActionUnrestrainTargetHands::ActionUnrestrainTargetHands(), ActionUpgradeTorchFromGasPump::ActionUpgradeTorchFromGasPump(), ActionUseUndergroundLever::ActionUseUndergroundLever(), ActionUseUndergroundPanel::ActionUseUndergroundPanel(), ActionWashHandsItem::ActionWashHandsItem(), ActionWashHandsItemContinuous::ActionWashHandsItemContinuous(), ActionWorldCraft::ActionWorldCraft(), ActionWorldFlagActionSwitch::ActionWorldFlagActionSwitch(), ActionWorldLiquidActionSwitch::ActionWorldLiquidActionSwitch(), ActionWringClothes::ActionWringClothes(), ActionWritePaper::ActionWritePaper(), ActionInteractLoopBase::ActionWashHandsWaterOne(), GetStanceMask(), and ActionFillBottleBase::SetupStance().
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Definition at line 64 of file actionbase.c.
Referenced by ActionAnimateCarSelection::ActionAnimateCarSelection(), ActionAnimateSeats::ActionAnimateSeats(), ActionAttachOnSelection::ActionAttachOnSelection(), ActionAttachPowerSourceToPanel::ActionAttachPowerSourceToPanel(), ActionAttachToConstruction::ActionAttachToConstruction(), ActionBase(), ActionBreakLongWoodenStick::ActionBreakLongWoodenStick(), ActionBuildPart::ActionBuildPart(), ActionBuildPartSwitch::ActionBuildPartSwitch(), ActionBuildShelter::ActionBuildShelter(), ActionBurnSewSelf::ActionBurnSewSelf(), ActionBurnSewTarget::ActionBurnSewTarget(), ActionBuryBody::ActionBuryBody(), ActionCheckPulse::ActionCheckPulse(), ActionCheckPulseTarget::ActionCheckPulseTarget(), ActionClapBearTrapWithThisItem::ActionClapBearTrapWithThisItem(), ActionClose::ActionClose(), ActionCloseBarrel::ActionCloseBarrel(), ActionCloseBarrelHoles::ActionCloseBarrelHoles(), ActionCloseCarDoors::ActionCloseCarDoors(), ActionCloseCarDoorsOutside::ActionCloseCarDoorsOutside(), ActionCloseDoors::ActionCloseDoors(), ActionCloseFence::ActionCloseFence(), ActionCollectBloodSelf::ActionCollectBloodSelf(), ActionCollectBloodTarget::ActionCollectBloodTarget(), ActionCollectSampleSelf::ActionCollectSampleSelf(), ActionCollectSampleTarget::ActionCollectSampleTarget(), ActionConsume::ActionConsume(), ActionConsumeSingle::ActionConsumeSingle(), ActionCookOnStick::ActionCookOnStick(), ActionCoverHeadSelf::ActionCoverHeadSelf(), ActionCoverHeadTarget::ActionCoverHeadTarget(), ActionCPR::ActionCPR(), ActionCraft::ActionCraft(), ActionCraftBolts::ActionCraftBolts(), ActionCraftBoltsFeather::ActionCraftBoltsFeather(), ActionCraftBoneKnife::ActionCraftBoneKnife(), ActionCraftBoneKnifeEnv::ActionCraftBoneKnifeEnv(), ActionCraftImprovisedEyePatch::ActionCraftImprovisedEyePatch(), ActionCraftImprovisedFaceCover::ActionCraftImprovisedFaceCover(), ActionCraftImprovisedFeetCover::ActionCraftImprovisedFeetCover(), ActionCraftImprovisedHandsCover::ActionCraftImprovisedHandsCover(), ActionCraftImprovisedHeadCover::ActionCraftImprovisedHeadCover(), ActionCraftImprovisedLegsCover::ActionCraftImprovisedLegsCover(), ActionCraftImprovisedTorsoCover::ActionCraftImprovisedTorsoCover(), ActionCraftRopeBelt::ActionCraftRopeBelt(), ActionCraftStoneKnifeEnv::ActionCraftStoneKnifeEnv(), ActionCreateGreenhouseGardenPlot::ActionCreateGreenhouseGardenPlot(), ActionCreateIndoorFireplace::ActionCreateIndoorFireplace(), ActionCreateIndoorOven::ActionCreateIndoorOven(), ActionDeconstructShelter::ActionDeconstructShelter(), ActionDefibrilateSelf::ActionDefibrilateSelf(), ActionDefibrilateTarget::ActionDefibrilateTarget(), ActionDeployBase::ActionDeployBase(), ActionDestroyCombinationLock::ActionDestroyCombinationLock(), ActionDestroyPart::ActionDestroyPart(), ActionDetachFromTarget::ActionDetachFromTarget(), ActionDetachPowerSourceFromPanel::ActionDetachPowerSourceFromPanel(), ActionDigInStash::ActionDigInStash(), ActionDigWorms::ActionDigWorms(), ActionDisinfectPlant::ActionDisinfectPlant(), ActionDisinfectPlantBit::ActionDisinfectPlantBit(), ActionDisinfectTarget::ActionDisinfectTarget(), ActionDismantleGardenPlot::ActionDismantleGardenPlot(), ActionDismantlePart::ActionDismantlePart(), ActionDrainLiquid::ActionDrainLiquid(), ActionDrink::ActionDrink(), ActionDrinkCan::ActionDrinkCan(), ActionDummyContinuousRelease::ActionDummyContinuousRelease(), ActionEatBig::ActionEatBig(), ActionEatPillFromBottle::ActionEatPillFromBottle(), ActionEatTabletFromWrapper::ActionEatTabletFromWrapper(), ActionEmptyBottleBase::ActionEmptyBottleBase(), ActionEmptyMagazine::ActionEmptyMagazine(), ActionEmptySeedsPack::ActionEmptySeedsPack(), ActionEnterLadder::ActionEnterLadder(), ActionExitLadder::ActionExitLadder(), ActionExtinquishTorchVideo::ActionExtinquishTorchVideo(), ActionFertilizeSlot::ActionFertilizeSlot(), ActionFillBottleBase::ActionFillBottleBase(), ActionFillBottleSnow::ActionFillBottleSnow(), ActionFillBrakes::ActionFillBrakes(), ActionFillCoolant::ActionFillCoolant(), ActionFillFuel::ActionFillFuel(), ActionFillGeneratorTank::ActionFillGeneratorTank(), ActionFillOil::ActionFillOil(), ActionFishingNew::ActionFishingNew(), ActionFoldMap::ActionFoldMap(), ActionFoldObject::ActionFoldObject(), ActionGagSelf::ActionGagSelf(), ActionGagTarget::ActionGagTarget(), ActionGetInTransport::ActionGetInTransport(), ActionGetOutTransport::ActionGetOutTransport(), ActionGiveBloodSelf::ActionGiveBloodSelf(), ActionGiveBloodTarget::ActionGiveBloodTarget(), ActionGiveSalineSelf::ActionGiveSalineSelf(), ActionGiveSalineTarget::ActionGiveSalineTarget(), ActionHandcuffTarget::ActionHandcuffTarget(), ActionIgniteFireplaceByAir::ActionIgniteFireplaceByAir(), ActionInjectSelf::ActionInjectSelf(), ActionInjectTarget::ActionInjectTarget(), ActionITest::ActionITest(), ActionLightTorchVideo::ActionLightTorchVideo(), ActionLoadMagazine::ActionLoadMagazine(), ActionLockDoors::ActionLockDoors(), ActionLockedDoors::ActionLockedDoors(), ActionLowerFlag::ActionLowerFlag(), ActionMeasureBattery::ActionMeasureBattery(), ActionMeasureTemperatureSelf::ActionMeasureTemperatureSelf(), ActionMeasureTemperatureTarget::ActionMeasureTemperatureTarget(), ActionMountBarbedWire::ActionMountBarbedWire(), ActionNextCombinationLockDial::ActionNextCombinationLockDial(), ActionNextCombinationLockDialOnTarget::ActionNextCombinationLockDialOnTarget(), ActionOpen::ActionOpen(), ActionOpenBarrel::ActionOpenBarrel(), ActionOpenBarrelHoles::ActionOpenBarrelHoles(), ActionOpenCarDoors::ActionOpenCarDoors(), ActionOpenCarDoorsOutside::ActionOpenCarDoorsOutside(), ActionOpenDoors::ActionOpenDoors(), ActionOpenFence::ActionOpenFence(), ActionOperatePanel::ActionOperatePanel(), ActionPackGift::ActionPackGift(), ActionPickBerry::ActionPickBerry(), ActionPickupChicken::ActionPickupChicken(), ActionPlaceFireplaceIndoor::ActionPlaceFireplaceIndoor(), ActionPlaceFireplaceIntoBarrel::ActionPlaceFireplaceIntoBarrel(), ActionPlaceOnGround::ActionPlaceOnGround(), ActionPlaceOvenIndoor::ActionPlaceOvenIndoor(), ActionPlantSeed::ActionPlantSeed(), ActionPlugIn::ActionPlugIn(), ActionPlugIntoFence::ActionPlugIntoFence(), ActionPlugTargetIntoThis::ActionPlugTargetIntoThis(), ActionPourLiquid::ActionPourLiquid(), ActionPullBodyFromTransport::ActionPullBodyFromTransport(), ActionPullOutPlug::ActionPullOutPlug(), ActionPushBoat::ActionPushBoat(), ActionRaiseFlag::ActionRaiseFlag(), ActionReadPaper::ActionReadPaper(), ActionRefuelTorch::ActionRefuelTorch(), ActionRemovePlant::ActionRemovePlant(), ActionRemoveSeed::ActionRemoveSeed(), ActionRepackTent::ActionRepackTent(), ActionRepairBoatChassis::ActionRepairBoatChassis(), ActionRepairCarChassis::ActionRepairCarChassis(), ActionRepairCarPart::ActionRepairCarPart(), ActionRepairPart::ActionRepairPart(), ActionRepairTent::ActionRepairTent(), ActionRepairTentPart::ActionRepairTentPart(), ActionRepairWithToolFromHands::ActionRepairWithToolFromHands(), ActionRepositionPluggedItem::ActionRepositionPluggedItem(), ActionRestrainSelf::ActionRestrainSelf(), ActionRestrainTarget::ActionRestrainTarget(), ActionSawPlanks::ActionSawPlanks(), ActionSetAlarmClock::ActionSetAlarmClock(), ActionSetKitchenTimer::ActionSetKitchenTimer(), ActionShave::ActionShave(), ActionShaveTarget::ActionShaveTarget(), ActionSortAmmoPile::ActionSortAmmoPile(), ActionSplintSelf::ActionSplintSelf(), ActionSplintTarget::ActionSplintTarget(), ActionStopEngine::ActionStopEngine(), ActionStopEngineBoat::ActionStopEngineBoat(), ActionStripCarrierVest::ActionStripCarrierVest(), ActionSwitchLights::ActionSwitchLights(), ActionSwitchSeats::ActionSwitchSeats(), ActionTakeArrow::ActionTakeArrow(), ActionTakeArrowToHands::ActionTakeArrowToHands(), ActionTakeFireplaceFromBarrel::ActionTakeFireplaceFromBarrel(), ActionTakeFireplaceIndoor::ActionTakeFireplaceIndoor(), ActionTakeHybridAttachment::ActionTakeHybridAttachment(), ActionTakeHybridAttachmentToHands::ActionTakeHybridAttachmentToHands(), ActionTakeItem::ActionTakeItem(), ActionTakeItemToHands::ActionTakeItemToHands(), ActionTakeMaterialToHands::ActionTakeMaterialToHands(), ActionTakeMaterialToHandsSwitch::ActionTakeMaterialToHandsSwitch(), ActionTakeOvenIndoor::ActionTakeOvenIndoor(), ActionTestBloodTarget::ActionTestBloodTarget(), ActionToggleNVMode::ActionToggleNVMode(), ActionTogglePlaceObject::ActionTogglePlaceObject(), ActionToggleTentOpen::ActionToggleTentOpen(), ActionTriggerRemotely::ActionTriggerRemotely(), ActionTuneFrequencyOnGround::ActionTuneFrequencyOnGround(), ActionTurnOffPowerGenerator::ActionTurnOffPowerGenerator(), ActionTurnOffSpotlight::ActionTurnOffSpotlight(), ActionTurnOffTransmitterOnGround::ActionTurnOffTransmitterOnGround(), ActionTurnOffWeaponFlashlight::ActionTurnOffWeaponFlashlight(), ActionTurnOffWhileInHands::ActionTurnOffWhileInHands(), ActionTurnOffWhileOnGround::ActionTurnOffWhileOnGround(), ActionTurnOnChemlight::ActionTurnOnChemlight(), ActionTurnOnHeatpack::ActionTurnOnHeatpack(), ActionTurnOnPowerGenerator::ActionTurnOnPowerGenerator(), ActionTurnOnSpotlight::ActionTurnOnSpotlight(), ActionTurnOnTransmitterOnGround::ActionTurnOnTransmitterOnGround(), ActionTurnOnWeaponFlashlight::ActionTurnOnWeaponFlashlight(), ActionTurnOnWhileInHands::ActionTurnOnWhileInHands(), ActionTurnOnWhileOnGround::ActionTurnOnWhileOnGround(), ActionUncoverHeadTarget::ActionUncoverHeadTarget(), ActionUnfoldBandana::ActionUnfoldBandana(), ActionUngagSelf::ActionUngagSelf(), ActionUngagTarget::ActionUngagTarget(), ActionUnlockDoors::ActionUnlockDoors(), ActionUnmountBarbedWire::ActionUnmountBarbedWire(), ActionUnpackBox::ActionUnpackBox(), ActionUnpackGift::ActionUnpackGift(), ActionUnplugThisByCord::ActionUnplugThisByCord(), ActionUnrestrainSelf::ActionUnrestrainSelf(), ActionUnrestrainTarget::ActionUnrestrainTarget(), ActionUnrestrainTargetHands::ActionUnrestrainTargetHands(), ActionUpgradeTorchFromGasPump::ActionUpgradeTorchFromGasPump(), ActionUseRangefinder::ActionUseRangefinder(), ActionUseUndergroundLever::ActionUseUndergroundLever(), ActionUseUndergroundPanel::ActionUseUndergroundPanel(), ActionViewCompass::ActionViewCompass(), ActionViewOptics::ActionViewOptics(), ActionWashHandsItem::ActionWashHandsItem(), ActionWashHandsItemContinuous::ActionWashHandsItemContinuous(), ActionWaterGardenSlot::ActionWaterGardenSlot(), ActionWaterPlant::ActionWaterPlant(), ActionWorldCraftCancel::ActionWorldCraftCancel(), ActionWorldCraftSwitch::ActionWorldCraftSwitch(), ActionWringClothes::ActionWringClothes(), ActionWritePaper::ActionWritePaper(), ActionZoomIn::ActionZoomIn(), ActionZoomOut::ActionZoomOut(), FirearmActionAttachMagazine::FirearmActionAttachMagazine(), FirearmActionLoadMultiBullet::FirearmActionLoadMultiBullet(), ActionSingleUseBase::ActionPin(), ActionSingleUseBase::ActionUnpin(), ActionInteractLoopBase::ActionWashHandsWaterOne(), ActionHandsPartSwitch::CreateConditionComponents(), ActionInsertSparkplug::CreateConditionComponents(), GetText(), ActionBuildPart::OnActionInfoUpdate(), ActionBuildShelter::OnActionInfoUpdate(), ActionDestroyPart::OnActionInfoUpdate(), ActionDismantlePart::OnActionInfoUpdate(), ActionFillObject::OnActionInfoUpdate(), ActionHarvestCrops::OnActionInfoUpdate(), ActionLockAttachment::OnActionInfoUpdate(), ActionMineBase::OnActionInfoUpdate(), ActionRepairPart::OnActionInfoUpdate(), ActionTakeMaterialToHands::OnActionInfoUpdate(), ActionTuneFrequencyOnGround::OnActionInfoUpdate(), ActionViewBinoculars::OnActionInfoUpdate(), and ActionWorldCraft::OnActionInfoUpdate().
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Definition at line 74 of file actionbase.c.
Referenced by ActionBuildPart::ActionCondition(), ActionBuildShelter::ActionCondition(), ActionBuildShelter::DetermineConstructionSounds(), ActionBuildShelter::GetText(), ActionWorldCraft::GetText(), GetVariantID(), ActionBuildPart::OnActionInfoUpdate(), ActionBuildShelter::OnActionInfoUpdate(), ActionWorldCraft::OnActionInfoUpdate(), ActionBuildPart::SetupAction(), ActionBuildShelter::SetupAction(), ActionWorldCraft::SetupAction(), and SetVariantID().
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Definition at line 76 of file actionbase.c.
Referenced by GetVariantManager(), GetVariants(), GetVariantsCount(), HasVariants(), and UpdateVariants().