Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
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actionfillgeneratortank.c
Go to the documentation of this file.
10
12{
14 {
16 m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_EMPTY_VESSEL;
17 m_StanceMask = DayZPlayerConstants.STANCEMASK_ERECT | DayZPlayerConstants.STANCEMASK_CROUCH;
18 m_FullBody = true;
19 m_SpecialtyWeight = UASoftSkillsWeight.PRECISE_LOW;
20 m_Text = "#refuel";
21 }
22
28
29 override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
30 {
31 PowerGeneratorBase pg;
32
33 if ( Class.CastTo(pg,target.GetObject()) )
34 {
35 if ( pg.CanAddFuel( item ) )
36 {
37 return true;
38 }
39 }
40
41 return false;
42 }
43};
class ActionTargets ActionTarget
ActionData m_ActionData
bool m_FullBody
Definition actionbase.c:67
string m_Text
Definition actionbase.c:64
ref CCIBase m_ConditionItem
Definition actionbase.c:70
float m_SpecialtyWeight
Definition actionbase.c:83
ref CCTBase m_ConditionTarget
Definition actionbase.c:71
int m_StanceMask
Definition actionbase.c:68
override void CreateConditionComponents()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Super root of all classes in Enforce script.
Definition enscript.c:11
const float DEFAULT
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:602
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.
const int LIQUID_GASOLINE
Definition constants.c:548