Dayz Explorer  1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
actionconstants.c
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1 
4 {
5  const float DEFAULT = 1;
6  const float DISINFECT = 10;
7  const float EAT_SMALL = 10;
8  const float EAT_NORMAL = 15;
9  const float EAT_BIG = 25;
10  const float FILL_LIQUID = 200;
11  const float POUR_LIQUID = 100;
12  const float DRAIN_LIQUID = 100;
13  const float DRINK = 65;
14  const float BLOOD = 50;
15  const float SALINE = 100;
16  const float FUEL = 500;
17  const float FIREPLACE_EXTINGUISHER = 200;
18  const float FIREPLACE_LIQUID = 100;
19  const float GARDEN_FERTILIZE = 10;
20  const float GARDEN_WATER = 150;
21  const float GARDEN_DISINFECT_PLANT = 0.06;
22 };
23 
27 {
28  const float DEFAULT = 1;
29  const float DEFAULT_PICK = 1.5;
30  const float DEFAULT_FILL = 8;
31  const float DEFAULT_SORT = 2;
32  const float DEFAULT_CONSTRUCT = 5;
33  const float DEFAULT_DECONSTRUCT = 15;
34  const float DEFAULT_REPAIR_CYCLE = 5;
35  const float DEFAULT_DESTROY = 60;
36  const float DEFAULT_PLACE = 0;
37  const float DEFAULT_DEPLOY = 5;
38  const float DEFAULT_CRAFT = 6;
39  const float DEFAULT_DECRAFT = 5;
40 
41  const float BANDAGE = 4;
42  const float ADD_FUEL_TO_TORCH = 4;
43  const float APPLY_SPLINT = 10;
44  const float SEW_WOUNDS = 2;
45  const float SEW_CUTS = 8;
46  const float COLLECT_BLOOD = 10;
47  const float COLLECT_SAMPLE = 3;
48  const float TEST_BLOOD = 5;
49  const float DEFIBRILATE = 3;
50  const float INJECT = 3;
51  const float MEASURE_TEMP = 12;
52  const float CHECK_PULSE = 5;
53  const float COVER_HEAD = 0.5;
54  const float RESTRAIN = 10;
55  const float UNRESTRAIN = 20;
56  const float SHAVE = 12.75;
57  const float SKIN = 10;
58 
59  const float BASEBUILDING_CONSTRUCT_FAST = 5;
60  const float BASEBUILDING_CONSTRUCT_MEDIUM = 7.5;
61  const float BASEBUILDING_CONSTRUCT_SLOW = 10;
62  const float BASEBUILDING_DECONSTRUCT_FAST = 10;
63  const float BASEBUILDING_DECONSTRUCT_MEDIUM = 12;
64  const float BASEBUILDING_DECONSTRUCT_SLOW = 15;
65  const float BASEBUILDING_REPAIR_FAST = 3;
66  const float BASEBUILDING_REPAIR_MEDIUM = 5;
67  const float BASEBUILDING_REPAIR_SLOW = 10;
68 
69  const float DRINK_POND = 2.0;
70  const float DRINK_WELL = 3.5;
71 
72  const float DIG_GARDEN = 4;
73  const float DIG_STASH = 10;
74  const float DIG_WORMS = 10;
75 
76  const float BURY_ASHES = 6;
77  const float BURY_BODY = 12;
78 
79  const float LOCK = 2;
80  const float UNLOCK = 2;
81  const float UNPACK = 2;
82  const float WASH_HANDS = 3;
83  const float WRING = 8;
84  const float DISARM_MINE = 15;
85  const float DISARM_EXPLOSIVE_REMOTE_PAIRED = 6;
86  const float DISARM_EXPLOSIVE_REMOTE_UNPAIRED = 12;
87 
88  const float MAG_EMPTY = 0.5;
89  const float MAG_LOAD = 0.5;
90 
91  const float FIREPLACE_IGNITE = 4;
92  //const float FIREPLACE_HANDDRILL = 8;
93  const float SALINE = 2;
94  const float BLOOD = 2;
95 
96  const float START_ENGINE = 0.5;
97  //const float INFINITE = -1;
98 
99  const float EXPLOSIVE_ARM = 6;
100 };
101 
105 {
106  const float SMALL = 1.3;
107  const float DEFAULT = 2.0;
108  const float REPAIR = 3.0;
109  const float LARGE = 8.0;
110  const float LADDERS = 1.3;
111  const float BASEBUILDING = 20;
112  const float BASEBUILDING_SHORT = 1.0;
113  const float EXPLOSIVE_REMOTE_ACTIVATION = 100.0;
114 };
115 
119 {
120  const float ROUGH_LOW = 0.01;
121  const float ROUGH_MEDIUM = 0.02;
122  const float ROUGH_HIGH = 0.03;
123  const float PRECISE_LOW = -0.01;
124  const float PRECISE_MEDIUM = -0.02;
125  const float PRECISE_HIGH = -0.03;
126 };
127 
131 {
132  const float BUILD = 4;
133  const float DISMANTLE = 8;
134  const float REPAIR = 3;
135  const float DESTROY = 25;
136  const float SAW_LOCK = 150;
137  const float SKINNING = 4;
138  const float SAW_PLANKS = 4;
139  const float DEFUSE_TOOLS = 2;
140 };
141 
145 {
146  const string SEA = "sea";
147  const string FRESH = "fresh_water";
148  const string STILL = "still_water";
149 
150  const string ALL = string.Format("%1|%2|%3", UAWaterType.SEA, UAWaterType.FRESH, UAWaterType.STILL);
151 }
152 
155 class UAMisc
156 {
157  const float FLAG_STEP_INCREMENT = 0.2; //0..1
158 };
UADamageApplied
Definition: actionconstants.c:130
UASoftSkillsWeight
Definition: actionconstants.c:118
UAQuantityConsumed
Definition: actionconstants.c:3
UAWaterType
Definition: actionconstants.c:144
UAMaxDistances
Definition: actionconstants.c:104
UATimeSpent
Definition: actionconstants.c:26
FLAG_STEP_INCREMENT
FLAG_STEP_INCREMENT