Dayz Build 1.29.163047, Scripts Rev. 123548
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UATimeSpent Class Reference

Private Attributes

const float ADD_FUEL_TO_TORCH = 4
const float APPLY_SPLINT = 10
const float BANDAGE = 4
const float BASEBUILDING_CONSTRUCT_FAST = 5
const float BASEBUILDING_CONSTRUCT_MEDIUM = 7.5
const float BASEBUILDING_CONSTRUCT_SLOW = 10
const float BASEBUILDING_DECONSTRUCT_FAST = 10
const float BASEBUILDING_DECONSTRUCT_MEDIUM = 12
const float BASEBUILDING_DECONSTRUCT_SLOW = 15
const float BASEBUILDING_REPAIR_FAST = 3
const float BASEBUILDING_REPAIR_MEDIUM = 5
const float BASEBUILDING_REPAIR_SLOW = 10
const float BLOOD = 2
const float BURY_ASHES = 6
const float BURY_BODY = 12
const float CHECK_PULSE = 5
const float COLLECT_BLOOD = 10
const float COLLECT_SAMPLE = 3
const float COVER_HEAD = 0.5
const float DEFAULT = 1
const float DEFAULT_CONSTRUCT = 5
const float DEFAULT_CRAFT = 6
const float DEFAULT_DECONSTRUCT = 15
const float DEFAULT_DECRAFT = 5
const float DEFAULT_DEPLOY = 5
const float DEFAULT_DESTROY = 60
const float DEFAULT_FILL = 8
const float DEFAULT_HARVEST = 5
const float DEFAULT_PICK = 1.5
const float DEFAULT_PLACE = 0
const float DEFAULT_REPAIR_CYCLE = 5
const float DEFAULT_SORT = 2
const float DEFIBRILATE = 3
const float DIG_GARDEN = 4
const float DIG_STASH = 10
const float DIG_WORMS = 10
const float DISARM_EXPLOSIVE_REMOTE_PAIRED = 6
const float DISARM_EXPLOSIVE_REMOTE_UNPAIRED = 12
const float DISARM_MINE = 15
const float DRINK_POND = 2.0
const float DRINK_WELL = 3.5
const float EXPLOSIVE_ARM = 6
const float FIREPLACE_IGNITE = 4
const float INJECT = 3
const float LOCK = 2
const float MAG_EMPTY = 0.5
const float MAG_LOAD = 0.5
const float MEASURE_TEMP = 12
const float PUSH_BOAT = 6
const float PUSH_CAR = 10
const float RESTRAIN = 10
const float SALINE = 2
const float SEW_CUTS = 8
const float SEW_WOUNDS = 2
const float SHAVE = 12.75
const float SKIN = 10
const float START_ENGINE = 0.5
const float TEST_BLOOD = 3
const float UNLOCK = 2
const float UNPACK = 2
const float UNRESTRAIN = 20
const float WASH_HANDS = 3
const float WRING = 8

Detailed Description

Definition at line 27 of file actionconstants.c.

Field Documentation

◆ ADD_FUEL_TO_TORCH

const float ADD_FUEL_TO_TORCH = 4
private

◆ APPLY_SPLINT

const float APPLY_SPLINT = 10
private

◆ BANDAGE

◆ BASEBUILDING_CONSTRUCT_FAST

const float BASEBUILDING_CONSTRUCT_FAST = 5
private

Definition at line 61 of file actionconstants.c.

◆ BASEBUILDING_CONSTRUCT_MEDIUM

const float BASEBUILDING_CONSTRUCT_MEDIUM = 7.5
private

Definition at line 62 of file actionconstants.c.

Referenced by ActionBuildPartCB::SetCallbackDuration().

◆ BASEBUILDING_CONSTRUCT_SLOW

const float BASEBUILDING_CONSTRUCT_SLOW = 10
private

Definition at line 63 of file actionconstants.c.

◆ BASEBUILDING_DECONSTRUCT_FAST

const float BASEBUILDING_DECONSTRUCT_FAST = 10
private

Definition at line 64 of file actionconstants.c.

◆ BASEBUILDING_DECONSTRUCT_MEDIUM

const float BASEBUILDING_DECONSTRUCT_MEDIUM = 12
private

Definition at line 65 of file actionconstants.c.

◆ BASEBUILDING_DECONSTRUCT_SLOW

const float BASEBUILDING_DECONSTRUCT_SLOW = 15
private

Definition at line 66 of file actionconstants.c.

Referenced by ActionDismantlePartCB::SetCallbackDuration().

◆ BASEBUILDING_REPAIR_FAST

◆ BASEBUILDING_REPAIR_MEDIUM

◆ BASEBUILDING_REPAIR_SLOW

const float BASEBUILDING_REPAIR_SLOW = 10
private

Definition at line 69 of file actionconstants.c.

◆ BLOOD

const float BLOOD = 2
private

Definition at line 99 of file actionconstants.c.

Referenced by ActionGiveBloodTargetCB::CreateActionComponent().

◆ BURY_ASHES

const float BURY_ASHES = 6
private

Definition at line 81 of file actionconstants.c.

Referenced by ActionBuryAshesCB::CreateActionComponent().

◆ BURY_BODY

const float BURY_BODY = 12
private

Definition at line 82 of file actionconstants.c.

Referenced by ActionBuryBodyCB::CreateActionComponent().

◆ CHECK_PULSE

const float CHECK_PULSE = 5
private

Definition at line 54 of file actionconstants.c.

Referenced by ActionCheckPulseTargetCB::CreateActionComponent().

◆ COLLECT_BLOOD

◆ COLLECT_SAMPLE

◆ COVER_HEAD

◆ DEFAULT

◆ DEFAULT_CONSTRUCT

◆ DEFAULT_CRAFT

const float DEFAULT_CRAFT = 6
private

◆ DEFAULT_DECONSTRUCT

const float DEFAULT_DECONSTRUCT = 15
private

◆ DEFAULT_DECRAFT

◆ DEFAULT_DEPLOY

◆ DEFAULT_DESTROY

const float DEFAULT_DESTROY = 60
private

Definition at line 36 of file actionconstants.c.

Referenced by ActionDestroyPartCB::CreateActionComponent().

◆ DEFAULT_FILL

const float DEFAULT_FILL = 8
private

Definition at line 31 of file actionconstants.c.

Referenced by ActionFillObjectCB::CreateActionComponent().

◆ DEFAULT_HARVEST

const float DEFAULT_HARVEST = 5
private

Definition at line 41 of file actionconstants.c.

Referenced by ActionHarvestCropsCB::CreateActionComponent().

◆ DEFAULT_PICK

const float DEFAULT_PICK = 1.5
private

Definition at line 30 of file actionconstants.c.

Referenced by ActionPickBerryCB::CreateActionComponent().

◆ DEFAULT_PLACE

const float DEFAULT_PLACE = 0
private

◆ DEFAULT_REPAIR_CYCLE

const float DEFAULT_REPAIR_CYCLE = 5
private

◆ DEFAULT_SORT

const float DEFAULT_SORT = 2
private

Definition at line 32 of file actionconstants.c.

Referenced by ActionSortAmmoPileCB::CreateActionComponent().

◆ DEFIBRILATE

const float DEFIBRILATE = 3
private

◆ DIG_GARDEN

◆ DIG_STASH

const float DIG_STASH = 10
private

◆ DIG_WORMS

const float DIG_WORMS = 10
private

Definition at line 79 of file actionconstants.c.

Referenced by ActionDigWormsCB::CreateActionComponent().

◆ DISARM_EXPLOSIVE_REMOTE_PAIRED

const float DISARM_EXPLOSIVE_REMOTE_PAIRED = 6
private

◆ DISARM_EXPLOSIVE_REMOTE_UNPAIRED

const float DISARM_EXPLOSIVE_REMOTE_UNPAIRED = 12
private

◆ DISARM_MINE

const float DISARM_MINE = 15
private

◆ DRINK_POND

const float DRINK_POND = 2.0
private

◆ DRINK_WELL

const float DRINK_WELL = 3.5
private

◆ EXPLOSIVE_ARM

const float EXPLOSIVE_ARM = 6
private

◆ FIREPLACE_IGNITE

◆ INJECT

const float INJECT = 3
private

Definition at line 52 of file actionconstants.c.

◆ LOCK

const float LOCK = 2
private

Definition at line 84 of file actionconstants.c.

Referenced by ActionLockDoorsCB::CreateActionComponent().

◆ MAG_EMPTY

const float MAG_EMPTY = 0.5
private

Definition at line 93 of file actionconstants.c.

◆ MAG_LOAD

const float MAG_LOAD = 0.5
private

◆ MEASURE_TEMP

◆ PUSH_BOAT

const float PUSH_BOAT = 6
private

Definition at line 71 of file actionconstants.c.

Referenced by GetProgressWidgetMultiplier().

◆ PUSH_CAR

const float PUSH_CAR = 10
private

Definition at line 72 of file actionconstants.c.

Referenced by ActionPushCarCB::CreateActionComponent().

◆ RESTRAIN

const float RESTRAIN = 10
private

Definition at line 56 of file actionconstants.c.

◆ SALINE

◆ SEW_CUTS

const float SEW_CUTS = 8
private

◆ SEW_WOUNDS

const float SEW_WOUNDS = 2
private

◆ SHAVE

const float SHAVE = 12.75
private

◆ SKIN

const float SKIN = 10
private

Definition at line 59 of file actionconstants.c.

Referenced by ActionSkinningCB::CreateActionComponent().

◆ START_ENGINE

const float START_ENGINE = 0.5
private

◆ TEST_BLOOD

const float TEST_BLOOD = 3
private

◆ UNLOCK

const float UNLOCK = 2
private

Definition at line 85 of file actionconstants.c.

Referenced by ActionUnlockDoorsCB::CreateActionComponent().

◆ UNPACK

◆ UNRESTRAIN

const float UNRESTRAIN = 20
private

Definition at line 57 of file actionconstants.c.

◆ WASH_HANDS

◆ WRING

const float WRING = 8
private

Definition at line 88 of file actionconstants.c.

Referenced by ActionWringClothesCB::CreateActionComponent().


The documentation for this class was generated from the following file:
  • F:/Games/Dayz/scripts/4_world/classes/useractionscomponent/actions/actionconstants.c