Dayz Explorer
1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
actionwashhandswellone.c
Go to the documentation of this file.
1
class
ActionWashHandsWellOneCB
:
ActionInteractLoopBaseCB
2
{
3
override
void
CreateActionComponent()
4
{
5
m_ActionData.m_ActionComponent =
new
CAInteractLoop
(
UATimeSpent
.WASH_HANDS);
6
}
7
}
8
9
class
ActionWashHandsWellOne
extends
ActionInteractLoopBase
10
{
11
void
ActionWashHandsWellOne
()
12
{
13
m_CallbackClass =
ActionWashHandsWellOneCB
;
14
m_CommandUID =
DayZPlayerConstants
.CMD_ACTIONFB_WASHHANDSWELL;
15
m_FullBody
=
true
;
16
m_StanceMask
=
DayZPlayerConstants
.STANCEMASK_CROUCH;
17
18
m_Text
=
"#wash_hands"
;
19
}
20
21
override
void
CreateConditionComponents
()
22
{
23
m_ConditionItem
=
new
CCINone
();
24
m_ConditionTarget
=
new
CCTObject
(
UAMaxDistances
.DEFAULT);
25
}
26
27
override
bool
ActionCondition
(
PlayerBase
player,
ActionTarget
target,
ItemBase
item )
28
{
29
return
player.HasBloodyHands() && !player.GetItemInHands() && !player.GetItemOnSlot(
"Gloves"
) && target.GetObject() && (target.GetObject().GetWaterSourceObjectType() ==
EWaterSourceObjectType
.WELL || target.GetObject().IsWell());
30
}
31
32
override
void
OnEndServer
(
ActionData
action_data)
33
{
34
if
(action_data.m_State ==
UA_FINISHED
)
35
{
36
PluginLifespan
moduleLifespan =
PluginLifespan
.Cast(
GetPlugin
(
PluginLifespan
));
37
moduleLifespan.UpdateBloodyHandsVisibility(action_data.m_Player,
false
);
38
}
39
}
40
}
ItemBase
Definition:
inventoryitem.c:730
EWaterSourceObjectType
EWaterSourceObjectType
Definition:
ewatersourceobjecttype.c:1
ActionInteractLoopBaseCB
Definition:
actioninteractloopbase.c:1
CCINone
Definition:
ccinone.c:1
CCTObject
Definition:
cctobject.c:1
UAMaxDistances
Definition:
actionconstants.c:104
GetPlugin
PluginBase GetPlugin(typename plugin_type)
Definition:
pluginmanager.c:316
m_FullBody
protected bool m_FullBody
Definition:
actionbase.c:52
PlayerBase
Definition:
playerbaseclient.c:1
UA_FINISHED
const int UA_FINISHED
Definition:
constants.c:436
CreateConditionComponents
override void CreateConditionComponents()
Definition:
actionwashhandswellone.c:21
ActionInteractLoopBase
Definition:
actioninteractloopbase.c:37
ActionTarget
class ActionTargets ActionTarget
ActionData
Definition:
actionbase.c:20
PluginLifespan
void PluginLifespan()
Definition:
pluginlifespan.c:45
DayZPlayerConstants
DayZPlayerConstants
defined in C++
Definition:
dayzplayer.c:601
ActionWashHandsWellOneCB
Definition:
actionwashhandswellone.c:1
ActionWashHandsWellOne
ActionWashHandsWellOneCB ActionInteractLoopBaseCB ActionWashHandsWellOne()
Definition:
actionwashhandswellone.c:11
OnEndServer
override void OnEndServer(ActionData action_data)
Definition:
actionwashhandswellone.c:32
UATimeSpent
Definition:
actionconstants.c:26
CAInteractLoop
Definition:
cainteractloop.c:1
m_Text
protected string m_Text
Definition:
actionbase.c:49
m_ConditionItem
ref CCIBase m_ConditionItem
Definition:
actionbase.c:55
m_ConditionTarget
ref CCTBase m_ConditionTarget
Definition:
actionbase.c:56
m_StanceMask
protected int m_StanceMask
Definition:
actionbase.c:53
ActionCondition
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Definition:
actionwashhandswellone.c:27
DAYZ
scripts_v1.24.157551
scripts
world
classes
useractionscomponent
actions
interact
actionwashhandswellone.c
Generated by
1.8.17