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Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
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Private Attributes | |
| const float | BASEBUILDING = 20 |
| const float | BASEBUILDING_SHORT = 1.0 |
| const float | DEFAULT = 2.0 |
| const float | EXPLOSIVE_REMOTE_ACTIVATION = 100.0 |
| const float | LADDERS = 1.3 |
| const float | LARGE = 8.0 |
| const float | REPAIR = 3.0 |
| const float | SMALL = 1.3 |
Definition at line 109 of file actionconstants.c.
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Definition at line 116 of file actionconstants.c.
Referenced by ActionBuildPartSwitch::CreateConditionComponents(), ActionMountBarbedWire::CreateConditionComponents(), ActionRepairPart::CreateConditionComponents(), ActionTakeMaterialToHandsSwitch::CreateConditionComponents(), and ActionUnmountBarbedWire::CreateConditionComponents().
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Definition at line 117 of file actionconstants.c.
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Definition at line 112 of file actionconstants.c.
Referenced by ActionAnimateCarSelection::ActionCondition(), ActionAnimateSeats::ActionCondition(), ActionCarDoorsOutside::ActionCondition(), ActionClapBearTrapWithThisItem::ActionCondition(), ActionCloseDoors::ActionCondition(), ActionCondition(), ActionCreateIndoorFireplace::ActionCondition(), ActionCreateIndoorOven::ActionCondition(), ActionFillBottleBase::ActionCondition(), ActionLockDoors::ActionCondition(), ActionLockedDoors::ActionCondition(), ActionOpenDoors::ActionCondition(), ActionPlaceFireplaceIndoor::ActionCondition(), ActionPlaceOvenIndoor::ActionCondition(), ActionUnlockDoors::ActionCondition(), ActionAttachPowerSourceToPanel::CreateConditionComponents(), ActionAttachWithSwitch::CreateConditionComponents(), ActionBurnSewTarget::CreateConditionComponents(), ActionCheckPulse::CreateConditionComponents(), ActionCheckPulseTarget::CreateConditionComponents(), ActionCollectBloodTarget::CreateConditionComponents(), ActionCollectSampleTarget::CreateConditionComponents(), ActionCookOnStick::CreateConditionComponents(), ActionCoverHeadTarget::CreateConditionComponents(), ActionCPR::CreateConditionComponents(), ActionCraftBoneKnifeEnv::CreateConditionComponents(), ActionCraftStoneKnifeEnv::CreateConditionComponents(), ActionDeconstructShelter::CreateConditionComponents(), ActionDefibrilateTarget::CreateConditionComponents(), ActionDestroyCombinationLock::CreateConditionComponents(), ActionDigInStash::CreateConditionComponents(), ActionDigWorms::CreateConditionComponents(), ActionDisinfectPlant::CreateConditionComponents(), ActionDisinfectPlantBit::CreateConditionComponents(), ActionDisinfectTarget::CreateConditionComponents(), ActionDrainLiquid::CreateConditionComponents(), ActionFillGeneratorTank::CreateConditionComponents(), ActionFillObject::CreateConditionComponents(), ActionForceABite::CreateConditionComponents(), ActionForceASip::CreateConditionComponents(), ActionForceDrink::CreateConditionComponents(), ActionForceFeedMeat::CreateConditionComponents(), ActionForceFeedSmall::CreateConditionComponents(), ActionGagTarget::CreateConditionComponents(), ActionGiveBloodTarget::CreateConditionComponents(), ActionGiveSalineTarget::CreateConditionComponents(), ActionHandcuffTarget::CreateConditionComponents(), ActionIgniteFireplaceByAir::CreateConditionComponents(), ActionInjectTarget::CreateConditionComponents(), ActionInsertSparkplug::CreateConditionComponents(), ActionInteractBase::CreateConditionComponents(), ActionInteractLoopBase::CreateConditionComponents(), ActionLoadMagazine::CreateConditionComponents(), ActionMeasureTemperatureTarget::CreateConditionComponents(), ActionMineBushByHand::CreateConditionComponents(), ActionMineRock::CreateConditionComponents(), ActionNextCombinationLockDialOnTarget::CreateConditionComponents(), ActionPickBerry::CreateConditionComponents(), ActionPlaceFireplaceIntoBarrel::CreateConditionComponents(), ActionPlugIn::CreateConditionComponents(), ActionPlugIntoFence::CreateConditionComponents(), ActionPlugTargetIntoThis::CreateConditionComponents(), ActionPourLiquid::CreateConditionComponents(), ActionPushObject::CreateConditionComponents(), ActionRepairTentPart::CreateConditionComponents(), ActionRepairWithToolFromHands::CreateConditionComponents(), ActionRestrainTarget::CreateConditionComponents(), ActionSawPlanks::CreateConditionComponents(), ActionShaveTarget::CreateConditionComponents(), ActionSplintTarget::CreateConditionComponents(), ActionTakeArrow::CreateConditionComponents(), ActionTakeArrowToHands::CreateConditionComponents(), ActionTakeItem::CreateConditionComponents(), ActionTakeItemToHands::CreateConditionComponents(), ActionTestBloodTarget::CreateConditionComponents(), ActionToggleNVG::CreateConditionComponents(), ActionToggleTentOpen::CreateConditionComponents(), ActionTransferLiquid::CreateConditionComponents(), ActionTurnOffHeadtorch::CreateConditionComponents(), ActionTurnOffHelmetFlashlight::CreateConditionComponents(), ActionTurnOnHeadtorch::CreateConditionComponents(), ActionTurnOnHelmetFlashlight::CreateConditionComponents(), ActionUncoverHeadTarget::CreateConditionComponents(), ActionUngagTarget::CreateConditionComponents(), ActionUnrestrainTarget::CreateConditionComponents(), ActionUnrestrainTargetHands::CreateConditionComponents(), ActionWaterPlant::CreateConditionComponents(), ActionWorldCraft::CreateConditionComponents(), ActionWorldCraftSwitch::CreateConditionComponents(), ActionWorldLiquidActionSwitch::CreateConditionComponents(), CreateConditionComponents(), ActionDestroyPart::DestroyCondition(), ActionRepackTentCB::DropDuringRepacking(), and ActionEmptyMagazine::OnExecuteServer().
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Definition at line 118 of file actionconstants.c.
Referenced by ActionTriggerRemotely::ActionCondition(), RemoteDetonatorTrigger::OnActivatedByItem(), OnCEUpdate(), and RemoteDetonatorTrigger::OnCEUpdate().
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Definition at line 115 of file actionconstants.c.
Referenced by ActionEnterLadder::ActionCondition().
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Definition at line 114 of file actionconstants.c.
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Definition at line 113 of file actionconstants.c.
Referenced by ActionRepairCarPart::CreateConditionComponents(), ActionRepairVehiclePartBase::CreateConditionComponents(), and CreateConditionComponents().
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Definition at line 111 of file actionconstants.c.
Referenced by ActionCondition(), CanBeUsedInFreelook(), ActionDrinkThroughContinuous::CreateConditionComponents(), ActionHarvestCrops::CreateConditionComponents(), ActionLockAttachment::CreateConditionComponents(), ActionMineBush::CreateConditionComponents(), ActionRemovePlant::CreateConditionComponents(), ActionRemoveSeed::CreateConditionComponents(), ActionRepairShelter::CreateConditionComponents(), ActionRepairTent::CreateConditionComponents(), and CreateConditionComponents().