Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
Loading...
Searching...
No Matches
UAMaxDistances Class Reference

Private Attributes

const float BASEBUILDING = 20
const float BASEBUILDING_SHORT = 1.0
const float DEFAULT = 2.0
const float EXPLOSIVE_REMOTE_ACTIVATION = 100.0
const float LADDERS = 1.3
const float LARGE = 8.0
const float REPAIR = 3.0
const float SMALL = 1.3

Detailed Description

Definition at line 109 of file actionconstants.c.

Field Documentation

◆ BASEBUILDING

◆ BASEBUILDING_SHORT

const float BASEBUILDING_SHORT = 1.0
private

Definition at line 117 of file actionconstants.c.

◆ DEFAULT

const float DEFAULT = 2.0
private

Definition at line 112 of file actionconstants.c.

Referenced by ActionAnimateCarSelection::ActionCondition(), ActionAnimateSeats::ActionCondition(), ActionCarDoorsOutside::ActionCondition(), ActionClapBearTrapWithThisItem::ActionCondition(), ActionCloseDoors::ActionCondition(), ActionCondition(), ActionCreateIndoorFireplace::ActionCondition(), ActionCreateIndoorOven::ActionCondition(), ActionFillBottleBase::ActionCondition(), ActionLockDoors::ActionCondition(), ActionLockedDoors::ActionCondition(), ActionOpenDoors::ActionCondition(), ActionPlaceFireplaceIndoor::ActionCondition(), ActionPlaceOvenIndoor::ActionCondition(), ActionUnlockDoors::ActionCondition(), ActionAttachPowerSourceToPanel::CreateConditionComponents(), ActionAttachWithSwitch::CreateConditionComponents(), ActionBurnSewTarget::CreateConditionComponents(), ActionCheckPulse::CreateConditionComponents(), ActionCheckPulseTarget::CreateConditionComponents(), ActionCollectBloodTarget::CreateConditionComponents(), ActionCollectSampleTarget::CreateConditionComponents(), ActionCookOnStick::CreateConditionComponents(), ActionCoverHeadTarget::CreateConditionComponents(), ActionCPR::CreateConditionComponents(), ActionCraftBoneKnifeEnv::CreateConditionComponents(), ActionCraftStoneKnifeEnv::CreateConditionComponents(), ActionDeconstructShelter::CreateConditionComponents(), ActionDefibrilateTarget::CreateConditionComponents(), ActionDestroyCombinationLock::CreateConditionComponents(), ActionDigInStash::CreateConditionComponents(), ActionDigWorms::CreateConditionComponents(), ActionDisinfectPlant::CreateConditionComponents(), ActionDisinfectPlantBit::CreateConditionComponents(), ActionDisinfectTarget::CreateConditionComponents(), ActionDrainLiquid::CreateConditionComponents(), ActionFillGeneratorTank::CreateConditionComponents(), ActionFillObject::CreateConditionComponents(), ActionForceABite::CreateConditionComponents(), ActionForceASip::CreateConditionComponents(), ActionForceDrink::CreateConditionComponents(), ActionForceFeedMeat::CreateConditionComponents(), ActionForceFeedSmall::CreateConditionComponents(), ActionGagTarget::CreateConditionComponents(), ActionGiveBloodTarget::CreateConditionComponents(), ActionGiveSalineTarget::CreateConditionComponents(), ActionHandcuffTarget::CreateConditionComponents(), ActionIgniteFireplaceByAir::CreateConditionComponents(), ActionInjectTarget::CreateConditionComponents(), ActionInsertSparkplug::CreateConditionComponents(), ActionInteractBase::CreateConditionComponents(), ActionInteractLoopBase::CreateConditionComponents(), ActionLoadMagazine::CreateConditionComponents(), ActionMeasureTemperatureTarget::CreateConditionComponents(), ActionMineBushByHand::CreateConditionComponents(), ActionMineRock::CreateConditionComponents(), ActionNextCombinationLockDialOnTarget::CreateConditionComponents(), ActionPickBerry::CreateConditionComponents(), ActionPlaceFireplaceIntoBarrel::CreateConditionComponents(), ActionPlugIn::CreateConditionComponents(), ActionPlugIntoFence::CreateConditionComponents(), ActionPlugTargetIntoThis::CreateConditionComponents(), ActionPourLiquid::CreateConditionComponents(), ActionPushObject::CreateConditionComponents(), ActionRepairTentPart::CreateConditionComponents(), ActionRepairWithToolFromHands::CreateConditionComponents(), ActionRestrainTarget::CreateConditionComponents(), ActionSawPlanks::CreateConditionComponents(), ActionShaveTarget::CreateConditionComponents(), ActionSplintTarget::CreateConditionComponents(), ActionTakeArrow::CreateConditionComponents(), ActionTakeArrowToHands::CreateConditionComponents(), ActionTakeItem::CreateConditionComponents(), ActionTakeItemToHands::CreateConditionComponents(), ActionTestBloodTarget::CreateConditionComponents(), ActionToggleNVG::CreateConditionComponents(), ActionToggleTentOpen::CreateConditionComponents(), ActionTransferLiquid::CreateConditionComponents(), ActionTurnOffHeadtorch::CreateConditionComponents(), ActionTurnOffHelmetFlashlight::CreateConditionComponents(), ActionTurnOnHeadtorch::CreateConditionComponents(), ActionTurnOnHelmetFlashlight::CreateConditionComponents(), ActionUncoverHeadTarget::CreateConditionComponents(), ActionUngagTarget::CreateConditionComponents(), ActionUnrestrainTarget::CreateConditionComponents(), ActionUnrestrainTargetHands::CreateConditionComponents(), ActionWaterPlant::CreateConditionComponents(), ActionWorldCraft::CreateConditionComponents(), ActionWorldCraftSwitch::CreateConditionComponents(), ActionWorldLiquidActionSwitch::CreateConditionComponents(), CreateConditionComponents(), ActionDestroyPart::DestroyCondition(), ActionRepackTentCB::DropDuringRepacking(), and ActionEmptyMagazine::OnExecuteServer().

◆ EXPLOSIVE_REMOTE_ACTIVATION

const float EXPLOSIVE_REMOTE_ACTIVATION = 100.0
private

◆ LADDERS

const float LADDERS = 1.3
private

Definition at line 115 of file actionconstants.c.

Referenced by ActionEnterLadder::ActionCondition().

◆ LARGE

const float LARGE = 8.0
private

Definition at line 114 of file actionconstants.c.

◆ REPAIR

◆ SMALL


The documentation for this class was generated from the following file:
  • F:/Games/Dayz/scripts/4_world/classes/useractionscomponent/actions/actionconstants.c