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actionturnoffhelmetflashlight.c
Go to the documentation of this file.
1
class
ActionTurnOffHelmetFlashlight
:
ActionBase
2
{
3
void
ActionTurnOffHelmetFlashlight
()
4
{
5
}
6
7
override
bool
IsInstant
()
8
{
9
return
true
;
10
}
11
12
override
bool
HasTarget
()
13
{
14
return
true
;
15
}
16
17
override
bool
UseMainItem
()
18
{
19
return
false
;
20
}
21
22
override
void
CreateConditionComponents
()
23
{
24
m_ConditionItem
=
new
CCINone
;
25
m_ConditionTarget
=
new
CCTNonRuined
(
UAMaxDistances
.
DEFAULT
);
26
}
27
28
override
typename
GetInputType
()
29
{
30
return
ToggleLightsActionInput
;
31
}
32
33
override
bool
ActionCondition
(
PlayerBase
player,
ActionTarget
target,
ItemBase
item )
34
{
35
Switchable_Base
light;
36
Mich2001Helmet helmet;
37
helmet = Mich2001Helmet.Cast(target.GetObject());
38
if
( !helmet )
39
return
false
;
40
light =
Switchable_Base
.Cast(helmet.FindAttachmentBySlotName(
"helmetFlashlight"
));
41
if
( !light )
42
return
false
;
43
44
if
( light.HasEnergyManager() && light.GetCompEM().CanSwitchOff() )
//TODO review conditions for turning off
45
{
46
return
true
;
47
}
48
49
return
false
;
50
}
51
52
override
void
Start
(
ActionData
action_data )
53
{
54
super.Start( action_data );
55
56
Switchable_Base
light;
// = Switchable_Base.Cast(action_data.m_MainItem.FindAttachmentBySlotName("helmetFlashlight"));
57
Mich2001Helmet helmet;
58
helmet = Mich2001Helmet.Cast(action_data.m_Target.GetObject());
59
light =
Switchable_Base
.Cast(helmet.FindAttachmentBySlotName(
"helmetFlashlight"
));
60
61
if
( light.HasEnergyManager() )
62
{
63
if
( light.GetCompEM().IsSwitchedOn() )
64
{
65
light.GetCompEM().SwitchOff();
66
}
67
}
68
}
69
};
ActionData
ActionBase ActionData
Definition
actionbase.c:30
ActionTarget
class ActionTargets ActionTarget
ActionBase::m_ConditionItem
ref CCIBase m_ConditionItem
Definition
actionbase.c:70
ActionBase::m_ConditionTarget
ref CCTBase m_ConditionTarget
Definition
actionbase.c:71
ActionBase::ActionBase
void ActionBase()
Definition
actionbase.c:88
ActionTurnOffHelmetFlashlight::ActionTurnOffHelmetFlashlight
void ActionTurnOffHelmetFlashlight()
Definition
actionturnoffhelmetflashlight.c:3
ActionTurnOffHelmetFlashlight::IsInstant
override bool IsInstant()
Definition
actionturnoffhelmetflashlight.c:7
ActionTurnOffHelmetFlashlight::Start
override void Start(ActionData action_data)
Definition
actionturnoffhelmetflashlight.c:52
ActionTurnOffHelmetFlashlight::CreateConditionComponents
override void CreateConditionComponents()
Definition
actionturnoffhelmetflashlight.c:22
ActionTurnOffHelmetFlashlight::ActionCondition
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Definition
actionturnoffhelmetflashlight.c:33
ActionTurnOffHelmetFlashlight::UseMainItem
override bool UseMainItem()
Definition
actionturnoffhelmetflashlight.c:17
ActionTurnOffHelmetFlashlight::GetInputType
override GetInputType()
Definition
actionturnoffhelmetflashlight.c:28
ActionTurnOffHelmetFlashlight::HasTarget
override bool HasTarget()
Definition
actionturnoffhelmetflashlight.c:12
CCINone
Definition
ccinone.c:2
CCTNonRuined
Definition
cctnonruined.c:2
ItemBase
Definition
inventoryitem.c:742
PlayerBase
Definition
playerbaseclient.c:2
Switchable_Base
Definition
chainsaw.c:2
ToggleLightsActionInput
Definition
actioninput.c:748
UAMaxDistances
Definition
actionconstants.c:110
UAMaxDistances::DEFAULT
const float DEFAULT
Definition
actionconstants.c:112
Games
Dayz
scripts
4_world
classes
useractionscomponent
actions
singleuse
actionturnoffhelmetflashlight.c
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