Dayz
Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
Toggle main menu visibility
Loading...
Searching...
No Matches
cctnonruined.c
Go to the documentation of this file.
1
class
CCTNonRuined
:
CCTBase
2
{
3
protected
float
m_MaximalActionDistanceSq
;
4
5
void
CCTNonRuined
(
float
maximal_target_distance =
UAMaxDistances
.
DEFAULT
)
6
{
7
m_MaximalActionDistanceSq
= maximal_target_distance * maximal_target_distance;
8
}
9
10
override
bool
Can
(
PlayerBase
player,
ActionTarget
target )
11
{
12
if
( !target )
13
return
false
;
14
15
Object
targetObject = target.GetObject();
16
if
( !player || !targetObject || targetObject.IsMan() || targetObject.IsDamageDestroyed() )
17
return
false
;
18
19
return
(
vector
.
DistanceSq
(targetObject.GetPosition(), player.GetPosition()) <=
m_MaximalActionDistanceSq
);
20
}
21
};
ActionTarget
class ActionTargets ActionTarget
CCTBase
Definition
cctbase.c:2
CCTNonRuined::Can
override bool Can(PlayerBase player, ActionTarget target)
Definition
cctnonruined.c:10
CCTNonRuined::m_MaximalActionDistanceSq
float m_MaximalActionDistanceSq
Definition
cctnonruined.c:3
CCTNonRuined::CCTNonRuined
void CCTNonRuined(float maximal_target_distance=UAMaxDistances.DEFAULT)
Definition
cctnonruined.c:5
Object
Definition
objecttyped.c:2
PlayerBase
Definition
playerbaseclient.c:2
UAMaxDistances
Definition
actionconstants.c:110
UAMaxDistances::DEFAULT
const float DEFAULT
Definition
actionconstants.c:112
vector
Definition
enconvert.c:119
vector::DistanceSq
static proto native float DistanceSq(vector v1, vector v2)
Returns the square distance between tips of two 3D vectors.
Games
Dayz
scripts
4_world
classes
useractionscomponent
targetconditionscomponents
cctnonruined.c
Generated by
1.17.0