5 if (value)
return "true";
27 const int MAX = 2147483647;
28 const int MIN = -2147483648;
63 int l = len - str.
Length();
97 bool InRange(
int min,
int max,
bool inclusive_min =
true,
bool inclusive_max =
true )
99 if( ( !inclusive_min && value <= min ) || value < min )
102 if( ( !inclusive_max && value >= max ) || value > max )
111 const float MIN = FLT_MIN;
112 const float MAX = FLT_MAX;
237 dir_vec[0] = p2[0] - p1[0];
238 dir_vec[1] = p2[1] - p1[1];
239 dir_vec[2] = p2[2] - p1[2];
286 return ((v1[0] * v2[0]) + (v1[1] * v2[1]) + (v1[2] * v2[2]));
301 for(
int i = 0; i < 3; i++) {
303 value[i] = value[i] - 360;
305 value[i] = value[i] + 360;
492 return (pos * cosAngle) + ((axis * pos) * sinAngle) + (axis *
vector.
Dot(axis, pos)) * (1 - cosAngle);
506 vector offsetPos = pos - point;
517 return Vector(arr[0], arr[1], arr[2]);
565 int cnt = e.GetVariableCount();
568 for (
int i = 0; i < cnt; i++)
570 if (e.GetVariableType(i) ==
int && e.GetVariableValue(null, i, val) && val == enumValue)
572 return e.GetVariableName(i);
587 int count = e.GetVariableCount();
590 for (
int i = 0; i < count; i++)
592 if (e.GetVariableType(i) ==
int && e.GetVariableValue(null, i, value) && e.GetVariableName(i) == enumName)
616 return typename.EnumToString(e, enumValue);
627 return typename.StringToEnum(e, enumName);
638 return e.GetVariableCount();
650 e.GetVariableValue(null, idx, value);
663 e.GetVariableValue(null, e.GetVariableCount() - 1, lastValue);
Super root of all classes in Enforce script.
proto string ToString(bool simple=true)
proto void SetInstance(Class inst)
For internal usage of VM.
proto native bool IsInherited(typename baseType)
Returns true when type is the same as 'baseType', or inherited one.
proto native owned string ToString()
Returns type name of variable as string.
static string EnumToString(typename e, int enumValue)
Return string name of enum value.
proto native GetVariableType(int vIdx)
proto owned string GetModule()
Get the name of the module the typename belongs to.
proto native int GetVariableCount()
proto bool GetVariableValue(Class var, int vIdx, out void val)
proto native owned string GetVariableName(int vIdx)
proto volatile Class Spawn()
Dynamic variant to 'new' keyword.
static int StringToEnum(typename e, string enumName)
Return enum value from string name.
proto vector Normalized()
return normalized vector (keeps orginal vector untouched)
static proto native float Distance(vector v1, vector v2)
Returns the distance between tips of two 3D vectors.
static const vector Forward
static vector RandomDir2D()
Returns randomly generated XZ unit vector with the Y(up) axis set to 0.
static vector RotateAroundZero(vector pos, vector axis, float cosAngle, float sinAngle)
Rotate a vector around 0,0,0.
proto float Normalize()
Normalizes vector.
static vector RandomDir()
Returns randomly generated unit vector.
static vector RotateAroundZeroRad(vector vec, vector axis, float angle)
Rotate a vector around 0,0,0 by an angle in radians.
proto string ToString(bool beautify=true)
Vector to string.
proto vector InvMultiply3(vector mat[3])
Invert-transforms vector.
proto vector AnglesToVector()
Converts spherical coordinates (yaw, pitch, roll in degrees) to unit length vector.
vector Perpend()
Returns perpendicular vector.
proto float VectorToYaw()
Returns yaw of vector.
static vector ArrayToVec(float arr[])
Convert static array of floats into a vector.
proto static native vector YawToVector(float yaw)
Returns vector of yaw.
proto native float LengthSq()
Returns squared length (magnitudeSqr).
proto vector Multiply4(vector mat[4])
Transforms position.
proto vector Multiply3(vector mat[3])
Transforms vector.
proto void RotationMatrixFromAngles(out vector mat[3])
Creates rotation matrix from angles.
static const vector Aside
static proto native vector Lerp(vector v1, vector v2, float t)
Lerp between two vectors.
proto vector InvMultiply4(vector mat[4])
Invert-transforms position.
static proto native float DistanceSq(vector v1, vector v2)
Returns the square distance between tips of two 3D vectors.
proto vector VectorToAngles()
Converts vector to spherical coordinates with radius = 1.
static vector Direction(vector p1, vector p2)
Returns direction vector from point p1 to point p2.
static vector RotateAroundPoint(vector point, vector pos, vector axis, float cosAngle, float sinAngle)
Rotate a vector around point.
proto native float Length()
Returns length of vector (magnitude).
static float Dot(vector v1, vector v2)
Returns Dot product of vector v1 and vector v2.
static vector RotateAroundZeroDeg(vector vec, vector axis, float angle)
Rotate a vector around 0,0,0 by an angle in degrees.
vector GetRelAngles()
Returns relative angles between -180 and 180, not 0 to 360.
proto string ToHex()
Integer to hex (as string).
bool InRange(int min, int max, bool inclusive_min=true, bool inclusive_max=true)
Check whether integer falls into an inclusive range.
string ToStringLen(int len)
Integer to string with fixed length, padded with zeroes.
static string m_ZeroPad[ZERO_PAD_SIZE]
proto string AsciiToString()
Converts ASCII code to string.
proto native vector Vector(float x, float y, float z)
Vector constructor from components.
static proto float Cos(float angle)
Returns cosinus of angle in radians.
static float RandomFloatInclusive(float min, float max)
Returns a random float number between and min [inclusive] and max [inclusive].
static const float DEG2RAD
static proto float Sin(float angle)
Returns sinus of angle in radians.
static proto string ToString(void var, bool type=false, bool name=false, bool quotes=true)
Return string representation of variable.
proto native int Length()
Returns length of string.