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Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
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Private Member Functions | |
| proto vector | AnglesToVector () |
| Converts spherical coordinates (yaw, pitch, roll in degrees) to unit length vector. | |
| vector | GetRelAngles () |
| Returns relative angles between -180 and 180, not 0 to 360. | |
| proto vector | InvMultiply3 (vector mat[3]) |
| Invert-transforms vector. | |
| proto vector | InvMultiply4 (vector mat[4]) |
| Invert-transforms position. | |
| proto native float | Length () |
| Returns length of vector (magnitude). | |
| proto native float | LengthSq () |
| Returns squared length (magnitudeSqr). | |
| proto vector | Multiply3 (vector mat[3]) |
| Transforms vector. | |
| proto vector | Multiply4 (vector mat[4]) |
| Transforms position. | |
| proto float | Normalize () |
| Normalizes vector. | |
| proto vector | Normalized () |
| return normalized vector (keeps orginal vector untouched) | |
| vector | Perpend () |
| Returns perpendicular vector. | |
| proto void | RotationMatrixFromAngles (out vector mat[3]) |
| Creates rotation matrix from angles. | |
| proto string | ToString (bool beautify=true) |
| Vector to string. | |
| proto vector | VectorToAngles () |
| Converts vector to spherical coordinates with radius = 1. | |
| proto float | VectorToYaw () |
| Returns yaw of vector. | |
Static Private Member Functions | |
| static vector | ArrayToVec (float arr[]) |
| Convert static array of floats into a vector. | |
| static vector | Direction (vector p1, vector p2) |
| Returns direction vector from point p1 to point p2. | |
| static proto native float | Distance (vector v1, vector v2) |
| Returns the distance between tips of two 3D vectors. | |
| static proto native float | DistanceSq (vector v1, vector v2) |
| Returns the square distance between tips of two 3D vectors. | |
| static float | Dot (vector v1, vector v2) |
| Returns Dot product of vector v1 and vector v2. | |
| static proto native vector | Lerp (vector v1, vector v2, float t) |
| Lerp between two vectors. | |
| static vector | RandomDir () |
| Returns randomly generated unit vector. | |
| static vector | RandomDir2D () |
| Returns randomly generated XZ unit vector with the Y(up) axis set to 0. | |
| static vector | RotateAroundPoint (vector point, vector pos, vector axis, float cosAngle, float sinAngle) |
| Rotate a vector around point. | |
| static vector | RotateAroundZero (vector pos, vector axis, float cosAngle, float sinAngle) |
| Rotate a vector around 0,0,0. | |
| static vector | RotateAroundZeroDeg (vector vec, vector axis, float angle) |
| Rotate a vector around 0,0,0 by an angle in degrees. | |
| static vector | RotateAroundZeroRad (vector vec, vector axis, float angle) |
| Rotate a vector around 0,0,0 by an angle in radians. | |
| proto static native vector | YawToVector (float yaw) |
| Returns vector of yaw. | |
Static Private Attributes | |
| static const vector | Aside = "1 0 0" |
| static const vector | Forward = "0 0 1" |
| static const vector | Up = "0 1 0" |
| static const vector | Zero = "0 0 0" |
Definition at line 118 of file enconvert.c.
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Converts spherical coordinates (yaw, pitch, roll in degrees) to unit length vector.
normalized direction vector Referenced by ItemBase::DoMeasurement(), DrawDebugShape(), FloatingCrossHair(), DayZPlayerImplementThrowing::HandleThrowing(), IsEntityBehindEntityInAngle(), BaseBuildingBase::IsPlayerInside(), TentBase::IsPlayerInside(), and Weapon::LiftWeaponCheckEx().
Convert static array of floats into a vector.
| arr | vector in array format |
vector resulting vector Definition at line 515 of file enconvert.c.
References Vector().
Referenced by ArrowManagerPlayer::Load(), and ObjectSpawnerHandler::SpawnObject().
Returns direction vector from point p1 to point p2.
| p1 | vector point from |
| p2 | vector point to |
vector direction vector Definition at line 233 of file enconvert.c.
Referenced by EntityLightSource::AttachOnMemoryPoint(), Car::CarScript(), WeaponParticlesBase::CheckOrientationOverride(), EntityAI::DetectFlippedUsingSurface(), ActionFishingNew::OnUpdate(), ActionFishingNew::TrySpawnCatch(), and UIScriptedMenu::Update().
Returns the distance between tips of two 3D vectors.
| v1 | vector 3D Vector 1 |
| v2 | vector 3D Vector 2 |
float Distance Referenced by ActionCreateIndoorFireplace::ActionCondition(), ActionCreateIndoorOven::ActionCondition(), ActionFillBrakes::ActionCondition(), ActionFillCoolant::ActionCondition(), ActionFillOil::ActionCondition(), ActionPlaceFireplaceIndoor::ActionCondition(), ActionPlaceOvenIndoor::ActionCondition(), BotSelectNearestTarget(), CalcTemperatureFromTemperatureSource(), PluginBase::CalcTemperatureFromTemperatureSource(), PropertyModifiers::CalculateBarrelLength(), CalculateBreadCrumbs(), Car::CanReachSeatFromDoors(), DayZInfected::ChaseAttackLogic(), CheckAllowUpdate(), PoweredOptic_Base::DoMeasurement(), WeaponDebug::DrawLineOfFireCameraHybrid(), WeaponDebug::DrawLineOfFireMuzzleToHit(), UniversalTemperatureSourceLambdaBaseImpl::DryItemsInVicinity(), UniversalTemperatureSourceLambdaBaseImpl::DryItemsInVicinity(), EEOnCECreate(), InventoryItem::EOnContact(), EffBulletImpactBase::Event_OnStarted(), UniversalTemperatureSourceLambdaBaseImpl::Execute(), CGame::ExplosionEffects(), DayZInfected::FightAttackLogic(), GetCeilingHeight(), GetClosestCarWheel(), GetMeleeTargetEx(), GetMouseDistance(), ItemBase::GetNearestSlotIDByState(), Hologram::GetProjectionEntityPosition(), BaseBuildingBase::HasProperDistance(), HitZoneSelection(), AttachmentsOutOfReach::IsAttachmentReachable(), ComponentEnergyManager::IsEnergySourceAtReach(), BoatScript::IsInFlagRange(), IsObstructed(), ManBase::IsTargetInActiveRefresherRange(), MissionBenchmark::LerpCamera(), Hit_MeatBones::OnEnterCalculations(), Grenade_Base::OnExplosionEffects(), MissionBenchmark::OnLocationSwitch(), Achievements::OnPlayerKilled(), AnalyticsManagerServer::OnPlayerToPlayerHit(), ActionPushObject::OnUpdate(), BotStateBase::OnUpdate(), InventoryActionHandler::OnUpdate(), OnUpdate(), PlayerCheckRequestDst(), PlayerCheckRequestSrc(), PlayerCheckSwapItemsRequest(), PluginBase::PlayerHitBy(), PluginBase::PlayerKilled(), ProcessItemsDryness(), Pulling(), PluginRecipesManagerBase::RecipeSanityCheck(), Hud::RefreshPlayerTags(), RefreshTracksCache(), ScriptConsoleVicinityTab::RenderList(), UIScriptedMenu::SetCameraData(), Hologram::SetHologramPosition(), DeveloperTeleport::TeleportAtCursor(), EntityLightSource::TryShadowOptimization(), UpdateDistanceWidget(), PluginBase::UpdateStatWidget(), and UniversalTemperatureSourceLambdaBaseImpl::WarmAndCoolItemsInVicinity().
Returns the square distance between tips of two 3D vectors.
| v1 | vector 3D Vector 1 |
| v2 | vector 3D Vector 2 |
float Squere distance Referenced by ActionEnterLadder::ActionCondition(), ActionFillBottleBase::ActionCondition(), ActionFillFuel::ActionCondition(), ActionTriggerRemotely::ActionCondition(), CalculateLinePointFade(), Can(), CCTCursor::Can(), CCTCursorNoObject::Can(), CCTCursorNoRuinCheck::Can(), CCTCursorParent::Can(), CCTMan::Can(), CCTNonRuined::Can(), CCTObject::Can(), CCTParent::Can(), CCTSurface::Can(), CCTTree::Can(), CCTWaterSurface::Can(), ActionTargets::ComputeUtility(), ComponentEnergyManager::DebugUpdate(), ActionTargets::DistSqrPoint2Line(), ActionRepackTentCB::DropDuringRepacking(), EEOnCECreate(), EvaluateComponentEx(), DayZInfected::FightLogic(), FilterObstructedObjectsByGrouping(), GatherTemperatureSources(), CfgPlayerRestrictedAreaHandler::GetClosestArea(), Land_WarheadStorage_PowerStation::GetClosestBunker(), GetClosestDoor(), PowerGeneratorStatic::GetClosestGenerator(), GetClosestSafePos(), PlayerRestrictedAreaInstance::GetClosestSafePos3D(), GetMeleeTargetEx(), Building::GetNearestDoorBySoundPos(), ActionTargetsCursor::GetOnScreenPosition(), Hologram::GetProjectionEntityPosition(), HitZoneSelectionRaycast(), ActionBase::IsInReach(), IsObjectObstructedEx(), IsPlaceable(), ItemBase::IsPlaceable(), IsShortDistance(), Weapon::LiftWeaponCheckEx(), WeaponStateBase::OnAbort(), RemoteDetonatorTrigger::OnActivatedByItem(), OnCEUpdate(), RemoteDetonatorTrigger::OnCEUpdate(), ActionEmptyMagazine::OnExecuteServer(), WeaponStateBase::OnExit(), Grenade_Base::OnExplosionEffects(), CGame::OnRPC(), FliesMdfr::OnTick(), PluginBase::ProcessUniversalTemperatureSources(), RefreshFireplaceVisuals(), VicinityItemManager::RefreshVicinityItems(), ResizeParticle(), FlareSimulation::Simulate(), SplitArrayIntoGroupsByDistance(), ManBase::SpreadAgentsEx(), TargetSelection(), and AreaDamageTriggerBase::UpdateInsiders().
Returns Dot product of vector v1 and vector v2.
| v1 | vector input vector |
| v2 | vector input vector |
vector direction vector Definition at line 284 of file enconvert.c.
Referenced by ActionCreateIndoorFireplace::ActionCondition(), ActionCreateIndoorOven::ActionCondition(), ActionPlaceFireplaceIndoor::ActionCondition(), ActionPlaceOvenIndoor::ActionCondition(), CanBeIgnitedBy(), Car::CheckContactCache(), DayZInfected::ComputeHitDirectionAngle(), DayZCreatureAI::ComputeHitDirectionAngleDeg(), DayZInfected::ComputeHitDirectionAngleEx(), EntityAI::DetectFlippedUsingSurface(), Transport::DetectFlippedUsingWheels(), ActionTargets::DistSqrPoint2Line(), DropAllItemsInInventoryInBounds(), DayZInfected::EvaluateCrawlTransitionAnimation(), DayZPlayer::EvaluateDamageHitAnimation(), DayZPlayer::EvaluateDeathAnimation(), EffBulletImpactBase::Event_OnStarted(), VicinityItemManager::ExcludeFromContainer_Phase1(), FilterObstructedObjectsByGrouping(), GetDirectionDot(), HitZoneSelectionRaycast(), IsEntityBehindEntityInAngle(), BaseBuildingBase::IsFacingCamera(), BaseBuildingBase::IsFacingPlayer(), IsPlayerOrientedTowardPos(), Weapon::LiftWeaponCheckEx(), OnAttachmentRuined(), BoatScript::OnContact(), Car::OnContact(), RotateAroundZero(), RotateAroundZeroDeg(), and RotateAroundZeroRad().
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Returns relative angles between -180 and 180, not 0 to 360.
float Relative angles Definition at line 299 of file enconvert.c.
Invert-transforms vector.
| mat | vector[3] transformation matrix |
| vec | vector vector to transform |
vector transformed vector Referenced by Weapon::ApproximateWeaponLiftTransform(), Car::EOnPostSimulate(), BoatHud::GetSpeedometer(), and OnUpdate().
Invert-transforms position.
| mat | vector[4] transformation matrix |
| vec | vector position to transform |
vector transformed position Referenced by OnUpdate().
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Returns length of vector (magnitude).
float Length of vector Referenced by Car::CheckContactCache(), Car::EOnPostSimulate(), CGame::FirearmEffects(), EntityAI::GetImpactSurfaceTypeEx(), EntityAI::GetMomentum(), Hologram::GetProjectionDiameter(), Hologram::GetProjectionRadius(), BaseBuildingBase::IsFacingCamera(), BaseBuildingBase::IsFacingPlayer(), BaseBuildingBase::IsPlayerInside(), TentBase::IsPlayerInside(), DayZCreature::ModCommandHandlerBefore(), EntityAI::ProcessImpactSoundEx(), and ScriptConsoleGeneralTab::Update().
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Returns squared length (magnitudeSqr).
float Length of vector Referenced by ManBase::BrokenLegWalkShock(), and GetMeleeTarget().
Transforms vector.
| mat | vector[3] transformation matrix |
| vec | vector vector to transform |
vector transformed vector Transforms position.
| mat | vector[4] transformation matrix |
| vec | vector position to transform |
vector transformed position Referenced by DayZIntroScene::DayZIntroScene(), Weapon::ApproximateWeaponLiftTransform(), and PluginBase::CalculatePos().
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Normalizes vector.
Returns length
float Length of origin vector Referenced by KuruShake::KuruShake(), ActionCreateIndoorFireplace::ActionCondition(), ActionCreateIndoorOven::ActionCondition(), ActionPlaceFireplaceIndoor::ActionCondition(), ActionPlaceOvenIndoor::ActionCondition(), DayZInfected::ComputeHitDirectionAngle(), DayZCreatureAI::ComputeHitDirectionAngleDeg(), DayZInfected::ComputeHitDirectionAngleEx(), CreateArrow(), CreateBridgeArrow(), EntityAI::DetectFlippedUsingSurface(), ComponentEnergyManager::DrawArrow(), WeaponDebug::DrawLineOfFireCameraHybrid(), DayZInfected::EvaluateCrawlTransitionAnimation(), DayZPlayer::EvaluateDamageHitAnimation(), DayZPlayer::EvaluateDeathAnimation(), VicinityItemManager::ExcludeFromContainer_Phase1(), FloatingCrossHair(), BoatScript::HandleBoatSplashSound(), IsEntityBehindEntityInAngle(), BaseBuildingBase::IsFacingCamera(), BaseBuildingBase::IsFacingPlayer(), ManBase::IsFacingTarget(), BaseBuildingBase::IsPlayerInside(), TentBase::IsPlayerInside(), IsPlayerOrientedTowardPos(), CGame::OnProjectileStoppedInObject(), CGame::OnProjectileStoppedInTerrain(), ActionFishingNew::OnUpdate(), PluginBase::OnUpdate(), ActionGetOutTransport::ProcessGetOutTransportActionData(), VicinityItemManager::RefreshVicinityItems(), PluginBase::SelectedObjectFocus(), Hologram::SetHologramPosition(), and Update().
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return normalized vector (keeps orginal vector untouched)
Referenced by Weapon::ApproximateWeaponLiftTransform(), CreateAndSetupActionCallback(), WeaponDebug::DrawLineOfFire(), GetHeadingVector(), EntityAI::GetImpactSurfaceTypeEx(), GetProjectedCursorPos3d(), Math3D::GetRandomDir(), RandomDir(), RandomDir2D(), and UIScriptedMenu::Update().
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Returns perpendicular vector.
Perpendicular vector is computed as cross product between input vector and up vector (0, 1, 0).
vector perpendicular vector Definition at line 222 of file enconvert.c.
References Up.
Referenced by TrapSpawnBase::AlignCatch(), CreateArrow(), CreateBridgeArrow(), ComponentEnergyManager::DrawArrow(), and PluginBase::SpawnEntityOnGroundPatternGrid().
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inlinestaticprivate |
Returns randomly generated unit vector.
randomly generated unit vector Definition at line 256 of file enconvert.c.
References Normalized(), Math::RandomFloatInclusive(), and Vector().
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Returns randomly generated XZ unit vector with the Y(up) axis set to 0.
randomly generated XZ unit vector Definition at line 273 of file enconvert.c.
References Normalized(), Math::RandomFloatInclusive(), and Vector().
Referenced by SpookyEventBase::GetSoundPos(), and SpawnItems().
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Rotate a vector around point.
| point | point to rotate around |
| pos | vector to rotate |
| axis | axis to rotate around |
| cosAngle | cos of angle |
| sinAngle | sin of angle |
vector transformed vector Definition at line 504 of file enconvert.c.
References RotateAroundZero().
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Rotate a vector around 0,0,0.
| pos | vector to rotate |
| axis | axis to rotate around |
| cosAngle | cos of angle |
| sinAngle | sin of angle |
vector transformed vector Definition at line 490 of file enconvert.c.
References Dot().
Referenced by FilterObstructedObjectsByGrouping(), RotateAroundPoint(), and GameInventory::SetGroundPosByOwnerBounds().
Rotate a vector around 0,0,0 by an angle in degrees.
| vec | vector to rotate |
| axis | axis to rotate around |
| cosAngle | angle in degrees |
vector transformed vector Definition at line 463 of file enconvert.c.
References Math::Cos(), Math::DEG2RAD, Dot(), and Math::Sin().
Referenced by Weapon::ApproximateWeaponLiftTransform().
Rotate a vector around 0,0,0 by an angle in radians.
| vec | vector to rotate |
| axis | axis to rotate around |
| cosAngle | angle in radians |
vector transformed vector Definition at line 476 of file enconvert.c.
References Math::Cos(), Dot(), and Math::Sin().
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Creates rotation matrix from angles.
| ang | vector which contains angles | |
| [out] | mat | vector created rotation matrix vector mat[3];
vector ang = "70 15 45";
ang.RotationMatrixFromAngles( mat );
Print( mat );
>> <0.330366,0.0885213,-0.939693>,<0.458809,0.854988,0.241845>,<0.824835,-0.511037,0.241845>
proto void RotationMatrixFromAngles(out vector mat[3]) Creates rotation matrix from angles. |
Referenced by EntityAI::IsAreaAtDoorFree().
Vector to string.
| beautify | If true verbose vector in more human readable form "<1, 1, 1>" instead of simple form "1 1 1" |
string Converted vector as parsed string Referenced by PluginConfigHandler::CustomLocationsAdd(), DbgShowBoneName(), SceneObject::GetPositionAsString(), ScriptConsoleGeneralTab::OnItemSelected(), PluginBase::PlayerTeleportedLog(), ScriptConsoleEnfScriptTab::PrintS(), UIScriptedMenu::Refresh(), UIScriptedMenu::SetCameraData(), PluginConfigHandler::SetItemDebugPos(), DebugMonitor::SetPosition(), UIScriptedMenu::SetPosition(), HudDebugWinBase::Update(), and ScriptConsoleGeneralTab::Update().
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Converts vector to spherical coordinates with radius = 1.
vector spherical coordinates (yaw, pitch, roll in degrees) Referenced by ActionEnterLadder::ActionCondition(), Hologram::AlignProjectionOnTerrain(), EntityLightSource::AttachOnMemoryPoint(), WeaponParticlesBase::CheckOrientationOverride(), ItemBase::DoMeasurement(), EffBulletImpactBase::Event_OnStarted(), GetMeleeTargetEx(), CGame::GetSurfaceOrientation(), BaseBuildingBase::IsPlayerInside(), TentBase::IsPlayerInside(), FuelStation::OnExplosionEffects(), FireworksLauncher::OnFuseIgnitedClient(), VicinityItemManager::RefreshVicinityItems(), and UIScriptedMenu::Update().
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Returns vector of yaw.
| yaw | float Value of yaw |
vector Yaw converted in vector Referenced by RecoilBase::PostInit().
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Definition at line 121 of file enconvert.c.
Referenced by FilterObstructedObjectsByGrouping().
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Definition at line 122 of file enconvert.c.
Referenced by ActionBuryBody::Can(), ActionDigInStash::Can(), ActionDigWorms::Can(), Can(), DayZPlayerImplementThrowing::CheckFreeSpace(), DropAllItemsInInventoryInBounds(), and OnAttachmentRuined().
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Definition at line 120 of file enconvert.c.
Referenced by Weapon::ApproximateWeaponLiftTransform(), CanBeIgnitedBy(), EntityAI::DetectFlippedUsingSurface(), Transport::DetectFlippedUsingWheels(), DayZSpectator::EOnFrame(), Car::EOnPostSimulate(), FilterObstructedObjectsByGrouping(), FloatingCrossHair(), EntityAI::IsAreaAtDoorFree(), ImprovisedExplosive::OnPlacementComplete(), Perpend(), and GameInventory::SetGroundPosByOwnerBounds().
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Definition at line 123 of file enconvert.c.
Referenced by WeaponParticlesBase::WeaponParticlesBase(), AddLightSource(), ApplyForce(), AreaDamageManager(), AreaDamageTriggerBase::AreaDamageTrigger(), ATCCachedObject::ATCCachedTarget(), CCTSurface::Can(), SpookyEventBase::CanPerform(), ActionManagerClient::CanPerformActionFromInventory(), ActionManagerClient::CanPerformActionFromQuickbar(), ActionManagerClient::CanSetActionFromInventory(), ManBase::CommandHandler(), CopyOldPropertiesToNew(), Particle::CreateParticleEffect(), Car::CreateSoundForAnimationSource(), Weapon::CreateWeaponWithAmmo(), DeployableContainer_Base(), EntityAI::DetectFlippedUsingSurface(), Car::EOnPostSimulate(), ExplosivesBase(), ActionManagerClient::FindActionTarget(), CGame::FirearmEffects(), FireplaceBase(), ActionManagerClient::ForceTarget(), GameplayEffectsData::GenerateSequenceRandomPosition(), DayZInfected::GetAttackPitch(), EffectSound::GetCurrentLocalPosition(), GetCurrentLocalPosition(), ScriptConsoleGeneralTab::GetCurrentLocationPos(), EffectParticle::GetCurrentOrientation(), GetCurrentPosition(), Car::GetDefaultHitPosition(), Entity::GetDefaultHitPosition(), Hologram::GetDefaultOrientation(), GetHeadingVector(), AITargetCallbacks::GetHeadPositionWS(), SpookyEventBase::GetMatchingSurfacePos(), GetMemoryPointPosition(), ActionTargetsCursor::GetOnScreenPosition(), Hologram::GetProjectionEntityPosition(), Hologram::GetProjectionOrientation(), Hologram::GetProjectionPosition(), AreaDamageComponentRaycasted::GetRaycastedHitZone(), GetValveAligningPointsWS(), Selection::GetVertexPosition(), AITargetCallbacks::GetVisionPointPositionWS(), Container_Base::GiftBox_Base(), HandleFallDamage(), UIScriptedMenu::HandleLights(), UIScriptedMenu::HandleNVG(), ActionBase::HandleReciveData(), ActionWorldCraft::HandleReciveData(), FirearmActionAttachMagazine::HandleReciveData(), FirearmActionAttachMagazineQuick::HandleReciveData(), HitZoneSelectionRaycast(), Init(), ScriptConsoleGeneralTab::Init(), InternalResetTarget(), ATCCachedObject::Invalidate(), ItemBase::ItemFall(), Weapon::LiftWeaponCheckEx(), PluginConfigHandler::LoadScenePlayer(), Math3D::MatrixIdentity4(), OnActivate(), OnCenterPanelDropReceived(), BotWaitForChangeInHands::OnEntry(), CGame::OnEvent(), ActionCreateIndoorFireplace::OnExecuteServer(), ActionCreateIndoorOven::OnExecuteServer(), ActionDeployBase::OnFinishProgressServer(), OnInit(), DayZPlayer::OnInputUserDataProcess(), ManBase::OnParticleEvent(), CGame::OnRPC(), Trigger::OnRPC(), DayZPlayerCameraBase::OnUpdate(), OnUpdate(), ActionManagerClient::PerformActionFromInventory(), ActionManagerClient::PerformActionFromQuickbar(), ManBase::PhysicalPredictiveDropItem(), ManBase::PlacingCompleteLocal(), ManBase::PlacingCompleteServer(), PlayFX(), PlaySmokeParticle(), BoatScript::PlaySound(), SEffectManager::PlaySoundOnObject(), FirearmActionAttachMagazineQuick::Post_SetupAction(), ManBase::PredictiveForceSwapEntities(), ManBase::PredictiveSwapEntities(), ManBase::PredictiveTakeEntityToHands(), ScriptConsoleGeneralTab::ProcessTeleportText(), ActionBase::ReadFromContext(), ManBase::ReloadWeapon(), RemoveLightSource(), InventoryActionHandler::SetAction(), ActionManagerClient::SetActionFromInventory(), DeveloperTeleport::SetPlayerPosition(), SetupAction(), CatchingResultBasic::SpawnAndSetup(), PluginBase::SpawnItemOnCrosshair(), UndergroundTriggerCarrier::SpawnTrigger(), StandUp(), ItemBase::TentBase(), TestOwnership(), PMTPlayback::TestStopping(), TrySelectFinisherType(), ActionManagerServer::Update(), ScriptConsoleGeneralTab::Update(), ScriptedWidgetEventHandler::Update(), CarHornShortActionInput::UpdatePossibleActions(), ToggleLightsActionInput::UpdatePossibleActions(), ToggleNVGActionInput::UpdatePossibleActions(), CrashBase::Wreck_SantasSleigh(), ActionBase::WriteToContext(), and WriteToContext().