Dayz
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cctsurface.c
Go to the documentation of this file.
1
class
CCTSurface
:
CCTBase
2
{
3
protected
float
m_MaximalActionDistanceSq
;
4
5
void
CCTSurface
(
float
maximal_target_distance =
UAMaxDistances
.
DEFAULT
)
6
{
7
m_MaximalActionDistanceSq
= maximal_target_distance * maximal_target_distance;
8
}
9
10
override
bool
Can
(
PlayerBase
player,
ActionTarget
target )
11
{
12
if
( !target || (target && target.GetObject()) )
13
return
false
;
14
15
if
(
g_Game
.IsServer() &&
g_Game
.IsMultiplayer() )
16
return
true
;
17
18
vector
hit_pos = target.GetCursorHitPos();
19
if
(hit_pos ==
vector
.
Zero
)
20
return
false
;
21
22
return
(
vector
.
DistanceSq
(hit_pos, player.GetPosition()) <=
m_MaximalActionDistanceSq
);
23
}
24
};
ActionTarget
class ActionTargets ActionTarget
CCTBase
Definition
cctbase.c:2
CCTSurface::CCTSurface
void CCTSurface(float maximal_target_distance=UAMaxDistances.DEFAULT)
Definition
cctsurface.c:5
CCTSurface::Can
override bool Can(PlayerBase player, ActionTarget target)
Definition
cctsurface.c:10
CCTSurface::m_MaximalActionDistanceSq
float m_MaximalActionDistanceSq
Definition
cctsurface.c:3
PlayerBase
Definition
playerbaseclient.c:2
UAMaxDistances
Definition
actionconstants.c:110
UAMaxDistances::DEFAULT
const float DEFAULT
Definition
actionconstants.c:112
vector
Definition
enconvert.c:119
vector::Zero
static const vector Zero
Definition
enconvert.c:123
vector::DistanceSq
static proto native float DistanceSq(vector v1, vector v2)
Returns the square distance between tips of two 3D vectors.
g_Game
DayZGame g_Game
Definition
dayzgame.c:3942
Games
Dayz
scripts
4_world
classes
useractionscomponent
targetconditionscomponents
cctsurface.c
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