Dayz
1.11.153731
Dayz Code Explorer by Zeroy
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Go to the source code of this file.
Data Structures | |
class | CursorIcons |
class | Entity |
class | GameOptions |
class | Hud |
class | ItemPreviewWidget |
class | JsonSerializer |
Class for sending RPC over network. More... | |
class | LOD |
LOD class. More... | |
class | MapWidget |
class | MeleeCombatData |
class | MenuData |
class | MenuDefaultCharacterData |
class | Mission |
Mission class. More... | |
class | ObjectTyped |
class | OptionsAccess |
class | OptionsAccess |
class | OptionsAccess |
class | OptionsAccess |
class | PlayerIdentity |
Player description. More... | |
class | PlayerPreviewWidget |
class | PrtTest |
class | RichTextWidget |
class | ScriptInputUserData |
class | ScriptJunctureData |
class | ScriptReadWriteContext |
class | ScriptRemoteInputUserData |
class | ScriptRPC |
class | Selection |
Selection class. More... | |
class | Static |
Enumerations | |
enum | InventoryTraversalType { PREORDER, INORDER, POSTORDER, LEVELORDER } |
tree traversal type, for more see http://en.wikipedia.org/wiki/Tree_traversal More... | |
enum | OptionIDsScript { OPTION_HUD = 100, OPTION_CROSSHAIR, OPTION_GAME_MESSAGES, OPTION_ADMIN_MESSAGES, OPTION_PLAYER_MESSAGES, OPTION_QUICKBAR, OPTION_SERVER_INFO } |
Used for script-based game options. For anything C++ based, you would most likely use "Option Access Type" below. More... | |
Functions | |
static ref array< int > | GetAttachmentSlotsArray () |
Lists all customizable InventorySlots. More... | |
static int | GetConfigArrayCountFromSlotID (int slot_ID) |
How many 'default equip' types are listed in the corresponding array. More... | |
static ref array< string > | GetConfigArrayNames () |
for conversion of slot ID to config array's string More... | |
static ref array< string > | GetConfigAttachmentTypes (int slot_ID) |
Lists all configured types (if any) for the appropriate attachment. More... | |
proto native CGame | GetGame () |
static string | GetPathFromSlotID (int slot_ID) |
Returns config path of att. slot category, empty if undefined. More... | |
EntityAI | SpawnEntity (string object_name, notnull InventoryLocation inv_loc, int iSetupFlags, int iRotation) |
Variables | |
const int | INDEX_NOT_FOUND = -1 |
class MenuDefaultCharacterData | m_AttachmentSlots |
static ref array< string > | m_ConfigArrayNames |
const static string | m_Path = "cfgCharacterCreation" |
class MeleeCombatData | NullStringArray [1] = { "" } |
class LOD | Object |
const int | PROGRESS_FINISH = 1 |
const int | PROGRESS_PROGRESS = 2 |
const int | PROGRESS_START = 0 |
const int | PROGRESS_UPDATE = 3 |
typedef int ChatChannel |
Definition at line 355 of file gameplay.c.
typedef Param1<int> ChatChannelEventParams |
Definition at line 363 of file gameplay.c.
typedef Param4<int, string, string, string> ChatMessageEventParams |
channel, from, text, color config class
Definition at line 362 of file gameplay.c.
typedef Param4<PlayerIdentity, Man, int, bool> ClientDisconnectedEventParams |
PlayerIdentity, Man, LogoutTime, AuthFailed.
Definition at line 376 of file gameplay.c.
typedef Param3<PlayerIdentity, vector, Serializer> ClientNewEventParams |
PlayerIdentity, PlayerPos, Top, Bottom, Shoe, Skin.
Definition at line 368 of file gameplay.c.
typedef Param5<PlayerIdentity, bool, vector, float, int> ClientPrepareEventParams |
PlayerIdentity, useDB, pos, yaw, preloadTimeout (= additional time in seconds to how long server waits for loginData)
Definition at line 366 of file gameplay.c.
typedef Param2<PlayerIdentity, Man> ClientReadyEventParams |
PlayerIdentity, Man.
Definition at line 372 of file gameplay.c.
typedef Param2<PlayerIdentity, Man> ClientReconnectEventParams |
PlayerIdentity, Man.
Definition at line 374 of file gameplay.c.
typedef Param2<PlayerIdentity, Man> ClientRespawnEventParams |
PlayerIdentity, Man.
Definition at line 370 of file gameplay.c.
typedef Param1<string> DLCOwnerShipFailedParams |
world name
Definition at line 398 of file gameplay.c.
typedef Param2<string, string> LoginStatusEventParams |
text message for line 1, text message for line 2
Definition at line 386 of file gameplay.c.
typedef Param1<int> LoginTimeEventParams |
LoginTime.
Definition at line 378 of file gameplay.c.
typedef Param1<Man> LogoutCancelEventParams |
Player.
Definition at line 384 of file gameplay.c.
typedef Param1<int> LogoutEventParams |
logoutTime
Definition at line 388 of file gameplay.c.
typedef Param1<int> MPConnectionLostEventParams |
Duration.
Definition at line 402 of file gameplay.c.
Definition at line 1232 of file gameplay.c.
typedef Serializer ParamsReadContext |
Definition at line 15 of file gameplay.c.
typedef Serializer ParamsWriteContext |
Definition at line 16 of file gameplay.c.
typedef Param1<vector> PreloadEventParams |
Definition at line 382 of file gameplay.c.
typedef Param3<int, float, string> ProgressEventParams |
state, progress, title
Definition at line 359 of file gameplay.c.
typedef Param1<int> RespawnEventParams |
RespawnTime.
Definition at line 380 of file gameplay.c.
typedef Param1<string> ScriptLogEventParams |
Definition at line 360 of file gameplay.c.
typedef Param1<FreeDebugCamera> SetFreeCameraEventParams |
Definition at line 400 of file gameplay.c.
typedef Param1<int> SQFConsoleEventParams |
Definition at line 364 of file gameplay.c.
typedef Param2<string, string> VONStartSpeakingEventParams |
player name, player id
Definition at line 394 of file gameplay.c.
typedef Param1<bool> VONStateEventParams |
Enabled.
Definition at line 392 of file gameplay.c.
typedef Param2<string, string> VONStopSpeakingEventParams |
player name, player id
Definition at line 396 of file gameplay.c.
typedef Param3<int, int, bool> WindowsResizeEventParams |
Width, Height, Windowed.
Definition at line 390 of file gameplay.c.
tree traversal type, for more see http://en.wikipedia.org/wiki/Tree_traversal
Enumerator | |
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PREORDER | |
INORDER | |
POSTORDER | |
LEVELORDER |
Definition at line 5 of file gameplay.c.
enum OptionIDsScript |
Used for script-based game options. For anything C++ based, you would most likely use "Option Access Type" below.
Enumerator | |
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OPTION_HUD | |
OPTION_CROSSHAIR | |
OPTION_GAME_MESSAGES | |
OPTION_ADMIN_MESSAGES | |
OPTION_PLAYER_MESSAGES | |
OPTION_QUICKBAR | |
OPTION_SERVER_INFO |
Definition at line 1027 of file gameplay.c.
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static |
Lists all customizable InventorySlots.
Definition at line 1014 of file gameplay.c.
References m_AttachmentSlots.
How many 'default equip' types are listed in the corresponding array.
Definition at line 998 of file gameplay.c.
References CGame::ConfigGetTextArray(), GetGame(), and GetPathFromSlotID().
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static |
for conversion of slot ID to config array's string
Definition at line 1020 of file gameplay.c.
References m_ConfigArrayNames.
Lists all configured types (if any) for the appropriate attachment.
Definition at line 1006 of file gameplay.c.
References CGame::ConfigGetTextArray(), GetGame(), and GetPathFromSlotID().
proto native CGame GetGame | ( | ) |
Referenced by MissionBase::AbortMission(), HandActionBase::Action(), ActionPullOutPlug::ActionCondition(), ActionMineBushByHand::ActionCondition(), ActionWorldLiquidActionSwitch::ActionCondition(), ActionWashHandsWater::ActionCondition(), ActionInteractLoopBase::ActionCondition(), ActionCondition(), ActionDigWorms::ActionCondition(), ActionBuryBody::ActionCondition(), ActionDigOutStash::ActionCondition(), ActionBuildPartSwitch::ActionCondition(), ActionMineBush::ActionCondition(), ActionDigInStash::ActionCondition(), ActionDigGardenPlot::ActionCondition(), ActionEmptyBottleBase::ActionCondition(), ActionTakeMaterialToHands::ActionCondition(), ActionFillBottleBase::ActionCondition(), ActionRepairCarPart::ActionCondition(), ActionRepairCarChassis::ActionCondition(), ActionRepairCarEngine::ActionCondition(), ActionSkinning::ActionCondition(), ActionTransferLiquid::ActionCondition(), ActionBuildPart::ActionCondition(), ActionWorldCraft::ActionCondition(), ActionBuildShelter::ActionCondition(), ActionUnrestrainTarget::ActionCondition(), ActionDetachFromTarget::ActionCondition(), ActionAttachOnSelection::ActionCondition(), ActionDeployObject::ActionCondition(), ActionRestrainTarget::ActionConditionContinue(), ActionDeployObject::ActionConditionContinue(), ActionContinuousBase::ActionContinuousBase(), Actions_DoCancel(), Actions_DoInternalCommand(), Actions_Start(), ActionManagerClient::ActionStart(), SymptomBase::Activate(), ShockDamageMdfr::ActivateCondition(), ActivateModifier(), AddAgent(), ScriptedWidgetEventHandler::AddElement(), Trigger::AddInsider(), ScriptedWidgetEventHandler::AddItem(), UIPopupScript::AddItemToClipboard(), UIScriptedMenu::AddItemToClipboard(), PluginBase::AddKeyframe(), AddModifier(), AddNoise(), NotificationUI::AddNotification(), NotificationSystem::AddNotification(), NotificationSystem::AddNotificationExtended(), ClientData::AddPlayerBase(), PPEffects::AddPPMask(), AddQuickbarItem(), SceneObject::AddRotation(), ScriptedWidgetEventHandler::AddSubgroup(), ScriptedWidgetEventHandler::AddTab(), AddTemperatureToItem(), VicinityItemManager::AddVicinityItems(), NotificationUI::AddVoiceNotification(), EntityAI::AdvancedCommunication(), AfterStoreLoad(), FireplaceBase::AfterStoreLoad(), Hologram::AlignProjectionOnTerrain(), AnimFinished(), UIScriptedMenu::Apply(), ScriptedWidgetEventHandler::Apply(), DayZCreature::AttenuateSoundIfNecessary(), AttenuateSoundIfNecessary(), SymptomManager::AutoactivateSymptoms(), Back(), UIScriptedMenu::Back(), ItemBase::BatteryCharger(), Barrel_ColorBase::BleachClothes(), BleedingSource::BleedingSource(), Hit_MeatBones::BloodSplatGround(), BotSelectNearestTarget(), UIScriptedMenu::BottomChanged(), MiscGameplayFunctions::BuildCondition(), ScriptedWidgetEventHandler::BuildLayout(), SoundObjectBuilder::BuildSoundObject(), CAContinuousQuantityBloodTransfer::CalcAndSetQuantity(), CASingleUseQuantityEdible::CalcAndSetQuantity(), CAContinuousQuantityExtinguish::CalcAndSetQuantity(), CAContinuousQuantityEdible::CalcAndSetQuantity(), CASingleUseQuantity::CalcAndSetQuantity(), CAContinuousFillPowerGenerator::CalcAndSetQuantity(), CAContinuousQuantity::CalcAndSetQuantity(), CAContinuousEmptyMagazine::CalcAndSetQuantity(), CAContinuousTransferQuantity::CalcAndSetQuantity(), CAContinuousQuantityRepeat::CalcAndSetQuantity(), CAContinuousFill::CalcAndSetQuantity(), CAContinuousEmpty::CalcAndSetQuantity(), CAContinuousFillFuel::CalcAndSetQuantity(), CAContinuousFillCoolant::CalcAndSetQuantity(), CAContinuousFillBrakes::CalcAndSetQuantity(), CAContinuousFillOil::CalcAndSetQuantity(), CAContinuousQuantityLiquidTransfer::CalcAndSetQuantity(), CalcAndSetQuantity(), CalcAndSetTotalEnergy(), PluginBase::CalculatePos(), Torch::CalculateQuantity(), CallQueueContext::CallParams(), UIScriptedMenu::CameraToolsMenu(), CCTCursorNoObject::Can(), CCTTree::Can(), CCTSurface::Can(), InventoryGridController::CanAddItemInHandToInventory(), CanBeCombined(), Inventory_Base::CanBeFilledAtPosition(), GardenBase::CanBePlaced(), UIScriptedMenu::Cancel(), HumanCommandActionCallback::CancelCondition(), VicinitySlotsContainer::CanCombine(), Attachments::CanCombine(), AttachmentCategoriesRow::CanCombine(), Container::CanCombine(), PlayerContainer::CanCombine(), VicinitySlotsContainer::CanCombineAmmo(), Container::CanCombineAmmo(), CarScript::CanDisplayAttachmentCategory(), BaseBuildingBase::CanDisplayAttachmentCategory(), BaseBuildingBase::CanDisplayAttachmentSlot(), VicinitySlotsContainer::CanEquip(), Attachments::CanEquip(), HandsContainer::CanEquip(), Container::CanEquip(), FireplaceBase::CanPlaceFireplaceInSelectedSpot(), BaseBuildingBase::CanReceiveAttachment(), Torch::CanReceiveUpgrade(), Torch::CanTransformIntoStick(), CanUseToolToBuildPart(), CanUseToolToDismantlePart(), ComponentEnergyManager::CanWork(), PluginBase::CaptureFocus(), CaptureFocus(), CarPartsHealthCheck(), UIScriptedMenu::ChangeAccount(), ChangeFakePlaytime(), UIScriptedMenu::ChangeFilter(), ChangeFoodStage(), ChangeIntoOnAttach(), UIScriptedMenu::CharacterCreationMenu(), ChatLine::ChatLine(), CheckAllowUpdate(), CheckAmmoCompability(), BaseBuildingBase::CheckFenceClosed(), BaseBuildingBase::CheckFenceOpened(), CheckForGag(), ItemBase::CheckForHybridAttachments(), UIScriptedMenu::CheckForLightsAndNVG(), SlotsIcon::CheckHasItemSize(), RecipeBase::CheckIngredientMatch(), Icon::CheckIsWeapon(), WeaponParticlesBase::CheckParticleOverride(), Hologram::CheckPowerSource(), BuildingSuper::CheckRainTick(), ShockHandler::CheckValue(), ItemBase::CheckWater(), Chemlight_ColorBase::Chemlight_ColorBase(), House::ChristmasTree(), PluginBase::ClearInventory(), ClearInventory(), HumanInventory::ClearUserReservedLocationAtIndexSynced(), HumanInventory::ClearUserReservedLocationSynced(), BaseBuildingBase::CloseFence(), CloseInventoryMenu(), CloseMap(), UIScriptedMenu::CloseMenu(), UIScriptedWindow::CloseWindow(), UIManager::CloseWindow(), Barrel_ColorBase::ColourClothes(), Barrel_ColorBase::ColourLeatherClothes(), AttachmentCategoriesRow::Combine(), VicinitySlotsContainer::Combine(), Attachments::Combine(), Icon::Combine(), Container::Combine(), PlayerContainer::Combine(), InventoryItem::CombineItemsClient(), PluginDayzPlayerDebug_Ctrl::CommandHandler(), PluginDayzPlayerDebug_Weapons::CommandHandler(), CommandHandler(), CommandHandlerDebug(), CommitSuicide(), ComponentEnergyManager::ComponentEnergyManager(), Connect(), ServerBrowserTab::Construct(), PluginBase::ContainsFirstClass(), MissionBase::Continue(), ScriptedWidgetEventHandler::ContinuousActionProgress(), Controller(), MissionBase::ControlPersonalLight(), InventoryItem::ConvertEnergyToQuantity(), Cooling(), UnboxLambda::CopyOldPropertiesToNew(), DropEquipAndDestroyRootLambda::CopyOldPropertiesToNew(), ColourClothesLambda::CopyOldPropertiesToNew(), ItemBase::CreateAreaDamage(), AttachmentsOutOfReach::CreateAttachmentPosition(), CreateBleedingEffect(), MissionBase::CreateCharacter(), CreateCollisionTrigger(), ItemBase::CreateConstructionKit(), UIScriptedMenu::CreateContent(), CreateCopyOfItemInInventory(), AreaDamageBase::CreateDamageTrigger(), Managed::CreateDefaultCharacter(), ScriptedWidgetEventHandler::CreateFollowedObject(), UIScriptedMenu::CreateGestureContent(), ScriptedEntity::CreateInWorld(), MiscGameplayFunctions::CreateItemBasePiles(), Chemlight_ColorBase::CreateLight(), EntityLightSource::CreateLight(), MissionBase::CreateLogoutMenu(), MiscGameplayFunctions::CreateMagazinePiles(), MiscGameplayFunctions::CreateMagazinePilesFromBullet(), PluginBase::CreateModuleWidgets(), CreateModuleWidgets(), CreateNetworkObjectInfo(), ReplaceItemWithNewLambdaBase::CreateNetworkObjectInfo(), Managed::CreateNewCharacter(), Managed::CreateNewCharacterByName(), ReplaceItemWithNewLambdaBase::CreateNewEntity(), ActionSkinning::CreateOrgan(), ScriptedEntity::CreateParticleEffect(), PlayerBase::CreatePersonalLight(), BuildingSuper::CreatePlant(), SyncPlayerList::CreatePlayerList(), CAContinuousMineWood::CreatePrimaryItems(), DayZIntroSceneXbox::CreateRandomCharacter(), PlayerStatBase::CreateRecord(), ItemBase::CreateRope(), CAContinuousMineWood::CreateSecondaryItems(), CreateTitleScreen(), TripwireTrap::CreateTrigger(), Icon::CreateWhiteBackground(), PluginBase::CreateWidgetOverlay(), ComponentAnimalBleeding::CreateWound(), CreditsElement::CreditsDepartmentElement(), CreditsDepartmentSection(), CrossHairSelector(), CTObjectFollower::CTActor(), ScriptedWidgetEventHandler::CTEvent(), ScriptedWidgetEventHandler::CTKeyframe(), PluginBase::CursorHide(), PluginBase::CursorShow(), DayZIntroScene::DayZIntroScene(), DayZIntroSceneXbox::DayZIntroSceneXbox(), DayZPlayerImplement(), DayZPlayerTypeAttachmentSoundLookupTableImpl(), DayZPlayerTypeRegisterItems(), DayZPlayerTypeRegisterSounds(), DayZPlayerTypeSoundTableImpl(), DayZPlayerTypeStepSoundLookupTable::DayZPlayerTypeStepSoundLookupTableImpl(), DayZPlayerTypeVoiceSoundLookupTable::DayZPlayerTypeVoiceSoundLookupTableImpl(), SymptomBase::Deactivate(), DeactivateModifier(), ShockHandler::DealShock(), DealShock(), PluginDayzPlayerDebug_OtherCmds::Death_Start(), VicinityItemManager::DebugActorsSphereDraw(), Component::DebugBBoxDelete(), Component::DebugBBoxDraw(), VicinityItemManager::DebugConeDraw(), Component::DebugDirectionDelete(), Component::DebugDirectionDraw(), Transport::DebugFreeAreaAtDoor(), EntityAI::DebugFreeAreaAtDoor(), DebugGrowAgentsRequest(), DebugMonitor::DebugMonitor(), VicinityItemManager::DebugObjectsSphereDraw(), SymptomManager::DebugRequestActivateSymptom(), SymptomManager::DebugRequestExitSymptom(), ComponentEnergyManager::DebugUpdate(), IEntity::DecreaseHealth(), Delete(), PluginBase::DeleteKeyframe(), EntityLightSource::DeleteLightNow(), ReplaceItemWithNewLambdaBase::DeleteOldEntity(), DeleteOnClient(), DeleteSave(), PluginBase::DeleteSceneObject(), TrapBase::DeleteThis(), ItemManager::DeserializeDefaultHeaderOpenStates(), ItemManager::DeserializeDefaultOpenStates(), ItemBase::DestroyAreaDamage(), FireplaceBase::DestroyClutterCutter(), ItemBase::DestroyClutterCutter(), DestroyCollisionTrigger(), ActionDestroyPart::DestroyCondition(), ItemBase::DestroyConstruction(), ItemBase::DestroyConstructionKit(), AreaDamageBase::DestroyDamageTrigger(), ItemBase::DestroyFireplace(), DestroyFireplace(), ScriptedWidgetEventHandler::DestroyFollowedObject(), DestroyLock(), DestroyMaterialsServer(), InventoryItemSuper::DestroyParticle(), ScriptedEntity::DestroyParticleEffect(), DestroySmokeGrenade(), Icon::DestroyWhiteBackground(), ComponentEnergyManager::DeviceUpdate(), DeveloperFreeCamera::DisableFreeCamera(), KitBase::DisassembleKit(), ActionDismantlePart::DismantleCondition(), WeaponDebug::DisplayGeneralInfo(), MissionBase::DisplayHairDebug(), Hud::DisplayPresence(), Hud::DisplayStance(), PluginBase::DisplayTendency(), RecipeBase::Do(), InventoryItem::DoAmmoExplosion(), PoweredOptic_Base::DoMeasurement(), Icon::DoubleClick(), VicinitySlotsContainer::DoubleClick(), PlayerContainer::DoubleClick(), AttachmentCategoriesRow::DoubleClick(), ZombieContainer::DoubleClick(), ClosableContainer::DoubleClick(), HandsContainer::DoubleClick(), Icon::DraggingOver(), ContainerWithCargo::DraggingOver(), DraggingOverCenterPanel(), Icon::DraggingOverCombine(), ContainerWithCargo::DraggingOverGrid(), ClosableContainer::DraggingOverGrid(), HandsContainer::DraggingOverGrid(), HandsArea::DraggingOverHandsPanel(), VicinityContainer::DraggingOverHeader(), ZombieContainer::DraggingOverHeader(), HandsContainer::DraggingOverHeader(), ClosableContainer::DraggingOverHeader(), Icon::DraggingOverSwap(), WeaponDebug::DrawLineOfFireCameraHybrid(), WeaponDebug::DrawLineOfFireMuzzleToHit(), ScriptedWidgetEventHandler::DropdownPrefab(), ActiondeployObjectCB::DropDuringPlacing(), ActionRepackTentCB::DropDuringRepacking(), DropNonUsableMaterialsServer(), ContainerWithCargo::DropReceived(), ClosableContainer::DropReceived(), AttachmentCategoriesRow::DropReceived(), HandsContainer::DropReceived(), Icon::DropReceivedFromMain(), MissionBaseWorld::DumpCurrentUILayout(), PluginBase::EditorToggle(), PluginBase::EditorUpdate(), House::EEDelete(), GardenBase::EEDelete(), ItemBase::EEDelete(), Torch::EEDelete(), Roadflare::EEDelete(), EEDelete(), Weapon::EEFired(), Weapon_Base::EEHealthLevelChanged(), ItemBase::EEHealthLevelChanged(), EEHitBy(), EEInit(), ItemBase::EEInit(), Weapon_Base::EEInit(), ItemBase::EEItemAttached(), FireplaceBase::EEItemAttached(), BuildingSuper::EEItemAttached(), EEItemAttached(), ItemBase::EEItemDetached(), BuildingSuper::EEItemDetached(), EEItemDetached(), Torch::EEItemDetached(), ItemBase::EEItemLocationChanged(), InventoryItem::EEItemLocationChanged(), EEItemOutOfHands(), InventoryItemSuper::EEKilled(), EEKilled(), ItemBase::EEOnAfterLoad(), EEOnAfterLoad(), ejectBulletAndStoreInMagazine(), WeaponManager::EjectBulletVerified(), HandsContainer::ElectricityIcon(), EmoteManager(), Inventory_Base::EmptySeedPack(), DeveloperFreeCamera::EnableFreeCamera(), AnimatedActionBase::End(), End(), LoadingScreen::EndLoading(), OnlineServices::EnterGameplaySession(), ActionViewBinoculars::EnterOptics(), EntityAI(), EOnContact(), DayZInfected::EOnContact(), DayZSpectator::EOnFrame(), EntityLightSource::EOnFrame(), ItemBase::EOnInit(), DayZInfected::EOnInit(), EOnPostFrame(), EOnPostSimulate(), VicinitySlotsContainer::EquipItem(), Attachments::EquipItem(), HandsContainer::EquipItem(), Container::EquipItem(), ZombieContainer::EquipItem(), PlayerContainer::EquipItem(), DayZInfected::EvaluateDamageHitAnimation(), EvaluateDamageHitAnimation(), DayZInfected::EvaluateDeathAnimation(), EvaluateDeathAnimation(), EffBulletImpactBase::EvaluateEffect(), ActionFishingNew::EvaluateFishingResult(), EvaluateHit_Common(), EvaluateImpactEffect(), ComponentEnergyManager::Event_OnAwake(), PluginBase::Event_OnClick(), Event_OnClick(), PluginBase::Event_OnClickMiddle(), PluginBase::Event_OnDoubleClick(), PluginBase::Event_OnDrag(), AnalyticsManagerClient::Event_OnEntityKilled(), ComponentEnergyManager::Event_OnInit(), SyncEvents::Event_OnRPC(), EffectSound::Event_OnSoundWaveEnded(), EffBulletImpactBase::Event_OnStarted(), VicinityItemManager::ExcludeFromContainer_Phase1(), VicinityItemManager::ExcludeFromContainer_Phase2(), VicinityItemManager::ExcludeFromContainer_Phase3(), CAContinuousFish::Execute(), CAContinuousWringClothes::Execute(), CAContinuousTimeCooking::Execute(), CAContinuousFertilizeGardenSlot::Execute(), CAContinuousMineWood::Execute(), ReplaceItemWithNewLambdaBase::Execute(), PluginBase::ExecuteEnforceScript(), UIScriptedMenu::ExecuteSelectedItem(), UIScriptedMenu::Exit(), ActionViewBinoculars::ExitOptics(), IEntity::Explode(), TrapBase::Explode(), ExplosionEffects(), BuildingSuper::Fertilize(), DayZInfected::FightLogic(), Inventory_Base::Fill(), FindAttachmentBySlotName(), FindCargoByBaseType(), ActionManagerClient::FindContextualUserActions(), FirearmEffects(), Icon::FlagAction(), Inventory_Base::Fold(), FoodStage(), PluginBase::FreeCameraControlDisable(), PluginBase::FreeCameraControlEnable(), GamepadCheck(), UIScriptedMenu::GameRespawn(), UIScriptedMenu::GameRetry(), BuildingSuper::GardenBase(), PluginBase::GatherPlayerInfo(), ScriptedWidgetEventHandler::GenerateQuickBarBackgroundTiles(), PluginRecipesManagerBase::GenerateRecipeCache(), GetAimPosition(), AttachmentCategoriesContainer::GetAttachmentCategoriesCount(), AttachmentCategoriesContainer::GetAttachmentCategory(), ConstructionActionData::GetAttachmentsFromSelection(), ConstructionActionData::GetAttachmentSlotFromSelection(), ItemBase::GetAttachmentSlots(), PluginBase::GetBaseClassPath(), PluginBase::GetBaseClassPathRecursive(), GetBleedingSourceCount(), Managed::GetCharacterName(), Managed::GetCharacterNameById(), OnlineServices::GetClientServices(), GetCollisionBoxData(), ItemManager::GetCombinationFlags(), HandsContainer::GetCombinationFlags(), map< string, ref PlayerListEntryScriptedWidget >::GetComponentNamesFromDamageZone(), PluginBase::GetConfig(), GetConfigArrayCountFromSlotID(), SceneObject::GetConfigAttachments(), GetConfigAttachmentTypes(), PluginBase::GetConfigRecursive(), UIScriptedMenu::GetControlMappingInfo(), SymptomManager::GetCurrentPrimaryActiveSymptom(), ComponentEnergyManager::GetCurrentUpdateTime(), map< string, ref PlayerListEntryScriptedWidget >::GetDamageZoneMap(), ItemManager::GetDefaultOpenStateHands(), Hologram::GetDefaultOrientation(), IEntity::GetDisplayName(), GetEmptyingEndSoundset(), GetEmptyingLoopSoundset(), ComponentEnergyManager::GetEnergyMax(), ItemBase::GetEnergyNeededToCharge(), Debug::GetFiltredConfigClasses(), HandsArea::GetFocusedItem(), ItemBase::GetFoodAgents(), ItemBase::GetFoodDigestibility(), ItemBase::GetFoodEnergy(), ItemBase::GetFoodNutritionalIndex(), ItemBase::GetFoodTotalVolume(), ItemBase::GetFoodToxicity(), ItemBase::GetFoodWater(), MiscGameplayFunctions::GetHealthLevelForAmmo(), Hologram::GetHiddenSelection(), GetHiddenSelectionIndex(), IEntity::GetHiddenSelectionsMaterials(), IEntity::GetHiddenSelectionsTextures(), ScriptedWidgetEventHandler::GetHud(), AttachmentCategoriesContainer::GetIconName(), EntityAI::GetImpactSurfaceType(), ColorManager::GetItemColor(), UIScriptedMenu::GetItems(), Attachments::GetItemSlots(), Liquid::GetLiquidConfigProperty(), GetMaterialType(), CGame::GetMenuDefaultCharacterData(), MenuData::GetMenuDefaultCharacterDataInstance(), GetMinTempToCook(), IEntity::GetModelName(), CGame::GetModelName(), GetMouseDistance(), UIScriptedMenu::GetMouseLookDir(), GetMousePointerAngle(), PluginBase::GetMousePositionInScene(), GetNextFoodStageType(), GetNutritionPropertyFromIndex(), ScriptedWidgetEventHandler::GetOnScreenPosition(), Surface::GetParamFloat(), PluginBase::GetPlantType(), GetPlayer(), ScriptedWidgetEventHandler::GetPlayer(), GetPlayerClass(), GetPlugin(), GetProfileValueBool(), Hologram::GetProjectionEntityPosition(), PluginBase::GetProtectionLevel(), InventoryGridController::GetQuickbarItemColor(), Attachments::GetRecipeCount(), ItemManager::GetRecipeCount(), PlayerContainer::GetRecipeCount(), HandsContainer::GetRecipeCount(), GetRequiredParts(), DayZIntroScene::GetSelectedUserName(), IEntity::GetSelectionPositionLS(), IEntity::GetSelectionPositionMS(), IEntity::GetSelectionPositionOld(), IEntity::GetSelectionPositionWS(), IEntity::GetSurfaceNoise(), CGame::GetSurfaceOrientation(), IEntity::GetSurfaceType(), GetSurfaceType(), ActionTakeMaterialToHands::GetText(), ActionBuildShelter::GetText(), ActionDestroyPart::GetText(), GetText(), ActionFillBottleBase::GetText(), ActionDismantlePart::GetText(), ActionTransferLiquid::GetText(), ActionBuildPart::GetText(), ActionRepairPart::GetText(), ActionWorldCraft::GetText(), ItemBase::GetTimeNeededToCharge(), GetTimeToCook(), IEntity::GetType(), MiscGameplayFunctions::GetTypeMaxGlobalHealth(), AttachmentCategoriesContainer::GetViewIndex(), WeaponDebug::GetWeaponInHands(), ItemBase::GrowthTimerTick(), HandGuardBase::GuardCondition(), GUIAction_ActivateCommand(), GUIAction_EnableAI(), GUIAction_InitDebugObject(), GUIAction_ReleaseDebugObject(), GUIAction_SetValue(), HandleDeath(), DayZPlayerImplementFallDamage::HandleFallDamage(), HandleFishingResultFailure(), HandleFishingResultSuccess(), HandleForceSwapEntities(), HandleInputData(), UIScriptedMenu::HandleLights(), UIScriptedMenu::HandleNVG(), HandleOptic(), BaseBuildingBase::HandleRefreshers(), DayZPlayerUtils::HandleStoreCartridge(), HandleSwapEntities(), HandleTakeToDst(), HandleView(), HandleWeapons(), HandsContainer::HandsContainer(), HandsPreview::HandsPreview(), ItemBase::Harvest(), IEntity::HasAnimation(), HasConflictPart(), InventoryItem::HasFoodStage(), HasMaterials(), HasRequiredPart(), Heating(), ItemBase::HideAllAnimationsAndProxyPhysics(), HideAllSelections(), MissionBase::HideInventory(), Weapon::HideWeaponBarrel(), Hologram::HideWhenClose(), Hit_ErrorNoMaterial::Hit_ErrorNoMaterial(), PluginDayzPlayerDebug_OtherCmds::Hit_Start(), HitZoneSelection(), Hologram::Hologram(), UIScriptedMenu::HudShow(), FireplaceBase::IgniteEntityAsFireplace(), IgnoreOutOfReachCondition(), InheritsFrom(), SoundSetMap::Init(), BleedingCheckMdfr::Init(), CABase::Init(), UIScriptedWindow::Init(), HumanCommandActionCallback::Init(), SceneObject::Init(), UIScriptedMenu::Init(), ScriptedWidgetEventHandler::Init(), DayZInfected::Init(), PluginBase::Init(), PluginManager::Init(), PPEffects::Init(), Init(), ItemBase::Init(), MenuDefaultCharacterData::Init(), AttachmentCategoriesRow::Init(), InventoryItemSuper::Init2DPreloadType(), Liquid::InitAllLiquids(), Attachments::InitAttachmentGrid(), Debug::InitCanvas(), InitData(), InventoryItemSuper::InitDOFAvailability(), Weapon::InitDOFProperties(), InitEditor(), ZombieContainer::InitGhostSlots(), MissionBaseWorld::InitialiseWorldData(), PluginBase::InitializeWidgets(), Container::InitIcon(), PluginBase::InitLoad(), InventoryItemSuper::InitMapState(), InventoryItemSuper::InitOpticsDOFProperties(), InventoryItemSuper::InitOpticsPP(), InventoryItemSuper::InitReddotData(), Weapon::InitReliability(), InitWidgets(), MissionBase::InsertCorpse(), BaseBuildingBase::InsertRefresherPosition(), ScriptedWidgetEventHandler::InspectItem(), HandsContainer::InspectItem(), PlayerContainer::InspectItem(), CAContinuousQuantityExtinguish::Interrupt(), ActionBaseCB::Interrupt(), CAContinuousFill::Interrupt(), Inventory(), EntityAI::InventoryItem(), Transport::IsAreaAtDoorFree(), EntityAI::IsAreaAtDoorFree(), AttachmentsOutOfReach::IsAttachmentReachable(), Hologram::IsBaseViable(), Hologram::IsClippingRoof(), IsColliding(), Hologram::IsCollidingBBox(), DayZPlayerImplement::IsControlledPlayer(), PluginBase::IsCurrentUIPageValid(), IsDummyFinished(), HandsContainer::IsEmpty(), IsEntityOnInteriorSurface(), IsEntityOnWaterSurface(), BaseBuildingBase::IsFacingCamera(), Input::IsInactiveGamepadOrUserSelected(), PluginBase::IsInConsole(), PluginBase::IsIngame(), IsInventoryVisible(), HandsContainer::IsItemActive(), HandsContainer::IsItemWithQuantityActive(), IEntity::IsKindOf(), ScriptedWidgetEventHandler::IsLocalPlayer(), UIScriptedMenu::IsLocalPlayer(), MiscGameplayFunctions::IsObjectObstructed(), MissionBase::IsPaused(), ItemBase::IsPlaceableAtPosition(), IsPlaceableAtPosition(), IsRainingAboveEntity(), InventoryItem::IsServerCheck(), IsServerOrLocalPlayer(), Hologram::IsSurfaceSea(), Hologram::IsSurfaceWater(), IsTargetInActiveRefresherRange(), IsWindy(), ScriptedWidgetEventHandler::ItemActionsWidget(), PlayerContainer::ItemAttached(), ZombieContainer::ItemAttached(), InventoryItem::ItemBase(), UIScriptedMenu::ItemDropWarningMenu(), ItemManager::ItemManager(), ScriptedWidgetEventHandler::KeybindingElement(), ScriptedWidgetEventHandler::KeybindingsGroup(), KillPlayer(), InventoryItem::KindOf(), ScriptedWidgetEventHandler::LayoutHolder(), UIScriptedMenu::Leave(), ServerBrowserTab::LeftHold(), Weapon::LiftWeaponCheck(), DayZCreatureAIType::LoadAnimDamageEvents(), DayZCreatureAIType::LoadAnimSoundEvents(), DayZCreatureAIType::LoadAnimSoundVoiceEvents(), DayZCreatureAIType::LoadAnimStepEvents(), Managed::LoadCharacterData(), ModStructure::LoadData(), LoadDataAsync(), UIScriptedMenu::LoadFavoriteServers(), ScriptedWidgetEventHandler::LoadFilters(), PluginBase::LoadFromCfg(), LoadFromCfg(), LoadingScreen::LoadingScreen(), ModLoader::LoadMods(), UIScriptedMenu::LoadMods(), InventoryItem::LoadParticleConfigOnFire(), InventoryItem::LoadParticleConfigOnOverheating(), LoadPlayerAttachmentIndexes(), PluginConfigHandler::LoadScenePlayer(), PluginConfigHandler::LoadSceneSettings(), InventoryItemType::LoadSoundEvents(), LoadSoundWeaponEvent(), SoundLookupTable::LoadTable(), LoadVegetationSounds(), GameInventory::LocalDestroyEntity(), UIMenuPanel::LockControls(), LockControls(), LockModifier(), LockOvenAttachments(), Debug::LogMessage(), PluginBase::LogPrint(), LogSuicide(), magazinesHaveEqualSizes(), MainMenuButtonEffect::MainMenuButtonEffect(), SymptomBase::MakeParamObjectPersistent(), MaterialIsRuined(), MaxLifetimeRefreshCalc(), Message(), MissionBaseWorld::MissionBase(), Dispatcher::MissionGameplayHideInventory(), MissionBase::MissionServer(), IEntity::ModelToWorld(), ScriptedWidgetEventHandler::ModsMenuDetailed(), ScriptedWidgetEventHandler::ModsMenuDetailedEntry(), ScriptedWidgetEventHandler::ModsMenuSimple(), ScriptedWidgetEventHandler::ModsMenuSimpleEntry(), ScriptedWidgetEventHandler::ModsMenuTooltip(), VicinitySlotsContainer::MouseButtonDown(), PlayerContainer::MouseClick(), Icon::MouseClick(), ClosableContainer::MouseClick2(), ClosableHeader::MouseEnter(), MoveAttachmentDown(), MoveAttachmentUp(), ActionDeployObject::MoveEntityToFinalPosition(), ItemBase::MutePlayer(), NeedInventoryJunctureFromServer(), ActionMenu::NextAction(), UIScriptedMenu::NoteMenu(), NotificationUI::NotificationUI(), ActionUnrestrainTargetCB::ObtainUnrestrainTime(), WeaponChambering_Base::OnAbort(), HandStateBase::OnAbort(), InventoryItem::OnAction(), ActionManagerServer::OnActionEnd(), TrapBase::OnActivate(), WeaponParticlesBase::OnActivate(), OnActivate(), InventoryItemSuper::OnActivateFinished(), InventoryItemSuper::OnActivateImmediate(), EmoteCB::OnAnimationEvent(), AnimatedActionBase::OnAnimationEvent(), OnlineServices::OnAutoConnectToEmptyServer(), OnBleedingSourceAdded(), OnBleedingSourceRemoved(), OnCenterPanelDropReceived(), OnCEUpdate(), UIScriptedMenu::OnChange(), UIPopupScript::OnChange(), ScriptedEntity::OnCheckAutoDelete(), WidgetEventHandler::OnChildAdd(), WidgetEventHandler::OnChildRemove(), UIPopupScript::OnClick(), UIPropertyAttachment::OnClick(), UIScriptedWindow::OnClick(), ScriptedWidgetEventHandler::OnClick(), UIScriptedMenu::OnClick(), WidgetEventHandler::OnClick(), OnClick(), PluginDayzPlayerDebug_Weapons::OnClick(), UIScriptedMenu::OnClick_Continue(), UIScriptedMenu::OnClick_Exit(), UIScriptedMenu::OnClick_Respawn(), UIScriptedMenu::OnClick_Restart(), MissionBase::OnClientDisconnectedEvent(), MissionBase::OnClientNewEvent(), MissionBase::OnClientReadyEvent(), UIPopupScript::OnClose(), OnCommandSwimStart(), OnConnect(), OnContact(), UnconsciousnessMdfr::OnDeactivate(), OnDebugSpawn(), PluginBase::OnDestroy(), OnDisconnect(), ScriptedWidgetEventHandler::OnDoubleClick(), WidgetEventHandler::OnDoubleClick(), UIScriptedMenu::OnDoubleClick(), WidgetEventHandler::OnDrag(), WidgetEventHandler::OnDraggingOver(), Icon::OnDraggingOverBackground(), ClosableHeader::OnDragHeader(), Component::OnDrawing(), WidgetEventHandler::OnDrop(), WidgetEventHandler::OnDropReceived(), ZombieContainer::OnDropReceivedFromGhostArea(), PlayerContainer::OnDropReceivedFromGhostArea(), ZombieContainer::OnDropReceivedFromHeader(), VicinityContainer::OnDropReceivedFromHeader(), AttachmentCategoriesContainer::OnDropReceivedFromHeader(), ContainerWithCargo::OnDropReceivedFromHeader(), AttachmentCategoriesRow::OnDropReceivedFromHeader(), VicinitySlotsContainer::OnDropReceivedFromHeader(), VicinityContainer::OnDropReceivedFromIcon(), ActionEmptyBottleBase::OnEndAnimationLoop(), ActionActivateTrap::OnEndAnimationLoop(), ActionTransferLiquid::OnEndAnimationLoop(), ActionContinuousBase::OnEndAnimationLoop(), ActionRepackTent::OnEndAnimationLoop(), ActionRepackTent::OnEndServer(), ActionSwapItemToHands::OnEndServer(), ActionDeployObject::OnEndServer(), FirearmActionDetachMagazine::OnEndServer(), ItemBase::OnEnergyAdded(), VehicleBattery::OnEnergyAdded(), Chemlight_ColorBase::OnEnergyConsumed(), ItemBase::OnEnergyConsumed(), VehicleBattery::OnEnergyConsumed(), OnEngineStart(), AreaDamageBase::OnEnter(), Trigger::OnEnter(), Hit_MeatBones::OnEnterCalculations(), OnEntry(), WeaponStateBase::OnEntry(), HandStateBase::OnEntry(), BotTestSpamUserActions::OnEntry(), MissionBase::OnEvent(), ActionTakeItemToHands::OnExecute(), ActionHandcuffTarget::OnExecuteClient(), ActionFoldEntityToSlot::OnExecuteServer(), ActionUnfoldEntity::OnExecuteServer(), ActionStopEngine::OnExecuteServer(), ActionOpen::OnExecuteServer(), ActionAttachPowerSourceToPanel::OnExecuteServer(), ActionDigOutStash::OnExecuteServer(), ActionCreateIndoorFireplace::OnExecuteServer(), ActionCreateIndoorOven::OnExecuteServer(), ActionDropItem::OnExecuteServer(), OnExecuteServer(), ActionCheckPulse::OnExecuteServer(), ActionEmptyMagazine::OnExecuteServer(), ActionTakeHybridAttachmentToHands::OnExecuteServer(), ActionTakeHybridAttachment::OnExecuteServer(), ActionDigInStash::OnExecuteServer(), ActionAttachOnSelection::OnExecuteServer(), ActionDetachFromTarget::OnExecuteServer(), ActionTakeMaterialToHands::OnExecuteServer(), ActionAttachToConstruction::OnExecuteServer(), ActionTakeItem::OnExecuteServer(), ActionRepositionPluggedItem::OnExecuteServer(), ActionSwapItemToHands::OnExecuteServer(), HandStateBase::OnExit(), InventoryItemSuper::OnExplode(), IEntity::OnExplodeClient(), Grenade_Base::OnExplosionEffects(), FuelStation::OnExplosionEffects(), ActionBaseCB::OnFinish(), ActionUnfoldMapCB::OnFinish(), ActionContinuousBase::OnFinishProgress(), ActionBandageTarget::OnFinishProgressClient(), ActionShave::OnFinishProgressClient(), ActionRestrainTarget::OnFinishProgressClient(), ActionSkinning::OnFinishProgressClient(), ActionUnpackBox::OnFinishProgressServer(), ActionMeasureTemperatureTarget::OnFinishProgressServer(), ActionStripCarrierVest::OnFinishProgressServer(), ActionDestroyCombinationLock::OnFinishProgressServer(), OnFinishProgressServer(), ActionSkinning::OnFinishProgressServer(), ActionDismantleGardenPlot::OnFinishProgressServer(), ActionRepairCarPart::OnFinishProgressServer(), ActionSawPlanks::OnFinishProgressServer(), ActionDigWorms::OnFinishProgressServer(), ActionRepairTent::OnFinishProgressServer(), ActionDigGardenPlot::OnFinishProgressServer(), ActionRepairTentPart::OnFinishProgressServer(), ActionUnrestrainTarget::OnFinishProgressServer(), ActionDigInStash::OnFinishProgressServer(), ActionRepackTent::OnFinishProgressServer(), ActionRepairCarEngine::OnFinishProgressServer(), ActionRepairCarChassis::OnFinishProgressServer(), ActionDeployObject::OnFinishProgressServer(), ScriptedWidgetEventHandler::OnFocus(), WidgetEventHandler::OnFocus(), WidgetEventHandler::OnFocusLost(), PluginBase::OnFrame(), PointLightBase::OnFrameLightSource(), BiosUserManager::OnGameNameChanged(), Input::OnGamepadConnected(), Input::OnGamepadIdentification(), BiosSessionService::OnGetGameplaySession(), BiosSessionService::OnGetSessionError(), OnGUI(), PluginBase::OnGUITimer(), OnGUITimer(), HandsArea::OnHandsPanelDropReceived(), UIScriptedMenu::OnHide(), OnHide(), SlotsIcon::OnIconDrag(), ItemBase::OnIgnitedTarget(), ItemBase::OnIgnitedTargetFailed(), FireplaceBase::OnIgnitedThis(), PluginBase::OnInit(), MissionBase::OnInit(), OnInit(), ItemBase::OnInitEnergy(), WeaponManager::OnInputUserDataProcess(), OnInputUserDataProcess(), ItemBase::OnIsCharged(), AnalyticsManagerClient::OnItemAttachedAtPlayer(), InventoryGridController::OnItemDrag(), InventoryGridController::OnItemDrop(), InventoryGridController::OnItemDropReceived(), OnItemLocationChanged(), BiosUserManager::OnJoin(), OnJumpOutVehicleFinish(), PluginBase::OnKeyPress(), MissionBaseWorld::OnKeyPress(), MissionBaseWorld::OnKeyRelease(), AreaDamageBase::OnLeave(), Trigger::OnLeave(), Backlit::OnLeaveCar(), OnlineServices::OnLoadVoicePrivilege(), MissionBaseWorld::OnLog(), BiosUserManager::OnLoggedOn(), MissionBase::OnMissionFinish(), UIScriptedMenu::OnModalResult(), PluginBase::OnMouse(), ScriptedWidgetEventHandler::OnMouseButtonDown(), ScrollBarContainer::OnMouseButtonDown(), WidgetEventHandler::OnMouseButtonDown(), UIScriptedMenu::OnMouseButtonDown(), MissionBaseWorld::OnMouseButtonPress(), PluginBase::OnMouseButtonRelease(), MissionBaseWorld::OnMouseButtonRelease(), ScriptedWidgetEventHandler::OnMouseButtonUp(), WidgetEventHandler::OnMouseButtonUp(), ScriptedWidgetEventHandler::OnMouseEnter(), OptionSelectorBase::OnMouseEnter(), WidgetEventHandler::OnMouseEnter(), ScriptedWidgetEventHandler::OnMouseLeave(), OptionSelectorBase::OnMouseLeave(), WidgetEventHandler::OnMouseLeave(), WidgetEventHandler::OnMouseWheel(), UIPopupScript::OnOpen(), ItemBase::OnPartBuiltServer(), ItemBase::OnPartDestroyedServer(), ItemBase::OnPartDismantledServer(), OnParticleEvent(), BiosUserManager::OnPartyHost(), Icon::OnPerformCombination(), HandsContainer::OnPerformCombination(), Icon::OnPerformRecipe(), InventoryItemSuper::OnPin(), KitBase::OnPlacementComplete(), TentBase::OnPlacementComplete(), GardenBase::OnPlacementComplete(), TrapBase::OnPlacementComplete(), Inventory_Base::OnPlacementComplete(), ItemBase::OnPlacementComplete(), OnPlacementComplete(), ItemBase::OnPlacementStarted(), OnPlayerLoaded(), WeaponDebug::OnPostFrameUpdate(), OnRestrainStart(), InventoryItem::OnRightClick(), OnRightPanelDropReceived(), WrittenNoteData::OnRPC(), PluginBase::OnRPC(), DeveloperTeleport::OnRPC(), OnRPC(), InventoryItem::OnRPC(), SymptomManager::OnRPCDebug(), PluginBase::OnRPCSyncSceneObject(), Managed::OnScheduledTick(), DebugMonitorValues::OnScheduledTick(), OnScheduledTick(), Icon::OnSelectAction(), ScriptedWidgetEventHandler::OnSelectConsolePreset(), ScriptedWidgetEventHandler::OnSelectKBPreset(), OnSelectPlayer(), GameInventory::OnServerInventoryCommandStatic(), DeveloperFreeCamera::OnSetFreeCameraEvent(), UIScriptedMenu::OnShow(), OnShow(), BiosUserManager::OnSignedOut(), DayZPlayerCommandDeathCallback::OnSimulationEnd(), OnSound(), OnSpawnedFromConsole(), FirearmActionDetachMagazine::OnStageStart(), ActionCarDoors::OnStart(), ActionCarDoorsOutside::OnStart(), ActionEmptyBottleBase::OnStartAnimationLoop(), ActionActivateTrap::OnStartAnimationLoop(), ActionTransferLiquid::OnStartAnimationLoop(), ActionContinuousBase::OnStartAnimationLoop(), ActionDeployObject::OnStartAnimationLoop(), ActionRepackTent::OnStartAnimationLoopServer(), ActionDeployObject::OnStartClient(), ActionStartEngine::OnStartServer(), ActionHandsPartSwitch::OnStartServer(), ActionBuildPartSwitch::OnStartServer(), ActionTransferLiquid::OnStartServer(), ActionDeployObject::OnStartServer(), FirearmActionDetachMagazine::OnStartServer(), ActionWritePaperCB::OnStateChange(), ActionReadPaperCB::OnStateChange(), OnStepEvent(), TrapBase::OnSteppedOn(), GardenBase::OnStoreLoad(), ItemBase::OnStoreLoad(), ItemBase::OnStoreLoadCustom(), ItemBase::OnStoreSave(), InventoryItemSuper::OnStoreSave(), FireplaceBase::OnStoreSave(), OnStoreSave(), Backlit::OnSwimmingStop(), SymptomManager::OnSymptomExit(), WeaponManager::OnSyncJuncture(), SymptomManager::OnTick(), OnTick(), LoadingScreen::OnTimer(), TimerBase::OnTimer(), PlantSuper::OnTreeCutDown(), PluginBase::OnUIEditorOpened(), OnUnconsciousStart(), OnUnconsciousStop(), OnUnconsciousUpdate(), InventoryItemSuper::OnUnpin(), ActionReadPaper::OnUpdate(), InventoryActionHandler::OnUpdate(), ActionWritePaper::OnUpdate(), DayZPlayerCameraBase::OnUpdate(), MissionBase::OnUpdate(), UIPopupScript::OnUpdate(), OnUpdate(), OnUpdateClient(), BiosUserManager::OnUserLoggedOn(), BiosUserManager::OnUserPicked(), ItemBase::OnVariablesSynchronized(), OnVariablesSynchronized(), ClothingBase::OnWasAttached(), ClothingBase::OnWasDetached(), WeaponManager::OnWeaponActionEnd(), Heatpack::OnWork(), Switchable_Base::OnWork(), ItemBase::OnWork(), Clothing::OnWork(), PoweredOptic_Base::OnWork(), Roadflare::OnWork(), Torch::OnWork(), Heatpack::OnWorkStart(), PoweredOptic_Base::OnWorkStart(), Switchable_Base::OnWorkStart(), Clothing::OnWorkStart(), ItemBase::OnWorkStart(), Roadflare::OnWorkStart(), Heatpack::OnWorkStop(), PoweredOptic_Base::OnWorkStop(), Switchable_Base::OnWorkStop(), ItemBase::OnWorkStop(), Chemlight_ColorBase::OnWorkStop(), Clothing::OnWorkStop(), Roadflare::OnWorkStop(), Torch::OnWorkStop(), ScriptedWidgetEventHandler::OpenDiscord(), ScriptedWidgetEventHandler::OpenDLC(), ScriptedWidgetEventHandler::OpenFeedback(), BaseBuildingBase::OpenFence(), ScriptedWidgetEventHandler::OpenForums(), UIScriptedMenu::OpenMenu(), ScriptedWidgetEventHandler::OpenTwitter(), UIManager::OpenWindow(), ScriptedWidgetEventHandler::OpenYoutube(), OptionSelectorBase::OptionSelector(), OptionSelectorBase::OptionSelectorEditbox(), OptionSelectorBase::OptionSelectorSlider(), ScriptedWidgetEventHandler::OptionsMenuControls(), ScriptedWidgetEventHandler::OptionsMenuGame(), ScriptedWidgetEventHandler::OptionsMenuSounds(), ScriptedWidgetEventHandler::OptionsMenuVideo(), PPEffects::OverrideDOF(), ItemBase::Pack(), Inventory_Base::ParticleCookingStart(), ParticleCookingStart(), Inventory_Base::ParticleCookingStop(), ParticleCookingStop(), ItemBase::ParticleTest(), PartyLaunch(), MissionBase::Pause(), ActionManagerClient::PerformActionStart(), ActionUnfoldMapCB::PerformMapChange(), BaseBuildingBase::PerformRoofCheckForBase(), PickEmote(), ItemBase::PileOfWoodenPlanks(), ItemBase::Pitch(), Hologram::PlaceEntity(), ItemBase::PlaceOnGround(), SceneObject::PlaceOnSurface(), PlacingStartLocal(), ItemBase::PlantBase(), Play(), UIScriptedMenu::Play(), PlayActionSound(), InventoryItem::PlayAttachSound(), PlayCrashHeavySound(), PlayCrashLightSound(), ItemBase::PlayDeployLoopSound(), Inventory_Base::PlayDeployLoopSound(), PlayDeployLoopSound(), PlayEmote(), PlayerContainer::PlayerContainer(), MissionBase::PlayerControlDisable(), MissionBase::PlayerControlEnable(), MissionBase::PlayerDisconnected(), PluginBase::PlayerList(), ScriptedWidgetEventHandler::PlayerListEntryScriptedWidget(), ScriptedWidgetEventHandler::PlayerListScriptedWidget(), PlayerPreview::PlayerPreview(), PlayerSoundManagerClient(), PlayerSyncCreate(), PlayerSyncDelete(), MissionBase::PlayMusic(), PlayParticle(), PluginBase::PlayPause(), DayZCreature::PlaySound(), EntityAI::PlaySound(), IEntity::PlaySound(), PlaySound(), TrapBase::PlaySoundActivate(), IEntity::PlaySoundLoop(), IEntity::PlaySoundSet(), PlaySurrenderInOut(), PluginBase::PluginAdminLog(), PluginDayzPlayerDebug_Weapons::PluginDayzPlayerDebug_Weapons(), ComponentEnergyManager::PlugInDevice(), UIPopupScript::PopupBack(), UIPopupScript::PopupOpen(), RecoilBase::PostInit(), StaminaSoundHandlerBase::PostponeStamina(), PredictiveTakeEntityAsAttachment(), PredictiveTakeEntityAsAttachmentEx(), PredictiveTakeEntityToCargo(), PredictiveTakeEntityToCargoEx(), PredictiveTakeEntityToInventory(), PredictiveTakeEntityToTargetAttachment(), PredictiveTakeEntityToTargetAttachmentEx(), PredictiveTakeEntityToTargetCargo(), PredictiveTakeEntityToTargetCargoEx(), PredictiveTakeEntityToTargetInventory(), PredictiveTakeToDst(), ParticleList::PreloadParticles(), ReplaceItemWithNewLambdaBase::PrepareLocations(), MouseButtonInfo::Press(), ServerBrowserTab::PressX(), ActionMenu::PrevAction(), UIScriptedMenu::PrimaryAction(), ProccessInputData(), HeatComfortAnimHandler::Process(), UIScriptedMenu::ProcessEmoteConditionRequest(), ProcessFeetDamageServer(), ProcessHandDamage(), BleedingSourcesManagerBase::ProcessHit(), ProcessInvulnerabilityCheck(), MissionBase::ProcessLoginData(), ProcessMeleeItemDamage(), ProcessSound(), InjurySoundHandlerBase::ProcessSound(), DayZCreature::ProcessSoundEvent(), ProcessSoundEvent(), DayZCreature::ProcessSoundVoiceEvent(), DayZInfected::ProcessSoundVoiceEvent(), ProcessVoiceEvent(), DayZInfected::ProcessVoiceFX(), ProcessWeaponEvent(), ScriptedWidgetEventHandler::ProjectedCrosshair(), RadialProgressBar::RadialProgressBar(), RainProcurementManager::RainProcurementCheck(), UIScriptedMenu::RandomizeCharacter(), ReceiveMaterialsServer(), DebugMonitorValues::ReceiveValue(), ActionMenu::Refresh(), Refresh(), UIScriptedMenu::Refresh(), ItemBase::Refresh(), RefreshFireplaceVisuals(), RefreshHandAnimationState(), UIScriptedMenu::RefreshPlayerPosEditBoxes(), Hud::RefreshPlayerTags(), Icon::RefreshQuickbar(), Hud::RefreshQuickbar(), RefreshQuickbar(), AttachmentCategoriesRow::RefreshSlot(), Hud::RefreshVehicleHud(), VicinityItemManager::RefreshVicinityItems(), Hologram::RefreshVisual(), ItemBase::RegenerateNavmesh(), DayZCreature::RegisterAnimEvents(), SyncEvents::RegisterEvents(), PluginManager::RegisterPlugin(), DayZProfilesOptions::RegisterProfileOption(), MouseButtonInfo::Release(), IEntity::Release(), PluginBase::ReleaseFocus(), ReleaseFocus(), ScriptedWidgetEventHandler::Reload(), InventoryGridController::Remove(), BuildingBase::RemoveAction(), EntityAI::RemoveAction(), InventoryItem::RemoveAction(), RemoveAction(), SceneObject::RemoveAttachment(), ReplaceItemWithNewLambdaBase::RemoveNetworkObjectInfo(), RemoveNetworkObjectInfo(), ItemBase::RemovePlant(), BaseBuildingBase::RemoveRefresherPosition(), BuildingSuper::RemoveSlot(), MiscGameplayFunctions::RemoveSplint(), ActionRepairPart::RepairCondition(), ActionRepairTent::RepairDamageTransfer(), RequestDetailedInfo(), RequestHandAnimationStateRefresh(), RequestResetADSSync(), UIScriptedMenu::RequestRespawn(), ResetDeathStartTime(), ComponentEnergyManager::ResetEnergyUsage(), PluginBase::ResetGUI(), DayZProfilesOptions::ResetOptions(), PPEffects::ResetPPMask(), UIPopupScript::ResetSliders(), RightArea::RightArea(), ServerBrowserTab::RightHold(), IEntity::RPC(), IEntity::RPCSingleParam(), UIScriptedMenu::RunEnscript(), PluginBase::Save(), DayZIntroSceneXbox::SaveCharName(), Managed::SaveCharName(), UIScriptedMenu::SaveFavoriteServersConsoles(), ScriptedWidgetEventHandler::SaveFilters(), PlayerStats::SaveStats(), BetaSound::SaySound(), SaySoundSet(), Dispatcher::SceneEditorCommand(), PluginBase::SceneLoad(), SceneObject::SceneObjectSynch(), Dispatcher::ScriptConsoleAddPrint(), Dispatcher::ScriptConsoleGetSelectedItem(), Dispatcher::ScriptConsoleHistoryBack(), Dispatcher::ScriptConsoleHistoryForward(), EntityLightSource::ScriptedLightBase(), UIScriptedMenu::SecondaryAction(), AttachmentCategoriesRow::Select(), Attachments::Select(), VicinitySlotsContainer::Select(), HandsContainer::Select(), Container::Select(), ZombieContainer::Select(), PlayerContainer::Select(), PluginBase::SelectAndFocusPlayerObject(), SelectCrossHair(), HandsContainer::SelectItem(), ScriptedWidgetEventHandler::SelectPlayer(), DayZPlayerUtils::SelectStoreCartridge(), SelectUser(), SendEmoteRequestSync(), InventoryInputUserData::SendInputUserDataDestroy(), InventoryInputUserData::SendInputUserDataHandEvent(), InventoryInputUserData::SendInputUserDataMove(), InventoryInputUserData::SendInputUserDataSwap(), SendLiftWeaponSync(), SendMessageToClient(), PluginBase::SendRPC(), PluginBase::SendRPCAgents(), SymptomManager::SendServerDebugToClient(), InventoryInputUserData::SendServerHandEventViaInventoryCommand(), SendServerHandEventViaJuncture(), PluginBase::SendServerLogToClient(), InventoryInputUserData::SendServerMove(), InventoryInputUserData::SendServerSwap(), SendSoundEvent(), SyncEvents::SendSyncEvent(), SendSyncMessages(), DebugMonitorValues::SendValue(), Managed::SendValue(), ItemManager::SerializeDefaultHeaderOpenStates(), ItemManager::SerializeDefaultOpenStates(), ScriptedWidgetEventHandler::ServerBrowserEntry(), ScriptedWidgetEventHandler::ServerBrowserFilterContainer(), InventoryActionHandler::SetAction(), ScriptedWidgetEventHandler::SetActionWidget(), HandsContainer::SetActive(), PluginBase::SetBadge(), PPEffects::SetBlur(), Roadflare::SetBurningStateSynchronized(), UIScriptedMenu::SetCharacter(), PPEffects::SetChromAbb(), SetControlType(), ItemManager::SetDefaultOpenStateHands(), BleedingSourcesManagerBase::SetDiag(), SetDisplayNameText(), ComponentEnergyManager::SetEnergy(), SetEntityShortcut(), OnlineServices::SetGameplayActivity(), UIScriptedMenu::SetGameVersion(), WorldLighting::SetGlobalLighting(), CTObjectFollower::SetHandsItem(), SceneObject::SetHealth(), SceneData::SetInitDay(), SceneData::SetInitFog(), SceneData::SetInitHour(), SceneData::SetInitMinute(), SceneData::SetInitMonth(), SceneData::SetInitOvercast(), SceneData::SetInitRain(), SceneData::SetInitWindForce(), SceneData::SetInitYear(), SlotsIcon::SetItemSize(), Icon::SetItemSize(), EntityLightSource::SetLifetime(), Container::SetLock(), SetLockOnAttachedMaterials(), ScriptedWidgetEventHandler::SetMapName(), PPEffects::SetNVParams(), OnlineServices::SetPendingInviteList(), PlayerContainer::SetPlayer(), DeveloperTeleport::SetPlayerDirection(), DeveloperTeleport::SetPlayerPosition(), SceneObject::SetPosition(), UIScriptedMenu::SetPreset(), DayZProfilesOptions::SetProfileOption(), SetProfileValueBool(), ConstructionPart::SetRequestBuiltState(), UIScriptedMenu::SetServerInfo(), BuildingSuper::SetSlotTextureFertilized(), SetSmokeGrenadeState(), ItemBase::SetSpoiled(), PluginBase::SetStamina(), Hud::SetStamina(), PluginBase::SetStance(), CAContinuousFertilizeGardenSlot::Setup(), ActionDebug::SetupAction(), ActionDetachFromTarget::SetupAction(), ActionAttachOnSelection::SetupAction(), ActionWorldCraft::SetupAction(), FirearmActionLoadBulletQuick::SetupAction(), FirearmActionAttachMagazineQuick::SetupAction(), SetupAction(), ActionBuildPart::SetupAction(), ActionDeployObject::SetupAction(), ActionFishingNew::SetupAction(), SetUpdate(), HudDebugWinBase::SetUpdate(), Managed::SetupPlayerName(), ItemBase::SetupTrap(), SetupTrap(), ItemBase::SetupTrapPlayer(), SetupTrapPlayer(), SetViewIndex(), ShockRefill(), UIScriptedMenu::ShoesChanged(), Icon::ShowActionMenu(), Icon::ShowActionMenuCombine(), HandsContainer::ShowActionMenuCombine(), ShowAllSelections(), MissionBase::ShowChat(), ShowDeadScreen(), ServerBrowserTab::ShowHideConsoleWidgets(), MissionBase::ShowInventory(), OnlineServices::ShowInviteScreen(), VicinitySlotsContainer::ShowItemsInContainers(), Hud::ShowPlayerTag(), ItemManager::ShowSourceDropzone(), ShowUnconsciousScreen(), Hud::ShowVehicleInfo(), FlareSimulation::Simulate(), SimulateDeath(), SlotsIcon::SlotsIcon(), SmokeItem(), SnapOnObject(), DayZIntroScene::SnapToGround(), DayZIntroSceneXbox::SnapToGround(), SoftSkillManagerDebug(), ActionSortAmmoPile::SortAmmo(), ItemBase::SoundBuzzLoopStart(), ItemBase::SoundBuzzLoopStop(), ItemBase::SoundCollision(), Inventory_Base::SoundCookingStart(), ItemBase::SoundCookingStart(), Inventory_Base::SoundCookingStop(), ItemBase::SoundCookingStop(), ItemBase::SoundCut(), ItemBase::SoundElectricShock(), BaseBuildingBase::SoundGateCloseEnd(), BaseBuildingBase::SoundGateCloseStart(), BaseBuildingBase::SoundGateOpenStart(), EffectSound::SoundPlay(), ItemBase::SoundSpark(), SpawnAI(), ItemBase::SpawnCatch(), StaticConstructionMethods::SpawnConstructionMaterialPiles(), PluginBase::SpawnEntityAsAttachment(), PluginBase::SpawnEntityInInventory(), PluginBase::SpawnEntityOnCursorDir(), PluginBase::SpawnEntityOnGroundPos(), SpawnEntityOnGroundPos(), PluginBase::SpawnFromClipboard(), TentBase::SpawnKit(), PluginBase::SpawnNewInfectedEntity(), SpendFireConsumable(), InventoryItem::SplitIntoStackMax(), InventoryItem::SplitIntoStackMaxCargoClient(), InventoryItem::SplitIntoStackMaxClient(), InventoryItem::SplitIntoStackMaxHandsClient(), InventoryItem::SplitIntoStackMaxToInventoryLocationClient(), SpreadAgents(), StaminaHandler::StaminaHandler(), Chemlight_ColorBase::StandUp(), Torch::StandUp(), ActionDropItemSimple::Start(), ActionSwitchSeats::Start(), Start(), WeaponManager::StartAction(), TrapBase::StartActivate(), StartActivate(), ActionManagerServer::StartDeliveredAction(), MissionBase::StartLogoutMenu(), ItemBase::StartLoopSound(), PoweredOptic_Base::StartPeriodicMeasurement(), ScriptedWidgetEventHandler::StartSlideshow(), Stop(), UIScriptedMenu::Stop(), ItemBase::StopDeployLoopSound(), Inventory_Base::StopDeployLoopSound(), StopDeployLoopSound(), StopParticle(), ScrollBarContainer::StopScrolling(), ScriptedWidgetEventHandler::StopSlideShow(), IEntity::StopSoundSet(), UIScriptedMenu::StopVideo(), Icon::Swap(), SwitchItemSelectionTexture(), SwitchItemTypeAttach(), ComponentEnergyManager::SwitchOff(), ComponentEnergyManager::SwitchOn(), PluginBase::SwitchPermanentCrossHair(), PlayerBase::SwitchPersonalLight(), MissionBase::SyncGlobalLighting(), Synch(), SoftSkillsManager::SynchDebugStats(), IEntity::SynchExplosion(), Inventory_Base::Synchronize(), ItemBase::Synchronize(), Synchronize(), WeaponManager::Synchronize(), ItemBase::SynchronizeBaseState(), ComponentBodyStaging::SynchSkinnedState(), SoftSkillsManager::SynchSpecialtyLevel(), InventoryItemSuper::SyncMapMarkers(), SymptomBase::SyncToClientActivated(), SymptomBase::SyncToClientDeactivated(), ClosableContainer::TakeAsAttachment(), HandsContainer::TakeAsAttachment(), EntityAI::TakeEntityToHandsImpl(), TakeMaterialsServer(), TakeToDst(), DeveloperTeleport::TeleportAtCursor(), TestSend(), HumanInventory::ThrowEntity(), PluginDayzPlayerDebug_Weapons::Tick(), Tick(), TickNotifiers(), MissionBase::TickScheduler(), PluginBase::ToggleCameraTools(), PluginBase::ToggleDebugWindowEvent(), PluginBase::ToggleFocus(), PluginBase::ToggleFreeCamera(), PluginBase::ToggleFreeCameraBackPos(), ScriptedWidgetEventHandler::ToggleMute(), TogglePlacingLocal(), PluginBase::ToggleScriptConsole(), UIScriptedMenu::TopChanged(), Torch::Torch(), TransferHeatToNearPlayers(), MiscGameplayFunctions::TransferInventory(), AttachmentCategoriesRow::TransferItem(), VicinitySlotsContainer::TransferItem(), Attachments::TransferItem(), HandsContainer::TransferItem(), Container::TransferItem(), ZombieContainer::TransferItem(), PlayerContainer::TransferItem(), MiscGameplayFunctions::TransferItemProperties(), AttachmentCategoriesRow::TransferItemToVicinity(), Attachments::TransferItemToVicinity(), HandsContainer::TransferItemToVicinity(), Container::TransferItemToVicinity(), PlayerContainer::TransferItemToVicinity(), ZombieContainer::TransferItemToVicinity(), ScriptedWidgetEventHandler::TransformToScreenPos(), TryAcquireInventoryJunctureFromServer(), TryAcquireTwoInventoryJuncturesFromServer(), BiosSessionService::TryGetSession(), EntityLightSource::TryShadowOptimization(), Torch::TryTransformIntoStick(), ScriptedWidgetEventHandler::TutorialKeybinds(), UIPropertyAttachment::UIPropertyAttachment(), PluginDayzPlayerDebug_OtherCmds::Uncon_End(), PluginDayzPlayerDebug_OtherCmds::Uncon_Start(), ReplaceItemWithNewLambdaBase::UndoRemoveNetworkObjectInfo(), UndoRemoveNetworkObjectInfo(), Inventory_Base::Unfold(), MiscGameplayFunctions::UnlimitedAmmoDebugCheck(), UIMenuPanel::UnlockControls(), ComponentEnergyManager::UnplugDevice(), ComponentEnergyManager::UnplugThis(), UpdataControllerInput(), HudDebugWinBase::Update(), ShockHandler::Update(), ActionManagerClient::Update(), UIScriptedMenu::Update(), ActionTargets::Update(), SymptomBase::Update(), NotificationSystem::Update(), StaminaSoundHandlerBase::Update(), ActionManagerServer::Update(), ScriptedWidgetEventHandler::Update(), StaminaHandler::Update(), Update(), WeaponManager::Update(), Roadflare::UpdateActiveParticles(), WorldData::UpdateBaseEnvTemperature(), Hud::UpdateBloodName(), ComponentEnergyManager::UpdateCanWork(), Torch::UpdateCheckForReceivingUpgrade(), PPEffects::UpdateColor(), UpdateConsoleToolbar(), UpdateConstructionParts(), UpdateCookingState(), UpdateCookingStateOnStick(), MissionBase::UpdateCorpseStatesServer(), MissionBase::UpdateDebugMonitor(), UpdateDelete(), UpdateDistanceWidget(), ClosableHeader::UpdateFlip(), Icon::UpdateFlip(), ItemBase::UpdateFuelMeter(), UIScriptedMenu::UpdateGUI(), Hologram::UpdateHologram(), UIScriptedMenu::UpdateInfo(), Trigger::UpdateInsiders(), HandsHeader::UpdateInterval(), HandsPreview::UpdateInterval(), PlayerPreview::UpdateInterval(), VicinityContainer::UpdateInterval(), Attachments::UpdateInterval(), UpdateInterval(), EntityAI::UpdateInventoryMenu(), InventoryGridController::UpdateItems(), UpdateLifespan(), UpdateLights(), MissionBase::UpdateLogoutPlayers(), UIScriptedMenu::UpdateMenuFocus(), ItemBase::UpdateNavmesh(), ItemBase::UpdatePhysics(), MissionBase::UpdatePlayersStats(), ScriptedWidgetEventHandler::UpdatePos(), DayZIntroSceneXbox::UpdateSelectedUserName(), Hologram::UpdateSelections(), UpdateSpecialtyMeter(), ScriptedWidgetEventHandler::UpdateStats(), ItemBase::UpdateStatusLights(), UIScriptedMenu::UpdateToolbar(), UpdateVisuals(), ActionMenu::UpdateWidgets(), UpdateWidgetsStats(), UIMenuPanel::UseKeyboard(), UIMenuPanel::UseMouse(), VirtualHud(), Weapon::Weapon_Base(), WeaponParticlesBase::WeaponParticlesBase(), WorldData::WeatherOnBeforeChange(), IEntity::WorldToModel(), House::Wreck_UH1Y(), ActionUnfoldMapCB::~ActionUnfoldMapCB(), UIScriptedMenu::~CameraToolsMenu(), ScriptedWidgetEventHandler::~ContinuousActionProgress(), ~CrossHairSelector(), DayZIntroSceneXbox::~DayZIntroSceneXbox(), EmoteCB::~EmoteCB(), HandsPreview::~HandsPreview(), Hologram::~Hologram(), UIScriptedMenu::~InGameMenuXbox(), UIScriptedMenu::~InspectMenuNew(), ScriptedWidgetEventHandler::~ItemActionsWidget(), InventoryItem::~ItemBase(), UIScriptedMenu::~ItemDropWarningMenu(), MainMenuButtonEffect::~MainMenuButtonEffect(), MissionBaseWorld::~MissionBase(), MissionBase::~MissionServer(), UIScriptedMenu::~NoteMenu(), ScriptedWidgetEventHandler::~OptionsMenuVideo(), ~PlayerBase(), PluginManager::~PluginManager(), ScriptedWidgetEventHandler::~ProjectedCrosshair(), RadialProgressBar::~RadialProgressBar(), SceneObject::~SceneObject(), Slot::~Slot(), ~SoftSkillManagerDebug(), ItemBase::~TentBase(), UIPopupScript::~UIPopupScriptSceneManager(), and UIPopupScript::~UIPopupScriptSceneSettings().
Returns config path of att. slot category, empty if undefined.
Definition at line 990 of file gameplay.c.
References m_AttachmentSlots, m_ConfigArrayNames, m_Path, and path.
Referenced by GetConfigArrayCountFromSlotID(), and GetConfigAttachmentTypes().
EntityAI SpawnEntity | ( | string | object_name, |
notnull InventoryLocation | inv_loc, | ||
int | iSetupFlags, | ||
int | iRotation | ||
) |
Definition at line 1242 of file gameplay.c.
References GameInventory::LocationCreateEntity().
const int INDEX_NOT_FOUND = -1 |
Definition at line 13 of file gameplay.c.
Referenced by VicinityItemManager::AddVicinityCargos(), VicinityItemManager::AddVicinityItems(), SpacerBase::GetChildIndex(), InventoryGridController::InventoryQuickbar(), InventoryGridController::OnItemDrop(), InventoryGridController::OnItemDropReceived(), and VicinityItemManager::RefreshVicinityItems().
class MenuDefaultCharacterData m_AttachmentSlots |
Referenced by GetAttachmentSlotsArray(), and GetPathFromSlotID().
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static |
Definition at line 971 of file gameplay.c.
Referenced by GetConfigArrayNames(), and GetPathFromSlotID().
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static |
Definition at line 987 of file gameplay.c.
Referenced by GetPathFromSlotID().
class MeleeCombatData NullStringArray[1] = { "" } |
const int PROGRESS_FINISH = 1 |
Definition at line 350 of file gameplay.c.
Referenced by LoadProgressUpdate().
const int PROGRESS_PROGRESS = 2 |
Definition at line 351 of file gameplay.c.
Referenced by LoadProgressUpdate().
const int PROGRESS_START = 0 |
Definition at line 349 of file gameplay.c.
Referenced by LoadProgressUpdate().
const int PROGRESS_UPDATE = 3 |
Definition at line 352 of file gameplay.c.
Referenced by LoadProgressUpdate().