Dayz Explorer  1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
gameplay.c File Reference

Go to the source code of this file.

Data Structures

class  JsonSerializer
 Class for sending RPC over network. More...
 
class  ScriptRPC
 
class  ScriptInputUserData
 
class  ScriptReadWriteContext
 
class  ScriptRemoteInputUserData
 
class  ScriptJunctureData
 
class  MeleeCombatData
 
class  Selection
 Selection class. More...
 
class  LOD
 LOD class. More...
 
class  ObjectTyped
 
class  Entity
 
class  ItemPreviewWidget
 
class  PlayerPreviewWidget
 
class  RichTextWidget
 
class  MapWidget
 
class  PlayerIdentityBase
 Player description (base engine class) More...
 
class  PlayerIdentity
 The class that will be instanced (moddable) More...
 
class  CursorIcons
 
class  Hud
 
class  Mission
 Mission class. More...
 
class  MenuData
 
class  MenuDefaultCharacterData
 
class  OptionsAccess
 
class  OptionsAccessEvents
 Invokers for ParticleManager events. More...
 
class  OptionsAccess
 
class  OptionsAccess
 
class  GameOptions
 
class  Static
 
class  PrtTest
 

Typedefs

typedef Serializer ParamsReadContext
 
typedef Serializer ParamsWriteContext
 
typedef int ChatChannel
 
typedef Param3< int, float, stringProgressEventParams
 state, progress, title More...
 
typedef Param1< stringScriptLogEventParams
 
typedef Param4< int, string, string, stringChatMessageEventParams
 channel, from, text, color config class More...
 
typedef Param1< intChatChannelEventParams
 
typedef Param1< intSQFConsoleEventParams
 
typedef Param2< string, stringClientConnectedEventParams
 Name, uid. More...
 
typedef Param5< PlayerIdentity, bool, vector, float, intClientPrepareEventParams
 PlayerIdentity, useDB, pos, yaw, preloadTimeout (= additional time in seconds to how long server waits for loginData) More...
 
typedef Param3< PlayerIdentity, vector, SerializerClientNewEventParams
 PlayerIdentity, PlayerPos, Top, Bottom, Shoe, Skin. More...
 
typedef Param2< PlayerIdentity, Man > ClientNewReadyEventParams
 PlayerIdentity, Man. More...
 
typedef Param2< PlayerIdentity, Man > ClientRespawnEventParams
 PlayerIdentity, Man. More...
 
typedef Param2< PlayerIdentity, Man > ClientReadyEventParams
 PlayerIdentity, Man. More...
 
typedef Param2< PlayerIdentity, Man > ClientReconnectEventParams
 PlayerIdentity, Man. More...
 
typedef Param4< PlayerIdentity, Man, int, boolClientDisconnectedEventParams
 PlayerIdentity, Man, LogoutTime, AuthFailed. More...
 
typedef Param1< intLoginTimeEventParams
 LoginTime. More...
 
typedef Param1< intRespawnEventParams
 RespawnTime. More...
 
typedef Param1< vectorPreloadEventParams
 Position. More...
 
typedef Param1< Man > LogoutCancelEventParams
 Player. More...
 
typedef Param1< PlayerIdentityConnectivityStatsUpdatedEventParams
 PlayerIdentity. More...
 
typedef Param1< floatServerFpsStatsUpdatedEventParams
 float More...
 
typedef Param2< string, stringLoginStatusEventParams
 text message for line 1, text message for line 2 More...
 
typedef Param1< intLogoutEventParams
 logoutTime More...
 
typedef Param3< int, int, boolWindowsResizeEventParams
 Width, Height, Windowed. More...
 
typedef Param2< bool, boolVONStateEventParams
 listening, toggled More...
 
typedef Param2< string, stringVONStartSpeakingEventParams
 player name, player id More...
 
typedef Param2< string, stringVONStopSpeakingEventParams
 player name, player id More...
 
typedef Param1< stringDLCOwnerShipFailedParams
 world name More...
 
typedef Param1< FreeDebugCamera > SetFreeCameraEventParams
 Camera. More...
 
typedef Param1< intMPConnectionLostEventParams
 Duration. More...
 
typedef Param2< int, stringMPConnectionCloseEventParams
 EClientKicked, AdditionalInfo. More...
 
typedef Param2< DayZPlayer, ObjectPlayerDeathEventParams
 Player, "Killer" (Beware: Not necessarily actually the killer, Client doesn't have this info) More...
 
typedef Link< ObjectOLinkT
 

Enumerations

enum  InventoryTraversalType { PREORDER, INORDER, POSTORDER, LEVELORDER }
 tree traversal type, for more see http://en.wikipedia.org/wiki/Tree_traversal More...
 
enum  OptionAccessType {
  AT_UNKNOWN, AT_OBJECTS_DETAIL, AT_TEXTURE_DETAIL, AT_HDR_DETAIL,
  AT_FSAA_DETAIL, AT_VSYNC_VALUE, AT_ANISO_DETAIL, AT_OPTIONS_FXAA_VALUE,
  AT_OPTIONS_SW_VALUE, AT_POSTPROCESS_EFFECTS, AT_QUALITY_PREFERENCE, AT_ATOC_DETAIL,
  AT_AMBIENT_OCCLUSION, AT_BLOOM, AT_ROTATION_BLUR, AT_SHADOW_DETAIL,
  AT_OPTIONS_TERRAIN, AT_OPTIONS_RESOLUTION, AT_OPTIONS_GAMMA_SLIDER, AT_OPTIONS_BRIGHT_SLIDER,
  AT_OPTIONS_VISIBILITY_SLIDER, AT_OPTIONS_OBJECT_VISIBILITY_SLIDER, AT_OPTIONS_SHADOW_VISIBILITY_SLIDER, AT_OPTIONS_DRAWDISTANCE_SLIDER,
  AT_ASPECT_RATIO, AT_OPTIONS_FIELD_OF_VIEW, AT_OPTIONS_MUSIC_SLIDER, AT_OPTIONS_EFFECTS_SLIDER,
  AT_OPTIONS_VON_SLIDER, AT_OPTIONS_MASTER_VOLUME, AT_OPTIONS_HWACC, AT_OPTIONS_EAX,
  AT_OPTIONS_LANGUAGE, AT_OPTIONS_RADIO, AT_CONFIG_MOUSE_FILTERING, AT_CONFIG_HEAD_BOB,
  AT_OPTIONS_DISPLAY_MODE, AT_OPTIONS_TERRAIN_SHADER, AT_OPTIONS_AIM_HELPER, AT_OPTIONS_MOUSE_AND_KEYBOARD,
  AT_OPTIONS_PAUSE, AT_OPTIONS_FLIPMODE, AT_OPTIONS_VON_THRESHOLD_SLIDER, AT_OPTIONS_MOUSE_YAXIS_INVERTED,
  AT_OPTIONS_MOUSE_XAXIS, AT_OPTIONS_MOUSE_YAXIS, AT_OPTIONS_MOUSE_XAXIS_AIM_MOD, AT_OPTIONS_MOUSE_YAXIS_AIM_MOD,
  AT_OPTIONS_CONTROLLER_LS_XAXIS, AT_OPTIONS_CONTROLLER_LS_YAXIS, AT_OPTIONS_CONTROLLER_LS_XAXIS_VEHICLE_MOD, AT_OPTIONS_CONTROLLER_RS_YAXIS_INVERTED,
  AT_OPTIONS_CONTROLLER_RS_XAXIS, AT_OPTIONS_CONTROLLER_RS_YAXIS, AT_OPTIONS_CONTROLLER_RS_XAXIS_AIM_MOD, AT_OPTIONS_CONTROLLER_RS_YAXIS_AIM_MOD,
  AT_OPTIONS_VON_INPUT_MODE
}
 C++ OptionAccessType. More...
 
enum  OptionIDsScript {
  OPTION_HUD = 100, OPTION_CROSSHAIR, OPTION_GAME_MESSAGES, OPTION_ADMIN_MESSAGES,
  OPTION_PLAYER_MESSAGES, OPTION_QUICKBAR, OPTION_SERVER_INFO, OPTION_BLEEDINGINDICATION,
  OPTION_CONNECTIVITY_INFO, OPTION_HUD_BRIGHTNESS
}
 Used for script-based game options. For anything C++ based, you would most likely use "Option Access Type" above. More...
 

Functions

proto native CGame GetGame ()
 
proto native void WriteValue (float value)
 
proto native float GetMin ()
 
proto native float GetMax ()
 
proto native float GetDefault ()
 
EntityAI SpawnEntity (string object_name, notnull InventoryLocation inv_loc, int iSetupFlags, int iRotation)
 

Variables

const int INDEX_NOT_FOUND = -1
 
class MeleeCombatData NullStringArray [1] = { "" }
 
class LOD Object
 
PlayerIdentity PROGRESS_START = 0
 
const int PROGRESS_FINISH = 1
 
const int PROGRESS_PROGRESS = 2
 
const int PROGRESS_UPDATE = 3
 
const EventType StartupEventTypeID
 no params More...
 
const EventType WorldCleaupEventTypeID
 no params More...
 
const EventType MPSessionStartEventTypeID
 no params More...
 
const EventType MPSessionEndEventTypeID
 no params More...
 
const EventType MPSessionFailEventTypeID
 no params More...
 
const EventType MPSessionPlayerReadyEventTypeID
 no params More...
 
const EventType MPConnectionLostEventTypeID
 params: MPConnectionLostEventParams More...
 
const EventType MPConnectionCloseEventTypeID
 params: MPConnectionCloseEventParams More...
 
const EventType ProgressEventTypeID
 params: ProgressEventParams More...
 
const EventType NetworkManagerClientEventTypeID
 no params More...
 
const EventType NetworkManagerServerEventTypeID
 no params More...
 
const EventType DialogQueuedEventTypeID
 no params More...
 
const EventType ChatMessageEventTypeID
 params: ChatMessageEventParams More...
 
const EventType ChatChannelEventTypeID
 params: ChatChannelEventParams More...
 
const EventType ClientConnectedEventTypeID
 params: ClientConnectedEventParams More...
 
const EventType ClientPrepareEventTypeID
 params: ClientPrepareEventParams More...
 
const EventType ClientNewEventTypeID
 params: ClientNewEventParams More...
 
const EventType ClientNewReadyEventTypeID
 params: ClientNewReadyEventParams More...
 
const EventType ClientRespawnEventTypeID
 params: ClientRespawnEventParams More...
 
const EventType ClientReconnectEventTypeID
 params: ClientReconnectEventParams More...
 
const EventType ClientReadyEventTypeID
 params: ClientReadyEventParams More...
 
const EventType ClientDisconnectedEventTypeID
 params: ClientDisconnectedEventParams More...
 
const EventType ClientRemovedEventTypeID
 no params More...
 
const EventType ConnectivityStatsUpdatedEventTypeID
 params: ConnectivityStatsUpdatedEventParams More...
 
const EventType ServerFpsStatsUpdatedEventTypeID
 params: ServerFpsStatsUpdatedEventParams More...
 
const EventType LogoutCancelEventTypeID
 params: LogoutCancelEventParams More...
 
const EventType LoginTimeEventTypeID
 params: LoginTimeEventParams More...
 
const EventType RespawnEventTypeID
 params: RespawnEventParams More...
 
const EventType PreloadEventTypeID
 params: PreloadEventParams More...
 
const EventType LogoutEventTypeID
 params: LogoutEventParams More...
 
const EventType LoginStatusEventTypeID
 params: LoginStatusEventParams More...
 
const EventType SelectedUserChangedEventTypeID
 no params More...
 
const EventType ScriptLogEventTypeID
 params: ScriptLogEventParams More...
 
const EventType VONStateEventTypeID
 params: VONStateEventParams More...
 
const EventType VONStartSpeakingEventTypeID
 params: VONStartSpeakingEventParams More...
 
const EventType VONStopSpeakingEventTypeID
 params: VONStopSpeakingEventParams More...
 
const EventType VONUserStartedTransmittingAudioEventTypeID
 no params More...
 
const EventType VONUserStoppedTransmittingAudioEventTypeID
 no params More...
 
const EventType PartyChatStatusChangedEventTypeID
 no params More...
 
const EventType DLCOwnerShipFailedEventTypeID
 params: DLCOwnerShipFailedParams More...
 
const EventType SetFreeCameraEventTypeID
 params: SetFreeCameraEventParams More...
 
const EventType ConnectingStartEventTypeID
 no params More...
 
const EventType ConnectingAbortEventTypeID
 no params More...
 
const EventType PlayerDeathEventTypeID
 params: PlayerDeathEventParams More...
 
class MenuDefaultCharacterData m_AttachmentSlots
 
ref ScriptInvoker Event_OnRevert = new ScriptInvoker()
 
class ListOptionsAccess extends OptionsAccess ReadValue
 

Typedef Documentation

◆ ChatChannel

typedef int ChatChannel

Definition at line 389 of file gameplay.c.

◆ ChatChannelEventParams

typedef Param1<int> ChatChannelEventParams

Definition at line 397 of file gameplay.c.

◆ ChatMessageEventParams

channel, from, text, color config class

Definition at line 396 of file gameplay.c.

◆ ClientConnectedEventParams

Name, uid.

Definition at line 401 of file gameplay.c.

◆ ClientDisconnectedEventParams

PlayerIdentity, Man, LogoutTime, AuthFailed.

Definition at line 415 of file gameplay.c.

◆ ClientNewEventParams

PlayerIdentity, PlayerPos, Top, Bottom, Shoe, Skin.

Definition at line 405 of file gameplay.c.

◆ ClientNewReadyEventParams

PlayerIdentity, Man.

Definition at line 407 of file gameplay.c.

◆ ClientPrepareEventParams

PlayerIdentity, useDB, pos, yaw, preloadTimeout (= additional time in seconds to how long server waits for loginData)

Definition at line 403 of file gameplay.c.

◆ ClientReadyEventParams

PlayerIdentity, Man.

Definition at line 411 of file gameplay.c.

◆ ClientReconnectEventParams

PlayerIdentity, Man.

Definition at line 413 of file gameplay.c.

◆ ClientRespawnEventParams

PlayerIdentity, Man.

Definition at line 409 of file gameplay.c.

◆ ConnectivityStatsUpdatedEventParams

PlayerIdentity.

Definition at line 426 of file gameplay.c.

◆ DLCOwnerShipFailedParams

world name

Definition at line 442 of file gameplay.c.

◆ LoginStatusEventParams

text message for line 1, text message for line 2

Definition at line 430 of file gameplay.c.

◆ LoginTimeEventParams

typedef Param1<int> LoginTimeEventParams

LoginTime.

Definition at line 418 of file gameplay.c.

◆ LogoutCancelEventParams

typedef Param1<Man> LogoutCancelEventParams

Player.

Definition at line 424 of file gameplay.c.

◆ LogoutEventParams

typedef Param1<int> LogoutEventParams

logoutTime

Definition at line 432 of file gameplay.c.

◆ MPConnectionCloseEventParams

EClientKicked, AdditionalInfo.

Definition at line 448 of file gameplay.c.

◆ MPConnectionLostEventParams

Duration.

Definition at line 446 of file gameplay.c.

◆ OLinkT

typedef Link<Object> OLinkT

Definition at line 1476 of file gameplay.c.

◆ ParamsReadContext

Definition at line 15 of file gameplay.c.

◆ ParamsWriteContext

Definition at line 16 of file gameplay.c.

◆ PlayerDeathEventParams

Player, "Killer" (Beware: Not necessarily actually the killer, Client doesn't have this info)

Definition at line 450 of file gameplay.c.

◆ PreloadEventParams

typedef Param1<vector> PreloadEventParams

Position.

Definition at line 422 of file gameplay.c.

◆ ProgressEventParams

state, progress, title

Definition at line 393 of file gameplay.c.

◆ RespawnEventParams

typedef Param1<int> RespawnEventParams

RespawnTime.

Definition at line 420 of file gameplay.c.

◆ ScriptLogEventParams

typedef Param1<string> ScriptLogEventParams

Definition at line 394 of file gameplay.c.

◆ ServerFpsStatsUpdatedEventParams

float

Definition at line 428 of file gameplay.c.

◆ SetFreeCameraEventParams

typedef Param1<FreeDebugCamera> SetFreeCameraEventParams

Camera.

Definition at line 444 of file gameplay.c.

◆ SQFConsoleEventParams

typedef Param1<int> SQFConsoleEventParams

Definition at line 398 of file gameplay.c.

◆ VONStartSpeakingEventParams

player name, player id

Definition at line 438 of file gameplay.c.

◆ VONStateEventParams

listening, toggled

Definition at line 436 of file gameplay.c.

◆ VONStopSpeakingEventParams

player name, player id

Definition at line 440 of file gameplay.c.

◆ WindowsResizeEventParams

Width, Height, Windowed.

Definition at line 434 of file gameplay.c.

Enumeration Type Documentation

◆ InventoryTraversalType

tree traversal type, for more see http://en.wikipedia.org/wiki/Tree_traversal

Enumerator
PREORDER 
INORDER 
POSTORDER 
LEVELORDER 

Definition at line 5 of file gameplay.c.

◆ OptionAccessType

C++ OptionAccessType.

Enumerator
AT_UNKNOWN 
AT_OBJECTS_DETAIL 
AT_TEXTURE_DETAIL 
AT_HDR_DETAIL 
AT_FSAA_DETAIL 
AT_VSYNC_VALUE 
AT_ANISO_DETAIL 
AT_OPTIONS_FXAA_VALUE 
AT_OPTIONS_SW_VALUE 
AT_POSTPROCESS_EFFECTS 
AT_QUALITY_PREFERENCE 
AT_ATOC_DETAIL 
AT_AMBIENT_OCCLUSION 
AT_BLOOM 
AT_ROTATION_BLUR 
AT_SHADOW_DETAIL 
AT_OPTIONS_TERRAIN 
AT_OPTIONS_RESOLUTION 
AT_OPTIONS_GAMMA_SLIDER 
AT_OPTIONS_BRIGHT_SLIDER 
AT_OPTIONS_VISIBILITY_SLIDER 
AT_OPTIONS_OBJECT_VISIBILITY_SLIDER 
AT_OPTIONS_SHADOW_VISIBILITY_SLIDER 
AT_OPTIONS_DRAWDISTANCE_SLIDER 
AT_ASPECT_RATIO 
AT_OPTIONS_FIELD_OF_VIEW 
AT_OPTIONS_MUSIC_SLIDER 
AT_OPTIONS_EFFECTS_SLIDER 
AT_OPTIONS_VON_SLIDER 
AT_OPTIONS_MASTER_VOLUME 
AT_OPTIONS_HWACC 
AT_OPTIONS_EAX 
AT_OPTIONS_LANGUAGE 
AT_OPTIONS_RADIO 
AT_CONFIG_MOUSE_FILTERING 
AT_CONFIG_HEAD_BOB 
AT_OPTIONS_DISPLAY_MODE 
AT_OPTIONS_TERRAIN_SHADER 
AT_OPTIONS_AIM_HELPER 
AT_OPTIONS_MOUSE_AND_KEYBOARD 
AT_OPTIONS_PAUSE 
AT_OPTIONS_FLIPMODE 
AT_OPTIONS_VON_THRESHOLD_SLIDER 
AT_OPTIONS_MOUSE_YAXIS_INVERTED 
AT_OPTIONS_MOUSE_XAXIS 
AT_OPTIONS_MOUSE_YAXIS 
AT_OPTIONS_MOUSE_XAXIS_AIM_MOD 
AT_OPTIONS_MOUSE_YAXIS_AIM_MOD 
AT_OPTIONS_CONTROLLER_LS_XAXIS 
AT_OPTIONS_CONTROLLER_LS_YAXIS 
AT_OPTIONS_CONTROLLER_LS_XAXIS_VEHICLE_MOD 
AT_OPTIONS_CONTROLLER_RS_YAXIS_INVERTED 
AT_OPTIONS_CONTROLLER_RS_XAXIS 
AT_OPTIONS_CONTROLLER_RS_YAXIS 
AT_OPTIONS_CONTROLLER_RS_XAXIS_AIM_MOD 
AT_OPTIONS_CONTROLLER_RS_YAXIS_AIM_MOD 
AT_OPTIONS_VON_INPUT_MODE 

Definition at line 1200 of file gameplay.c.

◆ OptionIDsScript

Used for script-based game options. For anything C++ based, you would most likely use "Option Access Type" above.

Enumerator
OPTION_HUD 
OPTION_CROSSHAIR 
OPTION_GAME_MESSAGES 
OPTION_ADMIN_MESSAGES 
OPTION_PLAYER_MESSAGES 
OPTION_QUICKBAR 
OPTION_SERVER_INFO 
OPTION_BLEEDINGINDICATION 
OPTION_CONNECTIVITY_INFO 
OPTION_HUD_BRIGHTNESS 

Definition at line 1264 of file gameplay.c.

Function Documentation

◆ GetDefault()

proto native float GetDefault ( )

◆ GetGame()

proto native CGame GetGame ( )

◆ GetMax()

proto native float GetMax ( )

◆ GetMin()

proto native float GetMin ( )

◆ SpawnEntity()

EntityAI SpawnEntity ( string  object_name,
notnull InventoryLocation  inv_loc,
int  iSetupFlags,
int  iRotation 
)

Definition at line 1486 of file gameplay.c.

◆ WriteValue()

proto native void WriteValue ( float  value)

Variable Documentation

◆ ChatChannelEventTypeID

const EventType ChatChannelEventTypeID

params: ChatChannelEventParams

Definition at line 488 of file gameplay.c.

◆ ChatMessageEventTypeID

const EventType ChatMessageEventTypeID

params: ChatMessageEventParams

Definition at line 486 of file gameplay.c.

◆ ClientConnectedEventTypeID

const EventType ClientConnectedEventTypeID

params: ClientConnectedEventParams

Definition at line 492 of file gameplay.c.

◆ ClientDisconnectedEventTypeID

const EventType ClientDisconnectedEventTypeID

params: ClientDisconnectedEventParams

Definition at line 506 of file gameplay.c.

◆ ClientNewEventTypeID

const EventType ClientNewEventTypeID

params: ClientNewEventParams

Definition at line 496 of file gameplay.c.

◆ ClientNewReadyEventTypeID

const EventType ClientNewReadyEventTypeID

params: ClientNewReadyEventParams

Definition at line 498 of file gameplay.c.

◆ ClientPrepareEventTypeID

const EventType ClientPrepareEventTypeID

params: ClientPrepareEventParams

Definition at line 494 of file gameplay.c.

◆ ClientReadyEventTypeID

const EventType ClientReadyEventTypeID

params: ClientReadyEventParams

Definition at line 504 of file gameplay.c.

◆ ClientReconnectEventTypeID

const EventType ClientReconnectEventTypeID

params: ClientReconnectEventParams

Definition at line 502 of file gameplay.c.

◆ ClientRemovedEventTypeID

const EventType ClientRemovedEventTypeID

no params

Definition at line 508 of file gameplay.c.

◆ ClientRespawnEventTypeID

const EventType ClientRespawnEventTypeID

params: ClientRespawnEventParams

Definition at line 500 of file gameplay.c.

◆ ConnectingAbortEventTypeID

const EventType ConnectingAbortEventTypeID

no params

Definition at line 556 of file gameplay.c.

◆ ConnectingStartEventTypeID

const EventType ConnectingStartEventTypeID

no params

Definition at line 554 of file gameplay.c.

◆ ConnectivityStatsUpdatedEventTypeID

const EventType ConnectivityStatsUpdatedEventTypeID

params: ConnectivityStatsUpdatedEventParams

Definition at line 512 of file gameplay.c.

◆ DialogQueuedEventTypeID

const EventType DialogQueuedEventTypeID

no params

Definition at line 482 of file gameplay.c.

◆ DLCOwnerShipFailedEventTypeID

const EventType DLCOwnerShipFailedEventTypeID

params: DLCOwnerShipFailedParams

Definition at line 550 of file gameplay.c.

◆ Event_OnRevert

ref ScriptInvoker Event_OnRevert = new ScriptInvoker()

Definition at line 1194 of file gameplay.c.

◆ INDEX_NOT_FOUND

const int INDEX_NOT_FOUND = -1

Definition at line 13 of file gameplay.c.

◆ LoginStatusEventTypeID

const EventType LoginStatusEventTypeID

params: LoginStatusEventParams

Definition at line 526 of file gameplay.c.

◆ LoginTimeEventTypeID

const EventType LoginTimeEventTypeID

params: LoginTimeEventParams

Definition at line 518 of file gameplay.c.

◆ LogoutCancelEventTypeID

const EventType LogoutCancelEventTypeID

params: LogoutCancelEventParams

Definition at line 516 of file gameplay.c.

◆ LogoutEventTypeID

const EventType LogoutEventTypeID

params: LogoutEventParams

Definition at line 524 of file gameplay.c.

◆ m_AttachmentSlots

class MenuDefaultCharacterData m_AttachmentSlots
Initial value:

◆ MPConnectionCloseEventTypeID

const EventType MPConnectionCloseEventTypeID

params: MPConnectionCloseEventParams

Definition at line 472 of file gameplay.c.

◆ MPConnectionLostEventTypeID

const EventType MPConnectionLostEventTypeID

params: MPConnectionLostEventParams

Definition at line 470 of file gameplay.c.

◆ MPSessionEndEventTypeID

const EventType MPSessionEndEventTypeID

no params

Definition at line 464 of file gameplay.c.

◆ MPSessionFailEventTypeID

const EventType MPSessionFailEventTypeID

no params

Definition at line 466 of file gameplay.c.

◆ MPSessionPlayerReadyEventTypeID

const EventType MPSessionPlayerReadyEventTypeID

no params

Definition at line 468 of file gameplay.c.

◆ MPSessionStartEventTypeID

const EventType MPSessionStartEventTypeID

no params

Definition at line 462 of file gameplay.c.

◆ NetworkManagerClientEventTypeID

const EventType NetworkManagerClientEventTypeID

no params

Definition at line 478 of file gameplay.c.

◆ NetworkManagerServerEventTypeID

const EventType NetworkManagerServerEventTypeID

no params

Definition at line 480 of file gameplay.c.

◆ NullStringArray

class MeleeCombatData NullStringArray[1] = { "" }

◆ Object

class LOD Object

◆ PartyChatStatusChangedEventTypeID

const EventType PartyChatStatusChangedEventTypeID

no params

Definition at line 548 of file gameplay.c.

◆ PlayerDeathEventTypeID

const EventType PlayerDeathEventTypeID

params: PlayerDeathEventParams

Definition at line 558 of file gameplay.c.

◆ PreloadEventTypeID

const EventType PreloadEventTypeID

params: PreloadEventParams

Definition at line 522 of file gameplay.c.

◆ PROGRESS_FINISH

const int PROGRESS_FINISH = 1

Definition at line 384 of file gameplay.c.

◆ PROGRESS_PROGRESS

const int PROGRESS_PROGRESS = 2

Definition at line 385 of file gameplay.c.

◆ PROGRESS_START

PlayerIdentity PROGRESS_START = 0

◆ PROGRESS_UPDATE

const int PROGRESS_UPDATE = 3

Definition at line 386 of file gameplay.c.

◆ ProgressEventTypeID

const EventType ProgressEventTypeID

params: ProgressEventParams

Definition at line 476 of file gameplay.c.

◆ ReadValue

class OptionsAccessEvents ReadValue

◆ RespawnEventTypeID

const EventType RespawnEventTypeID

params: RespawnEventParams

Definition at line 520 of file gameplay.c.

◆ ScriptLogEventTypeID

const EventType ScriptLogEventTypeID

params: ScriptLogEventParams

Definition at line 532 of file gameplay.c.

◆ SelectedUserChangedEventTypeID

const EventType SelectedUserChangedEventTypeID

no params

Definition at line 530 of file gameplay.c.

◆ ServerFpsStatsUpdatedEventTypeID

const EventType ServerFpsStatsUpdatedEventTypeID

params: ServerFpsStatsUpdatedEventParams

Definition at line 514 of file gameplay.c.

◆ SetFreeCameraEventTypeID

const EventType SetFreeCameraEventTypeID

params: SetFreeCameraEventParams

Definition at line 552 of file gameplay.c.

◆ StartupEventTypeID

const EventType StartupEventTypeID

no params

Definition at line 456 of file gameplay.c.

◆ VONStartSpeakingEventTypeID

const EventType VONStartSpeakingEventTypeID

params: VONStartSpeakingEventParams

Definition at line 538 of file gameplay.c.

◆ VONStateEventTypeID

const EventType VONStateEventTypeID

params: VONStateEventParams

Definition at line 536 of file gameplay.c.

◆ VONStopSpeakingEventTypeID

const EventType VONStopSpeakingEventTypeID

params: VONStopSpeakingEventParams

Definition at line 540 of file gameplay.c.

◆ VONUserStartedTransmittingAudioEventTypeID

const EventType VONUserStartedTransmittingAudioEventTypeID

no params

Definition at line 542 of file gameplay.c.

◆ VONUserStoppedTransmittingAudioEventTypeID

const EventType VONUserStoppedTransmittingAudioEventTypeID

no params

Definition at line 544 of file gameplay.c.

◆ WorldCleaupEventTypeID

const EventType WorldCleaupEventTypeID

no params

Definition at line 458 of file gameplay.c.

InventorySlots
provides access to slot configuration
Definition: inventoryslots.c:5