Dayz Explorer
1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
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Go to the source code of this file.
Data Structures | |
class | JsonSerializer |
Class for sending RPC over network. More... | |
class | ScriptRPC |
class | ScriptInputUserData |
class | ScriptReadWriteContext |
class | ScriptRemoteInputUserData |
class | ScriptJunctureData |
class | MeleeCombatData |
class | Selection |
Selection class. More... | |
class | LOD |
LOD class. More... | |
class | ObjectTyped |
class | Entity |
class | ItemPreviewWidget |
class | PlayerPreviewWidget |
class | RichTextWidget |
class | MapWidget |
class | PlayerIdentityBase |
Player description (base engine class) More... | |
class | PlayerIdentity |
The class that will be instanced (moddable) More... | |
class | CursorIcons |
class | Hud |
class | Mission |
Mission class. More... | |
class | MenuData |
class | MenuDefaultCharacterData |
class | OptionsAccess |
class | OptionsAccessEvents |
Invokers for ParticleManager events. More... | |
class | OptionsAccess |
class | OptionsAccess |
class | GameOptions |
class | Static |
class | PrtTest |
Functions | |
proto native CGame | GetGame () |
proto native void | WriteValue (float value) |
proto native float | GetMin () |
proto native float | GetMax () |
proto native float | GetDefault () |
EntityAI | SpawnEntity (string object_name, notnull InventoryLocation inv_loc, int iSetupFlags, int iRotation) |
typedef int ChatChannel |
Definition at line 389 of file gameplay.c.
typedef Param1<int> ChatChannelEventParams |
Definition at line 397 of file gameplay.c.
typedef Param4<int, string, string, string> ChatMessageEventParams |
channel, from, text, color config class
Definition at line 396 of file gameplay.c.
typedef Param2<string, string> ClientConnectedEventParams |
Name, uid.
Definition at line 401 of file gameplay.c.
typedef Param4<PlayerIdentity, Man, int, bool> ClientDisconnectedEventParams |
PlayerIdentity, Man, LogoutTime, AuthFailed.
Definition at line 415 of file gameplay.c.
typedef Param3<PlayerIdentity, vector, Serializer> ClientNewEventParams |
PlayerIdentity, PlayerPos, Top, Bottom, Shoe, Skin.
Definition at line 405 of file gameplay.c.
typedef Param2<PlayerIdentity, Man> ClientNewReadyEventParams |
PlayerIdentity, Man.
Definition at line 407 of file gameplay.c.
typedef Param5<PlayerIdentity, bool, vector, float, int> ClientPrepareEventParams |
PlayerIdentity, useDB, pos, yaw, preloadTimeout (= additional time in seconds to how long server waits for loginData)
Definition at line 403 of file gameplay.c.
typedef Param2<PlayerIdentity, Man> ClientReadyEventParams |
PlayerIdentity, Man.
Definition at line 411 of file gameplay.c.
typedef Param2<PlayerIdentity, Man> ClientReconnectEventParams |
PlayerIdentity, Man.
Definition at line 413 of file gameplay.c.
typedef Param2<PlayerIdentity, Man> ClientRespawnEventParams |
PlayerIdentity, Man.
Definition at line 409 of file gameplay.c.
typedef Param1<PlayerIdentity> ConnectivityStatsUpdatedEventParams |
Definition at line 426 of file gameplay.c.
typedef Param1<string> DLCOwnerShipFailedParams |
world name
Definition at line 442 of file gameplay.c.
typedef Param2<string, string> LoginStatusEventParams |
text message for line 1, text message for line 2
Definition at line 430 of file gameplay.c.
typedef Param1<int> LoginTimeEventParams |
LoginTime.
Definition at line 418 of file gameplay.c.
typedef Param1<Man> LogoutCancelEventParams |
Player.
Definition at line 424 of file gameplay.c.
typedef Param1<int> LogoutEventParams |
logoutTime
Definition at line 432 of file gameplay.c.
typedef Param2<int, string> MPConnectionCloseEventParams |
EClientKicked, AdditionalInfo.
Definition at line 448 of file gameplay.c.
typedef Param1<int> MPConnectionLostEventParams |
Duration.
Definition at line 446 of file gameplay.c.
Definition at line 1476 of file gameplay.c.
typedef Serializer ParamsReadContext |
Definition at line 15 of file gameplay.c.
typedef Serializer ParamsWriteContext |
Definition at line 16 of file gameplay.c.
typedef Param2<DayZPlayer, Object> PlayerDeathEventParams |
Player, "Killer" (Beware: Not necessarily actually the killer, Client doesn't have this info)
Definition at line 450 of file gameplay.c.
typedef Param1<vector> PreloadEventParams |
Position.
Definition at line 422 of file gameplay.c.
typedef Param3<int, float, string> ProgressEventParams |
state, progress, title
Definition at line 393 of file gameplay.c.
typedef Param1<int> RespawnEventParams |
RespawnTime.
Definition at line 420 of file gameplay.c.
typedef Param1<string> ScriptLogEventParams |
Definition at line 394 of file gameplay.c.
typedef Param1<float> ServerFpsStatsUpdatedEventParams |
float
Definition at line 428 of file gameplay.c.
typedef Param1<FreeDebugCamera> SetFreeCameraEventParams |
Definition at line 444 of file gameplay.c.
typedef Param1<int> SQFConsoleEventParams |
Definition at line 398 of file gameplay.c.
typedef Param2<string, string> VONStartSpeakingEventParams |
player name, player id
Definition at line 438 of file gameplay.c.
typedef Param2<bool, bool> VONStateEventParams |
listening, toggled
Definition at line 436 of file gameplay.c.
typedef Param2<string, string> VONStopSpeakingEventParams |
player name, player id
Definition at line 440 of file gameplay.c.
typedef Param3<int, int, bool> WindowsResizeEventParams |
Width, Height, Windowed.
Definition at line 434 of file gameplay.c.
tree traversal type, for more see http://en.wikipedia.org/wiki/Tree_traversal
Enumerator | |
---|---|
PREORDER | |
INORDER | |
POSTORDER | |
LEVELORDER |
Definition at line 5 of file gameplay.c.
enum OptionAccessType |
C++ OptionAccessType.
Definition at line 1200 of file gameplay.c.
enum OptionIDsScript |
Used for script-based game options. For anything C++ based, you would most likely use "Option Access Type" above.
Definition at line 1264 of file gameplay.c.
proto native float GetDefault | ( | ) |
proto native CGame GetGame | ( | ) |
proto native float GetMax | ( | ) |
proto native float GetMin | ( | ) |
EntityAI SpawnEntity | ( | string | object_name, |
notnull InventoryLocation | inv_loc, | ||
int | iSetupFlags, | ||
int | iRotation | ||
) |
Definition at line 1486 of file gameplay.c.
proto native void WriteValue | ( | float | value | ) |
const EventType ChatChannelEventTypeID |
params: ChatChannelEventParams
Definition at line 488 of file gameplay.c.
const EventType ChatMessageEventTypeID |
params: ChatMessageEventParams
Definition at line 486 of file gameplay.c.
const EventType ClientConnectedEventTypeID |
params: ClientConnectedEventParams
Definition at line 492 of file gameplay.c.
const EventType ClientDisconnectedEventTypeID |
params: ClientDisconnectedEventParams
Definition at line 506 of file gameplay.c.
const EventType ClientNewEventTypeID |
params: ClientNewEventParams
Definition at line 496 of file gameplay.c.
const EventType ClientNewReadyEventTypeID |
params: ClientNewReadyEventParams
Definition at line 498 of file gameplay.c.
const EventType ClientPrepareEventTypeID |
params: ClientPrepareEventParams
Definition at line 494 of file gameplay.c.
const EventType ClientReadyEventTypeID |
params: ClientReadyEventParams
Definition at line 504 of file gameplay.c.
const EventType ClientReconnectEventTypeID |
params: ClientReconnectEventParams
Definition at line 502 of file gameplay.c.
const EventType ClientRemovedEventTypeID |
no params
Definition at line 508 of file gameplay.c.
const EventType ClientRespawnEventTypeID |
params: ClientRespawnEventParams
Definition at line 500 of file gameplay.c.
const EventType ConnectingAbortEventTypeID |
no params
Definition at line 556 of file gameplay.c.
const EventType ConnectingStartEventTypeID |
no params
Definition at line 554 of file gameplay.c.
const EventType ConnectivityStatsUpdatedEventTypeID |
params: ConnectivityStatsUpdatedEventParams
Definition at line 512 of file gameplay.c.
const EventType DialogQueuedEventTypeID |
no params
Definition at line 482 of file gameplay.c.
const EventType DLCOwnerShipFailedEventTypeID |
params: DLCOwnerShipFailedParams
Definition at line 550 of file gameplay.c.
ref ScriptInvoker Event_OnRevert = new ScriptInvoker() |
Definition at line 1194 of file gameplay.c.
const int INDEX_NOT_FOUND = -1 |
Definition at line 13 of file gameplay.c.
const EventType LoginStatusEventTypeID |
params: LoginStatusEventParams
Definition at line 526 of file gameplay.c.
const EventType LoginTimeEventTypeID |
params: LoginTimeEventParams
Definition at line 518 of file gameplay.c.
const EventType LogoutCancelEventTypeID |
params: LogoutCancelEventParams
Definition at line 516 of file gameplay.c.
const EventType LogoutEventTypeID |
params: LogoutEventParams
Definition at line 524 of file gameplay.c.
class MenuDefaultCharacterData m_AttachmentSlots |
const EventType MPConnectionCloseEventTypeID |
params: MPConnectionCloseEventParams
Definition at line 472 of file gameplay.c.
const EventType MPConnectionLostEventTypeID |
params: MPConnectionLostEventParams
Definition at line 470 of file gameplay.c.
const EventType MPSessionEndEventTypeID |
no params
Definition at line 464 of file gameplay.c.
const EventType MPSessionFailEventTypeID |
no params
Definition at line 466 of file gameplay.c.
const EventType MPSessionPlayerReadyEventTypeID |
no params
Definition at line 468 of file gameplay.c.
const EventType MPSessionStartEventTypeID |
no params
Definition at line 462 of file gameplay.c.
const EventType NetworkManagerClientEventTypeID |
no params
Definition at line 478 of file gameplay.c.
const EventType NetworkManagerServerEventTypeID |
no params
Definition at line 480 of file gameplay.c.
class MeleeCombatData NullStringArray[1] = { "" } |
const EventType PartyChatStatusChangedEventTypeID |
no params
Definition at line 548 of file gameplay.c.
const EventType PlayerDeathEventTypeID |
params: PlayerDeathEventParams
Definition at line 558 of file gameplay.c.
const EventType PreloadEventTypeID |
params: PreloadEventParams
Definition at line 522 of file gameplay.c.
const int PROGRESS_FINISH = 1 |
Definition at line 384 of file gameplay.c.
const int PROGRESS_PROGRESS = 2 |
Definition at line 385 of file gameplay.c.
PlayerIdentity PROGRESS_START = 0 |
const int PROGRESS_UPDATE = 3 |
Definition at line 386 of file gameplay.c.
const EventType ProgressEventTypeID |
params: ProgressEventParams
Definition at line 476 of file gameplay.c.
class OptionsAccessEvents ReadValue |
const EventType RespawnEventTypeID |
params: RespawnEventParams
Definition at line 520 of file gameplay.c.
const EventType ScriptLogEventTypeID |
params: ScriptLogEventParams
Definition at line 532 of file gameplay.c.
const EventType SelectedUserChangedEventTypeID |
no params
Definition at line 530 of file gameplay.c.
const EventType ServerFpsStatsUpdatedEventTypeID |
params: ServerFpsStatsUpdatedEventParams
Definition at line 514 of file gameplay.c.
const EventType SetFreeCameraEventTypeID |
params: SetFreeCameraEventParams
Definition at line 552 of file gameplay.c.
const EventType StartupEventTypeID |
no params
Definition at line 456 of file gameplay.c.
const EventType VONStartSpeakingEventTypeID |
params: VONStartSpeakingEventParams
Definition at line 538 of file gameplay.c.
const EventType VONStateEventTypeID |
params: VONStateEventParams
Definition at line 536 of file gameplay.c.
const EventType VONStopSpeakingEventTypeID |
params: VONStopSpeakingEventParams
Definition at line 540 of file gameplay.c.
const EventType VONUserStartedTransmittingAudioEventTypeID |
no params
Definition at line 542 of file gameplay.c.
const EventType VONUserStoppedTransmittingAudioEventTypeID |
no params
Definition at line 544 of file gameplay.c.
const EventType WorldCleaupEventTypeID |
no params
Definition at line 458 of file gameplay.c.