Dayz  1.11.153731
Dayz Code Explorer by Zeroy
gameplay.c File Reference

Go to the source code of this file.

Data Structures

class  CursorIcons
 
class  Entity
 
class  GameOptions
 
class  Hud
 
class  ItemPreviewWidget
 
class  JsonSerializer
 Class for sending RPC over network. More...
 
class  LOD
 LOD class. More...
 
class  MapWidget
 
class  MeleeCombatData
 
class  MenuData
 
class  MenuDefaultCharacterData
 
class  Mission
 Mission class. More...
 
class  ObjectTyped
 
class  OptionsAccess
 
class  OptionsAccess
 
class  OptionsAccess
 
class  OptionsAccess
 
class  PlayerIdentity
 Player description. More...
 
class  PlayerPreviewWidget
 
class  PrtTest
 
class  RichTextWidget
 
class  ScriptInputUserData
 
class  ScriptJunctureData
 
class  ScriptReadWriteContext
 
class  ScriptRemoteInputUserData
 
class  ScriptRPC
 
class  Selection
 Selection class. More...
 
class  Static
 

Typedefs

typedef int ChatChannel
 
typedef Param1< intChatChannelEventParams
 
typedef Param4< int, string, string, stringChatMessageEventParams
 channel, from, text, color config class More...
 
typedef Param4< PlayerIdentity, Man, int, boolClientDisconnectedEventParams
 PlayerIdentity, Man, LogoutTime, AuthFailed. More...
 
typedef Param3< PlayerIdentity, vector, SerializerClientNewEventParams
 PlayerIdentity, PlayerPos, Top, Bottom, Shoe, Skin. More...
 
typedef Param5< PlayerIdentity, bool, vector, float, intClientPrepareEventParams
 PlayerIdentity, useDB, pos, yaw, preloadTimeout (= additional time in seconds to how long server waits for loginData) More...
 
typedef Param2< PlayerIdentity, Man > ClientReadyEventParams
 PlayerIdentity, Man. More...
 
typedef Param2< PlayerIdentity, Man > ClientReconnectEventParams
 PlayerIdentity, Man. More...
 
typedef Param2< PlayerIdentity, Man > ClientRespawnEventParams
 PlayerIdentity, Man. More...
 
typedef Param1< stringDLCOwnerShipFailedParams
 world name More...
 
typedef Param2< string, stringLoginStatusEventParams
 text message for line 1, text message for line 2 More...
 
typedef Param1< intLoginTimeEventParams
 LoginTime. More...
 
typedef Param1< Man > LogoutCancelEventParams
 Player. More...
 
typedef Param1< intLogoutEventParams
 logoutTime More...
 
typedef Param1< intMPConnectionLostEventParams
 Duration. More...
 
typedef Link< ObjectOLinkT
 
typedef Serializer ParamsReadContext
 
typedef Serializer ParamsWriteContext
 
typedef Param1< vectorPreloadEventParams
 
typedef Param3< int, float, stringProgressEventParams
 state, progress, title More...
 
typedef Param1< intRespawnEventParams
 RespawnTime. More...
 
typedef Param1< stringScriptLogEventParams
 
typedef Param1< FreeDebugCamera > SetFreeCameraEventParams
 Camera. More...
 
typedef Param1< intSQFConsoleEventParams
 
typedef Param2< string, stringVONStartSpeakingEventParams
 player name, player id More...
 
typedef Param1< boolVONStateEventParams
 Enabled. More...
 
typedef Param2< string, stringVONStopSpeakingEventParams
 player name, player id More...
 
typedef Param3< int, int, boolWindowsResizeEventParams
 Width, Height, Windowed. More...
 

Enumerations

enum  InventoryTraversalType { PREORDER, INORDER, POSTORDER, LEVELORDER }
 tree traversal type, for more see http://en.wikipedia.org/wiki/Tree_traversal More...
 
enum  OptionIDsScript {
  OPTION_HUD = 100, OPTION_CROSSHAIR, OPTION_GAME_MESSAGES, OPTION_ADMIN_MESSAGES,
  OPTION_PLAYER_MESSAGES, OPTION_QUICKBAR, OPTION_SERVER_INFO
}
 Used for script-based game options. For anything C++ based, you would most likely use "Option Access Type" below. More...
 

Functions

static ref array< intGetAttachmentSlotsArray ()
 Lists all customizable InventorySlots. More...
 
static int GetConfigArrayCountFromSlotID (int slot_ID)
 How many 'default equip' types are listed in the corresponding array. More...
 
static ref array< stringGetConfigArrayNames ()
 for conversion of slot ID to config array's string More...
 
static ref array< stringGetConfigAttachmentTypes (int slot_ID)
 Lists all configured types (if any) for the appropriate attachment. More...
 
proto native CGame GetGame ()
 
static string GetPathFromSlotID (int slot_ID)
 Returns config path of att. slot category, empty if undefined. More...
 
EntityAI SpawnEntity (string object_name, notnull InventoryLocation inv_loc, int iSetupFlags, int iRotation)
 

Variables

const int INDEX_NOT_FOUND = -1
 
class MenuDefaultCharacterData m_AttachmentSlots
 
static ref array< stringm_ConfigArrayNames
 
const static string m_Path = "cfgCharacterCreation"
 
class MeleeCombatData NullStringArray [1] = { "" }
 
class LOD Object
 
const int PROGRESS_FINISH = 1
 
const int PROGRESS_PROGRESS = 2
 
const int PROGRESS_START = 0
 
const int PROGRESS_UPDATE = 3
 

Typedef Documentation

◆ ChatChannel

typedef int ChatChannel

Definition at line 355 of file gameplay.c.

◆ ChatChannelEventParams

typedef Param1<int> ChatChannelEventParams

Definition at line 363 of file gameplay.c.

◆ ChatMessageEventParams

channel, from, text, color config class

Definition at line 362 of file gameplay.c.

◆ ClientDisconnectedEventParams

PlayerIdentity, Man, LogoutTime, AuthFailed.

Definition at line 376 of file gameplay.c.

◆ ClientNewEventParams

PlayerIdentity, PlayerPos, Top, Bottom, Shoe, Skin.

Definition at line 368 of file gameplay.c.

◆ ClientPrepareEventParams

PlayerIdentity, useDB, pos, yaw, preloadTimeout (= additional time in seconds to how long server waits for loginData)

Definition at line 366 of file gameplay.c.

◆ ClientReadyEventParams

typedef Param2<PlayerIdentity, Man> ClientReadyEventParams

PlayerIdentity, Man.

Definition at line 372 of file gameplay.c.

◆ ClientReconnectEventParams

PlayerIdentity, Man.

Definition at line 374 of file gameplay.c.

◆ ClientRespawnEventParams

PlayerIdentity, Man.

Definition at line 370 of file gameplay.c.

◆ DLCOwnerShipFailedParams

world name

Definition at line 398 of file gameplay.c.

◆ LoginStatusEventParams

text message for line 1, text message for line 2

Definition at line 386 of file gameplay.c.

◆ LoginTimeEventParams

typedef Param1<int> LoginTimeEventParams

LoginTime.

Definition at line 378 of file gameplay.c.

◆ LogoutCancelEventParams

typedef Param1<Man> LogoutCancelEventParams

Player.

Definition at line 384 of file gameplay.c.

◆ LogoutEventParams

typedef Param1<int> LogoutEventParams

logoutTime

Definition at line 388 of file gameplay.c.

◆ MPConnectionLostEventParams

Duration.

Definition at line 402 of file gameplay.c.

◆ OLinkT

typedef Link<Object> OLinkT

Definition at line 1232 of file gameplay.c.

◆ ParamsReadContext

Definition at line 15 of file gameplay.c.

◆ ParamsWriteContext

Definition at line 16 of file gameplay.c.

◆ PreloadEventParams

typedef Param1<vector> PreloadEventParams

Definition at line 382 of file gameplay.c.

◆ ProgressEventParams

typedef Param3<int, float, string> ProgressEventParams

state, progress, title

Definition at line 359 of file gameplay.c.

◆ RespawnEventParams

typedef Param1<int> RespawnEventParams

RespawnTime.

Definition at line 380 of file gameplay.c.

◆ ScriptLogEventParams

typedef Param1<string> ScriptLogEventParams

Definition at line 360 of file gameplay.c.

◆ SetFreeCameraEventParams

typedef Param1<FreeDebugCamera> SetFreeCameraEventParams

Camera.

Definition at line 400 of file gameplay.c.

◆ SQFConsoleEventParams

typedef Param1<int> SQFConsoleEventParams

Definition at line 364 of file gameplay.c.

◆ VONStartSpeakingEventParams

player name, player id

Definition at line 394 of file gameplay.c.

◆ VONStateEventParams

typedef Param1<bool> VONStateEventParams

Enabled.

Definition at line 392 of file gameplay.c.

◆ VONStopSpeakingEventParams

player name, player id

Definition at line 396 of file gameplay.c.

◆ WindowsResizeEventParams

typedef Param3<int, int, bool> WindowsResizeEventParams

Width, Height, Windowed.

Definition at line 390 of file gameplay.c.

Enumeration Type Documentation

◆ InventoryTraversalType

tree traversal type, for more see http://en.wikipedia.org/wiki/Tree_traversal

Enumerator
PREORDER 
INORDER 
POSTORDER 
LEVELORDER 

Definition at line 5 of file gameplay.c.

◆ OptionIDsScript

Used for script-based game options. For anything C++ based, you would most likely use "Option Access Type" below.

Enumerator
OPTION_HUD 
OPTION_CROSSHAIR 
OPTION_GAME_MESSAGES 
OPTION_ADMIN_MESSAGES 
OPTION_PLAYER_MESSAGES 
OPTION_QUICKBAR 
OPTION_SERVER_INFO 

Definition at line 1027 of file gameplay.c.

Function Documentation

◆ GetAttachmentSlotsArray()

static ref array<int> GetAttachmentSlotsArray ( )
static

Lists all customizable InventorySlots.

Definition at line 1014 of file gameplay.c.

References m_AttachmentSlots.

◆ GetConfigArrayCountFromSlotID()

static int GetConfigArrayCountFromSlotID ( int  slot_ID)
static

How many 'default equip' types are listed in the corresponding array.

Definition at line 998 of file gameplay.c.

References CGame::ConfigGetTextArray(), GetGame(), and GetPathFromSlotID().

◆ GetConfigArrayNames()

static ref array<string> GetConfigArrayNames ( )
static

for conversion of slot ID to config array's string

Definition at line 1020 of file gameplay.c.

References m_ConfigArrayNames.

◆ GetConfigAttachmentTypes()

static ref array<string> GetConfigAttachmentTypes ( int  slot_ID)
static

Lists all configured types (if any) for the appropriate attachment.

Definition at line 1006 of file gameplay.c.

References CGame::ConfigGetTextArray(), GetGame(), and GetPathFromSlotID().

◆ GetGame()

proto native CGame GetGame ( )

Referenced by MissionBase::AbortMission(), HandActionBase::Action(), ActionPullOutPlug::ActionCondition(), ActionMineBushByHand::ActionCondition(), ActionWorldLiquidActionSwitch::ActionCondition(), ActionWashHandsWater::ActionCondition(), ActionInteractLoopBase::ActionCondition(), ActionCondition(), ActionDigWorms::ActionCondition(), ActionBuryBody::ActionCondition(), ActionDigOutStash::ActionCondition(), ActionBuildPartSwitch::ActionCondition(), ActionMineBush::ActionCondition(), ActionDigInStash::ActionCondition(), ActionDigGardenPlot::ActionCondition(), ActionEmptyBottleBase::ActionCondition(), ActionTakeMaterialToHands::ActionCondition(), ActionFillBottleBase::ActionCondition(), ActionRepairCarPart::ActionCondition(), ActionRepairCarChassis::ActionCondition(), ActionRepairCarEngine::ActionCondition(), ActionSkinning::ActionCondition(), ActionTransferLiquid::ActionCondition(), ActionBuildPart::ActionCondition(), ActionWorldCraft::ActionCondition(), ActionBuildShelter::ActionCondition(), ActionUnrestrainTarget::ActionCondition(), ActionDetachFromTarget::ActionCondition(), ActionAttachOnSelection::ActionCondition(), ActionDeployObject::ActionCondition(), ActionRestrainTarget::ActionConditionContinue(), ActionDeployObject::ActionConditionContinue(), ActionContinuousBase::ActionContinuousBase(), Actions_DoCancel(), Actions_DoInternalCommand(), Actions_Start(), ActionManagerClient::ActionStart(), SymptomBase::Activate(), ShockDamageMdfr::ActivateCondition(), ActivateModifier(), AddAgent(), ScriptedWidgetEventHandler::AddElement(), Trigger::AddInsider(), ScriptedWidgetEventHandler::AddItem(), UIPopupScript::AddItemToClipboard(), UIScriptedMenu::AddItemToClipboard(), PluginBase::AddKeyframe(), AddModifier(), AddNoise(), NotificationUI::AddNotification(), NotificationSystem::AddNotification(), NotificationSystem::AddNotificationExtended(), ClientData::AddPlayerBase(), PPEffects::AddPPMask(), AddQuickbarItem(), SceneObject::AddRotation(), ScriptedWidgetEventHandler::AddSubgroup(), ScriptedWidgetEventHandler::AddTab(), AddTemperatureToItem(), VicinityItemManager::AddVicinityItems(), NotificationUI::AddVoiceNotification(), EntityAI::AdvancedCommunication(), AfterStoreLoad(), FireplaceBase::AfterStoreLoad(), Hologram::AlignProjectionOnTerrain(), AnimFinished(), UIScriptedMenu::Apply(), ScriptedWidgetEventHandler::Apply(), DayZCreature::AttenuateSoundIfNecessary(), AttenuateSoundIfNecessary(), SymptomManager::AutoactivateSymptoms(), Back(), UIScriptedMenu::Back(), ItemBase::BatteryCharger(), Barrel_ColorBase::BleachClothes(), BleedingSource::BleedingSource(), Hit_MeatBones::BloodSplatGround(), BotSelectNearestTarget(), UIScriptedMenu::BottomChanged(), MiscGameplayFunctions::BuildCondition(), ScriptedWidgetEventHandler::BuildLayout(), SoundObjectBuilder::BuildSoundObject(), CAContinuousQuantityBloodTransfer::CalcAndSetQuantity(), CASingleUseQuantityEdible::CalcAndSetQuantity(), CAContinuousQuantityExtinguish::CalcAndSetQuantity(), CAContinuousQuantityEdible::CalcAndSetQuantity(), CASingleUseQuantity::CalcAndSetQuantity(), CAContinuousFillPowerGenerator::CalcAndSetQuantity(), CAContinuousQuantity::CalcAndSetQuantity(), CAContinuousEmptyMagazine::CalcAndSetQuantity(), CAContinuousTransferQuantity::CalcAndSetQuantity(), CAContinuousQuantityRepeat::CalcAndSetQuantity(), CAContinuousFill::CalcAndSetQuantity(), CAContinuousEmpty::CalcAndSetQuantity(), CAContinuousFillFuel::CalcAndSetQuantity(), CAContinuousFillCoolant::CalcAndSetQuantity(), CAContinuousFillBrakes::CalcAndSetQuantity(), CAContinuousFillOil::CalcAndSetQuantity(), CAContinuousQuantityLiquidTransfer::CalcAndSetQuantity(), CalcAndSetQuantity(), CalcAndSetTotalEnergy(), PluginBase::CalculatePos(), Torch::CalculateQuantity(), CallQueueContext::CallParams(), UIScriptedMenu::CameraToolsMenu(), CCTCursorNoObject::Can(), CCTTree::Can(), CCTSurface::Can(), InventoryGridController::CanAddItemInHandToInventory(), CanBeCombined(), Inventory_Base::CanBeFilledAtPosition(), GardenBase::CanBePlaced(), UIScriptedMenu::Cancel(), HumanCommandActionCallback::CancelCondition(), VicinitySlotsContainer::CanCombine(), Attachments::CanCombine(), AttachmentCategoriesRow::CanCombine(), Container::CanCombine(), PlayerContainer::CanCombine(), VicinitySlotsContainer::CanCombineAmmo(), Container::CanCombineAmmo(), CarScript::CanDisplayAttachmentCategory(), BaseBuildingBase::CanDisplayAttachmentCategory(), BaseBuildingBase::CanDisplayAttachmentSlot(), VicinitySlotsContainer::CanEquip(), Attachments::CanEquip(), HandsContainer::CanEquip(), Container::CanEquip(), FireplaceBase::CanPlaceFireplaceInSelectedSpot(), BaseBuildingBase::CanReceiveAttachment(), Torch::CanReceiveUpgrade(), Torch::CanTransformIntoStick(), CanUseToolToBuildPart(), CanUseToolToDismantlePart(), ComponentEnergyManager::CanWork(), PluginBase::CaptureFocus(), CaptureFocus(), CarPartsHealthCheck(), UIScriptedMenu::ChangeAccount(), ChangeFakePlaytime(), UIScriptedMenu::ChangeFilter(), ChangeFoodStage(), ChangeIntoOnAttach(), UIScriptedMenu::CharacterCreationMenu(), ChatLine::ChatLine(), CheckAllowUpdate(), CheckAmmoCompability(), BaseBuildingBase::CheckFenceClosed(), BaseBuildingBase::CheckFenceOpened(), CheckForGag(), ItemBase::CheckForHybridAttachments(), UIScriptedMenu::CheckForLightsAndNVG(), SlotsIcon::CheckHasItemSize(), RecipeBase::CheckIngredientMatch(), Icon::CheckIsWeapon(), WeaponParticlesBase::CheckParticleOverride(), Hologram::CheckPowerSource(), BuildingSuper::CheckRainTick(), ShockHandler::CheckValue(), ItemBase::CheckWater(), Chemlight_ColorBase::Chemlight_ColorBase(), House::ChristmasTree(), PluginBase::ClearInventory(), ClearInventory(), HumanInventory::ClearUserReservedLocationAtIndexSynced(), HumanInventory::ClearUserReservedLocationSynced(), BaseBuildingBase::CloseFence(), CloseInventoryMenu(), CloseMap(), UIScriptedMenu::CloseMenu(), UIScriptedWindow::CloseWindow(), UIManager::CloseWindow(), Barrel_ColorBase::ColourClothes(), Barrel_ColorBase::ColourLeatherClothes(), AttachmentCategoriesRow::Combine(), VicinitySlotsContainer::Combine(), Attachments::Combine(), Icon::Combine(), Container::Combine(), PlayerContainer::Combine(), InventoryItem::CombineItemsClient(), PluginDayzPlayerDebug_Ctrl::CommandHandler(), PluginDayzPlayerDebug_Weapons::CommandHandler(), CommandHandler(), CommandHandlerDebug(), CommitSuicide(), ComponentEnergyManager::ComponentEnergyManager(), Connect(), ServerBrowserTab::Construct(), PluginBase::ContainsFirstClass(), MissionBase::Continue(), ScriptedWidgetEventHandler::ContinuousActionProgress(), Controller(), MissionBase::ControlPersonalLight(), InventoryItem::ConvertEnergyToQuantity(), Cooling(), UnboxLambda::CopyOldPropertiesToNew(), DropEquipAndDestroyRootLambda::CopyOldPropertiesToNew(), ColourClothesLambda::CopyOldPropertiesToNew(), ItemBase::CreateAreaDamage(), AttachmentsOutOfReach::CreateAttachmentPosition(), CreateBleedingEffect(), MissionBase::CreateCharacter(), CreateCollisionTrigger(), ItemBase::CreateConstructionKit(), UIScriptedMenu::CreateContent(), CreateCopyOfItemInInventory(), AreaDamageBase::CreateDamageTrigger(), Managed::CreateDefaultCharacter(), ScriptedWidgetEventHandler::CreateFollowedObject(), UIScriptedMenu::CreateGestureContent(), ScriptedEntity::CreateInWorld(), MiscGameplayFunctions::CreateItemBasePiles(), Chemlight_ColorBase::CreateLight(), EntityLightSource::CreateLight(), MissionBase::CreateLogoutMenu(), MiscGameplayFunctions::CreateMagazinePiles(), MiscGameplayFunctions::CreateMagazinePilesFromBullet(), PluginBase::CreateModuleWidgets(), CreateModuleWidgets(), CreateNetworkObjectInfo(), ReplaceItemWithNewLambdaBase::CreateNetworkObjectInfo(), Managed::CreateNewCharacter(), Managed::CreateNewCharacterByName(), ReplaceItemWithNewLambdaBase::CreateNewEntity(), ActionSkinning::CreateOrgan(), ScriptedEntity::CreateParticleEffect(), PlayerBase::CreatePersonalLight(), BuildingSuper::CreatePlant(), SyncPlayerList::CreatePlayerList(), CAContinuousMineWood::CreatePrimaryItems(), DayZIntroSceneXbox::CreateRandomCharacter(), PlayerStatBase::CreateRecord(), ItemBase::CreateRope(), CAContinuousMineWood::CreateSecondaryItems(), CreateTitleScreen(), TripwireTrap::CreateTrigger(), Icon::CreateWhiteBackground(), PluginBase::CreateWidgetOverlay(), ComponentAnimalBleeding::CreateWound(), CreditsElement::CreditsDepartmentElement(), CreditsDepartmentSection(), CrossHairSelector(), CTObjectFollower::CTActor(), ScriptedWidgetEventHandler::CTEvent(), ScriptedWidgetEventHandler::CTKeyframe(), PluginBase::CursorHide(), PluginBase::CursorShow(), DayZIntroScene::DayZIntroScene(), DayZIntroSceneXbox::DayZIntroSceneXbox(), DayZPlayerImplement(), DayZPlayerTypeAttachmentSoundLookupTableImpl(), DayZPlayerTypeRegisterItems(), DayZPlayerTypeRegisterSounds(), DayZPlayerTypeSoundTableImpl(), DayZPlayerTypeStepSoundLookupTable::DayZPlayerTypeStepSoundLookupTableImpl(), DayZPlayerTypeVoiceSoundLookupTable::DayZPlayerTypeVoiceSoundLookupTableImpl(), SymptomBase::Deactivate(), DeactivateModifier(), ShockHandler::DealShock(), DealShock(), PluginDayzPlayerDebug_OtherCmds::Death_Start(), VicinityItemManager::DebugActorsSphereDraw(), Component::DebugBBoxDelete(), Component::DebugBBoxDraw(), VicinityItemManager::DebugConeDraw(), Component::DebugDirectionDelete(), Component::DebugDirectionDraw(), Transport::DebugFreeAreaAtDoor(), EntityAI::DebugFreeAreaAtDoor(), DebugGrowAgentsRequest(), DebugMonitor::DebugMonitor(), VicinityItemManager::DebugObjectsSphereDraw(), SymptomManager::DebugRequestActivateSymptom(), SymptomManager::DebugRequestExitSymptom(), ComponentEnergyManager::DebugUpdate(), IEntity::DecreaseHealth(), Delete(), PluginBase::DeleteKeyframe(), EntityLightSource::DeleteLightNow(), ReplaceItemWithNewLambdaBase::DeleteOldEntity(), DeleteOnClient(), DeleteSave(), PluginBase::DeleteSceneObject(), TrapBase::DeleteThis(), ItemManager::DeserializeDefaultHeaderOpenStates(), ItemManager::DeserializeDefaultOpenStates(), ItemBase::DestroyAreaDamage(), FireplaceBase::DestroyClutterCutter(), ItemBase::DestroyClutterCutter(), DestroyCollisionTrigger(), ActionDestroyPart::DestroyCondition(), ItemBase::DestroyConstruction(), ItemBase::DestroyConstructionKit(), AreaDamageBase::DestroyDamageTrigger(), ItemBase::DestroyFireplace(), DestroyFireplace(), ScriptedWidgetEventHandler::DestroyFollowedObject(), DestroyLock(), DestroyMaterialsServer(), InventoryItemSuper::DestroyParticle(), ScriptedEntity::DestroyParticleEffect(), DestroySmokeGrenade(), Icon::DestroyWhiteBackground(), ComponentEnergyManager::DeviceUpdate(), DeveloperFreeCamera::DisableFreeCamera(), KitBase::DisassembleKit(), ActionDismantlePart::DismantleCondition(), WeaponDebug::DisplayGeneralInfo(), MissionBase::DisplayHairDebug(), Hud::DisplayPresence(), Hud::DisplayStance(), PluginBase::DisplayTendency(), RecipeBase::Do(), InventoryItem::DoAmmoExplosion(), PoweredOptic_Base::DoMeasurement(), Icon::DoubleClick(), VicinitySlotsContainer::DoubleClick(), PlayerContainer::DoubleClick(), AttachmentCategoriesRow::DoubleClick(), ZombieContainer::DoubleClick(), ClosableContainer::DoubleClick(), HandsContainer::DoubleClick(), Icon::DraggingOver(), ContainerWithCargo::DraggingOver(), DraggingOverCenterPanel(), Icon::DraggingOverCombine(), ContainerWithCargo::DraggingOverGrid(), ClosableContainer::DraggingOverGrid(), HandsContainer::DraggingOverGrid(), HandsArea::DraggingOverHandsPanel(), VicinityContainer::DraggingOverHeader(), ZombieContainer::DraggingOverHeader(), HandsContainer::DraggingOverHeader(), ClosableContainer::DraggingOverHeader(), Icon::DraggingOverSwap(), WeaponDebug::DrawLineOfFireCameraHybrid(), WeaponDebug::DrawLineOfFireMuzzleToHit(), ScriptedWidgetEventHandler::DropdownPrefab(), ActiondeployObjectCB::DropDuringPlacing(), ActionRepackTentCB::DropDuringRepacking(), DropNonUsableMaterialsServer(), ContainerWithCargo::DropReceived(), ClosableContainer::DropReceived(), AttachmentCategoriesRow::DropReceived(), HandsContainer::DropReceived(), Icon::DropReceivedFromMain(), MissionBaseWorld::DumpCurrentUILayout(), PluginBase::EditorToggle(), PluginBase::EditorUpdate(), House::EEDelete(), GardenBase::EEDelete(), ItemBase::EEDelete(), Torch::EEDelete(), Roadflare::EEDelete(), EEDelete(), Weapon::EEFired(), Weapon_Base::EEHealthLevelChanged(), ItemBase::EEHealthLevelChanged(), EEHitBy(), EEInit(), ItemBase::EEInit(), Weapon_Base::EEInit(), ItemBase::EEItemAttached(), FireplaceBase::EEItemAttached(), BuildingSuper::EEItemAttached(), EEItemAttached(), ItemBase::EEItemDetached(), BuildingSuper::EEItemDetached(), EEItemDetached(), Torch::EEItemDetached(), ItemBase::EEItemLocationChanged(), InventoryItem::EEItemLocationChanged(), EEItemOutOfHands(), InventoryItemSuper::EEKilled(), EEKilled(), ItemBase::EEOnAfterLoad(), EEOnAfterLoad(), ejectBulletAndStoreInMagazine(), WeaponManager::EjectBulletVerified(), HandsContainer::ElectricityIcon(), EmoteManager(), Inventory_Base::EmptySeedPack(), DeveloperFreeCamera::EnableFreeCamera(), AnimatedActionBase::End(), End(), LoadingScreen::EndLoading(), OnlineServices::EnterGameplaySession(), ActionViewBinoculars::EnterOptics(), EntityAI(), EOnContact(), DayZInfected::EOnContact(), DayZSpectator::EOnFrame(), EntityLightSource::EOnFrame(), ItemBase::EOnInit(), DayZInfected::EOnInit(), EOnPostFrame(), EOnPostSimulate(), VicinitySlotsContainer::EquipItem(), Attachments::EquipItem(), HandsContainer::EquipItem(), Container::EquipItem(), ZombieContainer::EquipItem(), PlayerContainer::EquipItem(), DayZInfected::EvaluateDamageHitAnimation(), EvaluateDamageHitAnimation(), DayZInfected::EvaluateDeathAnimation(), EvaluateDeathAnimation(), EffBulletImpactBase::EvaluateEffect(), ActionFishingNew::EvaluateFishingResult(), EvaluateHit_Common(), EvaluateImpactEffect(), ComponentEnergyManager::Event_OnAwake(), PluginBase::Event_OnClick(), Event_OnClick(), PluginBase::Event_OnClickMiddle(), PluginBase::Event_OnDoubleClick(), PluginBase::Event_OnDrag(), AnalyticsManagerClient::Event_OnEntityKilled(), ComponentEnergyManager::Event_OnInit(), SyncEvents::Event_OnRPC(), EffectSound::Event_OnSoundWaveEnded(), EffBulletImpactBase::Event_OnStarted(), VicinityItemManager::ExcludeFromContainer_Phase1(), VicinityItemManager::ExcludeFromContainer_Phase2(), VicinityItemManager::ExcludeFromContainer_Phase3(), CAContinuousFish::Execute(), CAContinuousWringClothes::Execute(), CAContinuousTimeCooking::Execute(), CAContinuousFertilizeGardenSlot::Execute(), CAContinuousMineWood::Execute(), ReplaceItemWithNewLambdaBase::Execute(), PluginBase::ExecuteEnforceScript(), UIScriptedMenu::ExecuteSelectedItem(), UIScriptedMenu::Exit(), ActionViewBinoculars::ExitOptics(), IEntity::Explode(), TrapBase::Explode(), ExplosionEffects(), BuildingSuper::Fertilize(), DayZInfected::FightLogic(), Inventory_Base::Fill(), FindAttachmentBySlotName(), FindCargoByBaseType(), ActionManagerClient::FindContextualUserActions(), FirearmEffects(), Icon::FlagAction(), Inventory_Base::Fold(), FoodStage(), PluginBase::FreeCameraControlDisable(), PluginBase::FreeCameraControlEnable(), GamepadCheck(), UIScriptedMenu::GameRespawn(), UIScriptedMenu::GameRetry(), BuildingSuper::GardenBase(), PluginBase::GatherPlayerInfo(), ScriptedWidgetEventHandler::GenerateQuickBarBackgroundTiles(), PluginRecipesManagerBase::GenerateRecipeCache(), GetAimPosition(), AttachmentCategoriesContainer::GetAttachmentCategoriesCount(), AttachmentCategoriesContainer::GetAttachmentCategory(), ConstructionActionData::GetAttachmentsFromSelection(), ConstructionActionData::GetAttachmentSlotFromSelection(), ItemBase::GetAttachmentSlots(), PluginBase::GetBaseClassPath(), PluginBase::GetBaseClassPathRecursive(), GetBleedingSourceCount(), Managed::GetCharacterName(), Managed::GetCharacterNameById(), OnlineServices::GetClientServices(), GetCollisionBoxData(), ItemManager::GetCombinationFlags(), HandsContainer::GetCombinationFlags(), map< string, ref PlayerListEntryScriptedWidget >::GetComponentNamesFromDamageZone(), PluginBase::GetConfig(), GetConfigArrayCountFromSlotID(), SceneObject::GetConfigAttachments(), GetConfigAttachmentTypes(), PluginBase::GetConfigRecursive(), UIScriptedMenu::GetControlMappingInfo(), SymptomManager::GetCurrentPrimaryActiveSymptom(), ComponentEnergyManager::GetCurrentUpdateTime(), map< string, ref PlayerListEntryScriptedWidget >::GetDamageZoneMap(), ItemManager::GetDefaultOpenStateHands(), Hologram::GetDefaultOrientation(), IEntity::GetDisplayName(), GetEmptyingEndSoundset(), GetEmptyingLoopSoundset(), ComponentEnergyManager::GetEnergyMax(), ItemBase::GetEnergyNeededToCharge(), Debug::GetFiltredConfigClasses(), HandsArea::GetFocusedItem(), ItemBase::GetFoodAgents(), ItemBase::GetFoodDigestibility(), ItemBase::GetFoodEnergy(), ItemBase::GetFoodNutritionalIndex(), ItemBase::GetFoodTotalVolume(), ItemBase::GetFoodToxicity(), ItemBase::GetFoodWater(), MiscGameplayFunctions::GetHealthLevelForAmmo(), Hologram::GetHiddenSelection(), GetHiddenSelectionIndex(), IEntity::GetHiddenSelectionsMaterials(), IEntity::GetHiddenSelectionsTextures(), ScriptedWidgetEventHandler::GetHud(), AttachmentCategoriesContainer::GetIconName(), EntityAI::GetImpactSurfaceType(), ColorManager::GetItemColor(), UIScriptedMenu::GetItems(), Attachments::GetItemSlots(), Liquid::GetLiquidConfigProperty(), GetMaterialType(), CGame::GetMenuDefaultCharacterData(), MenuData::GetMenuDefaultCharacterDataInstance(), GetMinTempToCook(), IEntity::GetModelName(), CGame::GetModelName(), GetMouseDistance(), UIScriptedMenu::GetMouseLookDir(), GetMousePointerAngle(), PluginBase::GetMousePositionInScene(), GetNextFoodStageType(), GetNutritionPropertyFromIndex(), ScriptedWidgetEventHandler::GetOnScreenPosition(), Surface::GetParamFloat(), PluginBase::GetPlantType(), GetPlayer(), ScriptedWidgetEventHandler::GetPlayer(), GetPlayerClass(), GetPlugin(), GetProfileValueBool(), Hologram::GetProjectionEntityPosition(), PluginBase::GetProtectionLevel(), InventoryGridController::GetQuickbarItemColor(), Attachments::GetRecipeCount(), ItemManager::GetRecipeCount(), PlayerContainer::GetRecipeCount(), HandsContainer::GetRecipeCount(), GetRequiredParts(), DayZIntroScene::GetSelectedUserName(), IEntity::GetSelectionPositionLS(), IEntity::GetSelectionPositionMS(), IEntity::GetSelectionPositionOld(), IEntity::GetSelectionPositionWS(), IEntity::GetSurfaceNoise(), CGame::GetSurfaceOrientation(), IEntity::GetSurfaceType(), GetSurfaceType(), ActionTakeMaterialToHands::GetText(), ActionBuildShelter::GetText(), ActionDestroyPart::GetText(), GetText(), ActionFillBottleBase::GetText(), ActionDismantlePart::GetText(), ActionTransferLiquid::GetText(), ActionBuildPart::GetText(), ActionRepairPart::GetText(), ActionWorldCraft::GetText(), ItemBase::GetTimeNeededToCharge(), GetTimeToCook(), IEntity::GetType(), MiscGameplayFunctions::GetTypeMaxGlobalHealth(), AttachmentCategoriesContainer::GetViewIndex(), WeaponDebug::GetWeaponInHands(), ItemBase::GrowthTimerTick(), HandGuardBase::GuardCondition(), GUIAction_ActivateCommand(), GUIAction_EnableAI(), GUIAction_InitDebugObject(), GUIAction_ReleaseDebugObject(), GUIAction_SetValue(), HandleDeath(), DayZPlayerImplementFallDamage::HandleFallDamage(), HandleFishingResultFailure(), HandleFishingResultSuccess(), HandleForceSwapEntities(), HandleInputData(), UIScriptedMenu::HandleLights(), UIScriptedMenu::HandleNVG(), HandleOptic(), BaseBuildingBase::HandleRefreshers(), DayZPlayerUtils::HandleStoreCartridge(), HandleSwapEntities(), HandleTakeToDst(), HandleView(), HandleWeapons(), HandsContainer::HandsContainer(), HandsPreview::HandsPreview(), ItemBase::Harvest(), IEntity::HasAnimation(), HasConflictPart(), InventoryItem::HasFoodStage(), HasMaterials(), HasRequiredPart(), Heating(), ItemBase::HideAllAnimationsAndProxyPhysics(), HideAllSelections(), MissionBase::HideInventory(), Weapon::HideWeaponBarrel(), Hologram::HideWhenClose(), Hit_ErrorNoMaterial::Hit_ErrorNoMaterial(), PluginDayzPlayerDebug_OtherCmds::Hit_Start(), HitZoneSelection(), Hologram::Hologram(), UIScriptedMenu::HudShow(), FireplaceBase::IgniteEntityAsFireplace(), IgnoreOutOfReachCondition(), InheritsFrom(), SoundSetMap::Init(), BleedingCheckMdfr::Init(), CABase::Init(), UIScriptedWindow::Init(), HumanCommandActionCallback::Init(), SceneObject::Init(), UIScriptedMenu::Init(), ScriptedWidgetEventHandler::Init(), DayZInfected::Init(), PluginBase::Init(), PluginManager::Init(), PPEffects::Init(), Init(), ItemBase::Init(), MenuDefaultCharacterData::Init(), AttachmentCategoriesRow::Init(), InventoryItemSuper::Init2DPreloadType(), Liquid::InitAllLiquids(), Attachments::InitAttachmentGrid(), Debug::InitCanvas(), InitData(), InventoryItemSuper::InitDOFAvailability(), Weapon::InitDOFProperties(), InitEditor(), ZombieContainer::InitGhostSlots(), MissionBaseWorld::InitialiseWorldData(), PluginBase::InitializeWidgets(), Container::InitIcon(), PluginBase::InitLoad(), InventoryItemSuper::InitMapState(), InventoryItemSuper::InitOpticsDOFProperties(), InventoryItemSuper::InitOpticsPP(), InventoryItemSuper::InitReddotData(), Weapon::InitReliability(), InitWidgets(), MissionBase::InsertCorpse(), BaseBuildingBase::InsertRefresherPosition(), ScriptedWidgetEventHandler::InspectItem(), HandsContainer::InspectItem(), PlayerContainer::InspectItem(), CAContinuousQuantityExtinguish::Interrupt(), ActionBaseCB::Interrupt(), CAContinuousFill::Interrupt(), Inventory(), EntityAI::InventoryItem(), Transport::IsAreaAtDoorFree(), EntityAI::IsAreaAtDoorFree(), AttachmentsOutOfReach::IsAttachmentReachable(), Hologram::IsBaseViable(), Hologram::IsClippingRoof(), IsColliding(), Hologram::IsCollidingBBox(), DayZPlayerImplement::IsControlledPlayer(), PluginBase::IsCurrentUIPageValid(), IsDummyFinished(), HandsContainer::IsEmpty(), IsEntityOnInteriorSurface(), IsEntityOnWaterSurface(), BaseBuildingBase::IsFacingCamera(), Input::IsInactiveGamepadOrUserSelected(), PluginBase::IsInConsole(), PluginBase::IsIngame(), IsInventoryVisible(), HandsContainer::IsItemActive(), HandsContainer::IsItemWithQuantityActive(), IEntity::IsKindOf(), ScriptedWidgetEventHandler::IsLocalPlayer(), UIScriptedMenu::IsLocalPlayer(), MiscGameplayFunctions::IsObjectObstructed(), MissionBase::IsPaused(), ItemBase::IsPlaceableAtPosition(), IsPlaceableAtPosition(), IsRainingAboveEntity(), InventoryItem::IsServerCheck(), IsServerOrLocalPlayer(), Hologram::IsSurfaceSea(), Hologram::IsSurfaceWater(), IsTargetInActiveRefresherRange(), IsWindy(), ScriptedWidgetEventHandler::ItemActionsWidget(), PlayerContainer::ItemAttached(), ZombieContainer::ItemAttached(), InventoryItem::ItemBase(), UIScriptedMenu::ItemDropWarningMenu(), ItemManager::ItemManager(), ScriptedWidgetEventHandler::KeybindingElement(), ScriptedWidgetEventHandler::KeybindingsGroup(), KillPlayer(), InventoryItem::KindOf(), ScriptedWidgetEventHandler::LayoutHolder(), UIScriptedMenu::Leave(), ServerBrowserTab::LeftHold(), Weapon::LiftWeaponCheck(), DayZCreatureAIType::LoadAnimDamageEvents(), DayZCreatureAIType::LoadAnimSoundEvents(), DayZCreatureAIType::LoadAnimSoundVoiceEvents(), DayZCreatureAIType::LoadAnimStepEvents(), Managed::LoadCharacterData(), ModStructure::LoadData(), LoadDataAsync(), UIScriptedMenu::LoadFavoriteServers(), ScriptedWidgetEventHandler::LoadFilters(), PluginBase::LoadFromCfg(), LoadFromCfg(), LoadingScreen::LoadingScreen(), ModLoader::LoadMods(), UIScriptedMenu::LoadMods(), InventoryItem::LoadParticleConfigOnFire(), InventoryItem::LoadParticleConfigOnOverheating(), LoadPlayerAttachmentIndexes(), PluginConfigHandler::LoadScenePlayer(), PluginConfigHandler::LoadSceneSettings(), InventoryItemType::LoadSoundEvents(), LoadSoundWeaponEvent(), SoundLookupTable::LoadTable(), LoadVegetationSounds(), GameInventory::LocalDestroyEntity(), UIMenuPanel::LockControls(), LockControls(), LockModifier(), LockOvenAttachments(), Debug::LogMessage(), PluginBase::LogPrint(), LogSuicide(), magazinesHaveEqualSizes(), MainMenuButtonEffect::MainMenuButtonEffect(), SymptomBase::MakeParamObjectPersistent(), MaterialIsRuined(), MaxLifetimeRefreshCalc(), Message(), MissionBaseWorld::MissionBase(), Dispatcher::MissionGameplayHideInventory(), MissionBase::MissionServer(), IEntity::ModelToWorld(), ScriptedWidgetEventHandler::ModsMenuDetailed(), ScriptedWidgetEventHandler::ModsMenuDetailedEntry(), ScriptedWidgetEventHandler::ModsMenuSimple(), ScriptedWidgetEventHandler::ModsMenuSimpleEntry(), ScriptedWidgetEventHandler::ModsMenuTooltip(), VicinitySlotsContainer::MouseButtonDown(), PlayerContainer::MouseClick(), Icon::MouseClick(), ClosableContainer::MouseClick2(), ClosableHeader::MouseEnter(), MoveAttachmentDown(), MoveAttachmentUp(), ActionDeployObject::MoveEntityToFinalPosition(), ItemBase::MutePlayer(), NeedInventoryJunctureFromServer(), ActionMenu::NextAction(), UIScriptedMenu::NoteMenu(), NotificationUI::NotificationUI(), ActionUnrestrainTargetCB::ObtainUnrestrainTime(), WeaponChambering_Base::OnAbort(), HandStateBase::OnAbort(), InventoryItem::OnAction(), ActionManagerServer::OnActionEnd(), TrapBase::OnActivate(), WeaponParticlesBase::OnActivate(), OnActivate(), InventoryItemSuper::OnActivateFinished(), InventoryItemSuper::OnActivateImmediate(), EmoteCB::OnAnimationEvent(), AnimatedActionBase::OnAnimationEvent(), OnlineServices::OnAutoConnectToEmptyServer(), OnBleedingSourceAdded(), OnBleedingSourceRemoved(), OnCenterPanelDropReceived(), OnCEUpdate(), UIScriptedMenu::OnChange(), UIPopupScript::OnChange(), ScriptedEntity::OnCheckAutoDelete(), WidgetEventHandler::OnChildAdd(), WidgetEventHandler::OnChildRemove(), UIPopupScript::OnClick(), UIPropertyAttachment::OnClick(), UIScriptedWindow::OnClick(), ScriptedWidgetEventHandler::OnClick(), UIScriptedMenu::OnClick(), WidgetEventHandler::OnClick(), OnClick(), PluginDayzPlayerDebug_Weapons::OnClick(), UIScriptedMenu::OnClick_Continue(), UIScriptedMenu::OnClick_Exit(), UIScriptedMenu::OnClick_Respawn(), UIScriptedMenu::OnClick_Restart(), MissionBase::OnClientDisconnectedEvent(), MissionBase::OnClientNewEvent(), MissionBase::OnClientReadyEvent(), UIPopupScript::OnClose(), OnCommandSwimStart(), OnConnect(), OnContact(), UnconsciousnessMdfr::OnDeactivate(), OnDebugSpawn(), PluginBase::OnDestroy(), OnDisconnect(), ScriptedWidgetEventHandler::OnDoubleClick(), WidgetEventHandler::OnDoubleClick(), UIScriptedMenu::OnDoubleClick(), WidgetEventHandler::OnDrag(), WidgetEventHandler::OnDraggingOver(), Icon::OnDraggingOverBackground(), ClosableHeader::OnDragHeader(), Component::OnDrawing(), WidgetEventHandler::OnDrop(), WidgetEventHandler::OnDropReceived(), ZombieContainer::OnDropReceivedFromGhostArea(), PlayerContainer::OnDropReceivedFromGhostArea(), ZombieContainer::OnDropReceivedFromHeader(), VicinityContainer::OnDropReceivedFromHeader(), AttachmentCategoriesContainer::OnDropReceivedFromHeader(), ContainerWithCargo::OnDropReceivedFromHeader(), AttachmentCategoriesRow::OnDropReceivedFromHeader(), VicinitySlotsContainer::OnDropReceivedFromHeader(), VicinityContainer::OnDropReceivedFromIcon(), ActionEmptyBottleBase::OnEndAnimationLoop(), ActionActivateTrap::OnEndAnimationLoop(), ActionTransferLiquid::OnEndAnimationLoop(), ActionContinuousBase::OnEndAnimationLoop(), ActionRepackTent::OnEndAnimationLoop(), ActionRepackTent::OnEndServer(), ActionSwapItemToHands::OnEndServer(), ActionDeployObject::OnEndServer(), FirearmActionDetachMagazine::OnEndServer(), ItemBase::OnEnergyAdded(), VehicleBattery::OnEnergyAdded(), Chemlight_ColorBase::OnEnergyConsumed(), ItemBase::OnEnergyConsumed(), VehicleBattery::OnEnergyConsumed(), OnEngineStart(), AreaDamageBase::OnEnter(), Trigger::OnEnter(), Hit_MeatBones::OnEnterCalculations(), OnEntry(), WeaponStateBase::OnEntry(), HandStateBase::OnEntry(), BotTestSpamUserActions::OnEntry(), MissionBase::OnEvent(), ActionTakeItemToHands::OnExecute(), ActionHandcuffTarget::OnExecuteClient(), ActionFoldEntityToSlot::OnExecuteServer(), ActionUnfoldEntity::OnExecuteServer(), ActionStopEngine::OnExecuteServer(), ActionOpen::OnExecuteServer(), ActionAttachPowerSourceToPanel::OnExecuteServer(), ActionDigOutStash::OnExecuteServer(), ActionCreateIndoorFireplace::OnExecuteServer(), ActionCreateIndoorOven::OnExecuteServer(), ActionDropItem::OnExecuteServer(), OnExecuteServer(), ActionCheckPulse::OnExecuteServer(), ActionEmptyMagazine::OnExecuteServer(), ActionTakeHybridAttachmentToHands::OnExecuteServer(), ActionTakeHybridAttachment::OnExecuteServer(), ActionDigInStash::OnExecuteServer(), ActionAttachOnSelection::OnExecuteServer(), ActionDetachFromTarget::OnExecuteServer(), ActionTakeMaterialToHands::OnExecuteServer(), ActionAttachToConstruction::OnExecuteServer(), ActionTakeItem::OnExecuteServer(), ActionRepositionPluggedItem::OnExecuteServer(), ActionSwapItemToHands::OnExecuteServer(), HandStateBase::OnExit(), InventoryItemSuper::OnExplode(), IEntity::OnExplodeClient(), Grenade_Base::OnExplosionEffects(), FuelStation::OnExplosionEffects(), ActionBaseCB::OnFinish(), ActionUnfoldMapCB::OnFinish(), ActionContinuousBase::OnFinishProgress(), ActionBandageTarget::OnFinishProgressClient(), ActionShave::OnFinishProgressClient(), ActionRestrainTarget::OnFinishProgressClient(), ActionSkinning::OnFinishProgressClient(), ActionUnpackBox::OnFinishProgressServer(), ActionMeasureTemperatureTarget::OnFinishProgressServer(), ActionStripCarrierVest::OnFinishProgressServer(), ActionDestroyCombinationLock::OnFinishProgressServer(), OnFinishProgressServer(), ActionSkinning::OnFinishProgressServer(), ActionDismantleGardenPlot::OnFinishProgressServer(), ActionRepairCarPart::OnFinishProgressServer(), ActionSawPlanks::OnFinishProgressServer(), ActionDigWorms::OnFinishProgressServer(), ActionRepairTent::OnFinishProgressServer(), ActionDigGardenPlot::OnFinishProgressServer(), ActionRepairTentPart::OnFinishProgressServer(), ActionUnrestrainTarget::OnFinishProgressServer(), ActionDigInStash::OnFinishProgressServer(), ActionRepackTent::OnFinishProgressServer(), ActionRepairCarEngine::OnFinishProgressServer(), ActionRepairCarChassis::OnFinishProgressServer(), ActionDeployObject::OnFinishProgressServer(), ScriptedWidgetEventHandler::OnFocus(), WidgetEventHandler::OnFocus(), WidgetEventHandler::OnFocusLost(), PluginBase::OnFrame(), PointLightBase::OnFrameLightSource(), BiosUserManager::OnGameNameChanged(), Input::OnGamepadConnected(), Input::OnGamepadIdentification(), BiosSessionService::OnGetGameplaySession(), BiosSessionService::OnGetSessionError(), OnGUI(), PluginBase::OnGUITimer(), OnGUITimer(), HandsArea::OnHandsPanelDropReceived(), UIScriptedMenu::OnHide(), OnHide(), SlotsIcon::OnIconDrag(), ItemBase::OnIgnitedTarget(), ItemBase::OnIgnitedTargetFailed(), FireplaceBase::OnIgnitedThis(), PluginBase::OnInit(), MissionBase::OnInit(), OnInit(), ItemBase::OnInitEnergy(), WeaponManager::OnInputUserDataProcess(), OnInputUserDataProcess(), ItemBase::OnIsCharged(), AnalyticsManagerClient::OnItemAttachedAtPlayer(), InventoryGridController::OnItemDrag(), InventoryGridController::OnItemDrop(), InventoryGridController::OnItemDropReceived(), OnItemLocationChanged(), BiosUserManager::OnJoin(), OnJumpOutVehicleFinish(), PluginBase::OnKeyPress(), MissionBaseWorld::OnKeyPress(), MissionBaseWorld::OnKeyRelease(), AreaDamageBase::OnLeave(), Trigger::OnLeave(), Backlit::OnLeaveCar(), OnlineServices::OnLoadVoicePrivilege(), MissionBaseWorld::OnLog(), BiosUserManager::OnLoggedOn(), MissionBase::OnMissionFinish(), UIScriptedMenu::OnModalResult(), PluginBase::OnMouse(), ScriptedWidgetEventHandler::OnMouseButtonDown(), ScrollBarContainer::OnMouseButtonDown(), WidgetEventHandler::OnMouseButtonDown(), UIScriptedMenu::OnMouseButtonDown(), MissionBaseWorld::OnMouseButtonPress(), PluginBase::OnMouseButtonRelease(), MissionBaseWorld::OnMouseButtonRelease(), ScriptedWidgetEventHandler::OnMouseButtonUp(), WidgetEventHandler::OnMouseButtonUp(), ScriptedWidgetEventHandler::OnMouseEnter(), OptionSelectorBase::OnMouseEnter(), WidgetEventHandler::OnMouseEnter(), ScriptedWidgetEventHandler::OnMouseLeave(), OptionSelectorBase::OnMouseLeave(), WidgetEventHandler::OnMouseLeave(), WidgetEventHandler::OnMouseWheel(), UIPopupScript::OnOpen(), ItemBase::OnPartBuiltServer(), ItemBase::OnPartDestroyedServer(), ItemBase::OnPartDismantledServer(), OnParticleEvent(), BiosUserManager::OnPartyHost(), Icon::OnPerformCombination(), HandsContainer::OnPerformCombination(), Icon::OnPerformRecipe(), InventoryItemSuper::OnPin(), KitBase::OnPlacementComplete(), TentBase::OnPlacementComplete(), GardenBase::OnPlacementComplete(), TrapBase::OnPlacementComplete(), Inventory_Base::OnPlacementComplete(), ItemBase::OnPlacementComplete(), OnPlacementComplete(), ItemBase::OnPlacementStarted(), OnPlayerLoaded(), WeaponDebug::OnPostFrameUpdate(), OnRestrainStart(), InventoryItem::OnRightClick(), OnRightPanelDropReceived(), WrittenNoteData::OnRPC(), PluginBase::OnRPC(), DeveloperTeleport::OnRPC(), OnRPC(), InventoryItem::OnRPC(), SymptomManager::OnRPCDebug(), PluginBase::OnRPCSyncSceneObject(), Managed::OnScheduledTick(), DebugMonitorValues::OnScheduledTick(), OnScheduledTick(), Icon::OnSelectAction(), ScriptedWidgetEventHandler::OnSelectConsolePreset(), ScriptedWidgetEventHandler::OnSelectKBPreset(), OnSelectPlayer(), GameInventory::OnServerInventoryCommandStatic(), DeveloperFreeCamera::OnSetFreeCameraEvent(), UIScriptedMenu::OnShow(), OnShow(), BiosUserManager::OnSignedOut(), DayZPlayerCommandDeathCallback::OnSimulationEnd(), OnSound(), OnSpawnedFromConsole(), FirearmActionDetachMagazine::OnStageStart(), ActionCarDoors::OnStart(), ActionCarDoorsOutside::OnStart(), ActionEmptyBottleBase::OnStartAnimationLoop(), ActionActivateTrap::OnStartAnimationLoop(), ActionTransferLiquid::OnStartAnimationLoop(), ActionContinuousBase::OnStartAnimationLoop(), ActionDeployObject::OnStartAnimationLoop(), ActionRepackTent::OnStartAnimationLoopServer(), ActionDeployObject::OnStartClient(), ActionStartEngine::OnStartServer(), ActionHandsPartSwitch::OnStartServer(), ActionBuildPartSwitch::OnStartServer(), ActionTransferLiquid::OnStartServer(), ActionDeployObject::OnStartServer(), FirearmActionDetachMagazine::OnStartServer(), ActionWritePaperCB::OnStateChange(), ActionReadPaperCB::OnStateChange(), OnStepEvent(), TrapBase::OnSteppedOn(), GardenBase::OnStoreLoad(), ItemBase::OnStoreLoad(), ItemBase::OnStoreLoadCustom(), ItemBase::OnStoreSave(), InventoryItemSuper::OnStoreSave(), FireplaceBase::OnStoreSave(), OnStoreSave(), Backlit::OnSwimmingStop(), SymptomManager::OnSymptomExit(), WeaponManager::OnSyncJuncture(), SymptomManager::OnTick(), OnTick(), LoadingScreen::OnTimer(), TimerBase::OnTimer(), PlantSuper::OnTreeCutDown(), PluginBase::OnUIEditorOpened(), OnUnconsciousStart(), OnUnconsciousStop(), OnUnconsciousUpdate(), InventoryItemSuper::OnUnpin(), ActionReadPaper::OnUpdate(), InventoryActionHandler::OnUpdate(), ActionWritePaper::OnUpdate(), DayZPlayerCameraBase::OnUpdate(), MissionBase::OnUpdate(), UIPopupScript::OnUpdate(), OnUpdate(), OnUpdateClient(), BiosUserManager::OnUserLoggedOn(), BiosUserManager::OnUserPicked(), ItemBase::OnVariablesSynchronized(), OnVariablesSynchronized(), ClothingBase::OnWasAttached(), ClothingBase::OnWasDetached(), WeaponManager::OnWeaponActionEnd(), Heatpack::OnWork(), Switchable_Base::OnWork(), ItemBase::OnWork(), Clothing::OnWork(), PoweredOptic_Base::OnWork(), Roadflare::OnWork(), Torch::OnWork(), Heatpack::OnWorkStart(), PoweredOptic_Base::OnWorkStart(), Switchable_Base::OnWorkStart(), Clothing::OnWorkStart(), ItemBase::OnWorkStart(), Roadflare::OnWorkStart(), Heatpack::OnWorkStop(), PoweredOptic_Base::OnWorkStop(), Switchable_Base::OnWorkStop(), ItemBase::OnWorkStop(), Chemlight_ColorBase::OnWorkStop(), Clothing::OnWorkStop(), Roadflare::OnWorkStop(), Torch::OnWorkStop(), ScriptedWidgetEventHandler::OpenDiscord(), ScriptedWidgetEventHandler::OpenDLC(), ScriptedWidgetEventHandler::OpenFeedback(), BaseBuildingBase::OpenFence(), ScriptedWidgetEventHandler::OpenForums(), UIScriptedMenu::OpenMenu(), ScriptedWidgetEventHandler::OpenTwitter(), UIManager::OpenWindow(), ScriptedWidgetEventHandler::OpenYoutube(), OptionSelectorBase::OptionSelector(), OptionSelectorBase::OptionSelectorEditbox(), OptionSelectorBase::OptionSelectorSlider(), ScriptedWidgetEventHandler::OptionsMenuControls(), ScriptedWidgetEventHandler::OptionsMenuGame(), ScriptedWidgetEventHandler::OptionsMenuSounds(), ScriptedWidgetEventHandler::OptionsMenuVideo(), PPEffects::OverrideDOF(), ItemBase::Pack(), Inventory_Base::ParticleCookingStart(), ParticleCookingStart(), Inventory_Base::ParticleCookingStop(), ParticleCookingStop(), ItemBase::ParticleTest(), PartyLaunch(), MissionBase::Pause(), ActionManagerClient::PerformActionStart(), ActionUnfoldMapCB::PerformMapChange(), BaseBuildingBase::PerformRoofCheckForBase(), PickEmote(), ItemBase::PileOfWoodenPlanks(), ItemBase::Pitch(), Hologram::PlaceEntity(), ItemBase::PlaceOnGround(), SceneObject::PlaceOnSurface(), PlacingStartLocal(), ItemBase::PlantBase(), Play(), UIScriptedMenu::Play(), PlayActionSound(), InventoryItem::PlayAttachSound(), PlayCrashHeavySound(), PlayCrashLightSound(), ItemBase::PlayDeployLoopSound(), Inventory_Base::PlayDeployLoopSound(), PlayDeployLoopSound(), PlayEmote(), PlayerContainer::PlayerContainer(), MissionBase::PlayerControlDisable(), MissionBase::PlayerControlEnable(), MissionBase::PlayerDisconnected(), PluginBase::PlayerList(), ScriptedWidgetEventHandler::PlayerListEntryScriptedWidget(), ScriptedWidgetEventHandler::PlayerListScriptedWidget(), PlayerPreview::PlayerPreview(), PlayerSoundManagerClient(), PlayerSyncCreate(), PlayerSyncDelete(), MissionBase::PlayMusic(), PlayParticle(), PluginBase::PlayPause(), DayZCreature::PlaySound(), EntityAI::PlaySound(), IEntity::PlaySound(), PlaySound(), TrapBase::PlaySoundActivate(), IEntity::PlaySoundLoop(), IEntity::PlaySoundSet(), PlaySurrenderInOut(), PluginBase::PluginAdminLog(), PluginDayzPlayerDebug_Weapons::PluginDayzPlayerDebug_Weapons(), ComponentEnergyManager::PlugInDevice(), UIPopupScript::PopupBack(), UIPopupScript::PopupOpen(), RecoilBase::PostInit(), StaminaSoundHandlerBase::PostponeStamina(), PredictiveTakeEntityAsAttachment(), PredictiveTakeEntityAsAttachmentEx(), PredictiveTakeEntityToCargo(), PredictiveTakeEntityToCargoEx(), PredictiveTakeEntityToInventory(), PredictiveTakeEntityToTargetAttachment(), PredictiveTakeEntityToTargetAttachmentEx(), PredictiveTakeEntityToTargetCargo(), PredictiveTakeEntityToTargetCargoEx(), PredictiveTakeEntityToTargetInventory(), PredictiveTakeToDst(), ParticleList::PreloadParticles(), ReplaceItemWithNewLambdaBase::PrepareLocations(), MouseButtonInfo::Press(), ServerBrowserTab::PressX(), ActionMenu::PrevAction(), UIScriptedMenu::PrimaryAction(), ProccessInputData(), HeatComfortAnimHandler::Process(), UIScriptedMenu::ProcessEmoteConditionRequest(), ProcessFeetDamageServer(), ProcessHandDamage(), BleedingSourcesManagerBase::ProcessHit(), ProcessInvulnerabilityCheck(), MissionBase::ProcessLoginData(), ProcessMeleeItemDamage(), ProcessSound(), InjurySoundHandlerBase::ProcessSound(), DayZCreature::ProcessSoundEvent(), ProcessSoundEvent(), DayZCreature::ProcessSoundVoiceEvent(), DayZInfected::ProcessSoundVoiceEvent(), ProcessVoiceEvent(), DayZInfected::ProcessVoiceFX(), ProcessWeaponEvent(), ScriptedWidgetEventHandler::ProjectedCrosshair(), RadialProgressBar::RadialProgressBar(), RainProcurementManager::RainProcurementCheck(), UIScriptedMenu::RandomizeCharacter(), ReceiveMaterialsServer(), DebugMonitorValues::ReceiveValue(), ActionMenu::Refresh(), Refresh(), UIScriptedMenu::Refresh(), ItemBase::Refresh(), RefreshFireplaceVisuals(), RefreshHandAnimationState(), UIScriptedMenu::RefreshPlayerPosEditBoxes(), Hud::RefreshPlayerTags(), Icon::RefreshQuickbar(), Hud::RefreshQuickbar(), RefreshQuickbar(), AttachmentCategoriesRow::RefreshSlot(), Hud::RefreshVehicleHud(), VicinityItemManager::RefreshVicinityItems(), Hologram::RefreshVisual(), ItemBase::RegenerateNavmesh(), DayZCreature::RegisterAnimEvents(), SyncEvents::RegisterEvents(), PluginManager::RegisterPlugin(), DayZProfilesOptions::RegisterProfileOption(), MouseButtonInfo::Release(), IEntity::Release(), PluginBase::ReleaseFocus(), ReleaseFocus(), ScriptedWidgetEventHandler::Reload(), InventoryGridController::Remove(), BuildingBase::RemoveAction(), EntityAI::RemoveAction(), InventoryItem::RemoveAction(), RemoveAction(), SceneObject::RemoveAttachment(), ReplaceItemWithNewLambdaBase::RemoveNetworkObjectInfo(), RemoveNetworkObjectInfo(), ItemBase::RemovePlant(), BaseBuildingBase::RemoveRefresherPosition(), BuildingSuper::RemoveSlot(), MiscGameplayFunctions::RemoveSplint(), ActionRepairPart::RepairCondition(), ActionRepairTent::RepairDamageTransfer(), RequestDetailedInfo(), RequestHandAnimationStateRefresh(), RequestResetADSSync(), UIScriptedMenu::RequestRespawn(), ResetDeathStartTime(), ComponentEnergyManager::ResetEnergyUsage(), PluginBase::ResetGUI(), DayZProfilesOptions::ResetOptions(), PPEffects::ResetPPMask(), UIPopupScript::ResetSliders(), RightArea::RightArea(), ServerBrowserTab::RightHold(), IEntity::RPC(), IEntity::RPCSingleParam(), UIScriptedMenu::RunEnscript(), PluginBase::Save(), DayZIntroSceneXbox::SaveCharName(), Managed::SaveCharName(), UIScriptedMenu::SaveFavoriteServersConsoles(), ScriptedWidgetEventHandler::SaveFilters(), PlayerStats::SaveStats(), BetaSound::SaySound(), SaySoundSet(), Dispatcher::SceneEditorCommand(), PluginBase::SceneLoad(), SceneObject::SceneObjectSynch(), Dispatcher::ScriptConsoleAddPrint(), Dispatcher::ScriptConsoleGetSelectedItem(), Dispatcher::ScriptConsoleHistoryBack(), Dispatcher::ScriptConsoleHistoryForward(), EntityLightSource::ScriptedLightBase(), UIScriptedMenu::SecondaryAction(), AttachmentCategoriesRow::Select(), Attachments::Select(), VicinitySlotsContainer::Select(), HandsContainer::Select(), Container::Select(), ZombieContainer::Select(), PlayerContainer::Select(), PluginBase::SelectAndFocusPlayerObject(), SelectCrossHair(), HandsContainer::SelectItem(), ScriptedWidgetEventHandler::SelectPlayer(), DayZPlayerUtils::SelectStoreCartridge(), SelectUser(), SendEmoteRequestSync(), InventoryInputUserData::SendInputUserDataDestroy(), InventoryInputUserData::SendInputUserDataHandEvent(), InventoryInputUserData::SendInputUserDataMove(), InventoryInputUserData::SendInputUserDataSwap(), SendLiftWeaponSync(), SendMessageToClient(), PluginBase::SendRPC(), PluginBase::SendRPCAgents(), SymptomManager::SendServerDebugToClient(), InventoryInputUserData::SendServerHandEventViaInventoryCommand(), SendServerHandEventViaJuncture(), PluginBase::SendServerLogToClient(), InventoryInputUserData::SendServerMove(), InventoryInputUserData::SendServerSwap(), SendSoundEvent(), SyncEvents::SendSyncEvent(), SendSyncMessages(), DebugMonitorValues::SendValue(), Managed::SendValue(), ItemManager::SerializeDefaultHeaderOpenStates(), ItemManager::SerializeDefaultOpenStates(), ScriptedWidgetEventHandler::ServerBrowserEntry(), ScriptedWidgetEventHandler::ServerBrowserFilterContainer(), InventoryActionHandler::SetAction(), ScriptedWidgetEventHandler::SetActionWidget(), HandsContainer::SetActive(), PluginBase::SetBadge(), PPEffects::SetBlur(), Roadflare::SetBurningStateSynchronized(), UIScriptedMenu::SetCharacter(), PPEffects::SetChromAbb(), SetControlType(), ItemManager::SetDefaultOpenStateHands(), BleedingSourcesManagerBase::SetDiag(), SetDisplayNameText(), ComponentEnergyManager::SetEnergy(), SetEntityShortcut(), OnlineServices::SetGameplayActivity(), UIScriptedMenu::SetGameVersion(), WorldLighting::SetGlobalLighting(), CTObjectFollower::SetHandsItem(), SceneObject::SetHealth(), SceneData::SetInitDay(), SceneData::SetInitFog(), SceneData::SetInitHour(), SceneData::SetInitMinute(), SceneData::SetInitMonth(), SceneData::SetInitOvercast(), SceneData::SetInitRain(), SceneData::SetInitWindForce(), SceneData::SetInitYear(), SlotsIcon::SetItemSize(), Icon::SetItemSize(), EntityLightSource::SetLifetime(), Container::SetLock(), SetLockOnAttachedMaterials(), ScriptedWidgetEventHandler::SetMapName(), PPEffects::SetNVParams(), OnlineServices::SetPendingInviteList(), PlayerContainer::SetPlayer(), DeveloperTeleport::SetPlayerDirection(), DeveloperTeleport::SetPlayerPosition(), SceneObject::SetPosition(), UIScriptedMenu::SetPreset(), DayZProfilesOptions::SetProfileOption(), SetProfileValueBool(), ConstructionPart::SetRequestBuiltState(), UIScriptedMenu::SetServerInfo(), BuildingSuper::SetSlotTextureFertilized(), SetSmokeGrenadeState(), ItemBase::SetSpoiled(), PluginBase::SetStamina(), Hud::SetStamina(), PluginBase::SetStance(), CAContinuousFertilizeGardenSlot::Setup(), ActionDebug::SetupAction(), ActionDetachFromTarget::SetupAction(), ActionAttachOnSelection::SetupAction(), ActionWorldCraft::SetupAction(), FirearmActionLoadBulletQuick::SetupAction(), FirearmActionAttachMagazineQuick::SetupAction(), SetupAction(), ActionBuildPart::SetupAction(), ActionDeployObject::SetupAction(), ActionFishingNew::SetupAction(), SetUpdate(), HudDebugWinBase::SetUpdate(), Managed::SetupPlayerName(), ItemBase::SetupTrap(), SetupTrap(), ItemBase::SetupTrapPlayer(), SetupTrapPlayer(), SetViewIndex(), ShockRefill(), UIScriptedMenu::ShoesChanged(), Icon::ShowActionMenu(), Icon::ShowActionMenuCombine(), HandsContainer::ShowActionMenuCombine(), ShowAllSelections(), MissionBase::ShowChat(), ShowDeadScreen(), ServerBrowserTab::ShowHideConsoleWidgets(), MissionBase::ShowInventory(), OnlineServices::ShowInviteScreen(), VicinitySlotsContainer::ShowItemsInContainers(), Hud::ShowPlayerTag(), ItemManager::ShowSourceDropzone(), ShowUnconsciousScreen(), Hud::ShowVehicleInfo(), FlareSimulation::Simulate(), SimulateDeath(), SlotsIcon::SlotsIcon(), SmokeItem(), SnapOnObject(), DayZIntroScene::SnapToGround(), DayZIntroSceneXbox::SnapToGround(), SoftSkillManagerDebug(), ActionSortAmmoPile::SortAmmo(), ItemBase::SoundBuzzLoopStart(), ItemBase::SoundBuzzLoopStop(), ItemBase::SoundCollision(), Inventory_Base::SoundCookingStart(), ItemBase::SoundCookingStart(), Inventory_Base::SoundCookingStop(), ItemBase::SoundCookingStop(), ItemBase::SoundCut(), ItemBase::SoundElectricShock(), BaseBuildingBase::SoundGateCloseEnd(), BaseBuildingBase::SoundGateCloseStart(), BaseBuildingBase::SoundGateOpenStart(), EffectSound::SoundPlay(), ItemBase::SoundSpark(), SpawnAI(), ItemBase::SpawnCatch(), StaticConstructionMethods::SpawnConstructionMaterialPiles(), PluginBase::SpawnEntityAsAttachment(), PluginBase::SpawnEntityInInventory(), PluginBase::SpawnEntityOnCursorDir(), PluginBase::SpawnEntityOnGroundPos(), SpawnEntityOnGroundPos(), PluginBase::SpawnFromClipboard(), TentBase::SpawnKit(), PluginBase::SpawnNewInfectedEntity(), SpendFireConsumable(), InventoryItem::SplitIntoStackMax(), InventoryItem::SplitIntoStackMaxCargoClient(), InventoryItem::SplitIntoStackMaxClient(), InventoryItem::SplitIntoStackMaxHandsClient(), InventoryItem::SplitIntoStackMaxToInventoryLocationClient(), SpreadAgents(), StaminaHandler::StaminaHandler(), Chemlight_ColorBase::StandUp(), Torch::StandUp(), ActionDropItemSimple::Start(), ActionSwitchSeats::Start(), Start(), WeaponManager::StartAction(), TrapBase::StartActivate(), StartActivate(), ActionManagerServer::StartDeliveredAction(), MissionBase::StartLogoutMenu(), ItemBase::StartLoopSound(), PoweredOptic_Base::StartPeriodicMeasurement(), ScriptedWidgetEventHandler::StartSlideshow(), Stop(), UIScriptedMenu::Stop(), ItemBase::StopDeployLoopSound(), Inventory_Base::StopDeployLoopSound(), StopDeployLoopSound(), StopParticle(), ScrollBarContainer::StopScrolling(), ScriptedWidgetEventHandler::StopSlideShow(), IEntity::StopSoundSet(), UIScriptedMenu::StopVideo(), Icon::Swap(), SwitchItemSelectionTexture(), SwitchItemTypeAttach(), ComponentEnergyManager::SwitchOff(), ComponentEnergyManager::SwitchOn(), PluginBase::SwitchPermanentCrossHair(), PlayerBase::SwitchPersonalLight(), MissionBase::SyncGlobalLighting(), Synch(), SoftSkillsManager::SynchDebugStats(), IEntity::SynchExplosion(), Inventory_Base::Synchronize(), ItemBase::Synchronize(), Synchronize(), WeaponManager::Synchronize(), ItemBase::SynchronizeBaseState(), ComponentBodyStaging::SynchSkinnedState(), SoftSkillsManager::SynchSpecialtyLevel(), InventoryItemSuper::SyncMapMarkers(), SymptomBase::SyncToClientActivated(), SymptomBase::SyncToClientDeactivated(), ClosableContainer::TakeAsAttachment(), HandsContainer::TakeAsAttachment(), EntityAI::TakeEntityToHandsImpl(), TakeMaterialsServer(), TakeToDst(), DeveloperTeleport::TeleportAtCursor(), TestSend(), HumanInventory::ThrowEntity(), PluginDayzPlayerDebug_Weapons::Tick(), Tick(), TickNotifiers(), MissionBase::TickScheduler(), PluginBase::ToggleCameraTools(), PluginBase::ToggleDebugWindowEvent(), PluginBase::ToggleFocus(), PluginBase::ToggleFreeCamera(), PluginBase::ToggleFreeCameraBackPos(), ScriptedWidgetEventHandler::ToggleMute(), TogglePlacingLocal(), PluginBase::ToggleScriptConsole(), UIScriptedMenu::TopChanged(), Torch::Torch(), TransferHeatToNearPlayers(), MiscGameplayFunctions::TransferInventory(), AttachmentCategoriesRow::TransferItem(), VicinitySlotsContainer::TransferItem(), Attachments::TransferItem(), HandsContainer::TransferItem(), Container::TransferItem(), ZombieContainer::TransferItem(), PlayerContainer::TransferItem(), MiscGameplayFunctions::TransferItemProperties(), AttachmentCategoriesRow::TransferItemToVicinity(), Attachments::TransferItemToVicinity(), HandsContainer::TransferItemToVicinity(), Container::TransferItemToVicinity(), PlayerContainer::TransferItemToVicinity(), ZombieContainer::TransferItemToVicinity(), ScriptedWidgetEventHandler::TransformToScreenPos(), TryAcquireInventoryJunctureFromServer(), TryAcquireTwoInventoryJuncturesFromServer(), BiosSessionService::TryGetSession(), EntityLightSource::TryShadowOptimization(), Torch::TryTransformIntoStick(), ScriptedWidgetEventHandler::TutorialKeybinds(), UIPropertyAttachment::UIPropertyAttachment(), PluginDayzPlayerDebug_OtherCmds::Uncon_End(), PluginDayzPlayerDebug_OtherCmds::Uncon_Start(), ReplaceItemWithNewLambdaBase::UndoRemoveNetworkObjectInfo(), UndoRemoveNetworkObjectInfo(), Inventory_Base::Unfold(), MiscGameplayFunctions::UnlimitedAmmoDebugCheck(), UIMenuPanel::UnlockControls(), ComponentEnergyManager::UnplugDevice(), ComponentEnergyManager::UnplugThis(), UpdataControllerInput(), HudDebugWinBase::Update(), ShockHandler::Update(), ActionManagerClient::Update(), UIScriptedMenu::Update(), ActionTargets::Update(), SymptomBase::Update(), NotificationSystem::Update(), StaminaSoundHandlerBase::Update(), ActionManagerServer::Update(), ScriptedWidgetEventHandler::Update(), StaminaHandler::Update(), Update(), WeaponManager::Update(), Roadflare::UpdateActiveParticles(), WorldData::UpdateBaseEnvTemperature(), Hud::UpdateBloodName(), ComponentEnergyManager::UpdateCanWork(), Torch::UpdateCheckForReceivingUpgrade(), PPEffects::UpdateColor(), UpdateConsoleToolbar(), UpdateConstructionParts(), UpdateCookingState(), UpdateCookingStateOnStick(), MissionBase::UpdateCorpseStatesServer(), MissionBase::UpdateDebugMonitor(), UpdateDelete(), UpdateDistanceWidget(), ClosableHeader::UpdateFlip(), Icon::UpdateFlip(), ItemBase::UpdateFuelMeter(), UIScriptedMenu::UpdateGUI(), Hologram::UpdateHologram(), UIScriptedMenu::UpdateInfo(), Trigger::UpdateInsiders(), HandsHeader::UpdateInterval(), HandsPreview::UpdateInterval(), PlayerPreview::UpdateInterval(), VicinityContainer::UpdateInterval(), Attachments::UpdateInterval(), UpdateInterval(), EntityAI::UpdateInventoryMenu(), InventoryGridController::UpdateItems(), UpdateLifespan(), UpdateLights(), MissionBase::UpdateLogoutPlayers(), UIScriptedMenu::UpdateMenuFocus(), ItemBase::UpdateNavmesh(), ItemBase::UpdatePhysics(), MissionBase::UpdatePlayersStats(), ScriptedWidgetEventHandler::UpdatePos(), DayZIntroSceneXbox::UpdateSelectedUserName(), Hologram::UpdateSelections(), UpdateSpecialtyMeter(), ScriptedWidgetEventHandler::UpdateStats(), ItemBase::UpdateStatusLights(), UIScriptedMenu::UpdateToolbar(), UpdateVisuals(), ActionMenu::UpdateWidgets(), UpdateWidgetsStats(), UIMenuPanel::UseKeyboard(), UIMenuPanel::UseMouse(), VirtualHud(), Weapon::Weapon_Base(), WeaponParticlesBase::WeaponParticlesBase(), WorldData::WeatherOnBeforeChange(), IEntity::WorldToModel(), House::Wreck_UH1Y(), ActionUnfoldMapCB::~ActionUnfoldMapCB(), UIScriptedMenu::~CameraToolsMenu(), ScriptedWidgetEventHandler::~ContinuousActionProgress(), ~CrossHairSelector(), DayZIntroSceneXbox::~DayZIntroSceneXbox(), EmoteCB::~EmoteCB(), HandsPreview::~HandsPreview(), Hologram::~Hologram(), UIScriptedMenu::~InGameMenuXbox(), UIScriptedMenu::~InspectMenuNew(), ScriptedWidgetEventHandler::~ItemActionsWidget(), InventoryItem::~ItemBase(), UIScriptedMenu::~ItemDropWarningMenu(), MainMenuButtonEffect::~MainMenuButtonEffect(), MissionBaseWorld::~MissionBase(), MissionBase::~MissionServer(), UIScriptedMenu::~NoteMenu(), ScriptedWidgetEventHandler::~OptionsMenuVideo(), ~PlayerBase(), PluginManager::~PluginManager(), ScriptedWidgetEventHandler::~ProjectedCrosshair(), RadialProgressBar::~RadialProgressBar(), SceneObject::~SceneObject(), Slot::~Slot(), ~SoftSkillManagerDebug(), ItemBase::~TentBase(), UIPopupScript::~UIPopupScriptSceneManager(), and UIPopupScript::~UIPopupScriptSceneSettings().

◆ GetPathFromSlotID()

static string GetPathFromSlotID ( int  slot_ID)
static

Returns config path of att. slot category, empty if undefined.

Definition at line 990 of file gameplay.c.

References m_AttachmentSlots, m_ConfigArrayNames, m_Path, and path.

Referenced by GetConfigArrayCountFromSlotID(), and GetConfigAttachmentTypes().

◆ SpawnEntity()

EntityAI SpawnEntity ( string  object_name,
notnull InventoryLocation  inv_loc,
int  iSetupFlags,
int  iRotation 
)

Definition at line 1242 of file gameplay.c.

References GameInventory::LocationCreateEntity().

Variable Documentation

◆ INDEX_NOT_FOUND

◆ m_AttachmentSlots

class MenuDefaultCharacterData m_AttachmentSlots

◆ m_ConfigArrayNames

ref array<string> m_ConfigArrayNames
static
Initial value:
= {
"shoulder",
"melee",
"headgear",
"mask",
"eyewear",
"gloves",
"armband",
"top",
"vests",
"backpacks",
"hips",
"bottom",
"shoe"
}

Definition at line 971 of file gameplay.c.

Referenced by GetConfigArrayNames(), and GetPathFromSlotID().

◆ m_Path

const static string m_Path = "cfgCharacterCreation"
static

Definition at line 987 of file gameplay.c.

Referenced by GetPathFromSlotID().

◆ NullStringArray

class MeleeCombatData NullStringArray[1] = { "" }

◆ Object

class LOD Object

◆ PROGRESS_FINISH

const int PROGRESS_FINISH = 1

Definition at line 350 of file gameplay.c.

Referenced by LoadProgressUpdate().

◆ PROGRESS_PROGRESS

const int PROGRESS_PROGRESS = 2

Definition at line 351 of file gameplay.c.

Referenced by LoadProgressUpdate().

◆ PROGRESS_START

const int PROGRESS_START = 0

Definition at line 349 of file gameplay.c.

Referenced by LoadProgressUpdate().

◆ PROGRESS_UPDATE

const int PROGRESS_UPDATE = 3

Definition at line 352 of file gameplay.c.

Referenced by LoadProgressUpdate().

InventorySlots
provides access to slot configuration
Definition: InventorySlots.c:5