Dayz Build 1.29.163047, Scripts Rev. 123548
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ItemPreviewWidget Class Reference
Inheritance diagram for ItemPreviewWidget:
Widget

Private Member Functions

proto native EntityAI GetItem ()
proto native vector GetModelOrientation ()
proto native vector GetModelPosition ()
proto native int GetView ()
proto native void SetForceFlip (bool value)
proto native void SetForceFlipEnable (bool enable)
proto native void SetItem (EntityAI object)
proto native void SetModelOrientation (vector vOrientation)
proto native void SetModelPosition (vector vPos)
proto native void SetView (int viewIndex)
 0 - default boundingbox_min + boundingbox_max + invView 1 - boundingbox_min2 + boundingbox_max2 + invView2 2 - boundingbox_min3 + boundingbox_max3 + invView3 ...

Detailed Description

Definition at line 276 of file gameplay.c.

Member Function Documentation

◆ GetItem()

proto native EntityAI GetItem ( )
private

Referenced by ScriptedWidgetEventHandler::AddItem(), Icon::Combine(), AttachmentCategoriesRow::DoubleClick(), ClosableContainer::DoubleClick(), HandsContainer::DoubleClick(), Icon::DoubleClick(), PlayerContainer::DoubleClick(), VicinitySlotsContainer::DoubleClick(), ZombieContainer::DoubleClick(), Icon::DraggingOver(), PlayerContainer::DraggingOver(), DraggingOverCenterPanel(), Icon::DraggingOverCombine(), HandsArea::DraggingOverHandsPanel(), AttachmentCategoriesContainer::DraggingOverHeader(), AttachmentCategoriesRow::DraggingOverHeader(), HandsContainer::DraggingOverHeader(), PlayerContainer::DraggingOverHeader(), VicinityContainer::DraggingOverHeader(), ZombieContainer::DraggingOverHeader(), VicinityContainer::DraggingOverIcon(), Icon::DraggingOverSwap(), Icon::DropReceivedFromMain(), AttachmentCategoriesRow::GetItemPreviewItem(), ClosableContainer::GetItemPreviewItem(), HandsContainer::GetItemPreviewItem(), VicinitySlotsContainer::MouseButtonDown(), VicinitySlotsContainer::MouseClick(), HandsContainer::MouseClick2(), OnCenterPanelDropReceived(), ScriptedWidgetEventHandler::OnDrag(), ScriptedWidgetEventHandler::OnDrop(), PlayerContainer::OnDropReceivedFromGhostArea(), ZombieContainer::OnDropReceivedFromGhostArea(), AttachmentCategoriesContainer::OnDropReceivedFromHeader(), PlayerContainer::OnDropReceivedFromHeader(), VicinityContainer::OnDropReceivedFromHeader(), VicinitySlotsContainer::OnDropReceivedFromHeader(), ZombieContainer::OnDropReceivedFromHeader(), VicinityContainer::OnDropReceivedFromIcon(), HandsArea::OnHandsPanelDropReceived(), InventoryGridController::OnItemDraggingOver(), InventoryGridController::OnItemDropReceived(), OnRightPanelDropReceived(), VicinitySlotsContainer::PrepareOwnedTooltipAfterItemTransferClick(), ScriptedWidgetEventHandler::SetItem(), Icon::Swap(), and PlayerContainer::ToggleWidget().

◆ GetModelOrientation()

proto native vector GetModelOrientation ( )
private

◆ GetModelPosition()

proto native vector GetModelPosition ( )
private

◆ GetView()

proto native int GetView ( )
private

◆ SetForceFlip()

proto native void SetForceFlip ( bool value)
private

◆ SetForceFlipEnable()

proto native void SetForceFlipEnable ( bool enable)
private

◆ SetItem()

◆ SetModelOrientation()

proto native void SetModelOrientation ( vector vOrientation)
private

◆ SetModelPosition()

proto native void SetModelPosition ( vector vPos)
private

◆ SetView()

proto native void SetView ( int viewIndex)
private

0 - default boundingbox_min + boundingbox_max + invView 1 - boundingbox_min2 + boundingbox_max2 + invView2 2 - boundingbox_min3 + boundingbox_max3 + invView3 ...

Referenced by ScriptedWidgetEventHandler::AddItem(), ScriptedWidgetEventHandler::OnDrag(), ClosableHeader::OnDragHeader(), ScriptedWidgetEventHandler::OnDrop(), ScriptedWidgetEventHandler::SetItem(), Header::SetItemPreview(), and UIScriptedMenu::UpdateQuickbarItemCard().


The documentation for this class was generated from the following file: