Dayz Build 1.29.163047, Scripts Rev. 123548
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Hud Class Reference
Inheritance diagram for Hud:
Managed

Protected Member Functions

void CleanupHitDirEffects ()
void Debug ()
override void DisplayBadge (int key, int value)
override void DisplayNotifier (int key, int tendency, int status)
override void DisplayPresence ()
override void DisplayStance (int stance)
void DisplayTendencyNormal (int key, int tendency, int status)
void DisplayTendencyTemp (int key, int tendency, int status)
Widget GetHudPanelWidget ()
bool GetHudState ()
IngameHudVisibility GetHudVisibility ()
InventoryQuickbar GetQuickbar ()
bool GetQuickBarState ()
override void HideCursor ()
void HideQuickbarTimer ()
void HideTemperature ()
override void HideVehicleInfo ()
void IngameHud ()
override void Init (Widget hud_panel_widget)
void InitBadgesAndNotifiers ()
override void InitHeatBufferUI (Man player)
void InitQuickbar ()
bool IsHideHudPlayer ()
bool IsHideQuickbarPlayer ()
bool IsHudVisible ()
bool IsQuickbarVisible ()
bool KeyPress (int key)
void OnConnectionIconsSettingsChanged (bool enabled)
override void OnPlayerLoaded ()
override void OnResizeScreen ()
void OnUnconsciousStart ()
void OnUnconsciousStop ()
void RefreshHudVisibility ()
void RefreshPlayerTags ()
override void RefreshQuickbar (bool itemChanged=false)
void RefreshQuickbarVisibility ()
void RefreshVehicleHud (float timeslice)
void RefreshVehicleHudVisibility ()
override void SetConnectivityStatIcon (EConnectivityStatType type, EConnectivityStatLevel level)
override void SetCursorIcon (string icon)
override void SetCursorIconOffset (string type, float x, float y)
override void SetCursorIconScale (string type, float percentage)
override void SetCursorIconSize (string type, float x, float y)
void SetLeftStatsVisibility (bool visible)
override void SetStamina (int value, int range)
override void SetStaminaBarVisibility (bool show)
void SetStomachState (int state)
override void SetTemperature (string temp)
void SetVehicleHudDisabled (bool state)
 disable vehicle HUD through options menu
override void SetWalkieTalkieText (string text)
override void Show (bool show)
override void ShowCursor ()
override void ShowHud (bool show)
override void ShowHudInventory (bool show)
override void ShowHudPlayer (bool show)
override void ShowHudUI (bool show)
void ShowPlayerTag (float timeslice)
override void ShowQuickBar (bool show)
 global setting -> used to determine visibility based on platform
override void ShowQuickbarPlayer (bool show)
override void ShowQuickbarUI (bool show)
void ShowVehicleHud (bool state)
 enter/exit driver seat
override void ShowVehicleInfo ()
override void ShowWalkieTalkie (bool show)
override void ShowWalkieTalkie (int fadeOutSeconds)
override void SpawnHitDirEffect (DayZPlayer player, float hit_direction, float intensity_max)
override void Update (float timeslice)
override void UpdateBloodName ()
void UpdateHitDirEffects (float timeslice)
override void UpdateQuickbarGlobalVisibility ()
void UpdateSpecialtyMeter (float x, float y)
void ZeroingKeyPress ()

Protected Attributes

const float FADE_IN_TIME = 0.3
const float FADE_OUT_TIME = 0.3
const float HIDE_MENU_TIME = 5
TextWidget m_ActionButtonText
TextWidget m_ActionDesc
ImageWidget m_ActionHealthMark
ImageWidget m_ActionIcon
Widget m_ActionIconFrame
TextWidget m_ActionItemDesc
Widget m_ActionMultipleItemsFrame
ProgressBarWidget m_ActionQuantityBar
Widget m_ActionQuantityBox
TextWidget m_ActionQuantityBoxText
Widget m_ActionTarget
ActionTargetsCursor m_ActionTargetsCursor
Widget m_ActionWidget
VehicleHudBase m_ActiveVehicleHUD
bool m_AnyBadgeVisible
Widget m_BadgeNotifierDivider
Widget m_Badges
ref map< int, intm_BadgesSupportedLevels
ref map< int, intm_BadgesWidgetDisplay
ref map< int, stringm_BadgesWidgetNames
ref map< int, ImageWidget > m_BadgesWidgets
float m_BlinkTime
TextWidget m_BloodPosType
TextWidget m_BloodType
ImageWidget m_ConnectionLost
PlayerBase m_CurrentTaggedPlayer
ImageWidget m_CursorIcon
Widget m_CursorWidget
bool m_Faded
ref WidgetFadeTimer m_FadeTimerActionCursor
ref WidgetFadeTimer m_FadeTimerCrosshair
ref WidgetFadeTimer m_FadeTimerMagazineName
ref WidgetFadeTimer m_FadeTimerQuickbar
ref array< ref WidgetFadeTimer > m_FadeTimers = new array<ref WidgetFadeTimer>
ref WidgetFadeTimer m_FadeTimerWalkieTalkie
ref WidgetFadeTimer m_FadeTimerWalkieTalkieText
ref WidgetFadeTimer m_FadeTimerWeaponName
ref WidgetFadeTimer m_FadeTimerWeaponStats
ref WidgetFadeTimer m_FadeTimerZeroingOld
Widget m_GameStatusIconsPanel
ImageWidget m_HeatBufferPlus
ref IngameHudHeatBuffer m_HeatBufferUI
ref Timer m_HideTimer
ImageWidget m_HighPingA
ImageWidget m_HighPingB
ref array< ref HitDirectionEffectBasem_HitDirEffectArray
Widget m_HitIndicatorDown
Widget m_HitIndicatorLeft
Widget m_HitIndicatorRight
Widget m_HitIndicatorSingle
Widget m_HitIndicatorUp
bool m_HudHidePlayer
bool m_HudHideUI
bool m_HudInventory
Widget m_HudPanelWidget
bool m_HudState
ref IngameHudVisibility m_HudVisibility
bool m_IsHudVisible
bool m_IsInVehicle
bool m_IsQuickbarVisible
bool m_IsStaminaVisible
bool m_IsTemperatureVisible
bool m_IsVehicleHudVisible
Widget m_LeftHudPanelWidget
ImageWidget m_LowServerPerfA
ImageWidget m_LowServerPerfB
Widget m_MouseContinuousAction
Widget m_MouseSingleAction
Widget m_Notifiers
ImageWidget m_PermanentCrossHair
Widget m_PlayerPanelWidget
int m_PlayerSpineIndex
Widget m_PlayerTag
TextWidget m_PlayerTagText
Widget m_Presence
Widget m_PresenceLevel0
Widget m_PresenceLevel1
Widget m_PresenceLevel2
Widget m_PresenceLevel3
Widget m_PresenceLevel4
ref InventoryQuickbar m_Quickbar
bool m_QuickbarHidePlayer
bool m_QuickbarHideUI
bool m_QuickbarState
Widget m_QuickbarWidget
Widget m_RadialProgressBar
Widget m_RadialProgressBar1
Widget m_RadialProgressBarCrossHair
Widget m_SpecializationIcon
Widget m_SpecializatonPanel
ProgressBarWidget m_Stamina
Widget m_StaminaBackground
float m_StaminaShowTime = 0.15
float m_StaminaTimer
Widget m_StanceCar
Widget m_StanceCrouch
Widget m_StancePanel
Widget m_StanceProne
Widget m_StanceStand
Widget m_StanceStandWalk
ref map< int, stringm_StatesWidgetNames
ref map< int, ImageWidget > m_StatesWidgets
float m_TemperatureShowTime = 30
float m_TemperatureTimer
ref map< ImageWidget, intm_TendencyStatusCritical
float m_TimeSinceLastEngineLightChange
int m_VehicleGearCount = -1
bool m_VehicleHasCoolant
bool m_VehicleHasOil
ref array< VehicleHudBasem_VehicleHudArray
bool m_VehicleHudDisabled
ref map< string, ref VehicleHudBasem_VehicleHudMap
Widget m_VehicleHudPanels
bool m_VehicleHudState
Widget m_VehiclePanel
Widget m_WalkieTalkie
bool m_ZeroingKeyPressed
ref Timer myTimer
const float TENDENCY_BLINK_TIME = 0.25

Private Member Functions

void DisplayBadge (int key, int value)
void DisplayNotifier (int key, int tendency, int status)
void DisplayPresence ()
void DisplayStance (int stance)
void HideCursor ()
void HideVehicleInfo ()
void Init (Widget hud_panel_widget)
void InitHeatBufferUI (Man player)
void OnPlayerLoaded ()
void OnResizeScreen ()
void RefreshQuickbar (bool itemChanged=false)
void SetConnectivityStatIcon (EConnectivityStatType type, EConnectivityStatLevel level)
void SetCursorIcon (string icon)
void SetCursorIconOffset (string type, float x, float y)
void SetCursorIconScale (string type, float percentage)
void SetCursorIconSize (string type, float x, float y)
void SetPermanentCrossHair (bool show)
void SetStamina (int value, int range)
void SetStaminaBarVisibility (bool show)
void SetTemperature (string temp)
void SetWalkieTalkieText (string text)
void Show (bool show)
void ShowCursor ()
void ShowHud (bool show)
void ShowHudInventory (bool show)
void ShowHudPlayer (bool show)
void ShowHudUI (bool show)
void ShowQuickBar (bool show)
void ShowQuickbarPlayer (bool show)
void ShowQuickbarUI (bool show)
void ShowVehicleInfo ()
void ShowWalkieTalkie (bool show)
void ShowWalkieTalkie (int fadeOutSeconds)
void SpawnHitDirEffect (DayZPlayer player, float hit_direction, float intensity_max)
void Update (float timeslice)
void UpdateBloodName ()
void UpdateQuickbarGlobalVisibility ()
Private Member Functions inherited from Managed
void ~IntroSceneCharacter ()
void BleedingIndicator (int source_ID, int severity, GameplayEffectsDataBleeding parent)
void CharacterLoad (int character_id, vector char_pos, vector char_rot)
void CharacterUnload ()
void CheckBlood ()
void CheckHealth ()
void CheckValues ()
void CreateDefaultCharacter ()
void CreateNewCharacter ()
void CreateNewCharacterById (int character_id)
void CreateNewCharacterByName (string character_name, bool randomize_equip=true)
void CreateNewCharacterRandom ()
bool DataInitialized ()
void ForceStop ()
void GameplayEffectsData (array< ref Widget > input, int type, int user_override=-1)
float GetBlood ()
ECharGender GetCharacterGender ()
int GetCharacterID ()
string GetCharacterName ()
string GetCharacterNameById (int char_id)
PlayerBase GetCharacterObj ()
TStringArray GetCharGenderList ()
TStringArray GetCharList (ECharGender gender)
TStringArray GetCharPantsList ()
TStringArray GetCharShirtsList ()
TStringArray GetCharShoesList ()
bool GetEndNow ()
float GetHealth ()
void GetLastPlayedServer (int characterID, out string address, out string name, out int port)
void GetLastPlayedServerEx (int characterID, out string address, out string name, out int port, out int steamQueryPort)
int GetNextCharacterID ()
vector GetPosition ()
int GetPrevCharacterID ()
int GetSeverity ()
array< ref WidgetGetWidgetSet ()
int GetWidgetSetID ()
int GetWidgetSetType ()
bool HasDefinedHandle ()
 Returns 'true' if this class contains update info.
void Init ()
void Init (array< ref Widget > input, int type, Widget layout_root, int user_override=-1)
void InitIndicator (vector position)
void IntroSceneCharacter ()
bool IsCharacterFemale ()
bool IsDefaultCharacter ()
bool IsRunningDrops ()
 Are any drops currently being animated?
void LoadCharacterData (vector char_pos, vector char_rot, bool default_char=false)
 Generates random equip for the new IntroSceneCharacter, whatever is defined in 'cfgCharacterCreation'.
void OnRPC (ParamsReadContext ctx)
void OnScheduledTick (float deltatime)
void ReceiveValue (int value_type, float value)
void RegisterData (Param p)
void ResetIndicator ()
void ResetSequence ()
void SaveCharName (string name)
void SaveDefaultCharacter ()
void SendInitValues ()
 Sends values on object creation.
void SendValue (int value_type, float value)
void SetAttachment (string type, int slot)
void SetCharacterGender (ECharGender gender)
void SetCharacterID (int char_id)
void SetToDefaultCharacter ()
void SetupPlayerName (bool new_name)
void ShowDebugValues (bool show)
void StartRunningDrops ()
void StopIndicator (bool instant=false)
void TransferValues (PlayerBase player)
void TrySpawnNextDrop ()
void Update (float timeSlice)
void Update (float timeSlice=0, Param p=null, int handle=-1)
void UpdateVisibility (bool state)

Private Attributes

ref Timer m_Timer
Private Attributes inherited from Managed
ref set< ref BleedingIndicatorDropDatam_ActiveDrops
int m_ActiveDropsCount
float m_AverageFrequency
vector m_BasePosition
MenuData m_CharacterDta
int m_CharacterId
PlayerBase m_CharacterObj
vector m_CharacterPos
vector m_CharacterRot
ref map< ECharGender, ref array< string > > m_Characters = new map<ECharGender, ref array<string>>
string m_CharacterType
ECharGender m_CharGender
ref TStringArray m_CharGenderList = new TStringArray
ref TStringArray m_CharPantsList = new TStringArray
ref TStringArray m_CharShirtList = new TStringArray
ref TStringArray m_CharShoesList = new TStringArray
ref set< intm_CleanupQueue
int m_CurrentDropProbabilityStep
array< floatm_DropProbabilityArray
int m_DropProbabilityRollsCount
float m_DropSpawnMaxDelay
float m_DropSpawnMinDelay
int m_DropSpawnsQueued
bool m_EndNow = false
bool m_Initialized
bool m_InitialSyncSent
bool m_IsRunning = false
float m_LastDropSpawnTime
Widget m_LayoutRoot
GameplayEffectsDataBleeding m_ParentMetaData
float m_SequenceDuration
float m_SequenceTick
int m_Severity
int m_SourceID
bool m_Terminating = false
float m_TimeElapsedSequence
float m_TimeElapsedTotal
int m_Type
ref array< ref Widgetm_WidgetArray
int m_WidgetSetIdentifier

Detailed Description

Definition at line 637 of file gameplay.c.

Member Function Documentation

◆ CleanupHitDirEffects()

void CleanupHitDirEffects ( )
inlineprotected

Definition at line 1241 of file ingamehud.c.

References m_HitDirEffectArray.

Referenced by Update().

◆ Debug()

void Debug ( )
inlineprotected

Definition at line 1257 of file ingamehud.c.

References EnumTools::EnumToString(), m_BadgesWidgetDisplay, and Print().

◆ DisplayBadge() [1/2]

void DisplayBadge ( int key,
int value )
inlineprivate

Definition at line 642 of file gameplay.c.

Referenced by PluginBase::SetBadge().

◆ DisplayBadge() [2/2]

override void DisplayBadge ( int key,
int value )
inlineprotected

◆ DisplayNotifier() [1/2]

void DisplayNotifier ( int key,
int tendency,
int status )
inlineprivate

Definition at line 641 of file gameplay.c.

Referenced by PluginBase::DisplayTendency().

◆ DisplayNotifier() [2/2]

override void DisplayNotifier ( int key,
int tendency,
int status )
inlineprotected

◆ DisplayPresence() [1/2]

void DisplayPresence ( )
inlineprivate

Definition at line 645 of file gameplay.c.

Referenced by Update().

◆ DisplayPresence() [2/2]

override void DisplayPresence ( )
inlineprotected

◆ DisplayStance() [1/2]

void DisplayStance ( int stance)
inlineprivate

Definition at line 644 of file gameplay.c.

Referenced by PluginBase::SetStance().

◆ DisplayStance() [2/2]

override void DisplayStance ( int stance)
inlineprotected

◆ DisplayTendencyNormal()

void DisplayTendencyNormal ( int key,
int tendency,
int status )
inlineprotected

◆ DisplayTendencyTemp()

void DisplayTendencyTemp ( int key,
int tendency,
int status )
inlineprotected

Definition at line 517 of file ingamehud.c.

References ARGB(), m_Notifiers, m_StatesWidgetNames, m_TendencyStatusCritical, and String().

Referenced by DisplayNotifier().

◆ GetHudPanelWidget()

Widget GetHudPanelWidget ( )
inlineprotected

Definition at line 1023 of file ingamehud.c.

References m_HudPanelWidget.

◆ GetHudState()

bool GetHudState ( )
inlineprotected

Definition at line 1312 of file ingamehud.c.

◆ GetHudVisibility()

IngameHudVisibility GetHudVisibility ( )
inlineprotected

Definition at line 873 of file ingamehud.c.

References m_HudVisibility.

◆ GetQuickbar()

InventoryQuickbar GetQuickbar ( )
inlineprotected

Definition at line 868 of file ingamehud.c.

References m_Quickbar.

◆ GetQuickBarState()

bool GetQuickBarState ( )
inlineprotected

Definition at line 1309 of file ingamehud.c.

◆ HideCursor() [1/2]

void HideCursor ( )
inlineprivate

Definition at line 647 of file gameplay.c.

◆ HideCursor() [2/2]

override void HideCursor ( )
inlineprotected

Definition at line 414 of file ingamehud.c.

References m_CursorWidget.

◆ HideQuickbarTimer()

void HideQuickbarTimer ( )
protected

◆ HideTemperature()

void HideTemperature ( )
inlineprotected

Definition at line 637 of file ingamehud.c.

References m_IsTemperatureVisible, m_Notifiers, and m_TemperatureTimer.

Referenced by Update().

◆ HideVehicleInfo() [1/2]

void HideVehicleInfo ( )
private

◆ HideVehicleInfo() [2/2]

override void HideVehicleInfo ( )
inlineprotected

Definition at line 829 of file ingamehud.c.

References m_ActiveVehicleHUD, and ShowVehicleHud().

◆ IngameHud()

◆ Init() [1/2]

void Init ( Widget hud_panel_widget)
inlineprivate

Definition at line 640 of file gameplay.c.

◆ Init() [2/2]

◆ InitBadgesAndNotifiers()

◆ InitHeatBufferUI() [1/2]

void InitHeatBufferUI ( Man player)
private

◆ InitHeatBufferUI() [2/2]

override void InitHeatBufferUI ( Man player)
inlineprotected

Definition at line 1252 of file ingamehud.c.

References m_HeatBufferUI, and m_HudPanelWidget.

◆ InitQuickbar()

void InitQuickbar ( )
inlineprotected

Definition at line 860 of file ingamehud.c.

References m_Quickbar, and m_QuickbarWidget.

◆ IsHideHudPlayer()

bool IsHideHudPlayer ( )
inlineprotected

Definition at line 1311 of file ingamehud.c.

◆ IsHideQuickbarPlayer()

bool IsHideQuickbarPlayer ( )
inlineprotected

Definition at line 1308 of file ingamehud.c.

◆ IsHudVisible()

bool IsHudVisible ( )
inlineprotected

Definition at line 1310 of file ingamehud.c.

◆ IsQuickbarVisible()

bool IsQuickbarVisible ( )
inlineprotected

Definition at line 1307 of file ingamehud.c.

◆ KeyPress()

bool KeyPress ( int key)
inlineprotected

Definition at line 721 of file ingamehud.c.

◆ OnConnectionIconsSettingsChanged()

void OnConnectionIconsSettingsChanged ( bool enabled)
inlineprotected

Definition at line 332 of file ingamehud.c.

References m_GameStatusIconsPanel.

Referenced by Init().

◆ OnPlayerLoaded() [1/2]

void OnPlayerLoaded ( )
private

◆ OnPlayerLoaded() [2/2]

override void OnPlayerLoaded ( )
inlineprotected

Definition at line 346 of file ingamehud.c.

References Error(), g_Game, OnUnconsciousStart(), and OnUnconsciousStop().

◆ OnResizeScreen() [1/2]

void OnResizeScreen ( )
private

◆ OnResizeScreen() [2/2]

override void OnResizeScreen ( )
inlineprotected

Definition at line 337 of file ingamehud.c.

References m_Badges, m_HudPanelWidget, m_Notifiers, x, and y.

◆ OnUnconsciousStart()

void OnUnconsciousStart ( )
inlineprotected

Definition at line 359 of file ingamehud.c.

References m_HudVisibility.

Referenced by OnPlayerLoaded().

◆ OnUnconsciousStop()

void OnUnconsciousStop ( )
inlineprotected

Definition at line 364 of file ingamehud.c.

References m_HudVisibility.

Referenced by OnPlayerLoaded().

◆ RefreshHudVisibility()

void RefreshHudVisibility ( )
protected

◆ RefreshPlayerTags()

void RefreshPlayerTags ( )
inlineprotected

◆ RefreshQuickbar() [1/2]

void RefreshQuickbar ( bool itemChanged = false)
inlineprivate

Definition at line 655 of file gameplay.c.

◆ RefreshQuickbar() [2/2]

override void RefreshQuickbar ( bool itemChanged = false)
inlineprotected

◆ RefreshQuickbarVisibility()

void RefreshQuickbarVisibility ( )
protected

◆ RefreshVehicleHud()

void RefreshVehicleHud ( float timeslice)
inlineprotected

Definition at line 841 of file ingamehud.c.

References g_Game, HumanCommandVehicle::GetTransport(), m_ActiveVehicleHUD, and m_HudVisibility.

Referenced by Update().

◆ RefreshVehicleHudVisibility()

void RefreshVehicleHudVisibility ( )
protected

◆ SetConnectivityStatIcon() [1/2]

void SetConnectivityStatIcon ( EConnectivityStatType type,
EConnectivityStatLevel level )
private

◆ SetConnectivityStatIcon() [2/2]

override void SetConnectivityStatIcon ( EConnectivityStatType type,
EConnectivityStatLevel level )
inlineprotected

Definition at line 942 of file ingamehud.c.

References m_ConnectionLost, m_HighPingA, m_HighPingB, m_LowServerPerfA, and m_LowServerPerfB.

◆ SetCursorIcon() [1/2]

void SetCursorIcon ( string icon)
inlineprivate

Definition at line 648 of file gameplay.c.

◆ SetCursorIcon() [2/2]

override void SetCursorIcon ( string icon)
inlineprotected

Definition at line 398 of file ingamehud.c.

References string::Length(), m_CursorIcon, and CursorIcons::None.

◆ SetCursorIconOffset() [1/2]

void SetCursorIconOffset ( string type,
float x,
float y )
inlineprivate

Definition at line 650 of file gameplay.c.

References x, and y.

◆ SetCursorIconOffset() [2/2]

override void SetCursorIconOffset ( string type,
float x,
float y )
inlineprotected

Definition at line 426 of file ingamehud.c.

References m_CursorIcon, x, and y.

◆ SetCursorIconScale() [1/2]

void SetCursorIconScale ( string type,
float percentage )
inlineprivate

Definition at line 649 of file gameplay.c.

◆ SetCursorIconScale() [2/2]

override void SetCursorIconScale ( string type,
float percentage )
inlineprotected

Definition at line 419 of file ingamehud.c.

References m_CursorIcon, x, and y.

◆ SetCursorIconSize() [1/2]

void SetCursorIconSize ( string type,
float x,
float y )
inlineprivate

Definition at line 651 of file gameplay.c.

References x, and y.

◆ SetCursorIconSize() [2/2]

override void SetCursorIconSize ( string type,
float x,
float y )
inlineprotected

Definition at line 431 of file ingamehud.c.

References m_CursorIcon, x, and y.

◆ SetLeftStatsVisibility()

void SetLeftStatsVisibility ( bool visible)
protected

◆ SetPermanentCrossHair()

void SetPermanentCrossHair ( bool show)
inlineprivate

Definition at line 677 of file gameplay.c.

◆ SetStamina() [1/2]

void SetStamina ( int value,
int range )
inlineprivate

Definition at line 643 of file gameplay.c.

Referenced by PluginBase::SetStamina().

◆ SetStamina() [2/2]

override void SetStamina ( int value,
int range )
inlineprotected

◆ SetStaminaBarVisibility() [1/2]

void SetStaminaBarVisibility ( bool show)
private

Referenced by Update().

◆ SetStaminaBarVisibility() [2/2]

override void SetStaminaBarVisibility ( bool show)
inlineprotected

Definition at line 647 of file ingamehud.c.

References m_IsStaminaVisible, m_Stamina, and m_StaminaTimer.

◆ SetStomachState()

void SetStomachState ( int state)
inlineprotected

Definition at line 669 of file ingamehud.c.

References m_Badges.

◆ SetTemperature() [1/2]

void SetTemperature ( string temp)
private

◆ SetTemperature() [2/2]

override void SetTemperature ( string temp)
inlineprotected

Definition at line 627 of file ingamehud.c.

References m_IsTemperatureVisible, m_Notifiers, and m_TemperatureTimer.

◆ SetVehicleHudDisabled()

void SetVehicleHudDisabled ( bool state)
inlineprotected

disable vehicle HUD through options menu

Definition at line 937 of file ingamehud.c.

References m_HudVisibility.

Referenced by Init().

◆ SetWalkieTalkieText() [1/2]

void SetWalkieTalkieText ( string text)
inlineprivate

Definition at line 654 of file gameplay.c.

◆ SetWalkieTalkieText() [2/2]

override void SetWalkieTalkieText ( string text)
inlineprotected

Definition at line 391 of file ingamehud.c.

References Class::CastTo(), and m_WalkieTalkie.

◆ Show() [1/2]

void Show ( bool show)
inlineprivate

Definition at line 656 of file gameplay.c.

◆ Show() [2/2]

override void Show ( bool show)
inlineprotected

Definition at line 370 of file ingamehud.c.

References m_HudPanelWidget.

◆ ShowCursor() [1/2]

void ShowCursor ( )
inlineprivate

Definition at line 646 of file gameplay.c.

◆ ShowCursor() [2/2]

override void ShowCursor ( )
inlineprotected

Definition at line 409 of file ingamehud.c.

References m_CursorWidget.

◆ ShowHud() [1/2]

void ShowHud ( bool show)
private

Referenced by Init().

◆ ShowHud() [2/2]

override void ShowHud ( bool show)
inlineprotected

Definition at line 924 of file ingamehud.c.

References m_HudVisibility, and ShowHudPlayer().

◆ ShowHudInventory() [1/2]

void ShowHudInventory ( bool show)
private

◆ ShowHudInventory() [2/2]

override void ShowHudInventory ( bool show)
inlineprotected

Definition at line 912 of file ingamehud.c.

References m_HudVisibility.

◆ ShowHudPlayer() [1/2]

void ShowHudPlayer ( bool show)
private

Referenced by ShowHud().

◆ ShowHudPlayer() [2/2]

override void ShowHudPlayer ( bool show)
inlineprotected

Definition at line 900 of file ingamehud.c.

References m_HudVisibility.

◆ ShowHudUI() [1/2]

◆ ShowHudUI() [2/2]

override void ShowHudUI ( bool show)
inlineprotected

Definition at line 906 of file ingamehud.c.

References m_HudVisibility.

◆ ShowPlayerTag()

void ShowPlayerTag ( float timeslice)
inlineprotected

Definition at line 1096 of file ingamehud.c.

References Math::Clamp(), g_Game, m_CurrentTaggedPlayer, m_PlayerSpineIndex, m_PlayerTag, and m_PlayerTagText.

Referenced by Update().

◆ ShowQuickBar() [1/2]

void ShowQuickBar ( bool show)
private

◆ ShowQuickBar() [2/2]

override void ShowQuickBar ( bool show)
inlineprotected

global setting -> used to determine visibility based on platform

Definition at line 918 of file ingamehud.c.

References m_HudVisibility.

◆ ShowQuickbarPlayer() [1/2]

void ShowQuickbarPlayer ( bool show)
private

◆ ShowQuickbarPlayer() [2/2]

override void ShowQuickbarPlayer ( bool show)
inlineprotected

Definition at line 894 of file ingamehud.c.

References m_HudVisibility.

◆ ShowQuickbarUI() [1/2]

◆ ShowQuickbarUI() [2/2]

override void ShowQuickbarUI ( bool show)
inlineprotected

Definition at line 888 of file ingamehud.c.

References m_HudVisibility.

◆ ShowVehicleHud()

void ShowVehicleHud ( bool state)
inlineprotected

enter/exit driver seat

Definition at line 931 of file ingamehud.c.

References m_HudVisibility.

Referenced by HideVehicleInfo(), and ShowVehicleInfo().

◆ ShowVehicleInfo() [1/2]

void ShowVehicleInfo ( )
private

◆ ShowVehicleInfo() [2/2]

override void ShowVehicleInfo ( )
inlineprotected

◆ ShowWalkieTalkie() [1/4]

void ShowWalkieTalkie ( bool show)
inlineprivate

Definition at line 652 of file gameplay.c.

◆ ShowWalkieTalkie() [2/4]

override void ShowWalkieTalkie ( bool show)
inlineprotected

Definition at line 375 of file ingamehud.c.

References m_FadeTimerWalkieTalkie, m_FadeTimerWalkieTalkieText, and m_WalkieTalkie.

◆ ShowWalkieTalkie() [3/4]

void ShowWalkieTalkie ( int fadeOutSeconds)
inlineprivate

Definition at line 653 of file gameplay.c.

◆ ShowWalkieTalkie() [4/4]

override void ShowWalkieTalkie ( int fadeOutSeconds)
inlineprotected

Definition at line 382 of file ingamehud.c.

References m_FadeTimerWalkieTalkie, m_FadeTimerWalkieTalkieText, and m_WalkieTalkie.

◆ SpawnHitDirEffect() [1/2]

void SpawnHitDirEffect ( DayZPlayer player,
float hit_direction,
float intensity_max )
private

◆ SpawnHitDirEffect() [2/2]

override void SpawnHitDirEffect ( DayZPlayer player,
float hit_direction,
float intensity_max )
inlineprotected

◆ Update() [1/2]

void Update ( float timeslice)
inlineprivate

Definition at line 660 of file gameplay.c.

Referenced by CGame::OnPostUpdate().

◆ Update() [2/2]

◆ UpdateBloodName() [1/2]

void UpdateBloodName ( )
inlineprivate

Definition at line 657 of file gameplay.c.

◆ UpdateBloodName() [2/2]

override void UpdateBloodName ( )
inlineprotected

◆ UpdateHitDirEffects()

void UpdateHitDirEffects ( float timeslice)
inlineprotected

Definition at line 1233 of file ingamehud.c.

References m_HitDirEffectArray.

Referenced by Update().

◆ UpdateQuickbarGlobalVisibility() [1/2]

void UpdateQuickbarGlobalVisibility ( )
private

◆ UpdateQuickbarGlobalVisibility() [2/2]

override void UpdateQuickbarGlobalVisibility ( )
inlineprotected

Definition at line 878 of file ingamehud.c.

References g_Game, and ShowQuickBar().

◆ UpdateSpecialtyMeter()

void UpdateSpecialtyMeter ( float x,
float y )
protected

References x, and y.

◆ ZeroingKeyPress()

void ZeroingKeyPress ( )
inlineprotected

Definition at line 726 of file ingamehud.c.

References m_ZeroingKeyPressed.

Field Documentation

◆ FADE_IN_TIME

const float FADE_IN_TIME = 0.3
protected

Definition at line 3 of file ingamehud.c.

◆ FADE_OUT_TIME

const float FADE_OUT_TIME = 0.3
protected

Definition at line 4 of file ingamehud.c.

◆ HIDE_MENU_TIME

const float HIDE_MENU_TIME = 5
protected

Definition at line 5 of file ingamehud.c.

◆ m_ActionButtonText

TextWidget m_ActionButtonText
protected

Definition at line 92 of file ingamehud.c.

◆ m_ActionDesc

TextWidget m_ActionDesc
protected

Definition at line 84 of file ingamehud.c.

◆ m_ActionHealthMark

ImageWidget m_ActionHealthMark
protected

Definition at line 87 of file ingamehud.c.

◆ m_ActionIcon

ImageWidget m_ActionIcon
protected

Definition at line 91 of file ingamehud.c.

◆ m_ActionIconFrame

Widget m_ActionIconFrame
protected

Definition at line 94 of file ingamehud.c.

◆ m_ActionItemDesc

TextWidget m_ActionItemDesc
protected

Definition at line 85 of file ingamehud.c.

◆ m_ActionMultipleItemsFrame

Widget m_ActionMultipleItemsFrame
protected

Definition at line 95 of file ingamehud.c.

◆ m_ActionQuantityBar

ProgressBarWidget m_ActionQuantityBar
protected

Definition at line 88 of file ingamehud.c.

◆ m_ActionQuantityBox

Widget m_ActionQuantityBox
protected

Definition at line 89 of file ingamehud.c.

◆ m_ActionQuantityBoxText

TextWidget m_ActionQuantityBoxText
protected

Definition at line 90 of file ingamehud.c.

◆ m_ActionTarget

Widget m_ActionTarget
protected

Definition at line 97 of file ingamehud.c.

Referenced by Init().

◆ m_ActionTargetsCursor

ActionTargetsCursor m_ActionTargetsCursor
protected

Definition at line 98 of file ingamehud.c.

Referenced by Init(), and Update().

◆ m_ActionWidget

Widget m_ActionWidget
protected

Definition at line 83 of file ingamehud.c.

◆ m_ActiveVehicleHUD

VehicleHudBase m_ActiveVehicleHUD
protected

Definition at line 32 of file ingamehud.c.

Referenced by HideVehicleInfo(), RefreshVehicleHud(), and ShowVehicleInfo().

◆ m_AnyBadgeVisible

bool m_AnyBadgeVisible
protected

Definition at line 1282 of file ingamehud.c.

◆ m_BadgeNotifierDivider

Widget m_BadgeNotifierDivider
protected

Definition at line 1278 of file ingamehud.c.

◆ m_Badges

Widget m_Badges
protected

◆ m_BadgesSupportedLevels

ref map<int,int> m_BadgesSupportedLevels
protected

Definition at line 15 of file ingamehud.c.

Referenced by DisplayBadge(), IngameHud(), and InitBadgesAndNotifiers().

◆ m_BadgesWidgetDisplay

ref map<int,int> m_BadgesWidgetDisplay
protected

Definition at line 16 of file ingamehud.c.

Referenced by Debug(), DisplayBadge(), IngameHud(), and InitBadgesAndNotifiers().

◆ m_BadgesWidgetNames

ref map<int,string> m_BadgesWidgetNames
protected

Definition at line 14 of file ingamehud.c.

Referenced by DisplayBadge(), IngameHud(), and InitBadgesAndNotifiers().

◆ m_BadgesWidgets

ref map<int,ImageWidget> m_BadgesWidgets
protected

Definition at line 17 of file ingamehud.c.

Referenced by IngameHud(), and InitBadgesAndNotifiers().

◆ m_BlinkTime

float m_BlinkTime
protected

Definition at line 12 of file ingamehud.c.

Referenced by Update().

◆ m_BloodPosType

TextWidget m_BloodPosType
protected

Definition at line 44 of file ingamehud.c.

Referenced by Init(), and UpdateBloodName().

◆ m_BloodType

TextWidget m_BloodType
protected

Definition at line 43 of file ingamehud.c.

Referenced by Init(), and UpdateBloodName().

◆ m_ConnectionLost

ImageWidget m_ConnectionLost
protected

Definition at line 40 of file ingamehud.c.

Referenced by Init(), and SetConnectivityStatIcon().

◆ m_CurrentTaggedPlayer

PlayerBase m_CurrentTaggedPlayer
protected

Definition at line 116 of file ingamehud.c.

Referenced by RefreshPlayerTags(), and ShowPlayerTag().

◆ m_CursorIcon

ImageWidget m_CursorIcon
protected

◆ m_CursorWidget

Widget m_CursorWidget
protected

Definition at line 79 of file ingamehud.c.

Referenced by HideCursor(), Init(), and ShowCursor().

◆ m_Faded

bool m_Faded
protected

Definition at line 1292 of file ingamehud.c.

◆ m_FadeTimerActionCursor

ref WidgetFadeTimer m_FadeTimerActionCursor
protected

Definition at line 48 of file ingamehud.c.

Referenced by IngameHud().

◆ m_FadeTimerCrosshair

ref WidgetFadeTimer m_FadeTimerCrosshair
protected

Definition at line 47 of file ingamehud.c.

Referenced by IngameHud().

◆ m_FadeTimerMagazineName

ref WidgetFadeTimer m_FadeTimerMagazineName
protected

Definition at line 52 of file ingamehud.c.

◆ m_FadeTimerQuickbar

ref WidgetFadeTimer m_FadeTimerQuickbar
protected

Definition at line 55 of file ingamehud.c.

Referenced by IngameHud().

◆ m_FadeTimers

ref array<ref WidgetFadeTimer> m_FadeTimers = new array<ref WidgetFadeTimer>
protected

Definition at line 73 of file ingamehud.c.

◆ m_FadeTimerWalkieTalkie

ref WidgetFadeTimer m_FadeTimerWalkieTalkie
protected

Definition at line 56 of file ingamehud.c.

Referenced by IngameHud(), ShowWalkieTalkie(), and ShowWalkieTalkie().

◆ m_FadeTimerWalkieTalkieText

ref WidgetFadeTimer m_FadeTimerWalkieTalkieText
protected

Definition at line 57 of file ingamehud.c.

Referenced by IngameHud(), ShowWalkieTalkie(), and ShowWalkieTalkie().

◆ m_FadeTimerWeaponName

ref WidgetFadeTimer m_FadeTimerWeaponName
protected

Definition at line 53 of file ingamehud.c.

◆ m_FadeTimerWeaponStats

ref WidgetFadeTimer m_FadeTimerWeaponStats
protected

Definition at line 54 of file ingamehud.c.

◆ m_FadeTimerZeroingOld

ref WidgetFadeTimer m_FadeTimerZeroingOld
protected

Definition at line 51 of file ingamehud.c.

◆ m_GameStatusIconsPanel

Widget m_GameStatusIconsPanel
protected

Definition at line 35 of file ingamehud.c.

Referenced by Init(), and OnConnectionIconsSettingsChanged().

◆ m_HeatBufferPlus

ImageWidget m_HeatBufferPlus
protected

Definition at line 21 of file ingamehud.c.

Referenced by Init().

◆ m_HeatBufferUI

ref IngameHudHeatBuffer m_HeatBufferUI
protected

Definition at line 112 of file ingamehud.c.

Referenced by InitHeatBufferUI(), and Update().

◆ m_HideTimer

ref Timer m_HideTimer
protected

Definition at line 46 of file ingamehud.c.

◆ m_HighPingA

ImageWidget m_HighPingA
protected

Definition at line 36 of file ingamehud.c.

Referenced by Init(), and SetConnectivityStatIcon().

◆ m_HighPingB

ImageWidget m_HighPingB
protected

Definition at line 37 of file ingamehud.c.

Referenced by Init(), and SetConnectivityStatIcon().

◆ m_HitDirEffectArray

ref array<ref HitDirectionEffectBase> m_HitDirEffectArray
protected

Definition at line 110 of file ingamehud.c.

Referenced by CleanupHitDirEffects(), SpawnHitDirEffect(), Update(), and UpdateHitDirEffects().

◆ m_HitIndicatorDown

Widget m_HitIndicatorDown
protected

Definition at line 105 of file ingamehud.c.

◆ m_HitIndicatorLeft

Widget m_HitIndicatorLeft
protected

Definition at line 106 of file ingamehud.c.

◆ m_HitIndicatorRight

Widget m_HitIndicatorRight
protected

Definition at line 107 of file ingamehud.c.

◆ m_HitIndicatorSingle

Widget m_HitIndicatorSingle
protected

Definition at line 108 of file ingamehud.c.

◆ m_HitIndicatorUp

Widget m_HitIndicatorUp
protected

Definition at line 104 of file ingamehud.c.

◆ m_HudHidePlayer

bool m_HudHidePlayer
protected

Definition at line 1288 of file ingamehud.c.

◆ m_HudHideUI

bool m_HudHideUI
protected

Definition at line 1287 of file ingamehud.c.

◆ m_HudInventory

bool m_HudInventory
protected

Definition at line 1289 of file ingamehud.c.

◆ m_HudPanelWidget

Widget m_HudPanelWidget
protected

Definition at line 27 of file ingamehud.c.

Referenced by GetHudPanelWidget(), Init(), InitHeatBufferUI(), OnResizeScreen(), and Show().

◆ m_HudState

bool m_HudState
protected

Definition at line 1290 of file ingamehud.c.

◆ m_HudVisibility

◆ m_IsHudVisible

bool m_IsHudVisible
protected

Definition at line 1291 of file ingamehud.c.

◆ m_IsInVehicle

bool m_IsInVehicle
protected

Definition at line 1293 of file ingamehud.c.

◆ m_IsQuickbarVisible

bool m_IsQuickbarVisible
protected

Definition at line 1283 of file ingamehud.c.

◆ m_IsStaminaVisible

bool m_IsStaminaVisible
protected

Definition at line 23 of file ingamehud.c.

Referenced by SetStaminaBarVisibility(), and Update().

◆ m_IsTemperatureVisible

bool m_IsTemperatureVisible
protected

Definition at line 18 of file ingamehud.c.

Referenced by HideTemperature(), SetTemperature(), and Update().

◆ m_IsVehicleHudVisible

bool m_IsVehicleHudVisible
protected

Definition at line 1281 of file ingamehud.c.

◆ m_LeftHudPanelWidget

Widget m_LeftHudPanelWidget
protected

Definition at line 1273 of file ingamehud.c.

◆ m_LowServerPerfA

ImageWidget m_LowServerPerfA
protected

Definition at line 38 of file ingamehud.c.

Referenced by Init(), and SetConnectivityStatIcon().

◆ m_LowServerPerfB

ImageWidget m_LowServerPerfB
protected

Definition at line 39 of file ingamehud.c.

Referenced by Init(), and SetConnectivityStatIcon().

◆ m_MouseContinuousAction

Widget m_MouseContinuousAction
protected

Definition at line 75 of file ingamehud.c.

◆ m_MouseSingleAction

Widget m_MouseSingleAction
protected

Definition at line 74 of file ingamehud.c.

◆ m_Notifiers

◆ m_PermanentCrossHair

ImageWidget m_PermanentCrossHair
protected

Definition at line 101 of file ingamehud.c.

Referenced by Init().

◆ m_PlayerPanelWidget

Widget m_PlayerPanelWidget
protected

Definition at line 1274 of file ingamehud.c.

◆ m_PlayerSpineIndex

int m_PlayerSpineIndex
protected

Definition at line 115 of file ingamehud.c.

Referenced by ShowPlayerTag().

◆ m_PlayerTag

Widget m_PlayerTag
protected

Definition at line 117 of file ingamehud.c.

Referenced by ShowPlayerTag().

◆ m_PlayerTagText

TextWidget m_PlayerTagText
protected

Definition at line 118 of file ingamehud.c.

Referenced by ShowPlayerTag().

◆ m_Presence

Widget m_Presence
protected

Definition at line 61 of file ingamehud.c.

Referenced by Init().

◆ m_PresenceLevel0

Widget m_PresenceLevel0
protected

Definition at line 67 of file ingamehud.c.

Referenced by DisplayPresence(), and Init().

◆ m_PresenceLevel1

Widget m_PresenceLevel1
protected

Definition at line 68 of file ingamehud.c.

Referenced by DisplayPresence(), and Init().

◆ m_PresenceLevel2

Widget m_PresenceLevel2
protected

Definition at line 69 of file ingamehud.c.

Referenced by DisplayPresence(), and Init().

◆ m_PresenceLevel3

Widget m_PresenceLevel3
protected

Definition at line 70 of file ingamehud.c.

Referenced by DisplayPresence(), and Init().

◆ m_PresenceLevel4

Widget m_PresenceLevel4
protected

Definition at line 71 of file ingamehud.c.

Referenced by DisplayPresence(), and Init().

◆ m_Quickbar

ref InventoryQuickbar m_Quickbar
protected

Definition at line 30 of file ingamehud.c.

Referenced by GetQuickbar(), InitQuickbar(), and RefreshQuickbar().

◆ m_QuickbarHidePlayer

bool m_QuickbarHidePlayer
protected

Definition at line 1285 of file ingamehud.c.

◆ m_QuickbarHideUI

bool m_QuickbarHideUI
protected

Definition at line 1284 of file ingamehud.c.

◆ m_QuickbarState

bool m_QuickbarState
protected

Definition at line 1286 of file ingamehud.c.

◆ m_QuickbarWidget

Widget m_QuickbarWidget
protected

Definition at line 28 of file ingamehud.c.

Referenced by Init(), InitQuickbar(), and RefreshQuickbar().

◆ m_RadialProgressBar

Widget m_RadialProgressBar
protected

Definition at line 78 of file ingamehud.c.

◆ m_RadialProgressBar1

Widget m_RadialProgressBar1
protected

Definition at line 76 of file ingamehud.c.

◆ m_RadialProgressBarCrossHair

Widget m_RadialProgressBarCrossHair
protected

Definition at line 77 of file ingamehud.c.

◆ m_SpecializationIcon

Widget m_SpecializationIcon
protected

Definition at line 1277 of file ingamehud.c.

◆ m_SpecializatonPanel

Widget m_SpecializatonPanel
protected

Definition at line 1276 of file ingamehud.c.

◆ m_Stamina

ProgressBarWidget m_Stamina
protected

Definition at line 59 of file ingamehud.c.

Referenced by Init(), SetStamina(), and SetStaminaBarVisibility().

◆ m_StaminaBackground

Widget m_StaminaBackground
protected

Definition at line 60 of file ingamehud.c.

Referenced by Init(), and SetStamina().

◆ m_StaminaShowTime

float m_StaminaShowTime = 0.15
protected

Definition at line 25 of file ingamehud.c.

Referenced by Update().

◆ m_StaminaTimer

float m_StaminaTimer
protected

Definition at line 24 of file ingamehud.c.

Referenced by SetStaminaBarVisibility(), and Update().

◆ m_StanceCar

Widget m_StanceCar
protected

Definition at line 66 of file ingamehud.c.

Referenced by DisplayStance(), and Init().

◆ m_StanceCrouch

Widget m_StanceCrouch
protected

Definition at line 65 of file ingamehud.c.

Referenced by DisplayStance(), and Init().

◆ m_StancePanel

Widget m_StancePanel
protected

Definition at line 1275 of file ingamehud.c.

◆ m_StanceProne

Widget m_StanceProne
protected

Definition at line 62 of file ingamehud.c.

Referenced by DisplayStance(), and Init().

◆ m_StanceStand

Widget m_StanceStand
protected

Definition at line 63 of file ingamehud.c.

Referenced by DisplayStance(), and Init().

◆ m_StanceStandWalk

Widget m_StanceStandWalk
protected

Definition at line 64 of file ingamehud.c.

Referenced by DisplayStance(), and Init().

◆ m_StatesWidgetNames

ref map<int,string> m_StatesWidgetNames
protected

◆ m_StatesWidgets

ref map<int,ImageWidget> m_StatesWidgets
protected

Definition at line 8 of file ingamehud.c.

Referenced by IngameHud(), and InitBadgesAndNotifiers().

◆ m_TemperatureShowTime

float m_TemperatureShowTime = 30
protected

Definition at line 20 of file ingamehud.c.

Referenced by Update().

◆ m_TemperatureTimer

float m_TemperatureTimer
protected

Definition at line 19 of file ingamehud.c.

Referenced by HideTemperature(), SetTemperature(), and Update().

◆ m_TendencyStatusCritical

ref map<ImageWidget, int> m_TendencyStatusCritical
protected

◆ m_Timer

ref Timer m_Timer
private

Definition at line 639 of file gameplay.c.

Referenced by Init().

◆ m_TimeSinceLastEngineLightChange

float m_TimeSinceLastEngineLightChange
protected

Definition at line 1296 of file ingamehud.c.

◆ m_VehicleGearCount

int m_VehicleGearCount = -1
protected

Definition at line 1295 of file ingamehud.c.

◆ m_VehicleHasCoolant

bool m_VehicleHasCoolant
protected

Definition at line 1298 of file ingamehud.c.

◆ m_VehicleHasOil

bool m_VehicleHasOil
protected

Definition at line 1297 of file ingamehud.c.

◆ m_VehicleHudArray

ref array<VehicleHudBase> m_VehicleHudArray
protected

Definition at line 1294 of file ingamehud.c.

◆ m_VehicleHudDisabled

bool m_VehicleHudDisabled
protected

Definition at line 1280 of file ingamehud.c.

◆ m_VehicleHudMap

ref map<string, ref VehicleHudBase> m_VehicleHudMap
protected

Definition at line 33 of file ingamehud.c.

Referenced by IngameHud(), Init(), and ShowVehicleInfo().

◆ m_VehicleHudPanels

Widget m_VehicleHudPanels
protected

Definition at line 29 of file ingamehud.c.

Referenced by Init().

◆ m_VehicleHudState

bool m_VehicleHudState
protected

Definition at line 1279 of file ingamehud.c.

◆ m_VehiclePanel

Widget m_VehiclePanel
protected

Definition at line 1272 of file ingamehud.c.

◆ m_WalkieTalkie

Widget m_WalkieTalkie
protected

Definition at line 81 of file ingamehud.c.

Referenced by Init(), SetWalkieTalkieText(), ShowWalkieTalkie(), and ShowWalkieTalkie().

◆ m_ZeroingKeyPressed

bool m_ZeroingKeyPressed
protected

Definition at line 102 of file ingamehud.c.

Referenced by ZeroingKeyPress().

◆ myTimer

ref Timer myTimer
protected

Definition at line 72 of file ingamehud.c.

Referenced by Init().

◆ TENDENCY_BLINK_TIME

const float TENDENCY_BLINK_TIME = 0.25
protected

Definition at line 11 of file ingamehud.c.

Referenced by Update().


The documentation for this class was generated from the following files: