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Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
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Protected Member Functions | |
| void | CleanupHitDirEffects () |
| void | Debug () |
| override void | DisplayBadge (int key, int value) |
| override void | DisplayNotifier (int key, int tendency, int status) |
| override void | DisplayPresence () |
| override void | DisplayStance (int stance) |
| void | DisplayTendencyNormal (int key, int tendency, int status) |
| void | DisplayTendencyTemp (int key, int tendency, int status) |
| Widget | GetHudPanelWidget () |
| bool | GetHudState () |
| IngameHudVisibility | GetHudVisibility () |
| InventoryQuickbar | GetQuickbar () |
| bool | GetQuickBarState () |
| override void | HideCursor () |
| void | HideQuickbarTimer () |
| void | HideTemperature () |
| override void | HideVehicleInfo () |
| void | IngameHud () |
| override void | Init (Widget hud_panel_widget) |
| void | InitBadgesAndNotifiers () |
| override void | InitHeatBufferUI (Man player) |
| void | InitQuickbar () |
| bool | IsHideHudPlayer () |
| bool | IsHideQuickbarPlayer () |
| bool | IsHudVisible () |
| bool | IsQuickbarVisible () |
| bool | KeyPress (int key) |
| void | OnConnectionIconsSettingsChanged (bool enabled) |
| override void | OnPlayerLoaded () |
| override void | OnResizeScreen () |
| void | OnUnconsciousStart () |
| void | OnUnconsciousStop () |
| void | RefreshHudVisibility () |
| void | RefreshPlayerTags () |
| override void | RefreshQuickbar (bool itemChanged=false) |
| void | RefreshQuickbarVisibility () |
| void | RefreshVehicleHud (float timeslice) |
| void | RefreshVehicleHudVisibility () |
| override void | SetConnectivityStatIcon (EConnectivityStatType type, EConnectivityStatLevel level) |
| override void | SetCursorIcon (string icon) |
| override void | SetCursorIconOffset (string type, float x, float y) |
| override void | SetCursorIconScale (string type, float percentage) |
| override void | SetCursorIconSize (string type, float x, float y) |
| void | SetLeftStatsVisibility (bool visible) |
| override void | SetStamina (int value, int range) |
| override void | SetStaminaBarVisibility (bool show) |
| void | SetStomachState (int state) |
| override void | SetTemperature (string temp) |
| void | SetVehicleHudDisabled (bool state) |
| disable vehicle HUD through options menu | |
| override void | SetWalkieTalkieText (string text) |
| override void | Show (bool show) |
| override void | ShowCursor () |
| override void | ShowHud (bool show) |
| override void | ShowHudInventory (bool show) |
| override void | ShowHudPlayer (bool show) |
| override void | ShowHudUI (bool show) |
| void | ShowPlayerTag (float timeslice) |
| override void | ShowQuickBar (bool show) |
| global setting -> used to determine visibility based on platform | |
| override void | ShowQuickbarPlayer (bool show) |
| override void | ShowQuickbarUI (bool show) |
| void | ShowVehicleHud (bool state) |
| enter/exit driver seat | |
| override void | ShowVehicleInfo () |
| override void | ShowWalkieTalkie (bool show) |
| override void | ShowWalkieTalkie (int fadeOutSeconds) |
| override void | SpawnHitDirEffect (DayZPlayer player, float hit_direction, float intensity_max) |
| override void | Update (float timeslice) |
| override void | UpdateBloodName () |
| void | UpdateHitDirEffects (float timeslice) |
| override void | UpdateQuickbarGlobalVisibility () |
| void | UpdateSpecialtyMeter (float x, float y) |
| void | ZeroingKeyPress () |
Definition at line 637 of file gameplay.c.
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Definition at line 1241 of file ingamehud.c.
References m_HitDirEffectArray.
Referenced by Update().
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Definition at line 1257 of file ingamehud.c.
References EnumTools::EnumToString(), m_BadgesWidgetDisplay, and Print().
Definition at line 642 of file gameplay.c.
Referenced by PluginBase::SetBadge().
Definition at line 581 of file ingamehud.c.
References Class::CastTo(), m_Badges, m_BadgesSupportedLevels, m_BadgesWidgetDisplay, m_BadgesWidgetNames, m_HudVisibility, and NTFKEY_BLEEDISH.
Definition at line 641 of file gameplay.c.
Referenced by PluginBase::DisplayTendency().
Definition at line 444 of file ingamehud.c.
References Math::AbsInt(), Class::CastTo(), Math::Clamp(), DisplayTendencyNormal(), DisplayTendencyTemp(), m_Notifiers, m_StatesWidgetNames, NTFKEY_FEVERISH, String(), and x.
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Definition at line 645 of file gameplay.c.
Referenced by Update().
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Definition at line 773 of file ingamehud.c.
References Class::CastTo(), g_Game, m_PresenceLevel0, m_PresenceLevel1, m_PresenceLevel2, m_PresenceLevel3, and m_PresenceLevel4.
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Definition at line 644 of file gameplay.c.
Referenced by PluginBase::SetStance().
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Definition at line 731 of file ingamehud.c.
References Class::CastTo(), g_Game, m_StanceCar, m_StanceCrouch, m_StanceProne, m_StanceStand, and m_StanceStandWalk.
Definition at line 483 of file ingamehud.c.
References ARGB(), Class::CastTo(), Math::Clamp(), m_Notifiers, m_StatesWidgetNames, m_TendencyStatusCritical, and String().
Referenced by DisplayNotifier().
Definition at line 517 of file ingamehud.c.
References ARGB(), m_Notifiers, m_StatesWidgetNames, m_TendencyStatusCritical, and String().
Referenced by DisplayNotifier().
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Definition at line 1023 of file ingamehud.c.
References m_HudPanelWidget.
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Definition at line 1312 of file ingamehud.c.
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Definition at line 873 of file ingamehud.c.
References m_HudVisibility.
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Definition at line 868 of file ingamehud.c.
References m_Quickbar.
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Definition at line 1309 of file ingamehud.c.
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Definition at line 647 of file gameplay.c.
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Definition at line 414 of file ingamehud.c.
References m_CursorWidget.
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Definition at line 637 of file ingamehud.c.
References m_IsTemperatureVisible, m_Notifiers, and m_TemperatureTimer.
Referenced by Update().
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Definition at line 829 of file ingamehud.c.
References m_ActiveVehicleHUD, and ShowVehicleHud().
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Definition at line 120 of file ingamehud.c.
References m_BadgesSupportedLevels, m_BadgesWidgetDisplay, m_BadgesWidgetNames, m_BadgesWidgets, m_FadeTimerActionCursor, m_FadeTimerCrosshair, m_FadeTimerQuickbar, m_FadeTimerWalkieTalkie, m_FadeTimerWalkieTalkieText, m_HudVisibility, m_StatesWidgetNames, m_StatesWidgets, m_TendencyStatusCritical, and m_VehicleHudMap.
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Definition at line 640 of file gameplay.c.
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gets scripted handler from widget
Definition at line 143 of file ingamehud.c.
References CALL_CATEGORY_GAMEPLAY, Class::CastTo(), g_Game, InitBadgesAndNotifiers(), m_ActionTarget, m_ActionTargetsCursor, m_Badges, m_BloodPosType, m_BloodType, m_ConnectionLost, m_CursorIcon, m_CursorWidget, m_GameStatusIconsPanel, m_HeatBufferPlus, m_HighPingA, m_HighPingB, m_HudPanelWidget, m_HudVisibility, m_LowServerPerfA, m_LowServerPerfB, m_Notifiers, m_PermanentCrossHair, m_Presence, m_PresenceLevel0, m_PresenceLevel1, m_PresenceLevel2, m_PresenceLevel3, m_PresenceLevel4, m_QuickbarWidget, m_Stamina, m_StaminaBackground, m_StanceCar, m_StanceCrouch, m_StanceProne, m_StanceStand, m_StanceStandWalk, m_Timer, m_VehicleHudMap, m_VehicleHudPanels, m_WalkieTalkie, myTimer, OnConnectionIconsSettingsChanged(), SetVehicleHudDisabled(), and ShowHud().
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Definition at line 242 of file ingamehud.c.
References ARGB(), Class::CastTo(), m_Badges, m_BadgesSupportedLevels, m_BadgesWidgetDisplay, m_BadgesWidgetNames, m_BadgesWidgets, m_HudVisibility, m_Notifiers, m_StatesWidgetNames, m_StatesWidgets, m_TendencyStatusCritical, NTFKEY_BLEEDISH, NTFKEY_FEVERISH, NTFKEY_FRACTURE, NTFKEY_HEALTHY, NTFKEY_HUNGRY, NTFKEY_LEGS, NTFKEY_LIVES, NTFKEY_PILLS, NTFKEY_POISONED, NTFKEY_SICK, NTFKEY_STUFFED, NTFKEY_THIRSTY, NTFKEY_WETNESS, String(), x, and y.
Referenced by Init().
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Definition at line 1252 of file ingamehud.c.
References m_HeatBufferUI, and m_HudPanelWidget.
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Definition at line 860 of file ingamehud.c.
References m_Quickbar, and m_QuickbarWidget.
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Definition at line 1311 of file ingamehud.c.
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Definition at line 1308 of file ingamehud.c.
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Definition at line 1310 of file ingamehud.c.
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Definition at line 1307 of file ingamehud.c.
Definition at line 721 of file ingamehud.c.
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Definition at line 332 of file ingamehud.c.
References m_GameStatusIconsPanel.
Referenced by Init().
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Definition at line 346 of file ingamehud.c.
References Error(), g_Game, OnUnconsciousStart(), and OnUnconsciousStop().
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Definition at line 337 of file ingamehud.c.
References m_Badges, m_HudPanelWidget, m_Notifiers, x, and y.
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Definition at line 359 of file ingamehud.c.
References m_HudVisibility.
Referenced by OnPlayerLoaded().
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Definition at line 364 of file ingamehud.c.
References m_HudVisibility.
Referenced by OnPlayerLoaded().
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Definition at line 1056 of file ingamehud.c.
References vector::Distance(), g_Game, m_CurrentTaggedPlayer, ClientData::m_PlayerBaseList, array::obj, DayZPhysics::RaycastRVProxy(), and RaycastRVParams::sorted.
Referenced by Update().
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Definition at line 655 of file gameplay.c.
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Definition at line 994 of file ingamehud.c.
References UIManager::FindMenu(), g_Game, InventoryMenu(), m_HudVisibility, m_Quickbar, m_QuickbarWidget, MENU_INVENTORY, and mission.
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Definition at line 841 of file ingamehud.c.
References g_Game, HumanCommandVehicle::GetTransport(), m_ActiveVehicleHUD, and m_HudVisibility.
Referenced by Update().
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Referenced by CGame::OnConnectivityStatChange().
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Definition at line 942 of file ingamehud.c.
References m_ConnectionLost, m_HighPingA, m_HighPingB, m_LowServerPerfA, and m_LowServerPerfB.
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Definition at line 648 of file gameplay.c.
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Definition at line 398 of file ingamehud.c.
References string::Length(), m_CursorIcon, and CursorIcons::None.
Definition at line 650 of file gameplay.c.
Definition at line 426 of file ingamehud.c.
References m_CursorIcon, x, and y.
Definition at line 649 of file gameplay.c.
Definition at line 419 of file ingamehud.c.
References m_CursorIcon, x, and y.
Definition at line 651 of file gameplay.c.
Definition at line 431 of file ingamehud.c.
References m_CursorIcon, x, and y.
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Definition at line 677 of file gameplay.c.
Definition at line 643 of file gameplay.c.
Referenced by PluginBase::SetStamina().
Definition at line 675 of file ingamehud.c.
References Class::CastTo(), g_Game, GetDayZGame(), CfgGameplayHandler::GetStaminaMax(), m_Stamina, and m_StaminaBackground.
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Definition at line 647 of file ingamehud.c.
References m_IsStaminaVisible, m_Stamina, and m_StaminaTimer.
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Definition at line 669 of file ingamehud.c.
References m_Badges.
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Definition at line 627 of file ingamehud.c.
References m_IsTemperatureVisible, m_Notifiers, and m_TemperatureTimer.
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disable vehicle HUD through options menu
Definition at line 937 of file ingamehud.c.
References m_HudVisibility.
Referenced by Init().
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Definition at line 654 of file gameplay.c.
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Definition at line 391 of file ingamehud.c.
References Class::CastTo(), and m_WalkieTalkie.
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Definition at line 656 of file gameplay.c.
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Definition at line 370 of file ingamehud.c.
References m_HudPanelWidget.
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Definition at line 646 of file gameplay.c.
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Definition at line 409 of file ingamehud.c.
References m_CursorWidget.
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Definition at line 924 of file ingamehud.c.
References m_HudVisibility, and ShowHudPlayer().
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Definition at line 912 of file ingamehud.c.
References m_HudVisibility.
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Definition at line 900 of file ingamehud.c.
References m_HudVisibility.
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Definition at line 906 of file ingamehud.c.
References m_HudVisibility.
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Definition at line 1096 of file ingamehud.c.
References Math::Clamp(), g_Game, m_CurrentTaggedPlayer, m_PlayerSpineIndex, m_PlayerTag, and m_PlayerTagText.
Referenced by Update().
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Referenced by UpdateQuickbarGlobalVisibility().
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global setting -> used to determine visibility based on platform
Definition at line 918 of file ingamehud.c.
References m_HudVisibility.
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Definition at line 894 of file ingamehud.c.
References m_HudVisibility.
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Definition at line 888 of file ingamehud.c.
References m_HudVisibility.
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enter/exit driver seat
Definition at line 931 of file ingamehud.c.
References m_HudVisibility.
Referenced by HideVehicleInfo(), and ShowVehicleInfo().
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Definition at line 809 of file ingamehud.c.
References g_Game, m_ActiveVehicleHUD, m_VehicleHudMap, ShowVehicleHud(), and VehicleHudBase::ShowVehicleInfo().
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Definition at line 652 of file gameplay.c.
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Definition at line 375 of file ingamehud.c.
References m_FadeTimerWalkieTalkie, m_FadeTimerWalkieTalkieText, and m_WalkieTalkie.
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Definition at line 653 of file gameplay.c.
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Definition at line 382 of file ingamehud.c.
References m_FadeTimerWalkieTalkie, m_FadeTimerWalkieTalkieText, and m_WalkieTalkie.
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Definition at line 1217 of file ingamehud.c.
References HitDirectionEffectBase::GetCurrentType(), HitDirectionEffectBase::Init(), m_HitDirEffectArray, and HitDirectionEffectBase::m_Mode.
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Definition at line 660 of file gameplay.c.
Referenced by CGame::OnPostUpdate().
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Definition at line 1138 of file ingamehud.c.
References ARGB(), CleanupHitDirEffects(), DisplayPresence(), HideTemperature(), m_ActionTargetsCursor, m_BlinkTime, m_HeatBufferUI, m_HitDirEffectArray, m_IsStaminaVisible, m_IsTemperatureVisible, m_StaminaShowTime, m_StaminaTimer, m_TemperatureShowTime, m_TemperatureTimer, m_TendencyStatusCritical, RefreshPlayerTags(), RefreshVehicleHud(), SetStaminaBarVisibility(), ShowPlayerTag(), TENDENCY_BLINK_TIME, and UpdateHitDirEffects().
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Definition at line 657 of file gameplay.c.
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Definition at line 1028 of file ingamehud.c.
References Class::CastTo(), g_Game, BloodTypes::GetBloodTypeName(), m_BloodPosType, and m_BloodType.
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Definition at line 1233 of file ingamehud.c.
References m_HitDirEffectArray.
Referenced by Update().
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Definition at line 878 of file ingamehud.c.
References g_Game, and ShowQuickBar().
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Definition at line 726 of file ingamehud.c.
References m_ZeroingKeyPressed.
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Definition at line 3 of file ingamehud.c.
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Definition at line 4 of file ingamehud.c.
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Definition at line 5 of file ingamehud.c.
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Definition at line 92 of file ingamehud.c.
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Definition at line 84 of file ingamehud.c.
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Definition at line 87 of file ingamehud.c.
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Definition at line 91 of file ingamehud.c.
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Definition at line 94 of file ingamehud.c.
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Definition at line 85 of file ingamehud.c.
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Definition at line 95 of file ingamehud.c.
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Definition at line 88 of file ingamehud.c.
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Definition at line 89 of file ingamehud.c.
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Definition at line 90 of file ingamehud.c.
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Definition at line 97 of file ingamehud.c.
Referenced by Init().
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Definition at line 98 of file ingamehud.c.
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Definition at line 83 of file ingamehud.c.
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Definition at line 32 of file ingamehud.c.
Referenced by HideVehicleInfo(), RefreshVehicleHud(), and ShowVehicleInfo().
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Definition at line 1282 of file ingamehud.c.
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Definition at line 1278 of file ingamehud.c.
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Definition at line 45 of file ingamehud.c.
Referenced by DisplayBadge(), Init(), InitBadgesAndNotifiers(), OnResizeScreen(), and SetStomachState().
Definition at line 15 of file ingamehud.c.
Referenced by DisplayBadge(), IngameHud(), and InitBadgesAndNotifiers().
Definition at line 16 of file ingamehud.c.
Referenced by Debug(), DisplayBadge(), IngameHud(), and InitBadgesAndNotifiers().
Definition at line 14 of file ingamehud.c.
Referenced by DisplayBadge(), IngameHud(), and InitBadgesAndNotifiers().
Definition at line 17 of file ingamehud.c.
Referenced by IngameHud(), and InitBadgesAndNotifiers().
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Definition at line 12 of file ingamehud.c.
Referenced by Update().
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Definition at line 44 of file ingamehud.c.
Referenced by Init(), and UpdateBloodName().
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Definition at line 43 of file ingamehud.c.
Referenced by Init(), and UpdateBloodName().
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Definition at line 40 of file ingamehud.c.
Referenced by Init(), and SetConnectivityStatIcon().
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Definition at line 116 of file ingamehud.c.
Referenced by RefreshPlayerTags(), and ShowPlayerTag().
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Definition at line 80 of file ingamehud.c.
Referenced by Init(), SetCursorIcon(), SetCursorIconOffset(), SetCursorIconScale(), and SetCursorIconSize().
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Definition at line 79 of file ingamehud.c.
Referenced by HideCursor(), Init(), and ShowCursor().
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Definition at line 1292 of file ingamehud.c.
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Definition at line 48 of file ingamehud.c.
Referenced by IngameHud().
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Definition at line 47 of file ingamehud.c.
Referenced by IngameHud().
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Definition at line 52 of file ingamehud.c.
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Definition at line 55 of file ingamehud.c.
Referenced by IngameHud().
Definition at line 73 of file ingamehud.c.
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Definition at line 56 of file ingamehud.c.
Referenced by IngameHud(), ShowWalkieTalkie(), and ShowWalkieTalkie().
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Definition at line 57 of file ingamehud.c.
Referenced by IngameHud(), ShowWalkieTalkie(), and ShowWalkieTalkie().
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Definition at line 53 of file ingamehud.c.
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Definition at line 54 of file ingamehud.c.
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Definition at line 51 of file ingamehud.c.
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Definition at line 35 of file ingamehud.c.
Referenced by Init(), and OnConnectionIconsSettingsChanged().
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Definition at line 21 of file ingamehud.c.
Referenced by Init().
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Definition at line 112 of file ingamehud.c.
Referenced by InitHeatBufferUI(), and Update().
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Definition at line 46 of file ingamehud.c.
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Definition at line 36 of file ingamehud.c.
Referenced by Init(), and SetConnectivityStatIcon().
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Definition at line 37 of file ingamehud.c.
Referenced by Init(), and SetConnectivityStatIcon().
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Definition at line 110 of file ingamehud.c.
Referenced by CleanupHitDirEffects(), SpawnHitDirEffect(), Update(), and UpdateHitDirEffects().
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Definition at line 105 of file ingamehud.c.
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Definition at line 106 of file ingamehud.c.
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Definition at line 107 of file ingamehud.c.
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Definition at line 108 of file ingamehud.c.
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Definition at line 104 of file ingamehud.c.
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Definition at line 1288 of file ingamehud.c.
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Definition at line 1287 of file ingamehud.c.
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Definition at line 1289 of file ingamehud.c.
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Definition at line 27 of file ingamehud.c.
Referenced by GetHudPanelWidget(), Init(), InitHeatBufferUI(), OnResizeScreen(), and Show().
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Definition at line 1290 of file ingamehud.c.
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Definition at line 113 of file ingamehud.c.
Referenced by DisplayBadge(), GetHudVisibility(), IngameHud(), Init(), InitBadgesAndNotifiers(), OnUnconsciousStart(), OnUnconsciousStop(), RefreshQuickbar(), RefreshVehicleHud(), SetVehicleHudDisabled(), ShowHud(), ShowHudInventory(), ShowHudPlayer(), ShowHudUI(), ShowQuickBar(), ShowQuickbarPlayer(), ShowQuickbarUI(), and ShowVehicleHud().
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Definition at line 1291 of file ingamehud.c.
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Definition at line 1293 of file ingamehud.c.
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Definition at line 1283 of file ingamehud.c.
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Definition at line 23 of file ingamehud.c.
Referenced by SetStaminaBarVisibility(), and Update().
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Definition at line 18 of file ingamehud.c.
Referenced by HideTemperature(), SetTemperature(), and Update().
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Definition at line 1281 of file ingamehud.c.
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Definition at line 1273 of file ingamehud.c.
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Definition at line 38 of file ingamehud.c.
Referenced by Init(), and SetConnectivityStatIcon().
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Definition at line 39 of file ingamehud.c.
Referenced by Init(), and SetConnectivityStatIcon().
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Definition at line 75 of file ingamehud.c.
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Definition at line 74 of file ingamehud.c.
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Definition at line 42 of file ingamehud.c.
Referenced by DisplayNotifier(), DisplayTendencyNormal(), DisplayTendencyTemp(), HideTemperature(), Init(), InitBadgesAndNotifiers(), OnResizeScreen(), and SetTemperature().
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Definition at line 101 of file ingamehud.c.
Referenced by Init().
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Definition at line 1274 of file ingamehud.c.
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Definition at line 115 of file ingamehud.c.
Referenced by ShowPlayerTag().
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Definition at line 117 of file ingamehud.c.
Referenced by ShowPlayerTag().
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Definition at line 118 of file ingamehud.c.
Referenced by ShowPlayerTag().
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Definition at line 61 of file ingamehud.c.
Referenced by Init().
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Definition at line 67 of file ingamehud.c.
Referenced by DisplayPresence(), and Init().
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Definition at line 68 of file ingamehud.c.
Referenced by DisplayPresence(), and Init().
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Definition at line 69 of file ingamehud.c.
Referenced by DisplayPresence(), and Init().
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Definition at line 70 of file ingamehud.c.
Referenced by DisplayPresence(), and Init().
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Definition at line 71 of file ingamehud.c.
Referenced by DisplayPresence(), and Init().
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Definition at line 30 of file ingamehud.c.
Referenced by GetQuickbar(), InitQuickbar(), and RefreshQuickbar().
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Definition at line 1285 of file ingamehud.c.
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Definition at line 1284 of file ingamehud.c.
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Definition at line 1286 of file ingamehud.c.
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Definition at line 28 of file ingamehud.c.
Referenced by Init(), InitQuickbar(), and RefreshQuickbar().
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Definition at line 78 of file ingamehud.c.
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Definition at line 76 of file ingamehud.c.
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Definition at line 77 of file ingamehud.c.
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Definition at line 1277 of file ingamehud.c.
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Definition at line 1276 of file ingamehud.c.
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Definition at line 59 of file ingamehud.c.
Referenced by Init(), SetStamina(), and SetStaminaBarVisibility().
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Definition at line 60 of file ingamehud.c.
Referenced by Init(), and SetStamina().
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Definition at line 25 of file ingamehud.c.
Referenced by Update().
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Definition at line 24 of file ingamehud.c.
Referenced by SetStaminaBarVisibility(), and Update().
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Definition at line 66 of file ingamehud.c.
Referenced by DisplayStance(), and Init().
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Definition at line 65 of file ingamehud.c.
Referenced by DisplayStance(), and Init().
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Definition at line 1275 of file ingamehud.c.
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Definition at line 62 of file ingamehud.c.
Referenced by DisplayStance(), and Init().
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Definition at line 63 of file ingamehud.c.
Referenced by DisplayStance(), and Init().
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Definition at line 64 of file ingamehud.c.
Referenced by DisplayStance(), and Init().
Definition at line 7 of file ingamehud.c.
Referenced by DisplayNotifier(), DisplayTendencyNormal(), DisplayTendencyTemp(), IngameHud(), and InitBadgesAndNotifiers().
Definition at line 8 of file ingamehud.c.
Referenced by IngameHud(), and InitBadgesAndNotifiers().
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Definition at line 20 of file ingamehud.c.
Referenced by Update().
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Definition at line 19 of file ingamehud.c.
Referenced by HideTemperature(), SetTemperature(), and Update().
Definition at line 10 of file ingamehud.c.
Referenced by DisplayTendencyNormal(), DisplayTendencyTemp(), IngameHud(), InitBadgesAndNotifiers(), and Update().
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Definition at line 639 of file gameplay.c.
Referenced by Init().
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Definition at line 1296 of file ingamehud.c.
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Definition at line 1295 of file ingamehud.c.
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Definition at line 1298 of file ingamehud.c.
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Definition at line 1297 of file ingamehud.c.
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Definition at line 1294 of file ingamehud.c.
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Definition at line 1280 of file ingamehud.c.
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Definition at line 33 of file ingamehud.c.
Referenced by IngameHud(), Init(), and ShowVehicleInfo().
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Definition at line 29 of file ingamehud.c.
Referenced by Init().
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Definition at line 1279 of file ingamehud.c.
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Definition at line 1272 of file ingamehud.c.
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Definition at line 81 of file ingamehud.c.
Referenced by Init(), SetWalkieTalkieText(), ShowWalkieTalkie(), and ShowWalkieTalkie().
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Definition at line 102 of file ingamehud.c.
Referenced by ZeroingKeyPress().
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Definition at line 72 of file ingamehud.c.
Referenced by Init().
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Definition at line 11 of file ingamehud.c.
Referenced by Update().