Dayz
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pluginplayerstatus.c
Go to the documentation of this file.
1
class
PluginPlayerStatus
extends
PluginBase
2
{
3
ref multiMap<int, string>
m_NotifiersLabel
;
4
ref multiMap<int, int>
m_NotifiersIndexColor
;
5
6
private
ref multiMap<int, string>
m_NotifiersIcons
;
7
8
void
PluginPlayerStatus
()
9
{
10
m_NotifiersLabel
=
new
multiMap<int, string>;
// [key] label
11
m_NotifiersIndexColor
=
new
multiMap<int, int>;
// [key] index, color
12
13
m_NotifiersIcons
=
new
multiMap<int, string>;
// [key] iconName
14
m_NotifiersIcons
.Insert(
NTFKEY_HUNGRY
,
"iconHunger"
);
15
m_NotifiersIcons
.Insert(
NTFKEY_THIRSTY
,
"iconThirsty"
);
16
m_NotifiersIcons
.Insert(
NTFKEY_HEALTHY
,
"iconHealth"
);
17
m_NotifiersIcons
.Insert(
NTFKEY_BACTERIA
,
"iconBacteria"
);
18
m_NotifiersIcons
.Insert(
NTFKEY_BLEEDISH
,
"iconBlood"
);
19
m_NotifiersIcons
.Insert(
NTFKEY_FEVERISH
,
"iconTemperature"
);
20
m_NotifiersIcons
.Insert(
NTFKEY_FRACTURE
,
"iconFracture"
);
21
}
22
23
void
SetNotifier
(
int
key,
int
index = 9,
string
label =
""
,
int
color = 0xFFFFFFFF )
24
{
25
if
( key )
26
{
27
if
(
m_NotifiersLabel
.HasKey( key ) )
28
{
29
m_NotifiersLabel
.Remove( key );
30
m_NotifiersIndexColor
.Remove( key );
31
}
32
33
if
( label !=
""
)
34
{
35
m_NotifiersLabel
.Insert( key, label );
36
m_NotifiersIndexColor
.Insert( key, index );
37
m_NotifiersIndexColor
.Insert( key, color );
38
}
39
}
40
}
41
42
void
DisplayTendency
(
int
key,
int
tendency,
int
status = 1 )
43
{
44
if
( key )
45
{
46
// display icon
47
int
icon_index = 0;
// maybe we'll have several icons for different tendencies
48
if
(
m_NotifiersIcons
.HasKey( key ) )
49
{
50
string
icon_name =
m_NotifiersIcons
.Get( key ).Get( icon_index );
51
Mission
mission
=
g_Game
.GetMission();
52
if
(
mission
)
53
{
54
Hud
hud =
mission
.GetHud();
55
if
( hud )
56
{
57
hud.
DisplayNotifier
( key, tendency, status );
58
}
59
}
60
}
61
}
62
}
63
64
void
SetBadge
(
int
key,
int
value )
65
{
66
if
( key )
67
{
68
Mission
mission
=
g_Game
.GetMission();
69
if
(
mission
)
70
{
71
Hud
hud =
mission
.GetHud();
72
if
( hud )
73
{
74
hud.
DisplayBadge
( key, value );
75
}
76
}
77
}
78
}
79
80
void
SetStamina
(
int
value ,
int
range )
81
{
82
// Log( String( "SetStamina" + itoa( value) ), LogTemplates.TEMPLATE_JANOSIK );
83
Mission
mission
=
g_Game
.GetMission();
84
if
(
mission
)
85
{
86
Hud
hud =
mission
.GetHud();
87
if
( hud )
88
{
89
hud.
SetStamina
(
Math
.
Clamp
( value, 0, range ), range );
90
}
91
}
92
}
93
94
void
SetStance
(
int
value )
95
{
96
Mission
mission
=
g_Game
.GetMission();
97
if
(
mission
)
98
{
99
Hud
hud =
mission
.GetHud();
100
if
( hud )
101
{
102
hud.
DisplayStance
( value );
103
}
104
}
105
}
106
}
NTFKEY_BACTERIA
const int NTFKEY_BACTERIA
Definition
_constants.c:45
NTFKEY_THIRSTY
enum eBadgeLevel NTFKEY_THIRSTY
NTFKEY_HUNGRY
const int NTFKEY_HUNGRY
Definition
_constants.c:34
NTFKEY_HEALTHY
const int NTFKEY_HEALTHY
Definition
_constants.c:38
NTFKEY_FRACTURE
const int NTFKEY_FRACTURE
Definition
_constants.c:37
NTFKEY_BLEEDISH
const int NTFKEY_BLEEDISH
Definition
_constants.c:42
NTFKEY_FEVERISH
const int NTFKEY_FEVERISH
Definition
_constants.c:39
Hud
Definition
gameplay.c:638
Hud::DisplayBadge
void DisplayBadge(int key, int value)
Definition
gameplay.c:642
Hud::DisplayStance
void DisplayStance(int stance)
Definition
gameplay.c:644
Hud::DisplayNotifier
void DisplayNotifier(int key, int tendency, int status)
Definition
gameplay.c:641
Hud::SetStamina
void SetStamina(int value, int range)
Definition
gameplay.c:643
Math
Definition
enmath.c:7
Mission
Mission class.
Definition
gameplay.c:686
PluginBase
Class PluginMessageManager provides some basic Message Distribution mechanics, if you get instance of...
Definition
pluginbase.c:2
PluginBase::m_NotifiersIcons
ref multiMap< int, string > m_NotifiersIcons
Definition
pluginplayerstatus.c:6
PluginBase::SetStance
void SetStance(int value)
Definition
pluginplayerstatus.c:94
PluginBase::m_NotifiersLabel
ref multiMap< int, string > m_NotifiersLabel
Definition
pluginplayerstatus.c:3
PluginBase::DisplayTendency
void DisplayTendency(int key, int tendency, int status=1)
Definition
pluginplayerstatus.c:42
PluginBase::SetNotifier
void SetNotifier(int key, int index=9, string label="", int color=0xFFFFFFFF)
Definition
pluginplayerstatus.c:23
PluginBase::PluginPlayerStatus
void PluginPlayerStatus()
Definition
pluginplayerstatus.c:8
PluginBase::SetBadge
void SetBadge(int key, int value)
Definition
pluginplayerstatus.c:64
PluginBase::SetStamina
void SetStamina(int value, int range)
Definition
pluginplayerstatus.c:80
PluginBase::m_NotifiersIndexColor
ref multiMap< int, int > m_NotifiersIndexColor
Definition
pluginplayerstatus.c:4
g_Game
DayZGame g_Game
Definition
dayzgame.c:3942
mission
Mission mission
Definition
displaystatus.c:28
Math::Clamp
static proto float Clamp(float value, float min, float max)
Clamps 'value' to 'min' if it is lower than 'min', or to 'max' if it is higher than 'max'.
Games
Dayz
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4_world
plugins
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pluginplayerstatus.c
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