Dayz Explorer
1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
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Go to the source code of this file.
Enumerations | |
enum | DSLevels { WARNING = 1, CRITICAL = 2, BLINKING = 3, EXTRA = 4 } |
Functions | |
void | VirtualHud (PlayerBase player) |
void | OnScheduledTick () |
void | RegisterElement (DisplayElementBase element) |
DisplayElementBase | GetElement (eDisplayElements element_id) |
void | SerializeElements (ref array< int > mask_array) |
void | DeserializeElements (ref array< int > mask_array) |
int | BitToDec (int mask, int index, int compareMask) |
void | PrintElements () |
void | SendRPC () |
bool | AreArraysSame (notnull array< int > array_a, notnull array< int > array_b) |
void | ImmediateUpdate () |
void | UpdateStatus () |
void | OnRPC (ParamsReadContext ctx) |
void | Debug () |
Variables | |
enum DSLevels | NORMAL = 0 |
enum DSLevels | WARNING_MINUS = 1 |
enum DSLevels | CRITICAL_MINUS = 2 |
enum DSLevels | BLINKING_MINUS = 3 |
enum DSLevels | WARNING_PLUS = 4 |
enum DSLevels | CRITICAL_PLUS = 5 |
enum DSLevels | BLINKING_PLUS = 6 |
enum DSLevels | NUMBER_OF_MASKS = 2 |
ref array< int > | m_LastSentArray |
const int | NUMBER_OF_ELEMENTS = eDisplayElements.COUNT |
ref DisplayElementBase | m_Elements [NUMBER_OF_ELEMENTS] |
Mission | mission |
Hud | m_Hud |
int | m_LastTick |
PlayerBase | m_Player |
string | m_System = "VirtualHud" |
ref array< ref Param > | rpcParams |
enum DSLevels |
Enumerator | |
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WARNING | |
CRITICAL | |
BLINKING | |
EXTRA |
Definition at line 1 of file displaystatus.c.
Definition at line 180 of file displaystatus.c.
Definition at line 151 of file displaystatus.c.
void Debug | ( | ) |
Definition at line 225 of file displaystatus.c.
Definition at line 127 of file displaystatus.c.
DisplayElementBase GetElement | ( | eDisplayElements | element_id | ) |
Definition at line 95 of file displaystatus.c.
void ImmediateUpdate | ( | ) |
Definition at line 193 of file displaystatus.c.
void OnRPC | ( | ParamsReadContext | ctx | ) |
Definition at line 216 of file displaystatus.c.
void OnScheduledTick | ( | ) |
Definition at line 71 of file displaystatus.c.
void PrintElements | ( | ) |
Definition at line 159 of file displaystatus.c.
void RegisterElement | ( | DisplayElementBase | element | ) |
Definition at line 88 of file displaystatus.c.
void SendRPC | ( | ) |
Definition at line 167 of file displaystatus.c.
Definition at line 105 of file displaystatus.c.
void UpdateStatus | ( | ) |
Definition at line 203 of file displaystatus.c.
void VirtualHud | ( | PlayerBase | player | ) |
Definition at line 36 of file displaystatus.c.
enum DSLevels BLINKING_MINUS = 3 |
enum DSLevels BLINKING_PLUS = 6 |
enum DSLevels CRITICAL_MINUS = 2 |
enum DSLevels CRITICAL_PLUS = 5 |
ref DisplayElementBase m_Elements[NUMBER_OF_ELEMENTS] |
Definition at line 27 of file displaystatus.c.
Hud m_Hud |
Definition at line 29 of file displaystatus.c.
Definition at line 24 of file displaystatus.c.
int m_LastTick |
Definition at line 30 of file displaystatus.c.
PlayerBase m_Player |
Definition at line 31 of file displaystatus.c.
string m_System = "VirtualHud" |
Definition at line 32 of file displaystatus.c.
Mission mission |
Definition at line 28 of file displaystatus.c.
@ NORMAL = 0 |
Definition at line 3 of file displaystatus.c.
const int NUMBER_OF_ELEMENTS = eDisplayElements.COUNT |
Definition at line 26 of file displaystatus.c.
enum DSLevels NUMBER_OF_MASKS = 2 |
Definition at line 34 of file displaystatus.c.
enum DSLevels WARNING_MINUS = 1 |
enum DSLevels WARNING_PLUS = 4 |