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Dayz Explorer
1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
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Go to the source code of this file.
Enumerations | |
| enum | DSLevels { WARNING = 1, CRITICAL = 2, BLINKING = 3, EXTRA = 4 } |
Functions | |
| void | VirtualHud (PlayerBase player) |
| void | OnScheduledTick () |
| void | RegisterElement (DisplayElementBase element) |
| DisplayElementBase | GetElement (eDisplayElements element_id) |
| void | SerializeElements (ref array< int > mask_array) |
| void | DeserializeElements (ref array< int > mask_array) |
| int | BitToDec (int mask, int index, int compareMask) |
| void | PrintElements () |
| void | SendRPC () |
| bool | AreArraysSame (notnull array< int > array_a, notnull array< int > array_b) |
| void | ImmediateUpdate () |
| void | UpdateStatus () |
| void | OnRPC (ParamsReadContext ctx) |
| void | Debug () |
Variables | |
| enum DSLevels | NORMAL = 0 |
| enum DSLevels | WARNING_MINUS = 1 |
| enum DSLevels | CRITICAL_MINUS = 2 |
| enum DSLevels | BLINKING_MINUS = 3 |
| enum DSLevels | WARNING_PLUS = 4 |
| enum DSLevels | CRITICAL_PLUS = 5 |
| enum DSLevels | BLINKING_PLUS = 6 |
| enum DSLevels | NUMBER_OF_MASKS = 2 |
| ref array< int > | m_LastSentArray |
| const int | NUMBER_OF_ELEMENTS = eDisplayElements.COUNT |
| ref DisplayElementBase | m_Elements [NUMBER_OF_ELEMENTS] |
| Mission | mission |
| Hud | m_Hud |
| int | m_LastTick |
| PlayerBase | m_Player |
| string | m_System = "VirtualHud" |
| ref array< ref Param > | rpcParams |
| enum DSLevels |
| Enumerator | |
|---|---|
| WARNING | |
| CRITICAL | |
| BLINKING | |
| EXTRA | |
Definition at line 1 of file displaystatus.c.
Definition at line 180 of file displaystatus.c.
Definition at line 151 of file displaystatus.c.
| void Debug | ( | ) |
Definition at line 225 of file displaystatus.c.
Definition at line 127 of file displaystatus.c.
| DisplayElementBase GetElement | ( | eDisplayElements | element_id | ) |
Definition at line 95 of file displaystatus.c.
| void ImmediateUpdate | ( | ) |
Definition at line 193 of file displaystatus.c.
| void OnRPC | ( | ParamsReadContext | ctx | ) |
Definition at line 216 of file displaystatus.c.
| void OnScheduledTick | ( | ) |
Definition at line 71 of file displaystatus.c.
| void PrintElements | ( | ) |
Definition at line 159 of file displaystatus.c.
| void RegisterElement | ( | DisplayElementBase | element | ) |
Definition at line 88 of file displaystatus.c.
| void SendRPC | ( | ) |
Definition at line 167 of file displaystatus.c.
Definition at line 105 of file displaystatus.c.
| void UpdateStatus | ( | ) |
Definition at line 203 of file displaystatus.c.
| void VirtualHud | ( | PlayerBase | player | ) |
Definition at line 36 of file displaystatus.c.
| enum DSLevels BLINKING_MINUS = 3 |
| enum DSLevels BLINKING_PLUS = 6 |
| enum DSLevels CRITICAL_MINUS = 2 |
| enum DSLevels CRITICAL_PLUS = 5 |
| ref DisplayElementBase m_Elements[NUMBER_OF_ELEMENTS] |
Definition at line 27 of file displaystatus.c.
| Hud m_Hud |
Definition at line 29 of file displaystatus.c.
Definition at line 24 of file displaystatus.c.
| int m_LastTick |
Definition at line 30 of file displaystatus.c.
| PlayerBase m_Player |
Definition at line 31 of file displaystatus.c.
| string m_System = "VirtualHud" |
Definition at line 32 of file displaystatus.c.
| Mission mission |
Definition at line 28 of file displaystatus.c.
| @ NORMAL = 0 |
Definition at line 3 of file displaystatus.c.
| const int NUMBER_OF_ELEMENTS = eDisplayElements.COUNT |
Definition at line 26 of file displaystatus.c.
| enum DSLevels NUMBER_OF_MASKS = 2 |
Definition at line 34 of file displaystatus.c.
| enum DSLevels WARNING_MINUS = 1 |
| enum DSLevels WARNING_PLUS = 4 |