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entityai.c File Reference

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Data Structures

class  Param3
 
class  Entity
 

Typedefs

typedef Param3 int
 
typedef Param3 TSelectableActionInfo
 
typedef Param4< int, int, string, intTSelectableActionInfoWithColor
 

Enumerations

enum  EWetnessLevel {
  DRY, DAMP, WET, SOAKING,
  DRENCHED
}
 

Variables

enum EWetnessLevel LeftFrontLimb = 0
 
enum EWetnessLevel RightFrontLimb = 0
 
enum EWetnessLevel LeftBackLimb = 0
 
enum EWetnessLevel TREE_HARD = 1000
 
enum EWetnessLevel TREE_SOFT = 1001
 
enum EWetnessLevel BUSH_HARD = 1002
 
enum EWetnessLevel BUSH_SOFT = 1003
 
enum EWetnessLevel FULL = 0
 
enum EWetnessLevel ADD = 0
 
enum EWetnessLevel REMOVE = 0
 
enum EWetnessLevel RECURSIVE_ADD = 0
 
enum EWetnessLevel UPDATE = 0
 
enum EWetnessLevel ATTACHING = 0
 
enum EWetnessLevel DETACHING = 0
 
enum EWetnessLevel ALWAYS = 0
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enum EWetnessLevel HIDE_VICINITY = 1
 
enum EWetnessLevel HIDE_PLAYER_CONTAINER = 2
 
enum EWetnessLevel HIDE_HANDS_SLOT
 

Typedef Documentation

◆ int

typedef Param3 int

◆ TSelectableActionInfo

◆ TSelectableActionInfoWithColor

Definition at line 97 of file entityai.c.

Enumeration Type Documentation

◆ EWetnessLevel

Enumerator
DRY 
DAMP 
WET 
SOAKING 
DRENCHED 

Definition at line 1 of file entityai.c.

Variable Documentation

◆ ADD

enum EWetnessLevel ADD = 0

◆ ALWAYS

enum EWetnessLevel ALWAYS = 0

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◆ ATTACHING

enum EWetnessLevel ATTACHING = 0

◆ BUSH_HARD

enum EWetnessLevel BUSH_HARD = 1002

◆ BUSH_SOFT

enum EWetnessLevel BUSH_SOFT = 1003

◆ DETACHING

enum EWetnessLevel DETACHING = 0

◆ FULL

enum EWetnessLevel FULL = 0

◆ HIDE_HANDS_SLOT

enum EWetnessLevel HIDE_HANDS_SLOT

◆ HIDE_PLAYER_CONTAINER

enum EWetnessLevel HIDE_PLAYER_CONTAINER = 2

◆ HIDE_VICINITY

enum EWetnessLevel HIDE_VICINITY = 1

◆ LeftBackLimb

enum EWetnessLevel LeftBackLimb = 0

◆ LeftFrontLimb

enum EWetnessLevel LeftFrontLimb = 0

◆ RECURSIVE_ADD

enum EWetnessLevel RECURSIVE_ADD = 0

◆ REMOVE

enum EWetnessLevel REMOVE = 0

◆ RightFrontLimb

enum EWetnessLevel RightFrontLimb = 0

◆ TREE_HARD

enum EWetnessLevel TREE_HARD = 1000

◆ TREE_SOFT

enum EWetnessLevel TREE_SOFT = 1001

◆ UPDATE

enum EWetnessLevel UPDATE = 0