Go to the source code of this file.
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| void | PluginLifespan () |
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| void | LoadFromCfg () |
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| void | SynchLifespanVisual (PlayerBase player, int beard_state_visible, bool bloody_hands_visible, bool blood_type_visible, int blood_type) |
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| void | ChangeFakePlaytime (PlayerBase player, int change) |
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| void | UpdateLifespan (PlayerBase player, bool force_update=false) |
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| protected void | UpdateLifespanLevel (PlayerBase player, float player_beard, bool force_update=false) |
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| protected LifespanLevel | GetLifespanLevel (string player_class, float age=0) |
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| protected void | SetPlayerLifespanLevel (PlayerBase player, LifespanLevel level) |
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| void | SynchBeardVisual (PlayerBase player, int state) |
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| void | UpdateBloodyHandsVisibilityEx (PlayerBase player, eBloodyHandsTypes type) |
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| void | UpdateBloodyHandsVisibility (PlayerBase player, bool show) |
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| void | SynchBloodyHandsVisual (PlayerBase player, bool has_bloody_hands) |
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| void | SetBloodyHandsEx (PlayerBase player, eBloodyHandsTypes type) |
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| void | SetBloodyHands (PlayerBase player, bool show) |
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| protected void | SetHandsMaterial (PlayerBase player, int material_type) |
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| bool | CanMakeHandsBloody (PlayerBase player) |
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| void | UpdateBloodTypeVisibility (PlayerBase player, bool show) |
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| void | UpdateBloodType (PlayerBase player, int blood_type) |
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| void | SynchShowBloodTypeVisual (PlayerBase player, bool show) |
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| void | SynchShowBloodType (PlayerBase player, int blood_type) |
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| string | GetCurrentHeadTexture (PlayerBase player) |
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| string | GetCurrentHeadMaterial (PlayerBase player) |
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◆ eBloodyHandsTypes
| Enumerator |
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| CLEAN | |
| SALMONELA | |
| JUST_BLOOD | |
| LAST_INDEX | |
Definition at line 8 of file pluginlifespan.c.
◆ CanMakeHandsBloody()
◆ ChangeFakePlaytime()
◆ GetCurrentHeadMaterial()
◆ GetCurrentHeadTexture()
◆ GetLifespanLevel()
◆ LoadFromCfg()
◆ PluginLifespan()
◆ SetBloodyHands()
◆ SetBloodyHandsEx()
◆ SetHandsMaterial()
| protected void SetHandsMaterial |
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PlayerBase |
player, |
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int |
material_type |
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) |
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◆ SetPlayerLifespanLevel()
◆ SynchBeardVisual()
◆ SynchBloodyHandsVisual()
| void SynchBloodyHandsVisual |
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PlayerBase |
player, |
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bool |
has_bloody_hands |
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) |
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◆ SynchLifespanVisual()
| void SynchLifespanVisual |
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PlayerBase |
player, |
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int |
beard_state_visible, |
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bool |
bloody_hands_visible, |
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bool |
blood_type_visible, |
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int |
blood_type |
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) |
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◆ SynchShowBloodType()
◆ SynchShowBloodTypeVisual()
◆ UpdateBloodType()
◆ UpdateBloodTypeVisibility()
◆ UpdateBloodyHandsVisibility()
◆ UpdateBloodyHandsVisibilityEx()
◆ UpdateLifespan()
◆ UpdateLifespanLevel()
| protected void UpdateLifespanLevel |
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PlayerBase |
player, |
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float |
player_beard, |
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bool |
force_update = false |
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) |
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◆ BEARD_EXTRA
◆ BEARD_LARGE
◆ BEARD_MEDIUM
◆ BEARD_NONE
◆ COUNT
◆ LIFESPAN_MIN
◆ m_BloodType
◆ m_BloodyHands
◆ m_FakePlaytime
| protected int m_FakePlaytime |
◆ m_LifespanLevels
◆ m_PlayerCurrentLevel