Dayz Build 1.29.163047, Scripts Rev. 123548
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HumanCommandVehicle Class Reference

Private Member Functions

void HumanCommandVehicle ()
void ~HumanCommandVehicle ()
proto native void GetOutVehicle ()
proto native Transport GetTransport ()
proto native int GetVehicleClass ()
proto native int GetVehicleSeat ()
proto native int GetVehicleType ()
proto native bool IsGettingIn ()
proto native bool IsGettingOut ()
bool IsObjectIgnoredOnGettingOut (IEntity entity)
proto native bool IsSwitchSeat ()
proto native void JumpOutVehicle ()
proto native void KeepInVehicleSpaceAfterLeave (bool pState)
proto native void KnockedOutVehicle ()
proto native void ProcessLeaveEvents ()
proto native void SetClutchState (bool pState)
proto native void SetVehicleType (int pVehicleType)
proto native bool ShouldBeKnockedOut ()
proto native void SwitchSeat (int pTransportPositionIndex, int pVehicleSeat)
proto native bool WasGearChange ()

Detailed Description

Definition at line 689 of file human.c.

Constructor & Destructor Documentation

◆ HumanCommandVehicle()

void HumanCommandVehicle ( )
inlineprivate

Definition at line 691 of file human.c.

◆ ~HumanCommandVehicle()

void ~HumanCommandVehicle ( )
inlineprivate

Definition at line 692 of file human.c.

Member Function Documentation

◆ GetOutVehicle()

proto native void GetOutVehicle ( )
private

◆ GetTransport()

◆ GetVehicleClass()

proto native int GetVehicleClass ( )
private

◆ GetVehicleSeat()

proto native int GetVehicleSeat ( )
private

◆ GetVehicleType()

proto native int GetVehicleType ( )
private

◆ IsGettingIn()

◆ IsGettingOut()

◆ IsObjectIgnoredOnGettingOut()

bool IsObjectIgnoredOnGettingOut ( IEntity entity)
inlineprivate

Definition at line 713 of file human.c.

References Class::CastTo(), GetParent(), and GetTransport().

◆ IsSwitchSeat()

proto native bool IsSwitchSeat ( )
private

Referenced by ManBase::CommandHandler().

◆ JumpOutVehicle()

proto native void JumpOutVehicle ( )
private

◆ KeepInVehicleSpaceAfterLeave()

proto native void KeepInVehicleSpaceAfterLeave ( bool pState)
private

◆ KnockedOutVehicle()

proto native void KnockedOutVehicle ( )
private

◆ ProcessLeaveEvents()

proto native void ProcessLeaveEvents ( )
private

◆ SetClutchState()

proto native void SetClutchState ( bool pState)
private

◆ SetVehicleType()

proto native void SetVehicleType ( int pVehicleType)
private

◆ ShouldBeKnockedOut()

proto native bool ShouldBeKnockedOut ( )
private

◆ SwitchSeat()

proto native void SwitchSeat ( int pTransportPositionIndex,
int pVehicleSeat )
private

◆ WasGearChange()

proto native bool WasGearChange ( )
private

The documentation for this class was generated from the following file:
  • F:/Games/Dayz/scripts/3_game/human.c