Dayz Build 1.29.163047, Scripts Rev. 123548
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dayzplayerimplementvehicle.c
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2{
3 // Left for backwards compatibility, but never ever store HumanCommandVehicle in a variable used later
5
7 {
8 //m_hcv = hcv;
9 hcv.SetClutchState(true);
10 }
11
12 //Command events
13 override void OnFinish(bool pCanceled)
14 {
15 Human owner = GetHuman();
16 if (owner)
17 {
19 if (hcv)
20 {
21 hcv.SetClutchState(false);
22 }
23 }
24 }
25};
26
void SetVehicleCommand(HumanCommandVehicle hcv)
override void OnFinish(bool pCanceled)
proto native void SetClutchState(bool pState)
proto native HumanCommandVehicle GetCommand_Vehicle()
proto native Human GetHuman()
get the human this cb belongs to