18 protected ref WidgetFadeTimer
m_FadeTimer =
new WidgetFadeTimer();
22 super.Init(vehicleHudPanels);
24 m_VehiclePanel =
g_Game.GetWorkspace().CreateWidgets(
"gui/layouts/day_z_hud_boats.layout", vehicleHudPanels);
127 float min, max, current;
BoatFluid
Type of vehicle's fluid. (native, do not change or extend).
ref WidgetFadeTimer m_FadeTimer
void UpdateSpeedPointer()
override void ShowVehicleInfo(PlayerBase player)
void UpdateEngineBlink(float timeSlice)
ImageWidget m_EngineLight
override void RefreshVehicleHud(float timeslice)
float m_TimeSinceEngineBlink
override void Init(Widget vehicleHudPanels)
void UpdateFuelIcon(float level)
void UpdateEngineIcon(int level)
override void HideVehicleInfo()
ImageWidget m_SpeedPointer
const float ENGINE_BLINK_DURATION
BoatScript m_CurrentVehicle
float m_TimeSinceEngineHit
Base script class for boats.
const int COLOR_BADLY_DAMAGED
proto native Transport GetTransport()
static int GetItemHealthColor(int pHealthLevel)
TextWidget m_VehiclePrevGearValue
TextWidget m_VehicleCurrentGearValue
ref map< int, string > m_VehicleGearTable
TextWidget m_VehicleNextGearValue
proto vector InvMultiply3(vector mat[3])
Invert-transforms vector.
static proto float Clamp(float value, float min, float max)
Clamps 'value' to 'min' if it is lower than 'min', or to 'max' if it is higher than 'max'.
static proto float InverseLerp(float a, float b, float value)
Calculates the linear value that produces the interpolant value within the range [a,...
static proto float Lerp(float a, float b, float time)
Linearly interpolates between 'a' and 'b' given 'time'.
static proto float AbsFloat(float f)
Returns absolute value.
proto native vector GetVelocity(notnull IEntity ent)
Returns linear velocity.
< h scale="0.8">< image set="dayz_gui" name="icon_pin"/> Welcome to the DayZ Stress Test Branch</h >< h scale="0.6"> This branch serves for time limited development tests that are open to the community Our goal in each of these tests is to gather performance and stability data from servers under heavy load</h ></br >< h scale="0.8">< image set="dayz_gui" name="icon_pin"/> Stress test Schedule</h >< h scale="0.6"> We ll only run the Stress Tests when our development team needs data and or specific feedback Stress Tests will be announced on our Twitter and and will usually run for a couple of hours</h ></br >< h scale="0.8">< image set="dayz_gui" name="icon_pin"/> Current Stress Test</h >< h scale="0.6"> In the first bunch of Stress we ll mostly focus on watching server performance under heavy PvP gameplay load For detailed information about an ongoing Stress please visit dayz com dev hub</h ></br >< h scale="0.8">< image set="dayz_gui" name="icon_pin"/> Important Note</h >< h scale="0.6"> Stress Tests do not represent a typical DayZ gameplay experience Spawn starting gear