Dayz Build 1.29.163047, Scripts Rev. 123548
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F:/Games/Dayz/scripts/data/news_feed.txt File Reference

Functions

< h scale="0.8">< image set="dayz_gui" name="icon_pin"/> Welcome to the DayZ Stress Test Branch</h >< h scale="0.6"> This branch serves for time limited development tests that are open to the community Our goal in each of these tests is to gather performance and stability data from servers under heavy load</h ></br >< h scale="0.8">< image set="dayz_gui" name="icon_pin"/> Stress test Schedule</h >< h scale="0.6"> We ll only run the Stress Tests when our development team needs data and or specific feedback Stress Tests will be announced on our Twitter and and will usually run for a couple of hours</h ></br >< h scale="0.8">< image set="dayz_gui" name="icon_pin"/> Current Stress Test</h >< h scale="0.6"> In the first bunch of Stress we ll mostly focus on watching server performance under heavy PvP gameplay load For detailed information about an ongoing Stress Test (inlcuding known issues)

Variables

< h scale="0.8">< image set="dayz_gui" name="icon_pin"/> Welcome to the DayZ Stress Test Branch</h >< h scale="0.6"> This branch serves for time limited development tests that are open to the community Our goal in each of these tests is to gather performance and stability data from servers under heavy load</h ></br >< h scale="0.8">< image set="dayz_gui" name="icon_pin"/> Stress test Schedule</h >< h scale="0.6"> We ll only run the Stress Tests when our development team needs data and or specific feedback Stress Tests will be announced on our Twitter and Forums
< h scale="0.8">< image set="dayz_gui" name="icon_pin"/> Welcome to the DayZ Stress Test Branch</h >< h scale="0.6"> This branch serves for time limited development tests that are open to the community Our goal in each of these tests is to gather performance and stability data from servers under heavy load</h ></br >< h scale="0.8">< image set="dayz_gui" name="icon_pin"/> Stress test Schedule</h >< h scale="0.6"> We ll only run the Stress Tests when our development team needs data and or specific feedback Stress Tests will be announced on our Twitter and and will usually run for a couple of hours</h ></br >< h scale="0.8">< image set="dayz_gui" name="icon_pin"/> Current Stress Test</h >< h scale="0.6"> In the first bunch of Stress we ll mostly focus on watching server performance under heavy PvP gameplay load For detailed information about an ongoing Stress please visit dayz com dev hub</h ></br >< h scale="0.8">< image set="dayz_gui" name="icon_pin"/> Important Note</h >< h scale="0.6"> Stress Tests do not represent a typical DayZ gameplay experience Spawn starting gear
< h scale="0.8">< image set="dayz_gui" name="icon_pin"/> Welcome to the DayZ Stress Test Branch</h >< h scale="0.6"> This branch serves for time limited development tests that are open to the community Our goal in each of these tests is to gather performance and stability data from servers under heavy load</h ></br >< h scale="0.8">< image set="dayz_gui" name="icon_pin"/> Stress test Schedule</h >< h scale="0.6"> We ll only run the Stress Tests when our development team needs data and or specific feedback Stress Tests will be announced on our Twitter and and will usually run for a couple of hours</h ></br >< h scale="0.8">< image set="dayz_gui" name="icon_pin"/> Current Stress Test</h >< h scale="0.6"> In the first bunch of Stress we ll mostly focus on watching server performance under heavy PvP gameplay load For detailed information about an ongoing Stress please visit dayz com dev hub</h ></br >< h scale="0.8">< image set="dayz_gui" name="icon_pin"/> Important Note</h >< h scale="0.6"> Stress Tests do not represent a typical DayZ gameplay experience Spawn starting loot
< h scale="0.8">< image set="dayz_gui" name="icon_pin"/> Welcome to the DayZ Stress Test Branch</h >< h scale="0.6"> This branch serves for time limited development tests that are open to the community Our goal in each of these tests is to gather performance and stability data from servers under heavy load</h ></br >< h scale="0.8">< image set="dayz_gui" name="icon_pin"/> Stress test Schedule</h >< h scale="0.6"> We ll only run the Stress Tests when our development team needs data and or specific feedback Stress Tests will be announced on our Twitter and and will usually run for a couple of hours</h ></br >< h scale="0.8">< image set="dayz_gui" name="icon_pin"/> Current Stress Test</h >< h scale="0.6"> In the first bunch of Stress we ll mostly focus on watching server performance under heavy PvP gameplay load For detailed information about an ongoing Stress please visit dayz com dev hub</h ></br >< h scale="0.8">< image set="dayz_gui" name="icon_pin"/> Important Note</h >< h scale="0.6"> Stress Tests do not represent a typical DayZ gameplay experience Spawn points
< h scale="0.8">< image set="dayz_gui" name="icon_pin"/> Welcome to the DayZ Stress Test Branch</h >< h scale="0.6"> This branch serves for time limited development tests that are open to the community Our goal in each of these tests is to gather performance and stability data from servers under heavy load</h ></br >< h scale="0.8">< image set="dayz_gui" name="icon_pin"/> Stress test Schedule</h >< h scale="0.6"> We ll only run the Stress Tests when our development team needs data and or specific feedback Stress Tests will be announced on our Twitter and and will usually run for a couple of hours</h ></br >< h scale="0.8">< image set="dayz_gui" name="icon_pin"/> Current Stress Test</h >< h scale="0.6"> In the first bunch of Stress Tests

Function Documentation

◆ Test()

< h scale="0.8">< image set="dayz_gui" name="icon_pin"/> Welcome to the DayZ Stress Test Branch</h >< h scale="0.6"> This branch serves for time limited development tests that are open to the community Our goal in each of these tests is to gather performance and stability data from servers under heavy load</h ></br >< h scale="0.8">< image set="dayz_gui" name="icon_pin"/> Stress test Schedule</h >< h scale="0.6"> We ll only run the Stress Tests when our development team needs data and or specific feedback Stress Tests will be announced on our Twitter and and will usually run for a couple of hours</h ></br >< h scale="0.8">< image set="dayz_gui" name="icon_pin"/> Current Stress Test</h >< h scale="0.6"> In the first bunch of Stress we ll mostly focus on watching server performance under heavy PvP gameplay load For detailed information about an ongoing Stress Test ( inlcuding known issues)

References name.

Variable Documentation

◆ Forums

<h scale="0.8"><image set="dayz_gui" name="icon_pin" /> Welcome to the DayZ Stress Test Branch</h><h scale="0.6"> This branch serves for time limited development tests that are open to the community Our goal in each of these tests is to gather performance and stability data from servers under heavy load</h></br><h scale="0.8"><image set="dayz_gui" name="icon_pin" /> Stress test Schedule</h><h scale="0.6"> We ll only run the Stress Tests when our development team needs data and or specific feedback Stress Tests will be announced on our Twitter and Forums

Definition at line 12 of file news_feed.txt.

◆ gear

< h scale="0.8">< image set="dayz_gui" name="icon_pin"/> Welcome to the DayZ Stress Test Branch</h >< h scale="0.6"> This branch serves for time limited development tests that are open to the community Our goal in each of these tests is to gather performance and stability data from servers under heavy load</h ></br >< h scale="0.8">< image set="dayz_gui" name="icon_pin"/> Stress test Schedule</h >< h scale="0.6"> We ll only run the Stress Tests when our development team needs data and or specific feedback Stress Tests will be announced on our Twitter and and will usually run for a couple of hours</h ></br >< h scale="0.8">< image set="dayz_gui" name="icon_pin"/> Current Stress Test</h >< h scale="0.6"> In the first bunch of Stress we ll mostly focus on watching server performance under heavy PvP gameplay load For detailed information about an ongoing Stress please visit dayz com dev hub</h></br><h scale="0.8"><image set="dayz_gui" name="icon_pin" /> Important Note</h><h scale="0.6"> Stress Tests do not represent a typical DayZ gameplay experience Spawn starting gear

◆ loot

< h scale="0.8">< image set="dayz_gui" name="icon_pin"/> Welcome to the DayZ Stress Test Branch</h >< h scale="0.6"> This branch serves for time limited development tests that are open to the community Our goal in each of these tests is to gather performance and stability data from servers under heavy load</h ></br >< h scale="0.8">< image set="dayz_gui" name="icon_pin"/> Stress test Schedule</h >< h scale="0.6"> We ll only run the Stress Tests when our development team needs data and or specific feedback Stress Tests will be announced on our Twitter and and will usually run for a couple of hours</h ></br >< h scale="0.8">< image set="dayz_gui" name="icon_pin"/> Current Stress Test</h >< h scale="0.6"> In the first bunch of Stress we ll mostly focus on watching server performance under heavy PvP gameplay load For detailed information about an ongoing Stress please visit dayz com dev hub</h></br><h scale="0.8"><image set="dayz_gui" name="icon_pin" /> Important Note</h><h scale="0.6"> Stress Tests do not represent a typical DayZ gameplay experience Spawn starting loot

Definition at line 26 of file news_feed.txt.

◆ points

< h scale="0.8">< image set="dayz_gui" name="icon_pin"/> Welcome to the DayZ Stress Test Branch</h >< h scale="0.6"> This branch serves for time limited development tests that are open to the community Our goal in each of these tests is to gather performance and stability data from servers under heavy load</h ></br >< h scale="0.8">< image set="dayz_gui" name="icon_pin"/> Stress test Schedule</h >< h scale="0.6"> We ll only run the Stress Tests when our development team needs data and or specific feedback Stress Tests will be announced on our Twitter and and will usually run for a couple of hours</h ></br >< h scale="0.8">< image set="dayz_gui" name="icon_pin"/> Current Stress Test</h >< h scale="0.6"> In the first bunch of Stress we ll mostly focus on watching server performance under heavy PvP gameplay load For detailed information about an ongoing Stress please visit dayz com dev hub</h></br><h scale="0.8"><image set="dayz_gui" name="icon_pin" /> Important Note</h><h scale="0.6"> Stress Tests do not represent a typical DayZ gameplay experience Spawn points

◆ Tests

<h scale="0.8"><image set="dayz_gui" name="icon_pin" /> Welcome to the DayZ Stress Test Branch</h><h scale="0.6"> This branch serves for time limited development tests that are open to the community Our goal in each of these tests is to gather performance and stability data from servers under heavy load</h></br><h scale="0.8"><image set="dayz_gui" name="icon_pin" /> Stress test Schedule</h><h scale="0.6"> We ll only run the Stress Tests when our development team needs data and or specific feedback Stress Tests will be announced on our Twitter and and will usually run for a couple of hours</h></br><h scale="0.8"><image set="dayz_gui" name="icon_pin" /> Current Stress Test</h><h scale="0.6"> In the first bunch of Stress Tests

Definition at line 19 of file news_feed.txt.