Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
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Item Health States (ItemBase.GetHealthLevel)

\desc Constants for Item Health States More...

Variables

const int STATE_BADLY_DAMAGED = 3
const int STATE_DAMAGED = 2
const int STATE_PRISTINE = 0
const int STATE_RUINED = 4
const int STATE_WORN = 1

Detailed Description

\desc Constants for Item Health States

Variable Documentation

◆ STATE_BADLY_DAMAGED

◆ STATE_DAMAGED

◆ STATE_PRISTINE

◆ STATE_RUINED

const int STATE_RUINED = 4
private

Definition at line 851 of file constants.c.

Referenced by ActionCondition(), ActionRepairBoatChassis::ActionCondition(), ActionRepairCarChassis::ActionCondition(), ActionRepairCarPart::ActionCondition(), ActionRepairTentPart::ActionCondition(), ActionRepairVehiclePartBase::AdjustVehicleHealthServer(), InventoryItem::CanBeCombined(), CanLoadAttachment(), FireplaceBase::CanLoadAttachment(), ItemBase::CanLoadAttachment(), CanLoadItemIntoCargo(), FireplaceBase::CanLoadItemIntoCargo(), ItemBase::CanLoadItemIntoCargo(), CanReceiveAttachment(), FireplaceBase::CanReceiveAttachment(), ItemBase::CanReceiveAttachment(), CanReceiveItemIntoCargo(), FireplaceBase::CanReceiveItemIntoCargo(), ItemBase::CanReceiveItemIntoCargo(), ScientificBriefcase::CanReceiveItemIntoCargo(), PluginBase::CanRepair(), ItemBase::CanToggleAnimations(), BoatScript::CheckOperationalRequirements(), Car::CheckOperationalRequirements(), BoatScript::CheckOperationalState(), DamageHands(), RecipeBase::Do(), Car::EEHealthLevelChanged(), Container_Base::EEHealthLevelChanged(), EEHealthLevelChanged(), Entity::EEHealthLevelChanged(), GasMask_Filter::EEHealthLevelChanged(), ImprovisedExplosive::EEHealthLevelChanged(), InventoryItem::EEHealthLevelChanged(), InventoryItemSuper::EEHealthLevelChanged(), ItemBase::EEHealthLevelChanged(), ManBase::EEHealthLevelChanged(), MaskBase::EEHealthLevelChanged(), Plastic_Explosive::EEHealthLevelChanged(), TrapBase::EEHealthLevelChanged(), GetCurrentItemHeatIsolation(), ItemManager::GetItemHealthColor(), ItemManager::GetItemHealthColor(), Chemlight_ColorBase::GetMaterialForDamageState(), TentBase::HandleCamoNetAttachment(), ItemBase::HandleOpeningsPhysics(), HandlePlayerBody(), Plastic_Explosive::OnActivatedByItem(), ActionRepairCarPart::OnFinishProgressServer(), CarScript::OnSound(), RemoveSplint(), PluginBase::Repair(), ActionRepairPart::RepairCondition(), ActionTargetsCursor::SetItemHealth(), ScriptedWidgetEventHandler::SetItemHealth(), and UIScriptedMenu::UpdateItemInfoDamage().

◆ STATE_WORN