Dayz Build 1.29.163047, Scripts Rev. 123548
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Emote ids

Topics

 Agent transmission system
 \desc Agent transmission system
 Barrel related functions constants
 \desc Barrel related functions constants
 Cars Contact
 \desc Constants for car contact event
 Cars Fluids
 If the vehicle is not facing directly up, then don't use the "wheels early exit optimization".
 ChatMessagesVisibility
 \desc Constants for toggle chat messages type visibility
 Configurations for Environment class
 \desc Configurations for Environment class
 Configurations for ItemsGenerator class
 \desc Configurations for ItemsGenerator class
 Configurations for StaminaHandler class
 \desc Configurations for StaminaHandler class
 Controls locks
 \desc Constants for toggling of alternate
 Custom animation events ID for emotes
 \desc used mainly in suicide emotes
 Entity Temperature constants
 \desc Constants for generic Entity temperature simulation
 FOV settings
 \desc Constats for setting of DayZPlayerCamera FOV
 Food decay constants
 \desc Constants for decay of various types of food.
 HUDVisibility
 \desc Constants for toggling of HUD visibility
 Inventory constants
 \desc Constants for inventory
 Item Damage Relative Values (ItemBase.GetHealth01)
 \desc Constants for relative Item Health handling
 Item Health States (ItemBase.GetHealthLevel)
 \desc Constants for Item Health States
 Item Temperature Levels (ItemBase.GetTemperature) (ObjectTemperatureState)
 \desc Constants for Item Temperature Levels
 Item Variables
 \desc Constants for Item Variables
 Item Wetness States (ItemBase.GetWet)
 \desc Constants for Item Wetness States
 Lifetime Refresher functionality constants
 \desc Constats for lifetime refresher (radius, default lifetime, frequency...)
 LiquidThroughputs
 \desc Constants for liquid transfer speeds
 LiquidTypes
 \desc Constants for liquid types
 Selectable action types ids
 \desc These ids helsp diferentiate types of selectable actions
 User action internal state machine states
 \desc User action internal state machine states
 Vehicle Constants
 \desc Constants for vehicles

Data Structures

class  EmoteConstants
class  GameConstants

Variables

const float AI_ATTACKSPEED = 1.5
const float AI_CONTAMINATION_DMG_PER_SEC = 3
const float AI_MAX_BLOCKABLE_ANGLE = 60
const int CAMERA_SHAKE_ARTILLERY_DISTANCE = 200
const int CAMERA_SHAKE_ARTILLERY_DISTANCE2 = 40000
const int CAMERA_SHAKE_GRENADE_DISTANCE = 40
 Camera shake.
class GameConstants CFG_FILE_ADDITIONAL_INFO = "$profile:serverInfo.cfg"
 DEPRECATED.
const float CLEAN_UNRESTRAIN_DAMAGE = 10
const float CRAFTING_TIME_UNIT_SIZE = 4.0
const float DEBUG_QUICK_UNRESTRAIN_TIME = 1.0
 \ misc
const float DECAY_FOOD_BAKED_FRVG = 259200
const float DECAY_FOOD_BAKED_MEAT = 345600
const float DECAY_FOOD_BOILED_FRVG = 172800
const float DECAY_FOOD_BOILED_MEAT = 259200
const float DECAY_FOOD_CAN_OPEN = 172800
const float DECAY_FOOD_DRIED_MEAT = 691200
const int DECAY_FOOD_FRVG_DRIED_CHANCE = 43
const float DECAY_FOOD_RAW_CORPSE = 32400
const float DECAY_FOOD_RAW_FRVG = 43200
const float DECAY_FOOD_RAW_MEAT = 21600
const float DECAY_RATE_ON_PLAYER = 2.5
const int DECAY_TIMER_RANDOM_PERCENTAGE = 25
const int DEFAULT_CHARACTER_MENU_ID = -1
const string DEFAULT_CHARACTER_NAME = "#str_cfgvehicles_survivor0"
 DISABLED
const float DZPLAYER_CAMERA_FOV_EYEZOOM = 0.3926
 FOV (vertical angle/2) in radians. Take care to modify also in "basicDefines.hpp".
const float DZPLAYER_CAMERA_FOV_EYEZOOM_SHALLOW = 0.610865
const float DZPLAYER_CAMERA_FOV_IRONSIGHTS = 0.5236
const float ENVIRO_CLOUDS_TEMP_EFFECT = 0.35
 amount of ?C reduced for each 100 meteres of height above water level
const float ENVIRO_HEATCOMFORT_BODYPARTS_WEIGHT = 0.8
 how much this head parts (clothing) affects final heatcomfort
const float ENVIRO_HEATCOMFORT_FEETPARTS_WEIGHT = 0.4
 how much this body parts (clothing) affects final heatcomfort
const float ENVIRO_HEATCOMFORT_HEADPARTS_WEIGHT = 0.3
 DEPRECATED.
const float ENVIRO_HEATISOLATION_BACK_WEIGHT = 0.3
 how much this feet parts (clothing) affects final heatcomfort
const float ENVIRO_HEATISOLATION_VEST_WEIGHT = 0.5
 weight of back for the sum of heat isolation
const float ENVIRO_ITEM_HEAT_TRANSFER_COEF = 0.01
 weight of vest for the sum of heat isolation
const float ENVIRO_PLAYER_HEATBUFFER_TICK = 0.011
 how many time is water colder than air
const float ENVIRO_TEMPERATURE_HEIGHT_REDUCTION = 0.02
 converts temperature of items to entities heatcomfort gain
const float ENVIRO_TEMPERATURE_INSIDE_COEF = 0.085
 how many % of environment temperature can be lowered by clouds
const float ENVIRO_WATER_TEMPERATURE_COEF = 1.5
 increases temp in interiors
const int HAIR_SELECTION_COUNT = 45
const int ID_EMOTE_CAMPFIRE = 13
const int ID_EMOTE_CLAP = 39
const int ID_EMOTE_COME = 54
const int ID_EMOTE_DABBING = 32
const int ID_EMOTE_DANCE = 12
const int ID_EMOTE_DEBUG = 1000
const int ID_EMOTE_DOWN = 53
const int ID_EMOTE_FACEPALM = 7
const int ID_EMOTE_GREETING = 1
const int ID_EMOTE_HEART = 3
const int ID_EMOTE_HOLD = 47
const int ID_EMOTE_LISTENING = 48
const int ID_EMOTE_LOOKATME = 50
const int ID_EMOTE_LYINGDOWN = 5
const int ID_EMOTE_MOVE = 52
const int ID_EMOTE_NOD = 58
const int ID_EMOTE_POINT = 40
const int ID_EMOTE_POINTSELF = 49
const int ID_EMOTE_RPS = 45
const int ID_EMOTE_RPS_P = 56
const int ID_EMOTE_RPS_R = 55
const int ID_EMOTE_RPS_S = 57
const int ID_EMOTE_SALUTE = 44
const int ID_EMOTE_SHAKE = 59
const int ID_EMOTE_SHRUG = 60
const int ID_EMOTE_SILENT = 43
const int ID_EMOTE_SITA = 14
const int ID_EMOTE_SITB = 15
const int ID_EMOTE_SOS = 2
const int ID_EMOTE_SUICIDE = 11
const int ID_EMOTE_SURRENDER = 61
const int ID_EMOTE_TAUNT = 4
const int ID_EMOTE_TAUNTELBOW = 8
const int ID_EMOTE_TAUNTKISS = 6
const int ID_EMOTE_TAUNTTHINK = 51
const int ID_EMOTE_THROAT = 10
const int ID_EMOTE_THUMB = 9
const int ID_EMOTE_THUMBDOWN = 16
const int ID_EMOTE_TIMEOUT = 35
const int ID_EMOTE_VOMIT = 62
const int ID_EMOTE_WATCHING = 46
const int INPUT_EXCLUDE_ALL = 0
 \ input exclude types; DEPRECATED (confusing)
const int INPUT_EXCLUDE_INVENTORY = 1
const int INPUT_EXCLUDE_MAP = 4
const int INPUT_EXCLUDE_MOUSE_ALL = 2
const int INPUT_EXCLUDE_MOUSE_RADIAL = 3
const int INVENTORY_ENTITY_DROP_OVERLAP_DEPTH = 2
const int INVENTORY_MAX_REACHABLE_DEPTH_ATT = 2
 Inventory visibility depth, also governs default direct access for most cases.
const int ITEM_ATTACH = 6
const int ITEM_BARREL_CLOSE = 21
const int ITEM_BARREL_OPEN = 20
const int ITEM_DEPLOY = 3
const int ITEM_DEPLOY_LOOP = 2
const int ITEM_DETACH = 7
const int ITEM_EXPLOSIVE_ARM = 26
const int ITEM_EXPLOSIVE_DISARM = 27
const int ITEM_EXPLOSIVE_DISARM_UNPAIRED = 28
const int ITEM_FOLD = 5
const int ITEM_FOLD_LOOP = 4
const int ITEM_KEY_BREAK = 29
class EmoteConstants ITEM_PLACE = 1
 for ItemSoundHandler use, values limited by ItemBase.ITEM_SOUNDS_MAX (networking optimization)
const float ITEM_TEMPERATURE_TO_EXPLODE_MIN = 100
 misc
const int ITEM_TENT_CLOSE = 23
const int ITEM_TENT_OPEN = 22
const int ITEM_TENT_WINDOW_CLOSE = 25
const int ITEM_TENT_WINDOW_OPEN = 24
const float LOADING_SCREEN_HINT_INTERVAL = 14
const float LOADING_SCREEN_HINT_INTERVAL_MIN = 8
const float MELEE_ITEM_DAMAGE = 0.35
const float MINING_WOOD_FAST = 2.0
 Wood mining GameConstants, scaled by output. Should not be lower than ~1.5s!
const float MINING_WOOD_MEDIUM = 2.0
const float MINING_WOOD_SLOW = 3.0
const float NL_DAMAGE_CLOSECOMBAT_CONVERSION_ANIMALS = 0.20
const float NL_DAMAGE_CLOSECOMBAT_CONVERSION_INFECTED = 0.20
const float NL_DAMAGE_CLOSECOMBAT_CONVERSION_PLAYERS = 0
const float NL_DAMAGE_FIREARM_CONVERSION_ANIMALS = PROJECTILE_CONVERSION_ANIMALS
const float NL_DAMAGE_FIREARM_CONVERSION_INFECTED = PROJECTILE_CONVERSION_INFECTED
const float NL_DAMAGE_FIREARM_CONVERSION_PLAYERS = PROJECTILE_CONVERSION_PLAYERS
const int OPTICS_STATE_DAY = 0
const int OPTICS_STATE_NIGHTVISION = 1
const string OPTIONS_SOUND_AMBIENT_SOUND_MODE = "ambient_sound_mode"
const float PROJECTED_CURSOR_DISTANCE = 5
const float PROJECTILE_CONVERSION_ANIMALS = 0.1
 Non-lethal projectile damage QuantityConversions.
const float PROJECTILE_CONVERSION_INFECTED = 0.44
const float PROJECTILE_CONVERSION_PLAYERS = 0.1
const float PVP_MAX_BLOCKABLE_ANGLE = 60
const int QUANTITY_COUNT = 1
const int QUANTITY_HIDDEN = 0
const int QUANTITY_PROGRESS = 2
static float RAIN_NOISE_REDUCTION_WEIGHT = 0.5
const int REFRESHER_FREQUENCY_DEFAULT = 3600 * 24 * 5
const int REFRESHER_MAX_DURATION_DEFAULT = 3600 * 24 * 40
const float REFRESHER_RADIUS = 60
const int RESPAWN_MODE_CUSTOM = 0
const int RESPAWN_MODE_RANDOM = 1
const float ROOF_CHECK_RAYCAST_DIST = 20.0
const float SALMONELLA_RETENTION_PREDATOR = 0.6
static float SNOWFALL_NOISE_REDUCTION_WEIGHT = 0.25
const float TEMPERATURE_RATE_COOLING_GROUND = -0.34
const float TEMPERATURE_RATE_COOLING_INSIDE = -0.17
 Heat buffer static timer tick (set for 2s enviro tick, 180s to 1.0).
const float TEMPERATURE_RATE_COOLING_PLAYER = -0.35
const float WETNESS_RATE_DRYING_GROUND = -0.0008
const float WETNESS_RATE_DRYING_INSIDE = -0.0016
const float WETNESS_RATE_WETTING_INSIDE = 0.0020
const float WETNESS_RATE_WETTING_LIQUID = 0.015

Detailed Description

Variable Documentation

◆ AI_ATTACKSPEED

const float AI_ATTACKSPEED = 1.5
private

Definition at line 1068 of file constants.c.

Referenced by DayZInfected::FightAttackLogic().

◆ AI_CONTAMINATION_DMG_PER_SEC

const float AI_CONTAMINATION_DMG_PER_SEC = 3
private

Definition at line 1070 of file constants.c.

Referenced by EffectTrigger::OnStayServerEvent().

◆ AI_MAX_BLOCKABLE_ANGLE

const float AI_MAX_BLOCKABLE_ANGLE = 60
private

Definition at line 1069 of file constants.c.

Referenced by DayZInfected::FightLogic().

◆ CAMERA_SHAKE_ARTILLERY_DISTANCE

const int CAMERA_SHAKE_ARTILLERY_DISTANCE = 200
private

Definition at line 993 of file constants.c.

Referenced by CGame::OnRPC().

◆ CAMERA_SHAKE_ARTILLERY_DISTANCE2

const int CAMERA_SHAKE_ARTILLERY_DISTANCE2 = 40000
private

Definition at line 994 of file constants.c.

Referenced by CGame::OnRPC().

◆ CAMERA_SHAKE_GRENADE_DISTANCE

const int CAMERA_SHAKE_GRENADE_DISTANCE = 40
private

Camera shake.

Definition at line 992 of file constants.c.

◆ CFG_FILE_ADDITIONAL_INFO

class GameConstants CFG_FILE_ADDITIONAL_INFO = "$profile:serverInfo.cfg"

DEPRECATED.

Referenced by PluginLocalProfile::GetFileName().

◆ CLEAN_UNRESTRAIN_DAMAGE

const float CLEAN_UNRESTRAIN_DAMAGE = 10
private

Definition at line 989 of file constants.c.

Referenced by ActionUnrestrainSelf::OnFinishProgressServer().

◆ CRAFTING_TIME_UNIT_SIZE

const float CRAFTING_TIME_UNIT_SIZE = 4.0

Definition at line 641 of file constants.c.

Referenced by GetLengthInSecs().

◆ DEBUG_QUICK_UNRESTRAIN_TIME

◆ DECAY_FOOD_BAKED_FRVG

const float DECAY_FOOD_BAKED_FRVG = 259200
private

Definition at line 1043 of file constants.c.

Referenced by Edible_Base::ProcessDecay().

◆ DECAY_FOOD_BAKED_MEAT

const float DECAY_FOOD_BAKED_MEAT = 345600
private

Definition at line 1042 of file constants.c.

Referenced by Edible_Base::ProcessDecay().

◆ DECAY_FOOD_BOILED_FRVG

const float DECAY_FOOD_BOILED_FRVG = 172800
private

Definition at line 1041 of file constants.c.

Referenced by Edible_Base::ProcessDecay().

◆ DECAY_FOOD_BOILED_MEAT

const float DECAY_FOOD_BOILED_MEAT = 259200
private

Definition at line 1040 of file constants.c.

Referenced by Edible_Base::ProcessDecay().

◆ DECAY_FOOD_CAN_OPEN

const float DECAY_FOOD_CAN_OPEN = 172800
private

Definition at line 1045 of file constants.c.

Referenced by Edible_Base::ProcessDecay().

◆ DECAY_FOOD_DRIED_MEAT

const float DECAY_FOOD_DRIED_MEAT = 691200
private

Definition at line 1044 of file constants.c.

Referenced by Edible_Base::ProcessDecay().

◆ DECAY_FOOD_FRVG_DRIED_CHANCE

const int DECAY_FOOD_FRVG_DRIED_CHANCE = 43
private

Definition at line 1046 of file constants.c.

Referenced by Edible_Base::ProcessDecay().

◆ DECAY_FOOD_RAW_CORPSE

const float DECAY_FOOD_RAW_CORPSE = 32400
private

Definition at line 1038 of file constants.c.

Referenced by Edible_Base::ProcessDecay().

◆ DECAY_FOOD_RAW_FRVG

const float DECAY_FOOD_RAW_FRVG = 43200
private

Definition at line 1039 of file constants.c.

Referenced by Edible_Base::ProcessDecay().

◆ DECAY_FOOD_RAW_MEAT

const float DECAY_FOOD_RAW_MEAT = 21600
private

Definition at line 1037 of file constants.c.

Referenced by Edible_Base::ProcessDecay().

◆ DECAY_RATE_ON_PLAYER

const float DECAY_RATE_ON_PLAYER = 2.5
private

Definition at line 1048 of file constants.c.

Referenced by Edible_Base::ProcessDecay().

◆ DECAY_TIMER_RANDOM_PERCENTAGE

const int DECAY_TIMER_RANDOM_PERCENTAGE = 25
private

Definition at line 1047 of file constants.c.

Referenced by Edible_Base::ProcessDecay().

◆ DEFAULT_CHARACTER_MENU_ID

◆ DEFAULT_CHARACTER_NAME

◆ DISABLED

DISABLED

Definition at line 3 of file aiworld.c.

◆ DZPLAYER_CAMERA_FOV_EYEZOOM

const float DZPLAYER_CAMERA_FOV_EYEZOOM = 0.3926
private

FOV (vertical angle/2) in radians. Take care to modify also in "basicDefines.hpp".

Definition at line 981 of file constants.c.

Referenced by CGame::GetFOVByZoomType(), DayZPlayerCameraBase::HoldBreathFOVEffect(), and HoldBreathFOVEffect().

◆ DZPLAYER_CAMERA_FOV_EYEZOOM_SHALLOW

const float DZPLAYER_CAMERA_FOV_EYEZOOM_SHALLOW = 0.610865
private

Definition at line 982 of file constants.c.

Referenced by CGame::GetFOVByZoomType().

◆ DZPLAYER_CAMERA_FOV_IRONSIGHTS

const float DZPLAYER_CAMERA_FOV_IRONSIGHTS = 0.5236
private

◆ ENVIRO_CLOUDS_TEMP_EFFECT

const float ENVIRO_CLOUDS_TEMP_EFFECT = 0.35
private

amount of ?C reduced for each 100 meteres of height above water level

Definition at line 1103 of file constants.c.

◆ ENVIRO_HEATCOMFORT_BODYPARTS_WEIGHT

const float ENVIRO_HEATCOMFORT_BODYPARTS_WEIGHT = 0.8
private

how much this head parts (clothing) affects final heatcomfort

Definition at line 1095 of file constants.c.

◆ ENVIRO_HEATCOMFORT_FEETPARTS_WEIGHT

const float ENVIRO_HEATCOMFORT_FEETPARTS_WEIGHT = 0.4
private

how much this body parts (clothing) affects final heatcomfort

Definition at line 1096 of file constants.c.

◆ ENVIRO_HEATCOMFORT_HEADPARTS_WEIGHT

const float ENVIRO_HEATCOMFORT_HEADPARTS_WEIGHT = 0.3
private

DEPRECATED.

Definition at line 1094 of file constants.c.

◆ ENVIRO_HEATISOLATION_BACK_WEIGHT

const float ENVIRO_HEATISOLATION_BACK_WEIGHT = 0.3
private

how much this feet parts (clothing) affects final heatcomfort

Definition at line 1098 of file constants.c.

Referenced by BodyPartHeatProperties().

◆ ENVIRO_HEATISOLATION_VEST_WEIGHT

const float ENVIRO_HEATISOLATION_VEST_WEIGHT = 0.5
private

weight of back for the sum of heat isolation

Definition at line 1099 of file constants.c.

Referenced by BodyPartHeatProperties().

◆ ENVIRO_ITEM_HEAT_TRANSFER_COEF

const float ENVIRO_ITEM_HEAT_TRANSFER_COEF = 0.01
private

weight of vest for the sum of heat isolation

Definition at line 1101 of file constants.c.

◆ ENVIRO_PLAYER_HEATBUFFER_TICK

const float ENVIRO_PLAYER_HEATBUFFER_TICK = 0.011
private

how many time is water colder than air

Definition at line 1107 of file constants.c.

◆ ENVIRO_TEMPERATURE_HEIGHT_REDUCTION

const float ENVIRO_TEMPERATURE_HEIGHT_REDUCTION = 0.02
private

converts temperature of items to entities heatcomfort gain

Definition at line 1102 of file constants.c.

◆ ENVIRO_TEMPERATURE_INSIDE_COEF

const float ENVIRO_TEMPERATURE_INSIDE_COEF = 0.085
private

how many % of environment temperature can be lowered by clouds

Definition at line 1104 of file constants.c.

◆ ENVIRO_WATER_TEMPERATURE_COEF

const float ENVIRO_WATER_TEMPERATURE_COEF = 1.5
private

increases temp in interiors

Definition at line 1105 of file constants.c.

◆ HAIR_SELECTION_COUNT

const int HAIR_SELECTION_COUNT = 45

Definition at line 653 of file constants.c.

◆ ID_EMOTE_CAMPFIRE

const int ID_EMOTE_CAMPFIRE = 13
private

Definition at line 372 of file constants.c.

Referenced by EmoteBase::EmoteCampfireSit(), and UIScriptedMenu::GetGestureItems().

◆ ID_EMOTE_CLAP

const int ID_EMOTE_CLAP = 39
private

Definition at line 379 of file constants.c.

Referenced by EmoteBase::EmoteClap(), and UIScriptedMenu::GetGestureItems().

◆ ID_EMOTE_COME

const int ID_EMOTE_COME = 54
private

Definition at line 392 of file constants.c.

Referenced by EmoteBase::EmoteCome(), and UIScriptedMenu::GetGestureItems().

◆ ID_EMOTE_DABBING

const int ID_EMOTE_DABBING = 32
private

Definition at line 377 of file constants.c.

Referenced by EmoteBase::EmoteDabbing().

◆ ID_EMOTE_DANCE

const int ID_EMOTE_DANCE = 12
private

Definition at line 371 of file constants.c.

Referenced by EmoteThroat(), EndCallbackCommand(), and UIScriptedMenu::GetGestureItems().

◆ ID_EMOTE_DEBUG

const int ID_EMOTE_DEBUG = 1000
private

Definition at line 401 of file constants.c.

◆ ID_EMOTE_DOWN

const int ID_EMOTE_DOWN = 53
private

Definition at line 391 of file constants.c.

Referenced by EmoteMove(), and UIScriptedMenu::GetGestureItems().

◆ ID_EMOTE_FACEPALM

const int ID_EMOTE_FACEPALM = 7
private

Definition at line 366 of file constants.c.

Referenced by EmoteDabbing(), and UIScriptedMenu::GetGestureItems().

◆ ID_EMOTE_GREETING

const int ID_EMOTE_GREETING = 1
private

◆ ID_EMOTE_HEART

const int ID_EMOTE_HEART = 3
private

◆ ID_EMOTE_HOLD

const int ID_EMOTE_HOLD = 47
private

Definition at line 385 of file constants.c.

Referenced by EmoteWatching(), and UIScriptedMenu::GetGestureItems().

◆ ID_EMOTE_LISTENING

const int ID_EMOTE_LISTENING = 48
private

Definition at line 386 of file constants.c.

Referenced by EmoteBase::EmoteListening(), and UIScriptedMenu::GetGestureItems().

◆ ID_EMOTE_LOOKATME

const int ID_EMOTE_LOOKATME = 50
private

Definition at line 388 of file constants.c.

Referenced by EmoteBase::EmoteLookAtMe(), and UIScriptedMenu::GetGestureItems().

◆ ID_EMOTE_LYINGDOWN

const int ID_EMOTE_LYINGDOWN = 5
private

Definition at line 364 of file constants.c.

Referenced by EmoteBase::EmoteLyingDown(), and UIScriptedMenu::GetGestureItems().

◆ ID_EMOTE_MOVE

const int ID_EMOTE_MOVE = 52
private

Definition at line 390 of file constants.c.

Referenced by EmoteBase::EmoteMove(), and UIScriptedMenu::GetGestureItems().

◆ ID_EMOTE_NOD

const int ID_EMOTE_NOD = 58
private

Definition at line 396 of file constants.c.

Referenced by EmoteRPSScisors(), and UIScriptedMenu::GetGestureItems().

◆ ID_EMOTE_POINT

const int ID_EMOTE_POINT = 40
private

◆ ID_EMOTE_POINTSELF

const int ID_EMOTE_POINTSELF = 49
private

Definition at line 387 of file constants.c.

Referenced by EmoteListening(), and UIScriptedMenu::GetGestureItems().

◆ ID_EMOTE_RPS

const int ID_EMOTE_RPS = 45
private

◆ ID_EMOTE_RPS_P

const int ID_EMOTE_RPS_P = 56
private

Definition at line 394 of file constants.c.

Referenced by EmoteRPSRock(), SendEmoteRequestSync(), SendEmoteRequestSyncEx(), and Update().

◆ ID_EMOTE_RPS_R

const int ID_EMOTE_RPS_R = 55
private

◆ ID_EMOTE_RPS_S

const int ID_EMOTE_RPS_S = 57
private

◆ ID_EMOTE_SALUTE

const int ID_EMOTE_SALUTE = 44
private

Definition at line 382 of file constants.c.

Referenced by EmoteBase::EmoteSalute(), and UIScriptedMenu::GetGestureItems().

◆ ID_EMOTE_SHAKE

const int ID_EMOTE_SHAKE = 59
private

Definition at line 397 of file constants.c.

Referenced by EmoteBase::EmoteShake(), and UIScriptedMenu::GetGestureItems().

◆ ID_EMOTE_SHRUG

const int ID_EMOTE_SHRUG = 60
private

Definition at line 398 of file constants.c.

Referenced by EmoteShake(), and UIScriptedMenu::GetGestureItems().

◆ ID_EMOTE_SILENT

const int ID_EMOTE_SILENT = 43
private

Definition at line 381 of file constants.c.

Referenced by EmoteClap(), and UIScriptedMenu::GetGestureItems().

◆ ID_EMOTE_SITA

const int ID_EMOTE_SITA = 14
private

◆ ID_EMOTE_SITB

const int ID_EMOTE_SITB = 15
private

Definition at line 374 of file constants.c.

Referenced by EmoteBase::EmoteSitB(), and UIScriptedMenu::GetGestureItems().

◆ ID_EMOTE_SOS

const int ID_EMOTE_SOS = 2
private

◆ ID_EMOTE_SUICIDE

const int ID_EMOTE_SUICIDE = 11
private

◆ ID_EMOTE_SURRENDER

const int ID_EMOTE_SURRENDER = 61
private

◆ ID_EMOTE_TAUNT

const int ID_EMOTE_TAUNT = 4
private

◆ ID_EMOTE_TAUNTELBOW

const int ID_EMOTE_TAUNTELBOW = 8
private

◆ ID_EMOTE_TAUNTKISS

const int ID_EMOTE_TAUNTKISS = 6
private

◆ ID_EMOTE_TAUNTTHINK

const int ID_EMOTE_TAUNTTHINK = 51
private

Definition at line 389 of file constants.c.

Referenced by EmoteLookAtMe(), and UIScriptedMenu::GetGestureItems().

◆ ID_EMOTE_THROAT

const int ID_EMOTE_THROAT = 10
private

◆ ID_EMOTE_THUMB

const int ID_EMOTE_THUMB = 9
private

◆ ID_EMOTE_THUMBDOWN

const int ID_EMOTE_THUMBDOWN = 16
private

Definition at line 375 of file constants.c.

Referenced by EmoteThumb(), UIScriptedMenu::GetGestureItems(), and Update().

◆ ID_EMOTE_TIMEOUT

const int ID_EMOTE_TIMEOUT = 35
private

Definition at line 378 of file constants.c.

Referenced by EmoteSalute(), and UIScriptedMenu::GetGestureItems().

◆ ID_EMOTE_VOMIT

const int ID_EMOTE_VOMIT = 62
private

Definition at line 400 of file constants.c.

Referenced by EmoteSuicide(), and UIScriptedMenu::GetGestureItems().

◆ ID_EMOTE_WATCHING

const int ID_EMOTE_WATCHING = 46
private

Definition at line 384 of file constants.c.

Referenced by EmoteBase::EmoteWatching(), and UIScriptedMenu::GetGestureItems().

◆ INPUT_EXCLUDE_ALL

const int INPUT_EXCLUDE_ALL = 0

\ input exclude types; DEPRECATED (confusing)

Definition at line 657 of file constants.c.

Referenced by MissionBase::IsControlDisabled(), MissionBase::PlayerControlDisable(), and MissionBase::PlayerControlEnable().

◆ INPUT_EXCLUDE_INVENTORY

const int INPUT_EXCLUDE_INVENTORY = 1

◆ INPUT_EXCLUDE_MAP

const int INPUT_EXCLUDE_MAP = 4

◆ INPUT_EXCLUDE_MOUSE_ALL

const int INPUT_EXCLUDE_MOUSE_ALL = 2

◆ INPUT_EXCLUDE_MOUSE_RADIAL

const int INPUT_EXCLUDE_MOUSE_RADIAL = 3

◆ INVENTORY_ENTITY_DROP_OVERLAP_DEPTH

const int INVENTORY_ENTITY_DROP_OVERLAP_DEPTH = 2
private

◆ INVENTORY_MAX_REACHABLE_DEPTH_ATT

const int INVENTORY_MAX_REACHABLE_DEPTH_ATT = 2
private

Inventory visibility depth, also governs default direct access for most cases.

Actual inventory depth CAN be higher than this, but direct access from player should not be possible in the context of player inventory.

Note
ContainerWithCargoAndAttachments::AttachmentAddedEx creates 'Attachments' and 'CargoContainer' objects at depth 3 (nature of the architecture)

Definition at line 1062 of file constants.c.

Referenced by Entity::AreChildrenAccessible().

◆ ITEM_ATTACH

const int ITEM_ATTACH = 6

Definition at line 422 of file constants.c.

◆ ITEM_BARREL_CLOSE

const int ITEM_BARREL_CLOSE = 21

Definition at line 426 of file constants.c.

◆ ITEM_BARREL_OPEN

const int ITEM_BARREL_OPEN = 20

Definition at line 425 of file constants.c.

◆ ITEM_DEPLOY

const int ITEM_DEPLOY = 3

Definition at line 419 of file constants.c.

◆ ITEM_DEPLOY_LOOP

const int ITEM_DEPLOY_LOOP = 2

Definition at line 418 of file constants.c.

◆ ITEM_DETACH

const int ITEM_DETACH = 7

Definition at line 423 of file constants.c.

◆ ITEM_EXPLOSIVE_ARM

const int ITEM_EXPLOSIVE_ARM = 26

Definition at line 431 of file constants.c.

◆ ITEM_EXPLOSIVE_DISARM

const int ITEM_EXPLOSIVE_DISARM = 27

Definition at line 432 of file constants.c.

◆ ITEM_EXPLOSIVE_DISARM_UNPAIRED

const int ITEM_EXPLOSIVE_DISARM_UNPAIRED = 28

Definition at line 433 of file constants.c.

◆ ITEM_FOLD

const int ITEM_FOLD = 5

Definition at line 421 of file constants.c.

◆ ITEM_FOLD_LOOP

const int ITEM_FOLD_LOOP = 4

Definition at line 420 of file constants.c.

◆ ITEM_KEY_BREAK

const int ITEM_KEY_BREAK = 29

Definition at line 434 of file constants.c.

◆ ITEM_PLACE

class EmoteConstants ITEM_PLACE = 1

for ItemSoundHandler use, values limited by ItemBase.ITEM_SOUNDS_MAX (networking optimization)

◆ ITEM_TEMPERATURE_TO_EXPLODE_MIN

const float ITEM_TEMPERATURE_TO_EXPLODE_MIN = 100
private

misc

Definition at line 1017 of file constants.c.

Referenced by InventoryItem::EEKilled().

◆ ITEM_TENT_CLOSE

const int ITEM_TENT_CLOSE = 23

Definition at line 428 of file constants.c.

◆ ITEM_TENT_OPEN

const int ITEM_TENT_OPEN = 22

Definition at line 427 of file constants.c.

◆ ITEM_TENT_WINDOW_CLOSE

const int ITEM_TENT_WINDOW_CLOSE = 25

Definition at line 430 of file constants.c.

◆ ITEM_TENT_WINDOW_OPEN

const int ITEM_TENT_WINDOW_OPEN = 24

Definition at line 429 of file constants.c.

◆ LOADING_SCREEN_HINT_INTERVAL

const float LOADING_SCREEN_HINT_INTERVAL = 14
private

Definition at line 1018 of file constants.c.

Referenced by CanChangeHintPage(), and LoginScreenBase::CanChangeHintPage().

◆ LOADING_SCREEN_HINT_INTERVAL_MIN

const float LOADING_SCREEN_HINT_INTERVAL_MIN = 8
private

Definition at line 1019 of file constants.c.

Referenced by LoginScreenBase::CanChangeHintPage().

◆ MELEE_ITEM_DAMAGE

const float MELEE_ITEM_DAMAGE = 0.35

Definition at line 651 of file constants.c.

Referenced by Entity::ProcessMeleeItemDamage().

◆ MINING_WOOD_FAST

const float MINING_WOOD_FAST = 2.0
private

Wood mining GameConstants, scaled by output. Should not be lower than ~1.5s!

Definition at line 997 of file constants.c.

◆ MINING_WOOD_MEDIUM

const float MINING_WOOD_MEDIUM = 2.0
private

Definition at line 998 of file constants.c.

◆ MINING_WOOD_SLOW

const float MINING_WOOD_SLOW = 3.0
private

Definition at line 999 of file constants.c.

◆ NL_DAMAGE_CLOSECOMBAT_CONVERSION_ANIMALS

const float NL_DAMAGE_CLOSECOMBAT_CONVERSION_ANIMALS = 0.20
private

Definition at line 1010 of file constants.c.

Referenced by DayZCreatureAI::ConvertNonlethalDamage().

◆ NL_DAMAGE_CLOSECOMBAT_CONVERSION_INFECTED

const float NL_DAMAGE_CLOSECOMBAT_CONVERSION_INFECTED = 0.20
private

Definition at line 1011 of file constants.c.

◆ NL_DAMAGE_CLOSECOMBAT_CONVERSION_PLAYERS

const float NL_DAMAGE_CLOSECOMBAT_CONVERSION_PLAYERS = 0
private

Definition at line 1012 of file constants.c.

◆ NL_DAMAGE_FIREARM_CONVERSION_ANIMALS

const float NL_DAMAGE_FIREARM_CONVERSION_ANIMALS = PROJECTILE_CONVERSION_ANIMALS
private

Definition at line 1006 of file constants.c.

Referenced by DayZCreatureAI::ConvertNonlethalDamage().

◆ NL_DAMAGE_FIREARM_CONVERSION_INFECTED

const float NL_DAMAGE_FIREARM_CONVERSION_INFECTED = PROJECTILE_CONVERSION_INFECTED
private

Definition at line 1007 of file constants.c.

◆ NL_DAMAGE_FIREARM_CONVERSION_PLAYERS

const float NL_DAMAGE_FIREARM_CONVERSION_PLAYERS = PROJECTILE_CONVERSION_PLAYERS
private

Definition at line 1008 of file constants.c.

Referenced by ManBase::ConvertNonlethalDamage().

◆ OPTICS_STATE_DAY

◆ OPTICS_STATE_NIGHTVISION

◆ OPTIONS_SOUND_AMBIENT_SOUND_MODE

const string OPTIONS_SOUND_AMBIENT_SOUND_MODE = "ambient_sound_mode"

Definition at line 614 of file constants.c.

Referenced by CGame::RegisterProfilesOptions().

◆ PROJECTED_CURSOR_DISTANCE

const float PROJECTED_CURSOR_DISTANCE = 5

Definition at line 643 of file constants.c.

Referenced by GetProjectedCursorPos3d().

◆ PROJECTILE_CONVERSION_ANIMALS

const float PROJECTILE_CONVERSION_ANIMALS = 0.1
private

Non-lethal projectile damage QuantityConversions.

Definition at line 1002 of file constants.c.

◆ PROJECTILE_CONVERSION_INFECTED

const float PROJECTILE_CONVERSION_INFECTED = 0.44
private

Definition at line 1003 of file constants.c.

◆ PROJECTILE_CONVERSION_PLAYERS

const float PROJECTILE_CONVERSION_PLAYERS = 0.1
private

Definition at line 1004 of file constants.c.

◆ PVP_MAX_BLOCKABLE_ANGLE

const float PVP_MAX_BLOCKABLE_ANGLE = 60
private

Definition at line 1089 of file constants.c.

Referenced by EvaluateHit_Player().

◆ QUANTITY_COUNT

◆ QUANTITY_HIDDEN

◆ QUANTITY_PROGRESS

◆ RAIN_NOISE_REDUCTION_WEIGHT

float RAIN_NOISE_REDUCTION_WEIGHT = 0.5
staticprivate

Definition at line 1082 of file constants.c.

Referenced by Weather::GetNoiseReductionByWeather().

◆ REFRESHER_FREQUENCY_DEFAULT

const int REFRESHER_FREQUENCY_DEFAULT = 3600 * 24 * 5
private

Definition at line 1027 of file constants.c.

Referenced by Entity::MaxLifetimeRefreshCalc().

◆ REFRESHER_MAX_DURATION_DEFAULT

const int REFRESHER_MAX_DURATION_DEFAULT = 3600 * 24 * 40
private

Definition at line 1026 of file constants.c.

◆ REFRESHER_RADIUS

const float REFRESHER_RADIUS = 60
private

◆ RESPAWN_MODE_CUSTOM

◆ RESPAWN_MODE_RANDOM

const int RESPAWN_MODE_RANDOM = 1
private

Definition at line 1051 of file constants.c.

◆ ROOF_CHECK_RAYCAST_DIST

const float ROOF_CHECK_RAYCAST_DIST = 20.0
private

Definition at line 1014 of file constants.c.

Referenced by Hologram::IsClippingRoof().

◆ SALMONELLA_RETENTION_PREDATOR

const float SALMONELLA_RETENTION_PREDATOR = 0.6
private

Definition at line 1031 of file constants.c.

Referenced by Edible_Base::HandleFoodStageChangeAgents().

◆ SNOWFALL_NOISE_REDUCTION_WEIGHT

float SNOWFALL_NOISE_REDUCTION_WEIGHT = 0.25
staticprivate

Definition at line 1083 of file constants.c.

Referenced by Weather::GetNoiseReductionByWeather().

◆ TEMPERATURE_RATE_COOLING_GROUND

const float TEMPERATURE_RATE_COOLING_GROUND = -0.34
private

Definition at line 1110 of file constants.c.

◆ TEMPERATURE_RATE_COOLING_INSIDE

const float TEMPERATURE_RATE_COOLING_INSIDE = -0.17
private

Heat buffer static timer tick (set for 2s enviro tick, 180s to 1.0).

Definition at line 1109 of file constants.c.

◆ TEMPERATURE_RATE_COOLING_PLAYER

const float TEMPERATURE_RATE_COOLING_PLAYER = -0.35
private

Definition at line 1111 of file constants.c.

◆ WETNESS_RATE_DRYING_GROUND

const float WETNESS_RATE_DRYING_GROUND = -0.0008
private

Definition at line 917 of file constants.c.

◆ WETNESS_RATE_DRYING_INSIDE

const float WETNESS_RATE_DRYING_INSIDE = -0.0016
private

Definition at line 916 of file constants.c.

◆ WETNESS_RATE_WETTING_INSIDE

const float WETNESS_RATE_WETTING_INSIDE = 0.0020
private

Definition at line 914 of file constants.c.

Referenced by InventoryItem::ProcessItemWetness().

◆ WETNESS_RATE_WETTING_LIQUID

const float WETNESS_RATE_WETTING_LIQUID = 0.015
private

Definition at line 915 of file constants.c.

Referenced by InventoryItem::ProcessItemWetness().