Dayz Explorer  1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
Emote ids

Modules

 Custom animation events ID for emotes
 \desc used mainly in suicide emotes
 
 Configurations for ItemsGenerator class
 \desc Configurations for ItemsGenerator class
 
 Selectable action types ids
 \desc These ids helsp diferentiate types of selectable actions
 
 User action internal state machine states
 \desc User action internal state machine states
 
 Agent transmission system
 \desc Agent transmission system
 
 LiquidTypes
 \desc Constants for liquid types
 
 LiquidThroughputs
 \desc Constants for liquid transfer speeds
 
 ChatMessagesVisibility
 \desc Constants for toggle chat messages type visibility
 
 HUDVisibility
 \desc Constants for toggling of HUD visibility
 
 Controls locks
 \desc Constants for toggling of alternate
 
 Item Variables
 \desc Constants for Item Variables
 
 Configurations for StaminaHandler class
 \desc Configurations for StaminaHandler class
 
 Configurations for Environment class
 \desc Configurations for Environment class
 
 Cars Fluids
 damage per second dealt to attachment by fire
 
 Cars Contact
 \desc Constants for car contact event
 
 Item Health States (ItemBase.GetHealthLevel)
 \desc Constants for Item Health States
 
 Item Damage Relative Values (ItemBase.GetHealth01)
 \desc Constants for relative Item Health handling
 
 Item Wetness States (ItemBase.GetWet)
 \desc Constants for Item Wetness States
 
 Barrel related functions constants
 \desc Barrel related functions constants
 
 FOV settings
 \desc Constats for setting of DayZPlayerCamera FOV
 
 Lifetime Refresher functionality constants
 \desc Constats for lifetime refresher (radius, default lifetime, frequency...)
 
 Food decay constants
 \desc Constants for decay of various types of food.
 
 Inventory constants
 \desc Constants for inventory
 

Data Structures

class  EmoteConstants
 
class  GameConstants
 

Variables

const int ID_EMOTE_GREETING = 1
 
const int ID_EMOTE_SOS = 2
 
const int ID_EMOTE_HEART = 3
 
const int ID_EMOTE_TAUNT = 4
 
const int ID_EMOTE_LYINGDOWN = 5
 
const int ID_EMOTE_TAUNTKISS = 6
 
const int ID_EMOTE_FACEPALM = 7
 
const int ID_EMOTE_TAUNTELBOW = 8
 
const int ID_EMOTE_THUMB = 9
 
const int ID_EMOTE_THROAT = 10
 
const int ID_EMOTE_SUICIDE = 11
 
const int ID_EMOTE_DANCE = 12
 
const int ID_EMOTE_CAMPFIRE = 13
 
const int ID_EMOTE_SITA = 14
 
const int ID_EMOTE_SITB = 15
 
const int ID_EMOTE_THUMBDOWN = 16
 
const int ID_EMOTE_DABBING = 32
 
const int ID_EMOTE_TIMEOUT = 35
 
const int ID_EMOTE_CLAP = 39
 
const int ID_EMOTE_POINT = 40
 
const int ID_EMOTE_SILENT = 43
 
const int ID_EMOTE_SALUTE = 44
 
const int ID_EMOTE_RPS = 45
 
const int ID_EMOTE_WATCHING = 46
 
const int ID_EMOTE_HOLD = 47
 
const int ID_EMOTE_LISTENING = 48
 
const int ID_EMOTE_POINTSELF = 49
 
const int ID_EMOTE_LOOKATME = 50
 
const int ID_EMOTE_TAUNTTHINK = 51
 
const int ID_EMOTE_MOVE = 52
 
const int ID_EMOTE_DOWN = 53
 
const int ID_EMOTE_COME = 54
 
const int ID_EMOTE_RPS_R = 55
 
const int ID_EMOTE_RPS_P = 56
 
const int ID_EMOTE_RPS_S = 57
 
const int ID_EMOTE_NOD = 58
 
const int ID_EMOTE_SHAKE = 59
 
const int ID_EMOTE_SHRUG = 60
 
const int ID_EMOTE_SURRENDER = 61
 
const int ID_EMOTE_VOMIT = 62
 
const int ID_EMOTE_DEBUG = 1000
 
const int QUANTITY_HIDDEN = 0
 
const int QUANTITY_COUNT = 1
 
const int QUANTITY_PROGRESS = 2
 
const float CRAFTING_TIME_UNIT_SIZE = 4.0
 
const float PROJECTED_CURSOR_DISTANCE = 5
 
const float DEBUG_QUICK_UNRESTRAIN_TIME = 1.0
 
const float MELEE_ITEM_DAMAGE = 1.0
 
const int HAIR_SELECTION_COUNT = 45
 
const int INPUT_EXCLUDE_ALL = 0
 
const int INPUT_EXCLUDE_INVENTORY = 1
 
const int INPUT_EXCLUDE_MOUSE_ALL = 2
 
const int INPUT_EXCLUDE_MOUSE_RADIAL = 3
 
const int INPUT_EXCLUDE_MAP = 4
 

Detailed Description

Variable Documentation

◆ CRAFTING_TIME_UNIT_SIZE

const float CRAFTING_TIME_UNIT_SIZE = 4.0

Definition at line 590 of file constants.c.

◆ DEBUG_QUICK_UNRESTRAIN_TIME

const float DEBUG_QUICK_UNRESTRAIN_TIME = 1.0

\ misc

Definition at line 599 of file constants.c.

◆ HAIR_SELECTION_COUNT

const int HAIR_SELECTION_COUNT = 45

Definition at line 602 of file constants.c.

◆ ID_EMOTE_CAMPFIRE

const int ID_EMOTE_CAMPFIRE = 13

Definition at line 417 of file constants.c.

◆ ID_EMOTE_CLAP

const int ID_EMOTE_CLAP = 39

Definition at line 424 of file constants.c.

◆ ID_EMOTE_COME

const int ID_EMOTE_COME = 54

Definition at line 437 of file constants.c.

◆ ID_EMOTE_DABBING

const int ID_EMOTE_DABBING = 32

Definition at line 422 of file constants.c.

◆ ID_EMOTE_DANCE

const int ID_EMOTE_DANCE = 12

Definition at line 416 of file constants.c.

◆ ID_EMOTE_DEBUG

const int ID_EMOTE_DEBUG = 1000

Definition at line 446 of file constants.c.

◆ ID_EMOTE_DOWN

const int ID_EMOTE_DOWN = 53

Definition at line 436 of file constants.c.

◆ ID_EMOTE_FACEPALM

const int ID_EMOTE_FACEPALM = 7

Definition at line 411 of file constants.c.

◆ ID_EMOTE_GREETING

const int ID_EMOTE_GREETING = 1

Definition at line 405 of file constants.c.

◆ ID_EMOTE_HEART

const int ID_EMOTE_HEART = 3

Definition at line 407 of file constants.c.

◆ ID_EMOTE_HOLD

const int ID_EMOTE_HOLD = 47

Definition at line 430 of file constants.c.

◆ ID_EMOTE_LISTENING

const int ID_EMOTE_LISTENING = 48

Definition at line 431 of file constants.c.

◆ ID_EMOTE_LOOKATME

const int ID_EMOTE_LOOKATME = 50

Definition at line 433 of file constants.c.

◆ ID_EMOTE_LYINGDOWN

const int ID_EMOTE_LYINGDOWN = 5

Definition at line 409 of file constants.c.

◆ ID_EMOTE_MOVE

const int ID_EMOTE_MOVE = 52

Definition at line 435 of file constants.c.

◆ ID_EMOTE_NOD

const int ID_EMOTE_NOD = 58

Definition at line 441 of file constants.c.

◆ ID_EMOTE_POINT

const int ID_EMOTE_POINT = 40

Definition at line 425 of file constants.c.

◆ ID_EMOTE_POINTSELF

const int ID_EMOTE_POINTSELF = 49

Definition at line 432 of file constants.c.

◆ ID_EMOTE_RPS

const int ID_EMOTE_RPS = 45

Definition at line 428 of file constants.c.

◆ ID_EMOTE_RPS_P

const int ID_EMOTE_RPS_P = 56

Definition at line 439 of file constants.c.

◆ ID_EMOTE_RPS_R

const int ID_EMOTE_RPS_R = 55

Definition at line 438 of file constants.c.

◆ ID_EMOTE_RPS_S

const int ID_EMOTE_RPS_S = 57

Definition at line 440 of file constants.c.

◆ ID_EMOTE_SALUTE

const int ID_EMOTE_SALUTE = 44

Definition at line 427 of file constants.c.

◆ ID_EMOTE_SHAKE

const int ID_EMOTE_SHAKE = 59

Definition at line 442 of file constants.c.

◆ ID_EMOTE_SHRUG

const int ID_EMOTE_SHRUG = 60

Definition at line 443 of file constants.c.

◆ ID_EMOTE_SILENT

const int ID_EMOTE_SILENT = 43

Definition at line 426 of file constants.c.

◆ ID_EMOTE_SITA

const int ID_EMOTE_SITA = 14

Definition at line 418 of file constants.c.

◆ ID_EMOTE_SITB

const int ID_EMOTE_SITB = 15

Definition at line 419 of file constants.c.

◆ ID_EMOTE_SOS

const int ID_EMOTE_SOS = 2

Definition at line 406 of file constants.c.

◆ ID_EMOTE_SUICIDE

const int ID_EMOTE_SUICIDE = 11

Definition at line 415 of file constants.c.

◆ ID_EMOTE_SURRENDER

const int ID_EMOTE_SURRENDER = 61

Definition at line 444 of file constants.c.

◆ ID_EMOTE_TAUNT

const int ID_EMOTE_TAUNT = 4

Definition at line 408 of file constants.c.

◆ ID_EMOTE_TAUNTELBOW

const int ID_EMOTE_TAUNTELBOW = 8

Definition at line 412 of file constants.c.

◆ ID_EMOTE_TAUNTKISS

const int ID_EMOTE_TAUNTKISS = 6

Definition at line 410 of file constants.c.

◆ ID_EMOTE_TAUNTTHINK

const int ID_EMOTE_TAUNTTHINK = 51

Definition at line 434 of file constants.c.

◆ ID_EMOTE_THROAT

const int ID_EMOTE_THROAT = 10

Definition at line 414 of file constants.c.

◆ ID_EMOTE_THUMB

const int ID_EMOTE_THUMB = 9

Definition at line 413 of file constants.c.

◆ ID_EMOTE_THUMBDOWN

const int ID_EMOTE_THUMBDOWN = 16

Definition at line 420 of file constants.c.

◆ ID_EMOTE_TIMEOUT

const int ID_EMOTE_TIMEOUT = 35

Definition at line 423 of file constants.c.

◆ ID_EMOTE_VOMIT

const int ID_EMOTE_VOMIT = 62

Definition at line 445 of file constants.c.

◆ ID_EMOTE_WATCHING

const int ID_EMOTE_WATCHING = 46

Definition at line 429 of file constants.c.

◆ INPUT_EXCLUDE_ALL

const int INPUT_EXCLUDE_ALL = 0

\ input exclude types; DEPRECATED (confusing)

Definition at line 606 of file constants.c.

◆ INPUT_EXCLUDE_INVENTORY

const int INPUT_EXCLUDE_INVENTORY = 1

Definition at line 607 of file constants.c.

◆ INPUT_EXCLUDE_MAP

const int INPUT_EXCLUDE_MAP = 4

Definition at line 610 of file constants.c.

◆ INPUT_EXCLUDE_MOUSE_ALL

const int INPUT_EXCLUDE_MOUSE_ALL = 2

Definition at line 608 of file constants.c.

◆ INPUT_EXCLUDE_MOUSE_RADIAL

const int INPUT_EXCLUDE_MOUSE_RADIAL = 3

Definition at line 609 of file constants.c.

◆ MELEE_ITEM_DAMAGE

const float MELEE_ITEM_DAMAGE = 1.0

Definition at line 600 of file constants.c.

◆ PROJECTED_CURSOR_DISTANCE

const float PROJECTED_CURSOR_DISTANCE = 5

Definition at line 592 of file constants.c.

◆ QUANTITY_COUNT

const int QUANTITY_COUNT = 1

Definition at line 483 of file constants.c.

◆ QUANTITY_HIDDEN

const int QUANTITY_HIDDEN = 0

Definition at line 482 of file constants.c.

◆ QUANTITY_PROGRESS

const int QUANTITY_PROGRESS = 2

Definition at line 484 of file constants.c.