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Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
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\desc Constants for relative Item Health handling More...
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| const float | DAMAGE_BADLY_DAMAGED_VALUE = 0.3 |
| const float | DAMAGE_DAMAGED_VALUE = 0.5 |
| const float | DAMAGE_PRISTINE_VALUE = 1.0 |
| const float | DAMAGE_RUINED_VALUE = 0.0 |
| const float | DAMAGE_WORN_VALUE = 0.7 |
\desc Constants for relative Item Health handling
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Definition at line 866 of file constants.c.
Referenced by ActionRepairVehiclePartBase::AdjustVehicleHealthServer(), HandlePlayerBody(), ActionRepairCarPart::OnFinishProgressServer(), and RemoveSplint().
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Definition at line 865 of file constants.c.
Referenced by ActionRepairVehiclePartBase::AdjustVehicleHealthServer(), Car::EOnPostSimulate(), HandlePlayerBody(), ActionRepairCarPart::OnFinishProgressServer(), and RemoveSplint().
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Definition at line 863 of file constants.c.
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Definition at line 867 of file constants.c.
Referenced by ActionRepairVehiclePartBase::AdjustVehicleHealthServer(), Car::EOnPostSimulate(), HandlePlayerBody(), ActionRepairCarPart::OnFinishProgressServer(), and RemoveSplint().
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Definition at line 864 of file constants.c.
Referenced by HandlePlayerBody(), and RemoveSplint().