Dayz Explorer  1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
constants.c
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1 
7 {
9  Admin,
15 }
16 
17 enum VoiceLevel
18 {
19  Whisper,
20  Talk,
21  Shout
22 }
23 
24 enum VoiceEffectType
25 {
26  Mumbling,
27  Extortion,
28  Obstruction
29 }
30 
31 enum ObjIntersect
32 {
33  Fire,
34  View,
35  Geom,
36  IFire,
37  None
38 }
39 
40 enum RoadSurfaceDetection
41 {
43  UNDER,
45  ABOVE,
47  CLOSEST,
49  LEGACY,
50 }
51 
53 enum EffectWidgetsTypes
54 {
55  ROOT = -2, //used when handling the m_Root widget directly
56  NONE = 0,
57 
58  MASK_OCCLUDER = 1,
59  MASK_BREATH = 2,
60 
61  HELMET_OCCLUDER = 10,
62  HELMET_BREATH = 11,
63 
64  MOTO_OCCLUDER = 20,
65  MOTO_BREATH = 21,
66 
67  COVER_FLASHBANG = 50,
68  NVG_OCCLUDER = 51,
69  PUMPKIN_OCCLUDER = 52,
70  EYEPATCH_OCCLUDER = 53,
71  HELMET2_OCCLUDER = 54,
72 
73  BLEEDING_LAYER = 60,
74 }
75 
76 enum EffectWidgetHandles
77 {
78  FLASHBANG,
79 }
80 
81 enum EffectWidgetSuspends
82 {
83  BURLAPSACK,
84  UNCON,
85 }
86 
87 class HitDirectionConstants
88 {
89  const int ROTATION_DEFAULT = 0; //0 == random
90  const float DURATION_BASE = 2.0;
91  const float BREAKPOINT_BASE = 0.2;
92  const float DISTANCE_ADJUST = 0.0;
93  const float SCATTER = 10.0;
94  const int COLOR_DEFAULT = 0xffbb0a1e;
95 }
96 
98 {
102 }
103 
104 enum HitIndicatorType
105 {
106  SPLASH,
107  SPIKE,
108  ARROW
109 }
110 
111 enum EInputRestrictors
112 {
113  INVENTORY,
114  MAP
115 }
116 
119 const int VIRTUAL_HUD_UPDATE_INTERVAL = 1000;
121 
127 const int IDC_OK = 1;
128 const int IDC_CANCEL = 2;
129 const int IDC_RESTART = 5;
130 
131 const int IDC_MAIN_NEXT_CHARACTER = 50;
132 const int IDC_MAIN_PREV_CHARACTER = 51;
133 
134 const int IDC_MAIN_OPTIONS = 102;
135 const int IDC_MAIN_MULTIPLAYER = 105;
136 const int IDC_MAIN_QUIT = 106;
137 const int IDC_MAIN_CONTINUE = 114;
138 const int IDC_MAIN_PLAY = 142;
139 const int IDC_MAIN_CHARACTER = 143;
140 const int IDC_MAIN_ONLINE = 124;
141 const int IDC_MULTI_REFRESH = 123;
142 const int IDC_MULTI_INVITE = 126;
143 
144 const int IDC_BOOK_VIEWER_PREV = 102;
145 const int IDC_BOOK_VIEWER_NEXT = 103;
146 
148 const int IDC_INT_RETRY = 105; //default respawn
149 const int IDC_INT_RETRY_CUSTOM = 106; //custom respawn
150 const int IDC_INT_EXIT = 107;
151 //const int IDC_INT_RESPAWN = 108; //respawn dialogue
160 const int MENU_ANY = 1;
161 const int MENU_NONE = 2;
162 const int MENU_LOC_ADD = 3;
163 const int MENU_UNKNOWN = 4;
164 const int MENU_CHARACTER = 5;
165 const int MENU_CHAT = 6;
166 const int MENU_EARLYACCESS = 7;
167 const int MENU_SCENE_EDITOR = 8;
168 const int MENU_INGAME = 9;
169 const int MENU_INSPECT = 10;
170 const int MENU_INVENTORY = 11;
171 const int MENU_LOADING = 12;
172 const int MENU_MAIN = 13;
173 const int MENU_OPTIONS = 14;
174 const int MENU_STARTUP = 15;
175 const int MENU_SCRIPTCONSOLE = 16;
176 const int MENU_CHAT_INPUT = 17;
179 const int MENU_CONTROLS_PRESET = 20;
180 const int MENU_NOTE = 21;
181 const int MENU_MAP = 22;
182 const int MENU_BOOK = 23;
183 const int MENU_HELP_SCREEN = 24;
184 const int MENU_GESTURES = 25;
185 const int MENU_LOGOUT = 26;
186 const int MENU_TITLE_SCREEN = 27;
187 const int MENU_XBOX_CONTROLS = 28;
188 const int MENU_RADIAL_QUICKBAR = 29;
189 const int MENU_LOGIN_QUEUE = 30;
190 const int MENU_SERVER_BROWSER = 31;
191 const int MENU_CAMERA_TOOLS = 32;
192 const int MENU_VIDEO = 33;
193 const int MENU_KEYBINDINGS = 34;
194 const int MENU_TUTORIAL = 35;
195 const int MENU_CREDITS = 36;
196 const int MENU_INVITE_TIMER = 37;
197 const int MENU_LOGIN_TIME = 38;
198 const int MENU_WARNING_ITEMDROP = 39;
199 const int MENU_RESPAWN_DIALOGUE = 40;
200 const int MENU_WARNING_TELEPORT = 41;
201 const int MENU_CONNECT_ERROR = 42;
204 const int MENU_MISSION_LOADER = 45;
205 
206 
208 
209 const string CFG_VEHICLESPATH = "CfgVehicles";
210 const string CFG_WEAPONSPATH = "CfgWeapons";
211 const string CFG_MAGAZINESPATH = "CfgMagazines";
212 const string CFG_AMMO = "CfgAmmo";
213 const string CFG_WORLDS = "CfgWorlds";
214 const string CFG_SURFACES = "CfgSurfaces";
215 const string CFG_RECIPESPATH = "CfgRecipes";
216 const string CFG_SOUND_SHADERS = "CfgSoundShaders";
217 const string CFG_SOUND_SETS = "CfgSoundSets";
218 const string CFG_NONAI_VEHICLES = "CfgNonAIVehicles";
219 const string CFG_SOUND_TABLES = "CfgSoundTables";
220 
228 const int CFG_ARRAY_ITEMS_MAX = 64;
229 const string CFG_FILE_FIXED_PROFILE = "Scripts/profile_fixed.cfg";
230 const string CFG_FILE_USER_PROFILE = "$profile:profile.cfg";
231 const string CFG_FILE_DEBUG_PROFILE = "debugProfile.cfg";
232 const string CFG_FILE_EMOTES_PROFILE = "$profile:emotesProfile.cfg";
233 const string CFG_FILE_SEARCH_HISTORY = "$profile:search_history.history";
234 const string CFG_FILE_ENS_HISTORY = "script_enscript.history";
235 const string CFG_FILE_ENS_HISTORY_SERVER = "script_enscriptServer.history";
236 const string CFG_FILE_SCRIPT_LOG = "$profile:script.log";
237 const string CFG_FILE_SCRIPT_LOG_EXT = "$profile:scriptExt.log";
238 const string CFG_FILE_ADDITIONAL_INFO= "$profile:serverInfo.cfg";
239 const string CFG_FILE_DEBUG_DIR = "$profile:ScriptConsole/";
240 const string CFG_FILE_MISSION_LIST = "$profile:missionlist.json";
248 /*
249 const int RPC_SYNC_ITEM_VAR = 1;
250 const int RPC_SYNC_STAT = 2;
251 const int RPC_WRITE_NOTE = 3;
252 const int RPC_SYNC_DISPLAY_STATUS = 4;
253 const int RPC_RECIPE_SEND = 7;
254 const int RPC_ON_SET_CAPTIVE = 8;
255 const int RPC_SYNC_SCENE_OBJECT = 9;
256 const int RPC_READ_A_BOOK = 10;
257 const int RPC_USER_ACTION_PROMPT_SYNCH = 11;
258 const int RPC_USER_ACTION_MESSAGE = 12;
259 const int RPC_ITEM_DIAG = 13;
260 const int RPC_ITEM_DIAG_CLOSE = 14;
261 const int RPC_SET_OBJECT_POSITION = 15;
262 const int RPC_USER_ACTION_MESSAGES = 16;
263 const int RPC_ITEM_SPLIT = 17;
264 const int RPC_ITEM_COMBINE = 18;
265 const int RPC_PLAYER_STATES_ON = 19;
266 const int RPC_PLAYER_STATES_OFF = 20;
267 const int RPC_PLACING_DEBUG = 21;
268 const int RPC_PLACING_START = 22;
269 const int RPC_PLACING_STOP = 23;
270 const int RPC_STAMINA = 25;
271 const int RPC_DAMAGE_VALUE_SYNC = 26;
272 const int RPC_USER_ACTION_PROMPT_PROGRESS = 27;
273 const int RPC_PLACING_UPDATE = 28;
274 const int RPC_USER_ACTION_PROMPT_CLEAN = 29;
275 const int RPC_DISABLE_MODIFIERS = 30;
276 const int RPC_KILL_PLAYER = 31;
277 const int RPC_ENABLE_INVINCIBILITY = 32;
278 const int RPC_ITEM_DEBUG_ACTIONS = 33;
279 const int RPC_LOG_PLAYER_STATS = 34;
280 const int RPC_EM_IS_PLUGGED = 35;
281 const int RPC_EM_IS_UNPLUGGED = 36;
282 */
291 /*
292 const int DEV_RPC_SPAWN_GROUND_ITEM = 101;
293 const int DEV_RPC_CLEAR_INV = 102;
294 const int DEV_RPC_TELEPORT = 103;
295 const int DEV_RPC_SET_PLAYER_DIRECTION = 104;
296 const int DEV_RPC_SEND_SERVER_LOG = 105;
297 const int DEV_RPC_STATS_DATA = 107;
298 const int DEV_RPC_MODS_DATA = 108;
299 const int DEV_RPC_AGENTS_DATA = 109;
300 const int DEV_RPC_CREATE_SCENE_OBJECT = 110;
301 const int DEV_RPC_SCENE_LOAD = 111;
302 const int DEV_RPC_SPAWN_INV_ITEM = 112;
303 const int DEV_RPC_SPAWN_ATTACHMENT_ITEM = 113;
304 const int DEV_RPC_SPAWN_ITEM_ON_CURSOR = 114;
305 */
313  /*
314 const int DEV_STATS_UPDATE = 1;
315 const int DEV_MODS_UPDATE = 2;
316 const int DEV_AGENTS_UPDATE = 3;
317  */
325 const int NUM_OF_CHANNELS = 100;
326 const int MSG_TEST_CHANNEL = 0;
327 const int MSG_IMMUNE_REACTION = 1;
328 const int MSG_STATS_SYNCED = 2;
329 const int MSG_NOTIFIERS_TICK = 3;
337 const int MIN_TICK_MDFR_POOL_MAIN = 10000;//in ms
338 const int MIN_TICK_MDFR_POOL_PLAYER = 3000;
340 const int MIN_TICK_MDFR_POOL_DISEASE = 30000;
341 const int MIN_TICK_NOTIFIERS = 1000;
349 {
350  const int ID_EMOTE_GREETING = 1;
351  const int ID_EMOTE_SOS = 2; //FB
352  const int ID_EMOTE_HEART = 3;
353  const int ID_EMOTE_TAUNT = 4;
354  const int ID_EMOTE_LYINGDOWN = 5;
355  const int ID_EMOTE_TAUNTKISS = 6;
356  const int ID_EMOTE_FACEPALM = 7;
357  const int ID_EMOTE_TAUNTELBOW = 8;
358  const int ID_EMOTE_THUMB = 9;
359  const int ID_EMOTE_THROAT = 10;
360  const int ID_EMOTE_SUICIDE = 11; //FB
361  const int ID_EMOTE_DANCE = 12;
362  const int ID_EMOTE_CAMPFIRE = 13;
363  const int ID_EMOTE_SITA = 14;
364  const int ID_EMOTE_SITB = 15;
365  const int ID_EMOTE_THUMBDOWN = 16;
366 
367  const int ID_EMOTE_DABBING = 32;
368  const int ID_EMOTE_TIMEOUT = 35;
369  const int ID_EMOTE_CLAP = 39;
370  const int ID_EMOTE_POINT = 40;
371  const int ID_EMOTE_SILENT = 43;
372  const int ID_EMOTE_SALUTE = 44;
373  const int ID_EMOTE_RPS = 45;
374  const int ID_EMOTE_WATCHING = 46;
375  const int ID_EMOTE_HOLD = 47;
376  const int ID_EMOTE_LISTENING = 48;
377  const int ID_EMOTE_POINTSELF = 49;
378  const int ID_EMOTE_LOOKATME = 50;
379  const int ID_EMOTE_TAUNTTHINK = 51;
380  const int ID_EMOTE_MOVE = 52;
381  const int ID_EMOTE_DOWN = 53;
382  const int ID_EMOTE_COME = 54;
383  const int ID_EMOTE_RPS_R = 55;
384  const int ID_EMOTE_RPS_P = 56;
385  const int ID_EMOTE_RPS_S = 57;
386  const int ID_EMOTE_NOD = 58;
387  const int ID_EMOTE_SHAKE = 59;
388  const int ID_EMOTE_SHRUG = 60;
389  const int ID_EMOTE_SURRENDER = 61;
390  const int ID_EMOTE_VOMIT = 62;
391  const int ID_EMOTE_DEBUG = 1000;
392 
398  const int EMOTE_SUICIDE_DEATH = 1;
399  const int EMOTE_SUICIDE_BLEED = 2;
400  const int EMOTE_SUICIDE_SIMULATION_END = 3;
402 }
403 
409 const float ITEMSGEN_TICK = 10; //in seconds
410 const float ITEMSGEN_MIN_DISTANCE_TO_REPOSITION = 80; //in meters
411 const float ITEMSGEN_SPAWN_DISTANCE = 60; //in meters
412 const float ITEMSGEN_MAX_SPREAD = 15; //in meters
413 const int ITEMSGEN_ITEMS_AMOUNT = 5;
422 const int SAT_INTERACT_ACTION = 1;
423 const int SAT_CRAFTING = 2;
424 const int SAT_DEBUG_ACTION = 3;
432 const int UA_NONE = 0;
433 const int UA_FAILED = 1;
434 const int UA_PROCESSING = 2;
435 const int UA_REPEAT = 3;
436 const int UA_FINISHED = 4;
437 const int UA_CANCEL = 5;
438 const int UA_INTERRUPT = 6;
439 const int UA_START = 7;
440 const int UA_STARTT = 8;
441 const int UA_CANCELT = 9;
442 const int UA_FINISHEDT = 10;
443 const int UA_ANIM_EVENT = 11;
444 const int UA_INITIALIZE = 12;
445 const int UA_CHECK_CON = 13;
446 const int UA_AM_PENDING = 14;
447 const int UA_AM_ACCEPTED = 15;
448 const int UA_AM_REJECTED = 16;
449 const int UA_IN_START = 17;
450 const int UA_IN_END = 18;
451 const int UA_SPAWN_DUST_A = 19;
452 const int UA_SPAWN_DUST_B = 20;
453 const int UA_IN_CRAFTING = 21;
454 
455 const int UA_ERROR = 24;
456 
457 const int UA_SETEND_2 = 32;
466 const int AGT_INV_IN = 1;
467 const int AGT_INV_OUT = 2;
468 const int AGT_UACTION_CONSUME = 3;
469 const int AGT_TRANSFER_COPY = 4;
470 const int AGT_UACTION_TOUCH = 5;
471 const int AGT_WATER_POND = 6;
473 const int AGT_UACTION_TO_PLAYER = 8;
474 const int AGT_UACTION_TO_ITEM = 9;
475 const int AGT_ITEM_TO_FLESH = 10;
476 const int AGT_AIRBOURNE_CHEMICAL = 11;
477 
478 const int DEF_BIOLOGICAL = 1;
479 const int DEF_CHEMICAL = 2;
482 const int QUANTITY_HIDDEN = 0;
483 const int QUANTITY_COUNT = 1;
484 const int QUANTITY_PROGRESS = 2;
485 
486 
487 
493 // BEWARE ALL INDIVIDUAL LIQUID TYPES ARE ALSO REPRESENTED CONFIG-SIDE AND MUST MATCH(all changes must be made on both sides)
494 // NOTE ANY NUMBER HERE MUST BE A 0 OR ANY POWER OF TWO, THERE IS A MAXIMUM OF 32 INDIVIDUAL LIQUID TYPES POSSIBLE
495 const int LIQUID_BLOOD_0_P = 1;
496 const int LIQUID_BLOOD_0_N = 2;
497 const int LIQUID_BLOOD_A_P = 4;
498 const int LIQUID_BLOOD_A_N = 8;
499 const int LIQUID_BLOOD_B_P = 16;
500 const int LIQUID_BLOOD_B_N = 32;
501 const int LIQUID_BLOOD_AB_P = 64;
502 const int LIQUID_BLOOD_AB_N = 128;
503 const int LIQUID_SALINE = 256;
504 
505 const int LIQUID_WATER = 512;
506 const int LIQUID_RIVERWATER = 1024;
507 const int LIQUID_VODKA = 2048;
508 const int LIQUID_BEER = 4096;
509 const int LIQUID_GASOLINE = 8192;
510 const int LIQUID_DIESEL = 16384;
511 const int LIQUID_DISINFECTANT = 32768;
512 const int LIQUID_SOLUTION = 65536;
513 
514 // these are groups which do not have to correspond with configs
515 const int GROUP_LIQUID_BLOOD = 255;
516 const int GROUP_LIQUID_ALL = -1;//-1 = all bits to 1
524 const float LIQUID_THROUGHPUT_TINY = 0.1;
525 const float LIQUID_THROUGHPUT_DEFAULT = 1.0;
528 const float LIQUID_THROUGHPUT_GENERATOR = 10.0;
529 const float LIQUID_THROUGHPUT_FUELSTATION = 20.0;
530 const float LIQUID_THROUGHPUT_WELL = 15.0;
531 const float LIQUID_THROUGHPUT_BARREL = 100.0;
532 
540 const string SYSTEM_CHAT_MSG = "system_chat_msg";
541 const string GLOBAL_CHAT_MSG = "global_chat_msg";
542 const string DIRECT_CHAT_MSG = "direct_chat_msg";
543 const string VEHICLE_CHAT_MSG = "vehicle_chat_msg";
544 const string RADIO_CHAT_MSG = "radio_chat_msg";
545 const string GAME_CHAT_MSG = "game_chat_msg";
546 const string ADMIN_CHAT_MSG = "admin_chat_msg";
547 const string PLAYER_CHAT_MSG = "player_chat_msg";
555 const string SHOW_QUICKBAR = "show_quickbar";
556 const string SHOW_HUD = "show_hud";
557 const string HUD_BRIGHTNESS = "hud_brightness";
558 const string ENABLE_BLEEDINGINDICATION = "enable_bleedingindication";
559 const string SHOW_CONNECTIVITYINFO = "show_connectivityinfo";
560 //const string SHOW_HUD_AUTOHIDE = "hud_autohide";
561 const string SHOW_CROSSHAIR = "show_crosshair";
562 const string SHOW_SERVERINFO = "show_serverinfo";
570 const string LOCK_SPRINT = "lock_sprint";
571 const string LOCK_FREELOOK = "lock_freelook";
572 const string LOCK_ZOOM = "lock_zoom";
580 const int VARIABLE_QUANTITY = 1;
581 const int VARIABLE_ENERGY = 2;
582 const int VARIABLE_TEMPERATURE = 4;
583 const int VARIABLE_WET = 8;
584 const int VARIABLE_LIQUIDTYPE = 16;
585 const int VARIABLE_ISLIT = 32;
586 const int VARIABLE_COLOR = 64;
587 const int VARIABLE_CLEANNESS = 128;
590 const float CRAFTING_TIME_UNIT_SIZE = 4.0;// time unit size for crafting, this value is multiplied by the length given by a recipe
591 
592 const float PROJECTED_CURSOR_DISTANCE = 5;//how long is the raycast from the weapon for projected cursor
593 
594 
599 const float DEBUG_QUICK_UNRESTRAIN_TIME = 1.0;
600 const float MELEE_ITEM_DAMAGE = 1.0;
601 
602 const int HAIR_SELECTION_COUNT = 45;
606 const int INPUT_EXCLUDE_ALL = 0;
610 const int INPUT_EXCLUDE_MAP = 4;
611 
613 {
619  // unit = currently percent (stamina max is 100)
620  const int STAMINA_DRAIN_STANDING_SPRINT_PER_SEC = 4; //in units (how much sprint depletes stamina)
621  const int STAMINA_DRAIN_CROUCHED_SPRINT_PER_SEC = 1; //in units (how much sprint in crouch depletes stamina)
622  const int STAMINA_DRAIN_PRONE_SPRINT_PER_SEC = 3; //in units (how much sprint in prone depletes stamina)
623  const int STAMINA_DRAIN_SWIM_FAST_PER_SEC = 5; //in units (how much fast swimming depletes stamina)
624  const int STAMINA_DRAIN_LADDER_FAST_PER_SEC = 8; //in units (how much fast ladder climb depletes stamina)
625 
626  const float STAMINA_DRAIN_HOLD_BREATH_START = 0.2; //in units (how much holding breath depletes stamina at the start)
627  const float STAMINA_DRAIN_HOLD_BREATH_END = 1.0; //in units (how much holding breath depletes stamina at the end)
628  const float STAMINA_DRAIN_JUMP = 25; // in units (how much jumping depletes stamina)
629  const float STAMINA_DRAIN_VAULT = 20; // in units (how much jumping depletes stamina)
630  const float STAMINA_DRAIN_CLIMB = 42; // in units (how much jumping depletes stamina)
631  const float STAMINA_DRAIN_MELEE_LIGHT = 5; //in units (how much light melee punch depletes stamina)
632  const float STAMINA_DRAIN_MELEE_HEAVY = 25; //in units (how much heavy melee punch depletes stamina)
633  const float STAMINA_DRAIN_MELEE_EVADE = 8; // in units (how much evade depletes stamina)
634  const float STAMINA_DRAIN_ROLL = 5; // in units (how much roll depletes stamina)
635 
636  const float STAMINA_DRAIN_HOLD_BREATH_DURATION = 5.0; //in seconds, time it takes to increase stamina drain from STAMINA_DRAIN_HOLD_BREATH_START to STAMINA_DRAIN_HOLD_BREATH_END
637  const float STAMINA_DRAIN_HOLD_BREATH_EXPONENT = 3; //holding breath exponent
638 
639  const int STAMINA_GAIN_JOG_PER_SEC = 2; //in units (how much of stamina units is gained while jogging)
640  const int STAMINA_GAIN_WALK_PER_SEC = 4; //in units (how much of stamina units is gained while walking)
641  const int STAMINA_GAIN_IDLE_PER_SEC = 5; //in units (how much of stamina units is gained while iddling)
642  const int STAMINA_GAIN_SWIM_PER_SEC = 1; //in units (how much of stamina units is gained while slowly swim)
643  const int STAMINA_GAIN_LADDER_PER_SEC = 1; //in units (how much of stamina units is gained while slowly swim)
644  const int STAMINA_GAIN_ROLL_PER_SEC = 0; //in units (how much of stamina units is gained while rolling)
645  const float STAMINA_GAIN_BONUS_CAP = 3.0; //in units (tells how much extra units can be added at best to stamina regain)
646 
647  const float STAMINA_KG_TO_STAMINAPERCENT_PENALTY = 1.75; //in units (by how many units is max stamina bar reduced for each 1 kg of load weight)
648  const float STAMINA_MIN_CAP = 5; //in units (overload won't reduce max stamina bar under this value)
649  const float STAMINA_HOLD_BREATH_THRESHOLD_ACTIVATE = 10; // in units
650  const float STAMINA_HOLD_BREATH_THRESHOLD_DRAIN = 0; // in units
651  const float STAMINA_JUMP_THRESHOLD = 25; // in units
652  const float STAMINA_VAULT_THRESHOLD = 20; // in units
653  const float STAMINA_CLIMB_THRESHOLD = 42; // in units
654  const float STAMINA_ROLL_THRESHOLD = 5; // in units
655 
656 
657  const float STAMINA_MELEE_HEAVY_THRESHOLD = STAMINA_DRAIN_MELEE_HEAVY; // in units (how many units we need to make a heavy hit in melee)
658  const float STAMINA_MELEE_EVADE_THRESHOLD = 8; // in units
659  const float STAMINA_REGEN_COOLDOWN_DEPLETION = 0.45; // in secs (how much time we will spend in cooldown before the stamina will starts with regeneration)
660  const float STAMINA_REGEN_COOLDOWN_EXHAUSTION = 0.5;
661  const float STAMINA_WEIGHT_LIMIT_THRESHOLD = 6000;
662  const float STAMINA_KG_TO_GRAMS = 1000; //for kg to g conversion
663  const float STAMINA_SYNC_RATE = 0.5; //in secs
664  const float STAMINA_MAX = 100;
672  const float ENVIRO_TICK_RATE = 3;
673  const float ENVIRO_TICKS_TO_WETNESS_CALCULATION = 2;
674  const float ENVIRO_TICK_ROOF_RC_CHECK = 10;
675  const float ENVIRO_WET_INCREMENT = 0.01;
676  const float ENVIRO_DRY_INCREMENT = 0.00005;
677  const float ENVIRO_SUN_INCREMENT = 0.002;
678  const float ENVIRO_FIRE_INCREMENT = 23.5;
679  const float ENVIRO_CLOUD_DRY_EFFECT = 0.7;
680  const float ENVIRO_FOG_DRY_EFFECT = 0.9;
681  const float ENVIRO_CLOUDS_TEMP_EFFECT = 0.35;
682  const float ENVIRO_FOG_TEMP_EFFECT = 0.24;
683  const float ENVIRO_WET_PENALTY = 0.5;
684  const float ENVIRO_WET_PASSTHROUGH_COEF = 0.1;
685  const float ENVIRO_ITEM_HEAT_TRANSFER_COEF = 0.01;
686  const float ENVIRO_WATER_TEMPERATURE_COEF = 1.5;
687  const float ENVIRO_DEFAULT_ENTITY_HEAT = 2.5;
688  const float ENVIRO_TEMPERATURE_HEIGHT_REDUCTION = 0.02;
689  const float ENVIRO_TEMPERATURE_INSIDE_COEF = 0.085;
690  const float ENVIRO_TEMPERATURE_INSIDE_VEHICLE_COEF = 0.051;
691  const float ENVIRO_TEMPERATURE_UNDERROOF_COEF = 0.072;
692  const float ENVIRO_TEMPERATURE_WIND_COEF = 2.5;
693  const float ENVIRO_WIND_EFFECT = 0.25;
694  const float ENVIRO_HIGH_NOON = 12;
695 
696  const float ENVIRO_HEATCOMFORT_HEADPARTS_WEIGHT = 0.3;
697  const float ENVIRO_HEATCOMFORT_BODYPARTS_WEIGHT = 1.0;
698  const float ENVIRO_HEATCOMFORT_FEETPARTS_WEIGHT = 0.5;
699  const float ENVIRO_HEATISOLATION_BACK_WEIGHT = 0.45;
700  const float ENVIRO_HEATISOLATION_VEST_WEIGHT = 0.64;
701  const float ENVIRO_LOW_TEMP_LIMIT = -40;
702  const float ENVIRO_HIGH_TEMP_LIMIT = 50;
703  const float ENVIRO_PLAYER_COMFORT_TEMP = 26;
704  const float ENVIRO_TEMP_EFFECT_ON_PLAYER = 60;
705  const float ENVIRO_PLAYER_HEATBUFFER_DECREASE = 0.34;
706  const float ENVIRO_PLAYER_HEATBUFFER_INCREASE = 0.51;
707  const float ENVIRO_PLAYER_HEATBUFFER_TICK = 0.011;
708 
710  const float ENVIRO_ISOLATION_WETFACTOR_DRY = 1.0;
711  const float ENVIRO_ISOLATION_WETFACTOR_DAMP = 0.9;
712  const float ENVIRO_ISOLATION_WETFACTOR_WET = 0.75;
713  const float ENVIRO_ISOLATION_WETFACTOR_SOAKED = 0.5;
714  const float ENVIRO_ISOLATION_WETFACTOR_DRENCHED = 0.0;
716  const float ENVIRO_ISOLATION_HEALTHFACTOR_PRISTINE = 1.0;
717  const float ENVIRO_ISOLATION_HEALTHFACTOR_WORN = 0.9;
718  const float ENVIRO_ISOLATION_HEALTHFACTOR_DAMAGED = 0.8;
719  const float ENVIRO_ISOLATION_HEALTHFACTOR_B_DAMAGED = 0.5;
720  const float ENVIRO_ISOLATION_HEALTHFACTOR_RUINED = 0.0;
721 
722  const float ENVIRO_TEMP_SOURCES_LOOKUP_RADIUS = 20.0;
723 
724  const float LIQUID_RAIN_AMOUNT_COEF_BASE = 10.0;
725 
726  // --
728  const float FIRE_ATTACHMENT_DAMAGE_PER_SECOND = 0.07;
729 
737  const int CARS_FLUIDS_TICK = 1;
738  const int CARS_LEAK_TICK_MIN = 0.02;
739  const int CARS_LEAK_TICK_MAX = 0.05;
740  const int CARS_LEAK_THRESHOLD = 0.5;
748  const float CARS_CONTACT_DMG_THRESHOLD = 750.0;
749  const float CARS_CONTACT_DMG_MIN = 150.0;
750  const float CARS_CONTACT_DMG_KILLCREW = 1200.0;
758  const int STATE_RUINED = 4;
759  const int STATE_BADLY_DAMAGED = 3;
760  const int STATE_DAMAGED = 2;
761  const int STATE_WORN = 1;
762  const int STATE_PRISTINE = 0;
770  const float DAMAGE_PRISTINE_VALUE = 1.0;
771  const float DAMAGE_WORN_VALUE = 0.7;
772  const float DAMAGE_DAMAGED_VALUE = 0.5;
773  const float DAMAGE_BADLY_DAMAGED_VALUE = 0.3;
774  const float DAMAGE_RUINED_VALUE = 0.0;
782  const float STATE_DRENCHED = 0.8;
783  const float STATE_SOAKING_WET = 0.5;
784  const float STATE_WET = 0.25;
785  const float STATE_DAMP = 0.05;
786  const float STATE_DRY = 0;
794  const float WEIGHT_DRENCHED = 2.0;
795  const float WEIGHT_SOAKING_WET = 1.66;
796  const float WEIGHT_WET = 1.33;
797  const float WEIGHT_DAMP = 1.0;
798  const float WEIGHT_DRY = 1.0;
801  const int OPTICS_STATE_DAY = 0; //default state for most optics
802  const int OPTICS_STATE_NIGHTVISION = 1;
803  //const int OPTICS_STATE_OTHER = 2;
804 
805  const float WETNESS_RATE_WETTING_INSIDE = 0.0020;
806  const float WETNESS_RATE_WETTING_LIQUID = 0.015;
807  const float WETNESS_RATE_DRYING_INSIDE = -0.0016;
808  const float WETNESS_RATE_DRYING_GROUND = -0.0008;
809 
810  const float TEMPERATURE_RATE_COOLING_INSIDE = -0.17;
811  const float TEMPERATURE_RATE_COOLING_GROUND = -0.34;
812  const float TEMPERATURE_RATE_COOLING_PLAYER = -0.35; // celsius per second
813 
814  const float HEATISO_THRESHOLD_BAD = 0.2;
815  const float HEATISO_THRESHOLD_LOW = 0.4;
816  const float HEATISO_THRESHOLD_MEDIUM = 0.6;
817  const float HEATISO_THRESHOLD_HIGH = 0.8;
818 
824  const int BAREL_LIME_PER_PELT = 100; //grams per pelt
825  const int BAREL_BLEACH_PER_CLOTH = 50; //ml per item
826  const float BAREL_LIME_PER_PLANT = 50; //grams per gram
834  const float DZPLAYER_CAMERA_FOV_EYEZOOM = 0.3926; // 45deg
836  const float DZPLAYER_CAMERA_FOV_EYEZOOM_SHALLOW = 0.610865; // 70deg
837  const float DZPLAYER_CAMERA_FOV_IRONSIGHTS = 0.5236; // 60deg
838 
839  const string DEFAULT_CHARACTER_NAME = "#str_cfgvehicles_survivor0"; //experiment, used to be "Survivor"
840 
841  const int DEFAULT_CHARACTER_MENU_ID = -1;
842 
843  const float CLEAN_UNRESTRAIN_DAMAGE = 10;
844 
846  const int CAMERA_SHAKE_GRENADE_DISTANCE = 40;
847  const int CAMERA_SHAKE_ARTILLERY_DISTANCE = 200;
848  const int CAMERA_SHAKE_ARTILLERY_DISTANCE2 = 40000; // Square distance used for distance check
849 
851  const float MINING_WOOD_FAST = 2.0;
852  const float MINING_WOOD_MEDIUM = 2.0;
853  const float MINING_WOOD_SLOW = 3.0;
854 
856  const float PROJECTILE_CONVERSION_ANIMALS = 0.1;
857  const float PROJECTILE_CONVERSION_INFECTED = 0.44;
858  const float PROJECTILE_CONVERSION_PLAYERS = 0.1;
859 
860  const float NL_DAMAGE_FIREARM_CONVERSION_ANIMALS = PROJECTILE_CONVERSION_ANIMALS;
861  const float NL_DAMAGE_FIREARM_CONVERSION_INFECTED = PROJECTILE_CONVERSION_INFECTED;
862  const float NL_DAMAGE_FIREARM_CONVERSION_PLAYERS = PROJECTILE_CONVERSION_PLAYERS;
863 
864  const float NL_DAMAGE_CLOSECOMBAT_CONVERSION_ANIMALS = 0.16;
865  const float NL_DAMAGE_CLOSECOMBAT_CONVERSION_INFECTED = 0.16;
866  const float NL_DAMAGE_CLOSECOMBAT_CONVERSION_PLAYERS = 0;
867 
868  const float ROOF_CHECK_RAYCAST_DIST = 20.0;
869 
871  const float ITEM_TEMPERATURE_TO_EXPLODE_MIN = 100;
872  const float LOADING_SCREEN_HINT_INTERVAL = 14;//the time that elapses before a hint is switched during loading in screens that support hint switching
873  const float LOADING_SCREEN_HINT_INTERVAL_MIN = 8;//the minimum time that needs to remain on the count-down counter for a hint to still be changed based on the 'LOADING_SCREEN_HINT_INTERVAL'(prevents last moment hint update where the player has no time to read it)
874 
875 
880  const int REFRESHER_MAX_DURATION_DEFAULT = 3600 * 24 * 40; //max duration of refresher in seconds - 40 days (+ 5 days final refresh )
881  const int REFRESHER_FREQUENCY_DEFAULT = 3600 * 24 * 5; //frequency of lifetime refreshes/refresher time decreases - 5 days
882  const float REFRESHER_RADIUS = 60; //meters
883  // lifetime of refresher itself is in db (3600 * 24 * 7 = 604800 )
884 
889  const float DECAY_FOOD_RAW_MEAT = 21600;
890  const float DECAY_FOOD_RAW_CORPSE = 32400;
891  const float DECAY_FOOD_RAW_FRVG = 43200;
892  const float DECAY_FOOD_BOILED_MEAT = 259200;
893  const float DECAY_FOOD_BOILED_FRVG = 172800;
894  const float DECAY_FOOD_BAKED_MEAT = 345600;
895  const float DECAY_FOOD_BAKED_FRVG = 259200;
896  const float DECAY_FOOD_DRIED_MEAT = 691200;
897  const float DECAY_FOOD_CAN_OPEN = 172800;
898  const int DECAY_FOOD_FRVG_DRIED_CHANCE = 43;
899  const int DECAY_TIMER_RANDOM_PERCENTAGE = 25;
900  const float DECAY_RATE_ON_PLAYER = 2.5;
901 
902  const int RESPAWN_MODE_CUSTOM = 0;
903  const int RESPAWN_MODE_RANDOM = 1;
904 
909  const int INVENTORY_ENTITY_DROP_OVERLAP_DEPTH = 2; // How deep should it go looking for a free spot to drop an entity
910 
911  //----------------------------------------------------------
912  // AI
913  //----------------------------------------------------------
914 
915  const float AI_ATTACKSPEED = 1.5;
916  const float AI_MAX_BLOCKABLE_ANGLE = 60; // The angle under which an infected must be relative to player to be blockable
917  const float AI_CONTAMINATION_DMG_PER_SEC = 3; // The amount of damage AI agents take per contaminated area damage event
918 
919  //----------------------------------------------------------
920  // MELEE
921  //----------------------------------------------------------
922 
923  const float PVP_MAX_BLOCKABLE_ANGLE = 60; // The angle under which a Player must be relative to player to be blockable
924 }
UA_INTERRUPT
const int UA_INTERRUPT
Definition: constants.c:438
INVENTORY
enum HitDirectionModes INVENTORY
MENU_WARNING_TELEPORT
const int MENU_WARNING_TELEPORT
Definition: constants.c:200
HELMET_BREATH
enum ChatChannelType HELMET_BREATH
MENU_INSPECT
const int MENU_INSPECT
Definition: constants.c:169
MSG_TEST_CHANNEL
const int MSG_TEST_CHANNEL
Definition: constants.c:326
INPUT_EXCLUDE_MAP
const int INPUT_EXCLUDE_MAP
Definition: constants.c:610
QUANTITY_PROGRESS
const int QUANTITY_PROGRESS
Definition: constants.c:484
MENU_WARNING_ITEMDROP
const int MENU_WARNING_ITEMDROP
Definition: constants.c:198
MIN_TICK_NOTIFIERS
const int MIN_TICK_NOTIFIERS
Definition: constants.c:341
Direct
@ Direct
CCDirect.
Definition: constants.c:10
MENU_HELP_SCREEN
const int MENU_HELP_SCREEN
Definition: constants.c:183
MENU_SCENE_EDITOR
const int MENU_SCENE_EDITOR
Definition: constants.c:167
LIQUID_BLOOD_A_N
const int LIQUID_BLOOD_A_N
Definition: constants.c:498
PublicAddressSystem
@ PublicAddressSystem
CCPublicAddressSystem.
Definition: constants.c:13
MENU_LOC_ADD
const int MENU_LOC_ADD
Definition: constants.c:162
UA_SPAWN_DUST_A
const int UA_SPAWN_DUST_A
Definition: constants.c:451
CFG_FILE_FIXED_PROFILE
const string CFG_FILE_FIXED_PROFILE
Definition: constants.c:229
AGT_UACTION_TO_PLAYER
const int AGT_UACTION_TO_PLAYER
Definition: constants.c:473
QUANTITY_COUNT
const int QUANTITY_COUNT
Definition: constants.c:483
UA_ERROR
const int UA_ERROR
Definition: constants.c:455
UA_STARTT
const int UA_STARTT
Definition: constants.c:440
LIQUID_BLOOD_A_P
const int LIQUID_BLOOD_A_P
Definition: constants.c:497
SHOW_CROSSHAIR
const string SHOW_CROSSHAIR
Definition: constants.c:561
INPUT_EXCLUDE_MOUSE_ALL
const int INPUT_EXCLUDE_MOUSE_ALL
Definition: constants.c:608
Admin
@ Admin
CCAdmin.
Definition: constants.c:9
UA_REPEAT
const int UA_REPEAT
Definition: constants.c:435
MENU_SCRIPTCONSOLE_DIALOG_PRESET_RENAME
const int MENU_SCRIPTCONSOLE_DIALOG_PRESET_RENAME
Definition: constants.c:178
LIQUID_RIVERWATER
const int LIQUID_RIVERWATER
Definition: constants.c:506
LIQUID_BLOOD_AB_P
const int LIQUID_BLOOD_AB_P
Definition: constants.c:501
MENU_BOOK
const int MENU_BOOK
Definition: constants.c:182
UA_AM_ACCEPTED
const int UA_AM_ACCEPTED
Definition: constants.c:447
MOTO_OCCLUDER
enum ChatChannelType MOTO_OCCLUDER
CFG_SURFACES
const string CFG_SURFACES
Definition: constants.c:214
IDC_INT_RETRY_CUSTOM
const int IDC_INT_RETRY_CUSTOM
Definition: constants.c:149
MENU_CONNECT_ERROR
const int MENU_CONNECT_ERROR
Definition: constants.c:201
CFG_NONAI_VEHICLES
const string CFG_NONAI_VEHICLES
Definition: constants.c:218
MENU_STARTUP
const int MENU_STARTUP
Definition: constants.c:174
MENU_MAP
const int MENU_MAP
Definition: constants.c:181
LIQUID_THROUGHPUT_WELL
const float LIQUID_THROUGHPUT_WELL
Definition: constants.c:530
BattlEye
@ BattlEye
CCBattlEye.
Definition: constants.c:14
GUI_WINDOW_MISSION_LOADER
const int GUI_WINDOW_MISSION_LOADER
Definition: constants.c:207
MIN_TICK_MDFR_POOL_DISEASE
const int MIN_TICK_MDFR_POOL_DISEASE
Definition: constants.c:340
CFG_FILE_ENS_HISTORY_SERVER
const string CFG_FILE_ENS_HISTORY_SERVER
Definition: constants.c:235
UA_CANCELT
const int UA_CANCELT
Definition: constants.c:441
MSG_NOTIFIERS_TICK
const int MSG_NOTIFIERS_TICK
Definition: constants.c:329
VARIABLE_CLEANNESS
const int VARIABLE_CLEANNESS
Definition: constants.c:587
MENU_SERVER_BROWSER
const int MENU_SERVER_BROWSER
Definition: constants.c:190
IDC_MAIN_OPTIONS
const int IDC_MAIN_OPTIONS
Definition: constants.c:134
MASK_BREATH
enum ChatChannelType MASK_BREATH
SAT_CRAFTING
const int SAT_CRAFTING
Definition: constants.c:423
LEGACY
enum ChatChannelType LEGACY
Legacy version, UNDER but without proxy support.
MIN_TICK_MDFR_POOL_PLAYER
const int MIN_TICK_MDFR_POOL_PLAYER
Definition: constants.c:338
IDC_CANCEL
const int IDC_CANCEL
Definition: constants.c:128
DISTANCE_ADJUST
const float DISTANCE_ADJUST
Definition: constants.c:92
MSG_STATS_SYNCED
const int MSG_STATS_SYNCED
Definition: constants.c:328
Fire
enum ChatChannelType Fire
< VoiceEffectObstruction
VARIABLE_COLOR
const int VARIABLE_COLOR
Definition: constants.c:586
SAT_INTERACT_ACTION
const int SAT_INTERACT_ACTION
Definition: constants.c:422
LIQUID_THROUGHPUT_GENERATOR
const float LIQUID_THROUGHPUT_GENERATOR
Definition: constants.c:528
MENU_RADIAL_QUICKBAR
const int MENU_RADIAL_QUICKBAR
Definition: constants.c:188
COLOR_DEFAULT
const int COLOR_DEFAULT
Definition: constants.c:94
LOCK_FREELOOK
const string LOCK_FREELOOK
Definition: constants.c:571
LIQUID_THROUGHPUT_FUELSTATION
const float LIQUID_THROUGHPUT_FUELSTATION
Definition: constants.c:529
VIRTUAL_HUD_UPDATE_INTERVAL
VIRTUAL_HUD_UPDATE_INTERVAL
how often virtual hud checks if there is a difference since last sync
UA_IN_START
const int UA_IN_START
Definition: constants.c:449
CFG_FILE_ENS_HISTORY
const string CFG_FILE_ENS_HISTORY
Definition: constants.c:234
ITEMSGEN_MAX_SPREAD
const float ITEMSGEN_MAX_SPREAD
Definition: constants.c:412
UA_ANIM_EVENT
const int UA_ANIM_EVENT
Definition: constants.c:443
CLOSEST
enum ChatChannelType CLOSEST
Find nearest surface to given point.
DYNAMIC
@ DYNAMIC
Definition: constants.c:101
CFG_SOUND_SHADERS
const string CFG_SOUND_SHADERS
Definition: constants.c:216
IDC_MAIN_PREV_CHARACTER
const int IDC_MAIN_PREV_CHARACTER
Definition: constants.c:132
MENU_WARNING_INPUTDEVICE_DISCONNECT
const int MENU_WARNING_INPUTDEVICE_DISCONNECT
Definition: constants.c:202
LIQUID_THROUGHPUT_BARREL
const float LIQUID_THROUGHPUT_BARREL
Definition: constants.c:531
Transmitter
@ Transmitter
CCTransmitter.
Definition: constants.c:12
Geom
enum ChatChannelType Geom
ObjIntersectGeom: Geometry.
Talk
enum ChatChannelType Talk
VoiceLevelTalk.
VARIABLE_LIQUIDTYPE
const int VARIABLE_LIQUIDTYPE
Definition: constants.c:584
MENU_SCRIPTCONSOLE_UNIVERSAL_INFO_DIALOG
const int MENU_SCRIPTCONSOLE_UNIVERSAL_INFO_DIALOG
Definition: constants.c:203
LIQUID_BLOOD_B_N
const int LIQUID_BLOOD_B_N
Definition: constants.c:500
System
@ System
CCSystem.
Definition: constants.c:8
LIQUID_THROUGHPUT_TINY
const float LIQUID_THROUGHPUT_TINY
Definition: constants.c:524
AGT_UACTION_TO_ITEM
const int AGT_UACTION_TO_ITEM
Definition: constants.c:474
ITEMSGEN_TICK
ITEMSGEN_TICK
ITEMSGEN_ITEMS_AMOUNT
const int ITEMSGEN_ITEMS_AMOUNT
Definition: constants.c:413
QUANTITY_HIDDEN
const int QUANTITY_HIDDEN
Definition: constants.c:482
IDC_MAIN_CONTINUE
const int IDC_MAIN_CONTINUE
Definition: constants.c:137
LIQUID_WATER
const int LIQUID_WATER
Definition: constants.c:505
MENU_SCRIPTCONSOLE
const int MENU_SCRIPTCONSOLE
Definition: constants.c:175
UA_CHECK_CON
const int UA_CHECK_CON
Definition: constants.c:445
IDC_INT_RETRY
const int IDC_INT_RETRY
ingame menu
Definition: constants.c:148
SPLASH
enum HitDirectionModes SPLASH
PLAYER_CHAT_MSG
const string PLAYER_CHAT_MSG
Definition: constants.c:547
CFG_SOUND_SETS
const string CFG_SOUND_SETS
Definition: constants.c:217
LIQUID_THROUGHPUT_DEFAULT
const float LIQUID_THROUGHPUT_DEFAULT
Definition: constants.c:525
LIQUID_SOLUTION
const int LIQUID_SOLUTION
Definition: constants.c:512
SHOW_QUICKBAR
const string SHOW_QUICKBAR
Definition: constants.c:555
CFG_FILE_SCRIPT_LOG
const string CFG_FILE_SCRIPT_LOG
Definition: constants.c:236
CFG_FILE_DEBUG_PROFILE
const string CFG_FILE_DEBUG_PROFILE
Definition: constants.c:231
MSG_IMMUNE_REACTION
const int MSG_IMMUNE_REACTION
Definition: constants.c:327
CFG_ARRAY_ITEMS_MAX
const int CFG_ARRAY_ITEMS_MAX
Definition: constants.c:228
MENU_CHARACTER
const int MENU_CHARACTER
Definition: constants.c:164
SHOW_SERVERINFO
const string SHOW_SERVERINFO
Definition: constants.c:562
VARIABLE_ISLIT
const int VARIABLE_ISLIT
Definition: constants.c:585
LIQUID_GASOLINE
const int LIQUID_GASOLINE
Definition: constants.c:509
Extortion
enum ChatChannelType Extortion
VoiceEffectExtortion.
UNDER
enum ChatChannelType UNDER
< ObjIntersectNone: No Geometry
MENU_LOADING
const int MENU_LOADING
Definition: constants.c:171
AGT_ITEM_TO_FLESH
const int AGT_ITEM_TO_FLESH
Definition: constants.c:475
UA_CANCEL
const int UA_CANCEL
Definition: constants.c:437
IDC_MULTI_REFRESH
const int IDC_MULTI_REFRESH
Definition: constants.c:141
MENU_LOGIN_TIME
const int MENU_LOGIN_TIME
Definition: constants.c:197
SHOW_HUD
const string SHOW_HUD
Definition: constants.c:556
DURATION_BASE
const float DURATION_BASE
Definition: constants.c:90
MENU_INVENTORY
const int MENU_INVENTORY
Definition: constants.c:170
BLEEDING_LAYER
enum ChatChannelType BLEEDING_LAYER
LIQUID_BEER
const int LIQUID_BEER
Definition: constants.c:508
AGT_TRANSFER_COPY
const int AGT_TRANSFER_COPY
Definition: constants.c:469
UA_FINISHEDT
const int UA_FINISHEDT
Definition: constants.c:442
HitDirectionModes
HitDirectionModes
Definition: constants.c:97
CFG_WORLDS
const string CFG_WORLDS
Definition: constants.c:213
UA_SETEND_2
const int UA_SETEND_2
Definition: constants.c:457
AGT_AIRBOURNE_CHEMICAL
const int AGT_AIRBOURNE_CHEMICAL
Definition: constants.c:476
ChatChannelType
ChatChannelType
Definition: constants.c:6
MELEE_ITEM_DAMAGE
const float MELEE_ITEM_DAMAGE
Definition: constants.c:600
PUMPKIN_OCCLUDER
enum ChatChannelType PUMPKIN_OCCLUDER
IDC_MAIN_MULTIPLAYER
const int IDC_MAIN_MULTIPLAYER
Definition: constants.c:135
ROTATION_DEFAULT
enum ChatChannelType ROTATION_DEFAULT
LIQUID_VODKA
const int LIQUID_VODKA
Definition: constants.c:507
AGT_UACTION_TOUCH
const int AGT_UACTION_TOUCH
Definition: constants.c:470
IDC_MAIN_QUIT
const int IDC_MAIN_QUIT
Definition: constants.c:136
ITEMSGEN_SPAWN_DISTANCE
const float ITEMSGEN_SPAWN_DISTANCE
Definition: constants.c:411
UA_FINISHED
const int UA_FINISHED
Definition: constants.c:436
MENU_GESTURES
const int MENU_GESTURES
Definition: constants.c:184
CFG_FILE_SCRIPT_LOG_EXT
const string CFG_FILE_SCRIPT_LOG_EXT
Definition: constants.c:237
IDC_BOOK_VIEWER_PREV
const int IDC_BOOK_VIEWER_PREV
Definition: constants.c:144
UA_START
const int UA_START
Definition: constants.c:439
SCATTER
const float SCATTER
Definition: constants.c:93
IDC_MAIN_NEXT_CHARACTER
const int IDC_MAIN_NEXT_CHARACTER
Definition: constants.c:131
Megaphone
@ Megaphone
CCMegaphone.
Definition: constants.c:11
VARIABLE_ENERGY
const int VARIABLE_ENERGY
Definition: constants.c:581
CFG_VEHICLESPATH
const string CFG_VEHICLESPATH
Definition: constants.c:209
IFire
enum ChatChannelType IFire
ObjIntersectIFire: (Indirect) Fire Geometry.
MOTO_BREATH
enum ChatChannelType MOTO_BREATH
SYSTEM_CHAT_MSG
const string SYSTEM_CHAT_MSG
Definition: constants.c:540
AGT_INV_IN
const int AGT_INV_IN
Definition: constants.c:466
BREAKPOINT_BASE
const float BREAKPOINT_BASE
Definition: constants.c:91
MENU_CHAT_INPUT
const int MENU_CHAT_INPUT
Definition: constants.c:176
ABOVE
enum ChatChannelType ABOVE
Find nearest surface above given point.
DISABLED
@ DISABLED
Definition: constants.c:99
MENU_CAMERA_TOOLS
const int MENU_CAMERA_TOOLS
Definition: constants.c:191
EmoteConstants
Definition: constants.c:348
CFG_FILE_ADDITIONAL_INFO
const string CFG_FILE_ADDITIONAL_INFO
Definition: constants.c:238
UA_INITIALIZE
const int UA_INITIALIZE
Definition: constants.c:444
VEHICLE_CHAT_MSG
const string VEHICLE_CHAT_MSG
Definition: constants.c:543
HELMET_OCCLUDER
enum ChatChannelType HELMET_OCCLUDER
DEF_BIOLOGICAL
const int DEF_BIOLOGICAL
Definition: constants.c:478
CFG_SOUND_TABLES
const string CFG_SOUND_TABLES
Definition: constants.c:219
LOCK_ZOOM
const string LOCK_ZOOM
Definition: constants.c:572
IDC_MAIN_PLAY
const int IDC_MAIN_PLAY
Definition: constants.c:138
IDC_MAIN_CHARACTER
const int IDC_MAIN_CHARACTER
Definition: constants.c:139
MENU_INVITE_TIMER
const int MENU_INVITE_TIMER
Definition: constants.c:196
MENU_SCRIPTCONSOLE_DIALOG_PRESET_NAME
const int MENU_SCRIPTCONSOLE_DIALOG_PRESET_NAME
Definition: constants.c:177
IDC_RESTART
const int IDC_RESTART
Definition: constants.c:129
CFG_MAGAZINESPATH
const string CFG_MAGAZINESPATH
Definition: constants.c:211
CFG_FILE_EMOTES_PROFILE
const string CFG_FILE_EMOTES_PROFILE
Definition: constants.c:232
MENU_KEYBINDINGS
const int MENU_KEYBINDINGS
Definition: constants.c:193
MENU_CREDITS
const int MENU_CREDITS
Definition: constants.c:195
CFG_WEAPONSPATH
const string CFG_WEAPONSPATH
Definition: constants.c:210
MENU_XBOX_CONTROLS
const int MENU_XBOX_CONTROLS
Definition: constants.c:187
MENU_OPTIONS
const int MENU_OPTIONS
Definition: constants.c:173
INPUT_EXCLUDE_INVENTORY
const int INPUT_EXCLUDE_INVENTORY
Definition: constants.c:607
DIRECT_CHAT_MSG
const string DIRECT_CHAT_MSG
Definition: constants.c:542
UA_AM_REJECTED
const int UA_AM_REJECTED
Definition: constants.c:448
MENU_LOGIN_QUEUE
const int MENU_LOGIN_QUEUE
Definition: constants.c:189
MENU_CONTROLS_PRESET
const int MENU_CONTROLS_PRESET
Definition: constants.c:179
MENU_RESPAWN_DIALOGUE
const int MENU_RESPAWN_DIALOGUE
Definition: constants.c:199
AGT_INV_OUT
const int AGT_INV_OUT
Definition: constants.c:467
LIQUID_DISINFECTANT
const int LIQUID_DISINFECTANT
Definition: constants.c:511
AGT_UACTION_CONSUME
const int AGT_UACTION_CONSUME
Definition: constants.c:468
MENU_INGAME
const int MENU_INGAME
Definition: constants.c:168
HUD_BRIGHTNESS
const string HUD_BRIGHTNESS
Definition: constants.c:557
LIQUID_BLOOD_B_P
const int LIQUID_BLOOD_B_P
Definition: constants.c:499
INPUT_EXCLUDE_MOUSE_RADIAL
const int INPUT_EXCLUDE_MOUSE_RADIAL
Definition: constants.c:609
MASK_OCCLUDER
enum ChatChannelType MASK_OCCLUDER
MENU_TITLE_SCREEN
const int MENU_TITLE_SCREEN
Definition: constants.c:186
IDC_MULTI_INVITE
const int IDC_MULTI_INVITE
Definition: constants.c:142
DEBUG_QUICK_UNRESTRAIN_TIME
const float DEBUG_QUICK_UNRESTRAIN_TIME
Definition: constants.c:599
MENU_LOGOUT
const int MENU_LOGOUT
Definition: constants.c:185
MENU_MISSION_LOADER
const int MENU_MISSION_LOADER
Definition: constants.c:204
VARIABLE_QUANTITY
const int VARIABLE_QUANTITY
Definition: constants.c:580
EYEPATCH_OCCLUDER
enum ChatChannelType EYEPATCH_OCCLUDER
GAME_CHAT_MSG
const string GAME_CHAT_MSG
Definition: constants.c:545
GameConstants
Definition: constants.c:612
LIQUID_BLOOD_0_P
const int LIQUID_BLOOD_0_P
Definition: constants.c:495
LIQUID_THROUGHPUT_CAR_DEFAULT
const float LIQUID_THROUGHPUT_CAR_DEFAULT
Definition: constants.c:527
UA_SPAWN_DUST_B
const int UA_SPAWN_DUST_B
Definition: constants.c:452
CFG_RECIPESPATH
const string CFG_RECIPESPATH
Definition: constants.c:215
UNCON
enum ChatChannelType UNCON
ADMIN_CHAT_MSG
const string ADMIN_CHAT_MSG
Definition: constants.c:546
LIQUID_BLOOD_0_N
const int LIQUID_BLOOD_0_N
Definition: constants.c:496
DEF_CHEMICAL
const int DEF_CHEMICAL
Definition: constants.c:479
SPIKE
enum HitDirectionModes SPIKE
UA_PROCESSING
const int UA_PROCESSING
Definition: constants.c:434
IDC_OK
const int IDC_OK
Definition: constants.c:127
LIQUID_BLOOD_AB_N
const int LIQUID_BLOOD_AB_N
Definition: constants.c:502
NVG_OCCLUDER
enum ChatChannelType NVG_OCCLUDER
ENABLE_BLEEDINGINDICATION
const string ENABLE_BLEEDINGINDICATION
Definition: constants.c:558
AGT_AIRBOURNE_BIOLOGICAL
const int AGT_AIRBOURNE_BIOLOGICAL
Definition: constants.c:472
INPUT_EXCLUDE_ALL
const int INPUT_EXCLUDE_ALL
Definition: constants.c:606
COVER_FLASHBANG
enum ChatChannelType COVER_FLASHBANG
CFG_FILE_MISSION_LIST
const string CFG_FILE_MISSION_LIST
Definition: constants.c:240
MENU_VIDEO
const int MENU_VIDEO
Definition: constants.c:192
CRAFTING_TIME_UNIT_SIZE
const float CRAFTING_TIME_UNIT_SIZE
Definition: constants.c:590
UA_AM_PENDING
const int UA_AM_PENDING
Definition: constants.c:446
HAIR_SELECTION_COUNT
const int HAIR_SELECTION_COUNT
Definition: constants.c:602
SAT_DEBUG_ACTION
const int SAT_DEBUG_ACTION
Definition: constants.c:424
MENU_NONE
const int MENU_NONE
Definition: constants.c:161
IDC_INT_EXIT
const int IDC_INT_EXIT
Definition: constants.c:150
MENU_UNKNOWN
const int MENU_UNKNOWN
Definition: constants.c:163
LIQUID_DIESEL
const int LIQUID_DIESEL
Definition: constants.c:510
MENU_NOTE
const int MENU_NOTE
Definition: constants.c:180
LIQUID_SALINE
const int LIQUID_SALINE
Definition: constants.c:503
IDC_MAIN_ONLINE
const int IDC_MAIN_ONLINE
Definition: constants.c:140
GLOBAL_CHAT_MSG
const string GLOBAL_CHAT_MSG
Definition: constants.c:541
UA_NONE
const int UA_NONE
Definition: constants.c:432
Mumbling
enum ChatChannelType Mumbling
< VoiceLevelShout
ITEMSGEN_MIN_DISTANCE_TO_REPOSITION
const float ITEMSGEN_MIN_DISTANCE_TO_REPOSITION
Definition: constants.c:410
CFG_AMMO
const string CFG_AMMO
Definition: constants.c:212
CFG_FILE_SEARCH_HISTORY
const string CFG_FILE_SEARCH_HISTORY
Definition: constants.c:233
MENU_EARLYACCESS
const int MENU_EARLYACCESS
Definition: constants.c:166
GROUP_LIQUID_BLOOD
const int GROUP_LIQUID_BLOOD
Definition: constants.c:515
STATIC
@ STATIC
Definition: constants.c:100
MENU_ANY
const int MENU_ANY
Definition: constants.c:160
AGT_WATER_POND
const int AGT_WATER_POND
Definition: constants.c:471
ROOT
enum ChatChannelType ROOT
UserID of a parent widget usually matches this value, unless overriden in the 'InitWidgetSet' method.
UA_IN_CRAFTING
const int UA_IN_CRAFTING
Definition: constants.c:453
CFG_FILE_USER_PROFILE
const string CFG_FILE_USER_PROFILE
Definition: constants.c:230
SHOW_CONNECTIVITYINFO
const string SHOW_CONNECTIVITYINFO
Definition: constants.c:559
NONE
enum ChatChannelType NONE
PROJECTED_CURSOR_DISTANCE
const float PROJECTED_CURSOR_DISTANCE
Definition: constants.c:592
LOCK_SPRINT
const string LOCK_SPRINT
Definition: constants.c:570
IDC_BOOK_VIEWER_NEXT
const int IDC_BOOK_VIEWER_NEXT
Definition: constants.c:145
LIQUID_THROUGHPUT_GASOLINECANISTER
const float LIQUID_THROUGHPUT_GASOLINECANISTER
Definition: constants.c:526
UA_IN_END
const int UA_IN_END
Definition: constants.c:450
View
enum ChatChannelType View
ObjIntersectView: View Geometry.
MENU_MAIN
const int MENU_MAIN
Definition: constants.c:172
FLASHBANG
enum ChatChannelType FLASHBANG
MIN_TICK_MDFR_POOL_MAIN
const int MIN_TICK_MDFR_POOL_MAIN
Definition: constants.c:337
NUM_OF_CHANNELS
const int NUM_OF_CHANNELS
Definition: constants.c:325
RADIO_CHAT_MSG
const string RADIO_CHAT_MSG
Definition: constants.c:544
MIN_TICK_MDFR_POOL_ENVIRONMENT
const int MIN_TICK_MDFR_POOL_ENVIRONMENT
Definition: constants.c:339
None
@ None
Definition: enworld.c:73
Whisper
enum ChatChannelType Whisper
VoiceLevelWhisper.
BURLAPSACK
enum ChatChannelType BURLAPSACK
GROUP_LIQUID_ALL
const int GROUP_LIQUID_ALL
Definition: constants.c:516
HELMET2_OCCLUDER
enum ChatChannelType HELMET2_OCCLUDER
CFG_FILE_DEBUG_DIR
const string CFG_FILE_DEBUG_DIR
Definition: constants.c:239
VARIABLE_TEMPERATURE
const int VARIABLE_TEMPERATURE
Definition: constants.c:582
MENU_CHAT
const int MENU_CHAT
Definition: constants.c:165
VARIABLE_WET
const int VARIABLE_WET
Definition: constants.c:583
MENU_TUTORIAL
const int MENU_TUTORIAL
Definition: constants.c:194
UA_FAILED
const int UA_FAILED
Definition: constants.c:433