40 enum RoadSurfaceDetection
53 enum EffectWidgetsTypes
76 enum EffectWidgetHandles
81 enum EffectWidgetSuspends
87 class HitDirectionConstants
104 enum HitIndicatorType
111 enum EInputRestrictors
350 const int ID_EMOTE_GREETING = 1;
351 const int ID_EMOTE_SOS = 2;
352 const int ID_EMOTE_HEART = 3;
353 const int ID_EMOTE_TAUNT = 4;
354 const int ID_EMOTE_LYINGDOWN = 5;
355 const int ID_EMOTE_TAUNTKISS = 6;
356 const int ID_EMOTE_FACEPALM = 7;
357 const int ID_EMOTE_TAUNTELBOW = 8;
358 const int ID_EMOTE_THUMB = 9;
359 const int ID_EMOTE_THROAT = 10;
360 const int ID_EMOTE_SUICIDE = 11;
361 const int ID_EMOTE_DANCE = 12;
362 const int ID_EMOTE_CAMPFIRE = 13;
363 const int ID_EMOTE_SITA = 14;
364 const int ID_EMOTE_SITB = 15;
365 const int ID_EMOTE_THUMBDOWN = 16;
367 const int ID_EMOTE_DABBING = 32;
368 const int ID_EMOTE_TIMEOUT = 35;
369 const int ID_EMOTE_CLAP = 39;
370 const int ID_EMOTE_POINT = 40;
371 const int ID_EMOTE_SILENT = 43;
372 const int ID_EMOTE_SALUTE = 44;
373 const int ID_EMOTE_RPS = 45;
374 const int ID_EMOTE_WATCHING = 46;
375 const int ID_EMOTE_HOLD = 47;
376 const int ID_EMOTE_LISTENING = 48;
377 const int ID_EMOTE_POINTSELF = 49;
378 const int ID_EMOTE_LOOKATME = 50;
379 const int ID_EMOTE_TAUNTTHINK = 51;
380 const int ID_EMOTE_MOVE = 52;
381 const int ID_EMOTE_DOWN = 53;
382 const int ID_EMOTE_COME = 54;
383 const int ID_EMOTE_RPS_R = 55;
384 const int ID_EMOTE_RPS_P = 56;
385 const int ID_EMOTE_RPS_S = 57;
386 const int ID_EMOTE_NOD = 58;
387 const int ID_EMOTE_SHAKE = 59;
388 const int ID_EMOTE_SHRUG = 60;
389 const int ID_EMOTE_SURRENDER = 61;
390 const int ID_EMOTE_VOMIT = 62;
391 const int ID_EMOTE_DEBUG = 1000;
398 const int EMOTE_SUICIDE_DEATH = 1;
399 const int EMOTE_SUICIDE_BLEED = 2;
400 const int EMOTE_SUICIDE_SIMULATION_END = 3;
620 const int STAMINA_DRAIN_STANDING_SPRINT_PER_SEC = 4;
621 const int STAMINA_DRAIN_CROUCHED_SPRINT_PER_SEC = 1;
622 const int STAMINA_DRAIN_PRONE_SPRINT_PER_SEC = 3;
623 const int STAMINA_DRAIN_SWIM_FAST_PER_SEC = 5;
624 const int STAMINA_DRAIN_LADDER_FAST_PER_SEC = 8;
626 const float STAMINA_DRAIN_HOLD_BREATH_START = 0.2;
627 const float STAMINA_DRAIN_HOLD_BREATH_END = 1.0;
628 const float STAMINA_DRAIN_JUMP = 25;
629 const float STAMINA_DRAIN_VAULT = 20;
630 const float STAMINA_DRAIN_CLIMB = 42;
631 const float STAMINA_DRAIN_MELEE_LIGHT = 5;
632 const float STAMINA_DRAIN_MELEE_HEAVY = 25;
633 const float STAMINA_DRAIN_MELEE_EVADE = 8;
634 const float STAMINA_DRAIN_ROLL = 5;
636 const float STAMINA_DRAIN_HOLD_BREATH_DURATION = 5.0;
637 const float STAMINA_DRAIN_HOLD_BREATH_EXPONENT = 3;
639 const int STAMINA_GAIN_JOG_PER_SEC = 2;
640 const int STAMINA_GAIN_WALK_PER_SEC = 4;
641 const int STAMINA_GAIN_IDLE_PER_SEC = 5;
642 const int STAMINA_GAIN_SWIM_PER_SEC = 1;
643 const int STAMINA_GAIN_LADDER_PER_SEC = 1;
644 const int STAMINA_GAIN_ROLL_PER_SEC = 0;
645 const float STAMINA_GAIN_BONUS_CAP = 3.0;
647 const float STAMINA_KG_TO_STAMINAPERCENT_PENALTY = 1.75;
648 const float STAMINA_MIN_CAP = 5;
649 const float STAMINA_HOLD_BREATH_THRESHOLD_ACTIVATE = 10;
650 const float STAMINA_HOLD_BREATH_THRESHOLD_DRAIN = 0;
651 const float STAMINA_JUMP_THRESHOLD = 25;
652 const float STAMINA_VAULT_THRESHOLD = 20;
653 const float STAMINA_CLIMB_THRESHOLD = 42;
654 const float STAMINA_ROLL_THRESHOLD = 5;
657 const float STAMINA_MELEE_HEAVY_THRESHOLD = STAMINA_DRAIN_MELEE_HEAVY;
658 const float STAMINA_MELEE_EVADE_THRESHOLD = 8;
659 const float STAMINA_REGEN_COOLDOWN_DEPLETION = 0.45;
660 const float STAMINA_REGEN_COOLDOWN_EXHAUSTION = 0.5;
661 const float STAMINA_WEIGHT_LIMIT_THRESHOLD = 6000;
662 const float STAMINA_KG_TO_GRAMS = 1000;
663 const float STAMINA_SYNC_RATE = 0.5;
664 const float STAMINA_MAX = 100;
672 const float ENVIRO_TICK_RATE = 3;
673 const float ENVIRO_TICKS_TO_WETNESS_CALCULATION = 2;
674 const float ENVIRO_TICK_ROOF_RC_CHECK = 10;
675 const float ENVIRO_WET_INCREMENT = 0.01;
676 const float ENVIRO_DRY_INCREMENT = 0.00005;
677 const float ENVIRO_SUN_INCREMENT = 0.002;
678 const float ENVIRO_FIRE_INCREMENT = 23.5;
679 const float ENVIRO_CLOUD_DRY_EFFECT = 0.7;
680 const float ENVIRO_FOG_DRY_EFFECT = 0.9;
681 const float ENVIRO_CLOUDS_TEMP_EFFECT = 0.35;
682 const float ENVIRO_FOG_TEMP_EFFECT = 0.24;
683 const float ENVIRO_WET_PENALTY = 0.5;
684 const float ENVIRO_WET_PASSTHROUGH_COEF = 0.1;
685 const float ENVIRO_ITEM_HEAT_TRANSFER_COEF = 0.01;
686 const float ENVIRO_WATER_TEMPERATURE_COEF = 1.5;
687 const float ENVIRO_DEFAULT_ENTITY_HEAT = 2.5;
688 const float ENVIRO_TEMPERATURE_HEIGHT_REDUCTION = 0.02;
689 const float ENVIRO_TEMPERATURE_INSIDE_COEF = 0.085;
690 const float ENVIRO_TEMPERATURE_INSIDE_VEHICLE_COEF = 0.051;
691 const float ENVIRO_TEMPERATURE_UNDERROOF_COEF = 0.072;
692 const float ENVIRO_TEMPERATURE_WIND_COEF = 2.5;
693 const float ENVIRO_WIND_EFFECT = 0.25;
694 const float ENVIRO_HIGH_NOON = 12;
696 const float ENVIRO_HEATCOMFORT_HEADPARTS_WEIGHT = 0.3;
697 const float ENVIRO_HEATCOMFORT_BODYPARTS_WEIGHT = 1.0;
698 const float ENVIRO_HEATCOMFORT_FEETPARTS_WEIGHT = 0.5;
699 const float ENVIRO_HEATISOLATION_BACK_WEIGHT = 0.45;
700 const float ENVIRO_HEATISOLATION_VEST_WEIGHT = 0.64;
701 const float ENVIRO_LOW_TEMP_LIMIT = -40;
702 const float ENVIRO_HIGH_TEMP_LIMIT = 50;
703 const float ENVIRO_PLAYER_COMFORT_TEMP = 26;
704 const float ENVIRO_TEMP_EFFECT_ON_PLAYER = 60;
705 const float ENVIRO_PLAYER_HEATBUFFER_DECREASE = 0.34;
706 const float ENVIRO_PLAYER_HEATBUFFER_INCREASE = 0.51;
707 const float ENVIRO_PLAYER_HEATBUFFER_TICK = 0.011;
710 const float ENVIRO_ISOLATION_WETFACTOR_DRY = 1.0;
711 const float ENVIRO_ISOLATION_WETFACTOR_DAMP = 0.9;
712 const float ENVIRO_ISOLATION_WETFACTOR_WET = 0.75;
713 const float ENVIRO_ISOLATION_WETFACTOR_SOAKED = 0.5;
714 const float ENVIRO_ISOLATION_WETFACTOR_DRENCHED = 0.0;
716 const float ENVIRO_ISOLATION_HEALTHFACTOR_PRISTINE = 1.0;
717 const float ENVIRO_ISOLATION_HEALTHFACTOR_WORN = 0.9;
718 const float ENVIRO_ISOLATION_HEALTHFACTOR_DAMAGED = 0.8;
719 const float ENVIRO_ISOLATION_HEALTHFACTOR_B_DAMAGED = 0.5;
720 const float ENVIRO_ISOLATION_HEALTHFACTOR_RUINED = 0.0;
722 const float ENVIRO_TEMP_SOURCES_LOOKUP_RADIUS = 20.0;
724 const float LIQUID_RAIN_AMOUNT_COEF_BASE = 10.0;
728 const float FIRE_ATTACHMENT_DAMAGE_PER_SECOND = 0.07;
737 const int CARS_FLUIDS_TICK = 1;
738 const int CARS_LEAK_TICK_MIN = 0.02;
739 const int CARS_LEAK_TICK_MAX = 0.05;
740 const int CARS_LEAK_THRESHOLD = 0.5;
748 const float CARS_CONTACT_DMG_THRESHOLD = 750.0;
749 const float CARS_CONTACT_DMG_MIN = 150.0;
750 const float CARS_CONTACT_DMG_KILLCREW = 1200.0;
758 const int STATE_RUINED = 4;
759 const int STATE_BADLY_DAMAGED = 3;
760 const int STATE_DAMAGED = 2;
761 const int STATE_WORN = 1;
762 const int STATE_PRISTINE = 0;
770 const float DAMAGE_PRISTINE_VALUE = 1.0;
771 const float DAMAGE_WORN_VALUE = 0.7;
772 const float DAMAGE_DAMAGED_VALUE = 0.5;
773 const float DAMAGE_BADLY_DAMAGED_VALUE = 0.3;
774 const float DAMAGE_RUINED_VALUE = 0.0;
782 const float STATE_DRENCHED = 0.8;
783 const float STATE_SOAKING_WET = 0.5;
784 const float STATE_WET = 0.25;
785 const float STATE_DAMP = 0.05;
786 const float STATE_DRY = 0;
794 const float WEIGHT_DRENCHED = 2.0;
795 const float WEIGHT_SOAKING_WET = 1.66;
796 const float WEIGHT_WET = 1.33;
797 const float WEIGHT_DAMP = 1.0;
798 const float WEIGHT_DRY = 1.0;
801 const int OPTICS_STATE_DAY = 0;
802 const int OPTICS_STATE_NIGHTVISION = 1;
805 const float WETNESS_RATE_WETTING_INSIDE = 0.0020;
806 const float WETNESS_RATE_WETTING_LIQUID = 0.015;
807 const float WETNESS_RATE_DRYING_INSIDE = -0.0016;
808 const float WETNESS_RATE_DRYING_GROUND = -0.0008;
810 const float TEMPERATURE_RATE_COOLING_INSIDE = -0.17;
811 const float TEMPERATURE_RATE_COOLING_GROUND = -0.34;
812 const float TEMPERATURE_RATE_COOLING_PLAYER = -0.35;
814 const float HEATISO_THRESHOLD_BAD = 0.2;
815 const float HEATISO_THRESHOLD_LOW = 0.4;
816 const float HEATISO_THRESHOLD_MEDIUM = 0.6;
817 const float HEATISO_THRESHOLD_HIGH = 0.8;
824 const int BAREL_LIME_PER_PELT = 100;
825 const int BAREL_BLEACH_PER_CLOTH = 50;
826 const float BAREL_LIME_PER_PLANT = 50;
834 const float DZPLAYER_CAMERA_FOV_EYEZOOM = 0.3926;
836 const float DZPLAYER_CAMERA_FOV_EYEZOOM_SHALLOW = 0.610865;
837 const float DZPLAYER_CAMERA_FOV_IRONSIGHTS = 0.5236;
839 const string DEFAULT_CHARACTER_NAME =
"#str_cfgvehicles_survivor0";
841 const int DEFAULT_CHARACTER_MENU_ID = -1;
843 const float CLEAN_UNRESTRAIN_DAMAGE = 10;
846 const int CAMERA_SHAKE_GRENADE_DISTANCE = 40;
847 const int CAMERA_SHAKE_ARTILLERY_DISTANCE = 200;
848 const int CAMERA_SHAKE_ARTILLERY_DISTANCE2 = 40000;
851 const float MINING_WOOD_FAST = 2.0;
852 const float MINING_WOOD_MEDIUM = 2.0;
853 const float MINING_WOOD_SLOW = 3.0;
856 const float PROJECTILE_CONVERSION_ANIMALS = 0.1;
857 const float PROJECTILE_CONVERSION_INFECTED = 0.44;
858 const float PROJECTILE_CONVERSION_PLAYERS = 0.1;
860 const float NL_DAMAGE_FIREARM_CONVERSION_ANIMALS = PROJECTILE_CONVERSION_ANIMALS;
861 const float NL_DAMAGE_FIREARM_CONVERSION_INFECTED = PROJECTILE_CONVERSION_INFECTED;
862 const float NL_DAMAGE_FIREARM_CONVERSION_PLAYERS = PROJECTILE_CONVERSION_PLAYERS;
864 const float NL_DAMAGE_CLOSECOMBAT_CONVERSION_ANIMALS = 0.16;
865 const float NL_DAMAGE_CLOSECOMBAT_CONVERSION_INFECTED = 0.16;
866 const float NL_DAMAGE_CLOSECOMBAT_CONVERSION_PLAYERS = 0;
868 const float ROOF_CHECK_RAYCAST_DIST = 20.0;
871 const float ITEM_TEMPERATURE_TO_EXPLODE_MIN = 100;
872 const float LOADING_SCREEN_HINT_INTERVAL = 14;
873 const float LOADING_SCREEN_HINT_INTERVAL_MIN = 8;
880 const int REFRESHER_MAX_DURATION_DEFAULT = 3600 * 24 * 40;
881 const int REFRESHER_FREQUENCY_DEFAULT = 3600 * 24 * 5;
882 const float REFRESHER_RADIUS = 60;
889 const float DECAY_FOOD_RAW_MEAT = 21600;
890 const float DECAY_FOOD_RAW_CORPSE = 32400;
891 const float DECAY_FOOD_RAW_FRVG = 43200;
892 const float DECAY_FOOD_BOILED_MEAT = 259200;
893 const float DECAY_FOOD_BOILED_FRVG = 172800;
894 const float DECAY_FOOD_BAKED_MEAT = 345600;
895 const float DECAY_FOOD_BAKED_FRVG = 259200;
896 const float DECAY_FOOD_DRIED_MEAT = 691200;
897 const float DECAY_FOOD_CAN_OPEN = 172800;
898 const int DECAY_FOOD_FRVG_DRIED_CHANCE = 43;
899 const int DECAY_TIMER_RANDOM_PERCENTAGE = 25;
900 const float DECAY_RATE_ON_PLAYER = 2.5;
902 const int RESPAWN_MODE_CUSTOM = 0;
903 const int RESPAWN_MODE_RANDOM = 1;
909 const int INVENTORY_ENTITY_DROP_OVERLAP_DEPTH = 2;
915 const float AI_ATTACKSPEED = 1.5;
916 const float AI_MAX_BLOCKABLE_ANGLE = 60;
917 const float AI_CONTAMINATION_DMG_PER_SEC = 3;
923 const float PVP_MAX_BLOCKABLE_ANGLE = 60;