![]() |
Dayz Explorer
1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
|
Modules | |
| Light API | |
Enumerations | |
| enum | CameraType { PERSPECTIVE, ORTHOGRAPHIC } |
| enum | PostProcessEffectType { None = -1, UnderWater, SSAO, DepthOfField, HBAO, RotBlur, GodRays, Rain, FilmGrain, RadialBlur, ChromAber, WetDistort, DynamicBlur, ColorGrading, Colors, Glow, SMAA, FXAA, Median, SunMask, GaussFilter, SSR } |
| Post-process effect type. More... | |
Functions | |
| proto native void | SetListenerCamera (int camera) |
| sets which camera will be a listener (for sound engine) More... | |
| proto native void | SetCamera (int cam, vector origin, vector angle) |
| proto native void | SetCameraEx (int cam, const vector mat[4]) |
| Changes camera matrix. More... | |
| proto native void | GetCamera (int cam, out vector mat[4]) |
| Returns current camera transformation. More... | |
| proto native void | SetCameraVerticalFOV (int cam, float fovy) |
| proto native void | SetCameraFarPlane (int cam, float farplane) |
| proto native void | SetCameraNearPlane (int cam, float nearplane) |
| proto native void | SetCameraType (int cam, CameraType type) |
| proto native void | SetCameraPostProcessEffect (int cam, int priority, PostProcessEffectType type, string materialPath) |
| proto vector | ProjectVector (int cam, IEntity ent, vector vec) |
| proto vector | UnprojectVector (int cam, float x, float y, vector dir) |
| enum CameraType |
Post-process effect type.
| Enumerator | |
|---|---|
| None | |
| UnderWater | |
| SSAO | |
| DepthOfField | |
| HBAO | |
| RotBlur | |
| GodRays | |
| Rain | |
| FilmGrain | |
| RadialBlur | |
| ChromAber | |
| WetDistort | |
| DynamicBlur | |
| ColorGrading | |
| Colors | |
| Glow | |
| SMAA | |
| FXAA | |
| Median | |
| SunMask | |
| GaussFilter | |
| SSR | |
Changes camera position
| cam | Index of camera |
| origin | position |
| angle | orientation |
| proto native void SetCameraPostProcessEffect | ( | int | cam, |
| int | priority, | ||
| PostProcessEffectType | type, | ||
| string | materialPath | ||
| ) |
set postprocess effect to camera To disable effect in some prioroty ppEffect, just set effectName or name to NULL
| cam | number of camera |
| priority | priority of effect |
| type | type of effect |
| materialPath | material |
| proto native void SetCameraType | ( | int | cam, |
| CameraType | type | ||
| ) |
| proto native void SetListenerCamera | ( | int | camera | ) |
sets which camera will be a listener (for sound engine)