Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
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World

Topics

 Camera

Typedefs

typedef int[] WorldHandle

Functions

proto native IEntity FindEntityByID (IEntity worldEnt, int ID)
proto native IEntity FindEntityByName (IEntity worldEnt, string name)
proto native IEntity GetActiveEntity (IEntity worldEntity, int index)
 returns active entity
proto native int GetNumActiveEntities (IEntity worldEntity)
 returns number of active (simulated) Entities in the world
proto native float GetWorldTime ()
proto native WorldHandle SetCurrentWorld (WorldHandle world)
 Sets current world.

Detailed Description

Typedef Documentation

◆ WorldHandle

typedef int [] WorldHandle

Definition at line 12 of file enworld.c.

Function Documentation

◆ FindEntityByID()

proto native IEntity FindEntityByID ( IEntity worldEnt,
int ID )

◆ FindEntityByName()

proto native IEntity FindEntityByName ( IEntity worldEnt,
string name )

References name.

◆ GetActiveEntity()

proto native IEntity GetActiveEntity ( IEntity worldEntity,
int index )

returns active entity

◆ GetNumActiveEntities()

proto native int GetNumActiveEntities ( IEntity worldEntity)

returns number of active (simulated) Entities in the world

◆ GetWorldTime()

◆ SetCurrentWorld()

proto native WorldHandle SetCurrentWorld ( WorldHandle world)

Sets current world.

It allows to work with entities outside world processing return previous world