Dayz
Build 1.29.163047, Scripts Rev. 123548
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partytent.c
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1
class
PartyTent
extends
TentBase
2
{
3
void
PartyTent
()
4
{
5
m_ToggleAnimations.Insert(
new
ToggleAnimations
(
"Door1o"
,
"Door1c"
, OPENING_0), 0 );
6
m_ToggleAnimations.Insert(
new
ToggleAnimations
(
"Door2o"
,
"Door2c"
, OPENING_1), 0 );
7
m_ToggleAnimations.Insert(
new
ToggleAnimations
(
"Door3o"
,
"Door3c"
, OPENING_2), 0 );
8
m_ToggleAnimations.Insert(
new
ToggleAnimations
(
"Door4o"
,
"Door4c"
, OPENING_3), 0 );
9
m_ToggleAnimations.Insert(
new
ToggleAnimations
(
"Door5o"
,
"Door5c"
, OPENING_4), 0 );
10
m_ToggleAnimations.Insert(
new
ToggleAnimations
(
"Door6o"
,
"Door6c"
, OPENING_5), 0 );
11
12
m_ShowAnimationsWhenPitched.Insert(
"Body"
);
13
m_ShowAnimationsWhenPitched.Insert(
"Pack"
);
14
/*m_ShowAnimationsWhenPitched.Insert( "Door1o" );
15
m_ShowAnimationsWhenPitched.Insert( "Door2o" );
16
m_ShowAnimationsWhenPitched.Insert( "Door3o" );
17
m_ShowAnimationsWhenPitched.Insert( "Door4o" );
18
m_ShowAnimationsWhenPitched.Insert( "Door5o" );
19
m_ShowAnimationsWhenPitched.Insert( "Door6o" );*/
20
21
m_ShowAnimationsWhenPacked.Insert(
"Inventory"
);
22
23
m_HalfExtents
=
Vector
(1.3, 0.35, 2.7);
24
}
25
26
override
string
GetSoundOpen
()
27
{
28
return
"LargeTent_Door_Open_SoundSet"
;
29
}
30
31
override
string
GetSoundClose
()
32
{
33
return
"LargeTent_Door_Close_SoundSet"
;
34
}
35
36
override
string
GetSoundOpenWindow
()
37
{
38
return
"LargeTent_Window_Open_SoundSet"
;
39
}
40
41
override
string
GetSoundCloseWindow
()
42
{
43
return
"LargeTent_Window_Close_SoundSet"
;
44
}
45
46
override
bool
HasClutterCutter
()
47
{
48
return
true
;
49
}
50
51
override
string
GetClutterCutter
()
52
{
53
return
"LargeTentClutterCutter"
;
//TODO add custom clutter cutter?
54
}
55
56
//================================================================
57
// ADVANCED PLACEMENT
58
//================================================================
59
60
override
void
OnPlacementComplete
( Man player,
vector
position =
"0 0 0"
,
vector
orientation =
"0 0 0"
)
61
{
62
super.OnPlacementComplete( player, position, orientation );
63
64
PlayerBase
pb =
PlayerBase
.Cast( player );
65
66
if
(
g_Game
.IsServer() )
67
{
68
if
( !
m_ClutterCutter
)
69
{
70
m_ClutterCutter
=
g_Game
.CreateObjectEx(
"LargeTentClutterCutter"
, pb.GetLocalProjectionPosition(),
ECE_PLACE_ON_SURFACE
);
71
m_ClutterCutter
.SetOrientation( pb.GetLocalProjectionOrientation() );
72
}
73
}
74
}
75
76
override
string
GetDeploySoundset
()
77
{
78
return
"placeLargeTent_SoundSet"
;
79
}
80
81
override
string
GetLoopDeploySoundset
()
82
{
83
return
"largetent_deploy_SoundSet"
;
84
}
85
86
override
void
HandleCamoNetAttachment
(
bool
hide)
87
{
88
bool
is_closed;
89
bool
is_ruined;
90
string
component
;
91
string
zone;
92
string
camo_off;
93
string
camo_on;
94
ToggleAnimations
toggle;
95
96
for
(
int
i = 0; i < m_ToggleAnimations.Count(); i++)
97
{
98
toggle = m_ToggleAnimations.GetKey(i);
99
camo_off =
"Camo"
+ toggle.
GetToggleOff
().
Substring
(4,2);
100
camo_on =
"Camo"
+ toggle.
GetToggleOn
().
Substring
(4,2);
101
102
if
(hide)
103
{
104
SetAnimationPhase( camo_off, hide );
105
SetAnimationPhase( camo_on, hide );
106
}
107
else
108
{
109
component
= toggle.
GetToggleOff
();
//either one works
110
component
.ToLower();
111
DamageSystem.GetDamageZoneFromComponentName(
this
,
component
,zone);
112
is_ruined = GetHealthLevel(zone) ==
GameConstants
.
STATE_RUINED
;
113
is_closed =
m_OpeningMask
& toggle.
GetOpeningBit
();
114
115
if
(is_closed)
116
{
117
SetAnimationPhase( camo_on, is_ruined );
118
}
119
else
120
{
121
SetAnimationPhase( camo_off, is_ruined );
122
}
123
}
124
}
125
126
SetAnimationPhase(
"Camo_Roof"
, hide );
127
}
128
129
override
void
AnimateCamonetToggle
(
ToggleAnimations
toggle)
130
{
131
if
(!m_CamoNet)
132
return
;
133
134
bool
is_closed =
m_OpeningMask
& toggle.
GetOpeningBit
();
135
string
camo_off =
"Camo"
+ toggle.
GetToggleOff
().
Substring
(4,2);
136
string
camo_on =
"Camo"
+ toggle.
GetToggleOn
().
Substring
(4,2);
137
138
SetAnimationPhase( camo_off, is_closed );
139
SetAnimationPhase( camo_on, !is_closed );
140
}
141
142
//on part destroy
143
override
void
AnimateCamonetByOpeningSelection
(
string
opening_selection)
144
{
145
string
camo =
"Camo"
+ opening_selection.
Substring
(4,2);
146
SetAnimationPhase(camo,1);
147
}
148
};
149
150
class
PartyTent_Blue
extends
PartyTent
{};
151
class
PartyTent_Brown
extends
PartyTent
{};
152
class
PartyTent_Lunapark
extends
PartyTent
{};
153
154
//placing classes
155
class
PartyTentPlacing
extends
PartyTent
{};
156
class
PartyTent_BluePlacing
extends
PartyTentPlacing
{};
157
class
PartyTent_BrownPlacing
extends
PartyTentPlacing
{};
158
class
PartyTent_LunaparkPlacing
extends
PartyTentPlacing
{};
ECE_PLACE_ON_SURFACE
const int ECE_PLACE_ON_SURFACE
Definition
centraleconomy.c:37
GameConstants
Definition
constants.c:664
PartyTent
Definition
partytent.c:150
PartyTentPlacing
Definition
partytent.c:156
PlayerBase
Definition
playerbaseclient.c:2
TentBase
Definition
cartent.c:2
TentBase::GetDeploySoundset
override string GetDeploySoundset()
Definition
partytent.c:76
TentBase::AnimateCamonetByOpeningSelection
override void AnimateCamonetByOpeningSelection(string opening_selection)
Definition
partytent.c:143
TentBase::HasClutterCutter
override bool HasClutterCutter()
Definition
partytent.c:46
TentBase::GetLoopDeploySoundset
override string GetLoopDeploySoundset()
Definition
partytent.c:81
TentBase::GetSoundClose
override string GetSoundClose()
Definition
partytent.c:31
TentBase::GetClutterCutter
override string GetClutterCutter()
Definition
partytent.c:51
TentBase::HandleCamoNetAttachment
override void HandleCamoNetAttachment(bool hide)
Definition
partytent.c:86
TentBase::PartyTent
void PartyTent()
Definition
partytent.c:3
TentBase::OnPlacementComplete
override void OnPlacementComplete(Man player, vector position="0 0 0", vector orientation="0 0 0")
Definition
partytent.c:60
TentBase::GetSoundOpen
override string GetSoundOpen()
Definition
partytent.c:26
TentBase::GetSoundCloseWindow
override string GetSoundCloseWindow()
Definition
partytent.c:41
TentBase::AnimateCamonetToggle
override void AnimateCamonetToggle(ToggleAnimations toggle)
Definition
partytent.c:129
TentBase::GetSoundOpenWindow
override string GetSoundOpenWindow()
Definition
partytent.c:36
ToggleAnimations
Definition
toggleselections.c:2
ToggleAnimations::GetToggleOn
string GetToggleOn()
Definition
toggleselections.c:23
ToggleAnimations::GetOpeningBit
int GetOpeningBit()
Definition
toggleselections.c:28
ToggleAnimations::GetToggleOff
string GetToggleOff()
Definition
toggleselections.c:18
vector
Definition
enconvert.c:119
m_HalfExtents
Container_Base m_HalfExtents
m_OpeningMask
int m_OpeningMask
Definition
containerlocked.c:112
g_Game
DayZGame g_Game
Definition
dayzgame.c:3942
m_ClutterCutter
Object m_ClutterCutter
Definition
fireplacebase.c:207
GameConstants::STATE_RUINED
const int STATE_RUINED
Definition
constants.c:851
Vector
proto native vector Vector(float x, float y, float z)
Vector constructor from components.
string::Substring
proto string Substring(int start, int len)
Substring of 'str' from 'start' position 'len' number of characters.
component
class BoxCollidingParams component
ComponentInfo for BoxCollidingResult.
Games
Dayz
scripts
4_world
entities
itembase
tentbase
partytent.c
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