Dayz Explorer  1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
centraleconomy.c
Go to the documentation of this file.
1 
4 // -------------------------------------------------------------------------
5 // object (SF) Spawn Flags (use to setup behavior and/ or trigger functionality)
6 //
7 const int ECE_NONE = 0;
8 
9 const int ECE_SETUP = 2; // process full entity setup (when creating NEW entity)
10 const int ECE_TRACE = 4; // trace under entity when being placed (from the point of creation)
11 const int ECE_CENTER = 8; // use center from shape (model) for placement
12 
13 const int ECE_UPDATEPATHGRAPH = 32; // update navmesh when object placed upon it
14 
15 const int ECE_ROTATIONFLAGS = 512; // enable rotation flags for object placement
16 const int ECE_CREATEPHYSICS = 1024; // create collision envelope and related physics data (if object has them)
17 const int ECE_INITAI = 2048; // init ai
18 const int ECE_AIRBORNE = 4096; // create flying unit in the air
19 
20 const int ECE_EQUIP_ATTACHMENTS = 8192; // equip with configured ATTACHMENTS
21 const int ECE_EQUIP_CARGO = 16384; // equip with configured CARGO
22 const int ECE_EQUIP = 24576; // equip with configured (ATTACHMENTS + CARGO)
23 const int ECE_EQUIP_CONTAINER = 2097152; // populate DE/ group CONTAINER during spawn
24 const int ECE_LOCAL = 1073741824; // create object locally
25 
26 const int ECE_NOSURFACEALIGN = 262144; // do not align object on surface/ terrain
27 const int ECE_KEEPHEIGHT = 524288; // keep height when creating object (do not use trace or placement on surface)
28 
29 const int ECE_NOLIFETIME = 4194304; // do not set lifetime when creating the object
30 const int ECE_NOPERSISTENCY_WORLD = 8388608; // do not save this object in world
31 const int ECE_NOPERSISTENCY_CHAR = 16777216; // do not save this object in character
32 const int ECE_DYNAMIC_PERSISTENCY = 33554432; // spawns in without persistency, once player takes it, persistency will be enabled if available
33 
34 // note: use predefined combination when not solving something specific
35 //
36 const int ECE_IN_INVENTORY = 787456; // ECE_CREATEPHYSICS|ECE_KEEPHEIGHT|ECE_NOSURFACEALIGN
37 const int ECE_PLACE_ON_SURFACE = 1060; // ECE_CREATEPHYSICS|ECE_UPDATEPATHGRAPH|ECE_TRACE
38 const int ECE_OBJECT_SWAP = 787488; // ECE_CREATEPHYSICS|ECE_UPDATEPATHGRAPH|ECE_KEEPHEIGHT|ECE_NOSURFACEALIGN
39 
40 const int ECE_FULL = 25126; // ECE_SETUP|ECE_TRACE|ECE_ROTATIONFLAGS|ECE_UPDATEPATHGRAPH|ECE_EQUIP
41 
42 // -------------------------------------------------------------------------
43 // object (RF) Rotation Flags (use to force and/ or invoke placement rotation)
44 //
45 const int RF_NONE = 0;
46 
47 const int RF_FRONT = 1; // front side placement
48 const int RF_TOP = 2; // top side placement
49 const int RF_LEFT = 4; // left side placement
50 const int RF_RIGHT = 8; // right side placement
51 const int RF_BACK = 16; // back side placement
52 const int RF_BOTTOM = 32; // bottom side placement
53 
54 const int RF_ALL = 63; // RF_FRONT|RF_TOP|RF_LEFT|RF_RIGHT|RF_BACK|RF_BOTTOM
55 
56 const int RF_IGNORE = 64; // ignore placement RF flags - object will spawn as model was created
57 
58 const int RF_TOPBOTTOM = 34; // RF_TOP|RF_BOTTOM
59 const int RF_LEFTRIGHT = 12; // RF_LEFT|RF_RIGHT
60 const int RF_FRONTBACK = 17; // RF_FRONT|RF_BACK
61 
62 const int RF_RANDOMROT = 64; // allow random rotation around axis when placing
63 const int RF_ORIGINAL = 128; // use default placement setuped on object in config
64 const int RF_DECORRECTION = 256; // angle correction when spawning InventoryItem at Building angle
65 const int RF_DEFAULT = 512; // use default placement setuped on object in config
66 
67 // -------------------------------------------------------------------------
70 {
71  private void EconomyLogCategories();
72  private void ~EconomyLogCategories();
73 
74  const string Economy = "economy";
75  const string EconomyRespawn = "economy_respawn";
76  const string RespawnQueue = "respawn_queue";
77  const string Container = "container";
78  const string Matrix = "matrix";
79  const string UniqueLoot = "uniqueloot";
80  const string Bind = "bind";
81  const string SetupFail = "setupfail";
82  const string Storage = "storage";
83  const string Classes = "class";
84  const string Category = "category";
85  const string Tag = "tag";
86  const string SCategory = "s_category";
87  const string STag = "s_tag";
88  const string SAreaflags = "s_areaflags";
89  const string SCrafted = "s_crafted";
90  const string MapGroup = "map_group";
91  const string MapComplete = "map_complete";
92  const string InfectedZone = "infected_zone";
93 }
94 
95 // -------------------------------------------------------------------------
98 {
99  private void EconomyMapStrings();
100  private void ~EconomyMapStrings();
101 
112  static string Category(string category)
113  {
114  return string.Format("category:%1", category);
115  }
116 
127  static string Tag(string tag)
128  {
129  return string.Format("tag:%1", tag);
130  }
131 
132 
133 
135  const string ALL_ALL = "all:all";
137  const string ALL_LOOT = "all:loot";
139  const string ALL_VEHICLE = "all:vehicle";
141  const string ALL_INFECTED = "all:infected";
143  const string ALL_ANIMAL = "all:animal";
145  const string ALL_PLAYER = "all:player";
147  const string ALL_PROXY = "all:proxy";
149  const string ALL_PROXY_STATIC = "all:proxystatic";
151  const string ALL_PROXY_DYNAMIC = "all:proxydynamic";
153  const string ALL_PROXY_ABANDONED = "all:proxyabandoned";
154 }
155 
156 // -------------------------------------------------------------------------
159 {
160  private void EconomyOutputStrings();
161  private void ~EconomyOutputStrings();
162 
167  const string LINKS = "links";
172  const string SUSPICIOUS = "suspicious";
177  const string DE_CLOSE_POINT = "declosepoint";
182  const string ABANDONED = "abandoned";
187  const string EMPTY = "empty";
193  const string CLOSE = "close";
198  const string WORLD = "world";
203  const string STATUS = "status";
208  const string LOOT_SIZE = "lootsize";
209 }
210 
211 // -------------------------------------------------------------------------
212 enum ESpawnVolumeVis
213 {
214  OFF = 0,
215  ADAPTIVE,
216  VOLUME,
217  OCCUPIED,
218 }
219 
220 // -------------------------------------------------------------------------
226 class CEApi
227 {
228  private void CEApi() {}
229  private void ~CEApi() {}
230 
238  proto native void ExportSpawnData();
250  proto native void ExportProxyData( vector vCenter = vector.Zero, float fRadius = 0 );
257  proto native void ExportClusterData();
264  proto native void ExportProxyProto();
276  proto native void MarkCloseProxy( float fRadius, bool bAllSelections );
285  proto native void RemoveCloseProxy();
296  proto native void ListCloseProxy( float fRadius );
297 
309  proto native bool SpawnAnalyze( string sClassName );
310 
321  proto native void TimeShift( float fShift );
331  proto native void OverrideLifeTime( float fLifeTime );
332 
346  proto native Entity SpawnGroup( string sGroupName, vector vPos, float fAngle = -1 );
363  proto native void SpawnDE( string sEvName, vector vPos, float fAngle = -1 );
378  proto native void SpawnDEEx( string sEvName, vector vPos, float fAngle, int uFlags );
393  proto native void SpawnLoot( string sEvName, vector vPos, float fAngle, int iCount = 1, float fRange = 1 );
394 
409  proto native void SpawnDynamic( vector vPos, bool bShowCylinders = true, float fDefaultDistance = 0 );
424  proto native void SpawnVehicles( vector vPos, bool bShowCylinders = false, float fDefaultDistance = 20 );
440  proto native void SpawnBuilding( vector vPos, bool bShowCylinders = false, float fDefaultDistance = 20 );
441 
455  proto native void SpawnEntity( string sClassName, vector vPos, float fRange, int iCount );
467  proto native Object SpawnSingleEntity( string sClassName, vector vPos );
482  proto native void SpawnRotation( string sClassName, vector vPos, float fRange, int iCount, int iFlags );
494  proto native void SpawnPerfTest( string sClassName, int iCount );
495 
503  proto native void CleanMap();
504 
513  proto native void EconomyLog( string sLogType );
514 
526  proto native void EconomyMap( string sMapType );
536  proto native void EconomyOutput( string sOutputType, float fRange );
537 
549  proto native void RadiusLifetimeIncrease( vector vCenter, float fRadius, float fValue );
560  proto native void RadiusLifetimeDecrease( vector vCenter, float fRadius, float fValue );
569  proto native void RadiusLifetimeReset( vector vCenter, float fRadius );
570 
571 
572 
577 
584  proto native int GetCEGlobalInt(string varName);
591  proto native float GetCEGlobalFloat(string varName);
598  proto native string GetCEGlobalString(string varName);
599 
601 
602 
603 
608 
618  proto native bool AvoidPlayer(vector vPos, float fDistance); // return false when there is a player
629  proto native bool AvoidVehicle(vector vPos, float fDistance, string sDEName = "");
639  proto native int CountPlayersWithinRange(vector vPos, float fRange);
640 
642 
643 
644 
649 
650  // "Loot Spawn Edit"
651  //{
653  proto native void LootSetSpawnVolumeVisualisation(ESpawnVolumeVis mode);
655  proto native void LootToggleSpawnSetup(bool mode);
657  proto native void LootToggleVolumeEditing(bool mode);
659  proto native void LootRetraceGroupPoints();
661  proto native void LootExportGroup();
663  proto native void LootExportAllGroups();
665  proto native void LootExportMap();
667  proto native void LootExportClusters();
668  //}
669 
670  // "Loot Tool"
671  //{
673  proto native void LootDepleteLifetime();
675  proto native void LootSetDamageToOne();
677  proto native void LootDepleteAndDamage();
678  //}
679 
680  // "Infected"
681  //{
683  proto native void InfectedToggleVisualisation(bool mode);
685  proto native void InfectedToggleZoneInfo(bool mode);
687  proto native void InfectedSpawn();
689  proto native void InfectedResetCleanup();
690  //}
691 
692  // "Animal"
693  //{
695  proto native void AnimalToggleVisualisation(bool mode);
697  proto native void AnimalSpawn();
699  proto native void AnimalAmbientSpawn();
700  //}
701 
703  proto native void ToggleVehicleAndWreckVisualisation(bool mode);
705  proto native void ToggleLootVisualisation(bool mode);
707  proto native void ToggleClusterVisualisation(bool mode);
708 
710  proto native void ToggleDynamicEventStatus(bool mode);
712  proto native void ToggleDynamicEventVisualisation(bool mode);
714  proto native void DynamicEventSpawn();
716  proto native void DynamicEventExport();
717 
719  proto native void ToggleOverallStats(bool mode);
720 
722 
723 
724 
729 
730  proto native void PlatformStatTest();
731 
732  proto native void LootToggleProxyEditing(bool mode);
733 
734  proto native void OnUpdate();
735 
737 };
738 
745 proto native CEApi GetCEApi();
746 
747 // -------------------------------------------------------------------------
749 {
750  private void CEItemProfile() {}
751  private void ~CEItemProfile() {}
752 
753  proto native int GetNominal(); // nominal - how many items should be aproximately in map
754  proto native int GetMin(); // min - minimal count should be available in map
755 
756  proto native float GetQuantityMin(); // min quantity (0.0 - 1.0) (like ammobox - this determine how many bullets are there, or water bottle)
757  proto native float GetQuantityMax(); // max quantity (0.0 - 1.0) (like ammobox - this determine how many bullets are there, or water bottle)
758 
759  proto native float GetQuantity(); // random quantity (0.0 - 1.0)
760 
761  proto native float GetLifetime(); // maximum lifetime in (seconds) - what is the idle before item abandoned at ground gets deleted
762  proto native float GetRestock(); // restock is oposite of lifetime - idle before item is allowed to respawn when required
763 
764  proto native int GetCost(); // cost of item determines its 'value' for players (this serve as priority during respawn and cleanup operation)
765 
766  proto native int GetUsageFlags(); // area usage flags (each bit has assigned group - which as part of map overlay effectively affects spawning)
767  proto native int GetValueFlags(); // area value flags (each bit has assigned group - which as part of map overlay effectively affects spawning)
768 };
AnimalSpawn
proto native void AnimalSpawn()
"Animal Spawn"
RF_DEFAULT
const int RF_DEFAULT
Definition: centraleconomy.c:65
AvoidVehicle
proto native bool AvoidVehicle(vector vPos, float fDistance, string sDEName="")
Check if there is a vehicle within a radius.
LootSetDamageToOne
proto native void LootSetDamageToOne()
"Set Damage = 1.0"
ALL_PROXY_ABANDONED
const string ALL_PROXY_ABANDONED
All abandoned loot spawns.
Definition: centraleconomy.c:153
ALL_ANIMAL
const string ALL_ANIMAL
All animals.
Definition: centraleconomy.c:143
RF_ORIGINAL
const int RF_ORIGINAL
Definition: centraleconomy.c:63
CEApi
class CEItemProfile CEApi
API to interact with Central Economy.
Definition: centraleconomy.c:228
SpawnBuilding
proto native void SpawnBuilding(vector vPos, bool bShowCylinders=false, float fDefaultDistance=20)
Spawn all entities with building category through CE.
OverrideLifeTime
proto native void OverrideLifeTime(float fLifeTime)
Fills in the Debug Lifetime, which will be used for any new DE spawned.
RF_FRONTBACK
const int RF_FRONTBACK
Definition: centraleconomy.c:60
GetCEGlobalFloat
proto native float GetCEGlobalFloat(string varName)
Get float from globals.xml.
ToggleDynamicEventStatus
proto native void ToggleDynamicEventStatus(bool mode)
"Dynamic Events Status"
RF_LEFT
const int RF_LEFT
Definition: centraleconomy.c:49
ECE_EQUIP_ATTACHMENTS
const int ECE_EQUIP_ATTACHMENTS
Definition: centraleconomy.c:20
LootDepleteAndDamage
proto native void LootDepleteAndDamage()
"Damage + Deplete"
ExportProxyData
proto native void ExportProxyData(vector vCenter=vector.Zero, float fRadius=0)
Generates "storage/export/mapgrouppos.xml".
ECE_NOPERSISTENCY_WORLD
const int ECE_NOPERSISTENCY_WORLD
Definition: centraleconomy.c:30
EconomyOutput
proto native void EconomyOutput(string sOutputType, float fRange)
Outputs debug logs into server log or rpt.
LootToggleSpawnSetup
proto native void LootToggleSpawnSetup(bool mode)
"Setup Vis"
SpawnVehicles
proto native void SpawnVehicles(vector vPos, bool bShowCylinders=false, float fDefaultDistance=20)
Spawn all entities with vehicles category through CE.
ECE_KEEPHEIGHT
const int ECE_KEEPHEIGHT
Definition: centraleconomy.c:27
SpawnEntity
proto native void SpawnEntity(string sClassName, vector vPos, float fRange, int iCount)
Spawn an entity through CE.
RadiusLifetimeDecrease
proto native void RadiusLifetimeDecrease(vector vCenter, float fRadius, float fValue)
Process lifetime decrease within radius by value (sec)
ToggleClusterVisualisation
proto native void ToggleClusterVisualisation(bool mode)
"Cluster Vis"
~CEApi
private void ~CEApi()
Definition: centraleconomy.c:229
ECE_EQUIP
const int ECE_EQUIP
Definition: centraleconomy.c:22
ALL_INFECTED
const string ALL_INFECTED
All infected.
Definition: centraleconomy.c:141
LootExportMap
proto native void LootExportMap()
"<<< Export Map" / GetCEApi.ExportProxyData(vector.Zero, 0);
ALL_LOOT
const string ALL_LOOT
All loot.
Definition: centraleconomy.c:137
ECE_AIRBORNE
const int ECE_AIRBORNE
Definition: centraleconomy.c:18
EconomyMap
proto native void EconomyMap(string sMapType)
Outputs debug file to storage/lmap/*.tga showing the current places this is spawned.
SpawnDE
proto native void SpawnDE(string sEvName, vector vPos, float fAngle=-1)
Force spawn specific dynamic event.
ListCloseProxy
proto native void ListCloseProxy(float fRadius)
Outputs a list of all loot points closer than specified radius.
SpawnLoot
proto native void SpawnLoot(string sEvName, vector vPos, float fAngle, int iCount=1, float fRange=1)
Spawn an item through CE.
ECE_PLACE_ON_SURFACE
const int ECE_PLACE_ON_SURFACE
Definition: centraleconomy.c:37
RadiusLifetimeIncrease
proto native void RadiusLifetimeIncrease(vector vCenter, float fRadius, float fValue)
Process lifetime increase within radius by value (sec)
RemoveCloseProxy
proto native void RemoveCloseProxy()
Removes all invalid points.
RF_NONE
const int RF_NONE
Definition: centraleconomy.c:45
ALL_PROXY_STATIC
const string ALL_PROXY_STATIC
All static loot spawns.
Definition: centraleconomy.c:149
RF_RANDOMROT
const int RF_RANDOMROT
Definition: centraleconomy.c:62
RF_TOPBOTTOM
const int RF_TOPBOTTOM
Definition: centraleconomy.c:58
RF_LEFTRIGHT
const int RF_LEFTRIGHT
Definition: centraleconomy.c:59
LootToggleProxyEditing
proto native void LootToggleProxyEditing(bool mode)
SpawnRotation
proto native void SpawnRotation(string sClassName, vector vPos, float fRange, int iCount, int iFlags)
Spawn an entity through CE.
EconomyLogCategories
Categories for CEApi.EconomyLog.
Definition: centraleconomy.c:69
ECE_OBJECT_SWAP
const int ECE_OBJECT_SWAP
Definition: centraleconomy.c:38
ExportProxyProto
proto native void ExportProxyProto()
Generates "storage/export/mapgroupproto.xml".
CEItemProfile
Definition: centraleconomy.c:748
ExportClusterData
proto native void ExportClusterData()
Generates "storage/export/mapgroupcluster.xml".
SpawnSingleEntity
proto native Object SpawnSingleEntity(string sClassName, vector vPos)
Spawn an entity through CE.
EconomyLog
proto native void EconomyLog(string sLogType)
Outputs debug file to storage/log/*.csv.
GetCEGlobalInt
proto native int GetCEGlobalInt(string varName)
Get int from globals.xml.
ADAPTIVE
class EconomyOutputStrings ADAPTIVE
ECE_NOLIFETIME
const int ECE_NOLIFETIME
Definition: centraleconomy.c:29
VOLUME
class EconomyOutputStrings VOLUME
ExportSpawnData
proto native void ExportSpawnData()
Regenerates "storage/spawnpoints.bin" if necessary.
SpawnGroup
proto native Entity SpawnGroup(string sGroupName, vector vPos, float fAngle=-1)
Force spawn specific prototype group + loot at position.
RF_DECORRECTION
const int RF_DECORRECTION
Definition: centraleconomy.c:64
Tag
const string Tag
Definition: centraleconomy.c:80
ToggleDynamicEventVisualisation
proto native void ToggleDynamicEventVisualisation(bool mode)
"Dynamic Events Vis"
EconomyMapStrings
class EconomyLogCategories EconomyMapStrings()
Special strings for CEApi.EconomyMap.
SpawnDynamic
proto native void SpawnDynamic(vector vPos, bool bShowCylinders=true, float fDefaultDistance=0)
Spawn all entities with dynamic category through CE.
SpawnPerfTest
proto native void SpawnPerfTest(string sClassName, int iCount)
Spawn an entity through CE, x amount of times in a grid.
RF_IGNORE
const int RF_IGNORE
Definition: centraleconomy.c:56
InfectedToggleZoneInfo
proto native void InfectedToggleZoneInfo(bool mode)
"Infected Zone Info"
vector
Definition: enconvert.c:105
LootRetraceGroupPoints
proto native void LootRetraceGroupPoints()
"Re-Trace Group Points"
ECE_NONE
const int ECE_NONE
Definition: centraleconomy.c:7
EconomyOutputStrings
Special strings for CEApi.EconomyOutput.
Definition: centraleconomy.c:158
LootDepleteLifetime
proto native void LootDepleteLifetime()
"Deplete Lifetime"
RF_BOTTOM
const int RF_BOTTOM
Definition: centraleconomy.c:52
ALL_PLAYER
const string ALL_PLAYER
All players.
Definition: centraleconomy.c:145
OnUpdate
proto native void OnUpdate()
Definition: tools.c:349
Container
Definition: cargocontainer.c:2
Object
Definition: objecttyped.c:1
ECE_NOSURFACEALIGN
const int ECE_NOSURFACEALIGN
Definition: centraleconomy.c:26
CleanMap
proto native void CleanMap()
Queue up the depleting of lifetime of everything in the world.
AvoidPlayer
proto native bool AvoidPlayer(vector vPos, float fDistance)
Check if there is a player within a radius.
ECE_ROTATIONFLAGS
const int ECE_ROTATIONFLAGS
Definition: centraleconomy.c:15
LootToggleVolumeEditing
proto native void LootToggleVolumeEditing(bool mode)
"Edit Volume"
OCCUPIED
class EconomyOutputStrings OCCUPIED
RF_ALL
const int RF_ALL
Definition: centraleconomy.c:54
TimeShift
proto native void TimeShift(float fShift)
Subtracts the supplied value from the current lifetime of all items in the world.
SpawnAnalyze
proto native bool SpawnAnalyze(string sClassName)
Will emulate the spawning of the item which is being looked at and generate images (....
LootExportGroup
proto native void LootExportGroup()
"Export Group >>"
InfectedToggleVisualisation
proto native void InfectedToggleVisualisation(bool mode)
"Infected Vis"
ECE_TRACE
const int ECE_TRACE
Definition: centraleconomy.c:10
ALL_VEHICLE
const string ALL_VEHICLE
All vehicles.
Definition: centraleconomy.c:139
AnimalToggleVisualisation
proto native void AnimalToggleVisualisation(bool mode)
"Animal Vis"
ALL_PROXY_DYNAMIC
const string ALL_PROXY_DYNAMIC
All dynamic loot spawns.
Definition: centraleconomy.c:151
RadiusLifetimeReset
proto native void RadiusLifetimeReset(vector vCenter, float fRadius)
Process lifetime reset to default value from DB within radius.
LootExportClusters
proto native void LootExportClusters()
"<<< Export Clusters" / GetCEApi().ExportClusterData()
RF_FRONT
const int RF_FRONT
Definition: centraleconomy.c:47
MarkCloseProxy
proto native void MarkCloseProxy(float fRadius, bool bAllSelections)
Invalidates loot spawn points which are closer than the radius supplied.
PlatformStatTest
proto native void PlatformStatTest()
InfectedResetCleanup
proto native void InfectedResetCleanup()
"Reset Cleanup"
SpawnDEEx
proto native void SpawnDEEx(string sEvName, vector vPos, float fAngle, int uFlags)
Force spawn specific dynamic event.
ToggleOverallStats
proto native void ToggleOverallStats(bool mode)
"Overall Stats"
GetCEGlobalString
proto native string GetCEGlobalString(string varName)
Get string from globals.xml.
~EconomyMapStrings
private void ~EconomyMapStrings()
Entity
Definition: camera.c:1
LootSetSpawnVolumeVisualisation
proto native void LootSetSpawnVolumeVisualisation(ESpawnVolumeVis mode)
"Spawn Volume Vis"
ECE_SETUP
const int ECE_SETUP
Definition: centraleconomy.c:9
Category
const string Category
Definition: centraleconomy.c:79
InfectedSpawn
proto native void InfectedSpawn()
"Infected Spawn"
ECE_UPDATEPATHGRAPH
const int ECE_UPDATEPATHGRAPH
Definition: centraleconomy.c:13
ECE_EQUIP_CONTAINER
const int ECE_EQUIP_CONTAINER
Definition: centraleconomy.c:23
ECE_DYNAMIC_PERSISTENCY
const int ECE_DYNAMIC_PERSISTENCY
Definition: centraleconomy.c:32
ECE_CREATEPHYSICS
const int ECE_CREATEPHYSICS
Definition: centraleconomy.c:16
ECE_LOCAL
const int ECE_LOCAL
Definition: centraleconomy.c:24
RF_TOP
const int RF_TOP
Definition: centraleconomy.c:48
ECE_FULL
const int ECE_FULL
Definition: centraleconomy.c:40
ToggleLootVisualisation
proto native void ToggleLootVisualisation(bool mode)
"Loot Vis"
ECE_NOPERSISTENCY_CHAR
const int ECE_NOPERSISTENCY_CHAR
Definition: centraleconomy.c:31
DynamicEventExport
proto native void DynamicEventExport()
"Export Dyn Event >>"
ToggleVehicleAndWreckVisualisation
proto native void ToggleVehicleAndWreckVisualisation(bool mode)
"Vehicle&Wreck Vis"
RF_BACK
const int RF_BACK
Definition: centraleconomy.c:51
RF_RIGHT
const int RF_RIGHT
Definition: centraleconomy.c:50
AnimalAmbientSpawn
proto native void AnimalAmbientSpawn()
"Ambient Spawn"
ALL_PROXY
const string ALL_PROXY
All proxies.
Definition: centraleconomy.c:147
OFF
class EconomyOutputStrings OFF
ECE_CENTER
const int ECE_CENTER
Definition: centraleconomy.c:11
ECE_EQUIP_CARGO
const int ECE_EQUIP_CARGO
Definition: centraleconomy.c:21
CountPlayersWithinRange
proto native int CountPlayersWithinRange(vector vPos, float fRange)
Check if there is a vehicle within a radius.
ECE_INITAI
const int ECE_INITAI
Definition: centraleconomy.c:17
DynamicEventSpawn
proto native void DynamicEventSpawn()
"Dynamic Events Spawn"
GetCEApi
proto native CEApi GetCEApi()
Get the CE API.
ECE_IN_INVENTORY
const int ECE_IN_INVENTORY
Definition: centraleconomy.c:36
LootExportAllGroups
proto native void LootExportAllGroups()
"Export All Groups >>>>" / GetCEApi.ExportProxyProto();
ALL_ALL
const string ALL_ALL
Everything.
Definition: centraleconomy.c:135