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    Dayz Explorer
    1.24.157551 (v105080)
    
   Dayz Code Explorer by Zeroy 
   | 
 
Go to the source code of this file.
Data Structures | |
| class | EconomyLogCategories | 
| Categories for CEApi.EconomyLog.  More... | |
| class | EconomyOutputStrings | 
| Special strings for CEApi.EconomyOutput.  More... | |
| class | CEItemProfile | 
Functions | |
| class EconomyLogCategories | EconomyMapStrings () | 
| Special strings for CEApi.EconomyMap.  More... | |
| private void | EconomyLogCategories () | 
| private void | ~EconomyLogCategories () | 
| private void | ~EconomyMapStrings () | 
| private void | EconomyOutputStrings () | 
| private void | ~EconomyOutputStrings () | 
| private void | ~CEApi () | 
| proto native void | ExportSpawnData () | 
| Regenerates "storage/spawnpoints.bin" if necessary.  More... | |
| proto native void | ExportProxyData (vector vCenter=vector.Zero, float fRadius=0) | 
| Generates "storage/export/mapgrouppos.xml".  More... | |
| proto native void | ExportClusterData () | 
| Generates "storage/export/mapgroupcluster.xml".  More... | |
| proto native void | ExportProxyProto () | 
| Generates "storage/export/mapgroupproto.xml".  More... | |
| proto native void | MarkCloseProxy (float fRadius, bool bAllSelections) | 
| Invalidates loot spawn points which are closer than the radius supplied.  More... | |
| proto native void | RemoveCloseProxy () | 
| Removes all invalid points.  More... | |
| proto native void | ListCloseProxy (float fRadius) | 
| Outputs a list of all loot points closer than specified radius.  More... | |
| proto native bool | SpawnAnalyze (string sClassName) | 
| Will emulate the spawning of the item which is being looked at and generate images (.tga) in storage/lmap and output logs.  More... | |
| proto native void | TimeShift (float fShift) | 
| Subtracts the supplied value from the current lifetime of all items in the world.  More... | |
| proto native void | OverrideLifeTime (float fLifeTime) | 
| Fills in the Debug Lifetime, which will be used for any new DE spawned.  More... | |
| proto native Entity | SpawnGroup (string sGroupName, vector vPos, float fAngle=-1) | 
| Force spawn specific prototype group + loot at position.  More... | |
| proto native void | SpawnDE (string sEvName, vector vPos, float fAngle=-1) | 
| Force spawn specific dynamic event.  More... | |
| proto native void | SpawnDEEx (string sEvName, vector vPos, float fAngle, int uFlags) | 
| Force spawn specific dynamic event.  More... | |
| proto native void | SpawnLoot (string sEvName, vector vPos, float fAngle, int iCount=1, float fRange=1) | 
| Spawn an item through CE.  More... | |
| proto native void | SpawnDynamic (vector vPos, bool bShowCylinders=true, float fDefaultDistance=0) | 
| Spawn all entities with dynamic category through CE.  More... | |
| proto native void | SpawnVehicles (vector vPos, bool bShowCylinders=false, float fDefaultDistance=20) | 
| Spawn all entities with vehicles category through CE.  More... | |
| proto native void | SpawnBuilding (vector vPos, bool bShowCylinders=false, float fDefaultDistance=20) | 
| Spawn all entities with building category through CE.  More... | |
| proto native void | SpawnEntity (string sClassName, vector vPos, float fRange, int iCount) | 
| Spawn an entity through CE.  More... | |
| proto native Object | SpawnSingleEntity (string sClassName, vector vPos) | 
| Spawn an entity through CE.  More... | |
| proto native void | SpawnRotation (string sClassName, vector vPos, float fRange, int iCount, int iFlags) | 
| Spawn an entity through CE.  More... | |
| proto native void | SpawnPerfTest (string sClassName, int iCount) | 
| Spawn an entity through CE, x amount of times in a grid.  More... | |
| proto native void | CleanMap () | 
| Queue up the depleting of lifetime of everything in the world.  More... | |
| proto native void | EconomyLog (string sLogType) | 
| Outputs debug file to storage/log/*.csv.  More... | |
| proto native void | EconomyMap (string sMapType) | 
| Outputs debug file to storage/lmap/*.tga showing the current places this is spawned.  More... | |
| proto native void | EconomyOutput (string sOutputType, float fRange) | 
| Outputs debug logs into server log or rpt.  More... | |
| proto native void | RadiusLifetimeIncrease (vector vCenter, float fRadius, float fValue) | 
| Process lifetime increase within radius by value (sec)  More... | |
| proto native void | RadiusLifetimeDecrease (vector vCenter, float fRadius, float fValue) | 
| Process lifetime decrease within radius by value (sec)  More... | |
| proto native void | RadiusLifetimeReset (vector vCenter, float fRadius) | 
| Process lifetime reset to default value from DB within radius.  More... | |
Globals API  | |
Get values from globals.xml  | |
| proto native int | GetCEGlobalInt (string varName) | 
| Get int from globals.xml.  More... | |
| proto native float | GetCEGlobalFloat (string varName) | 
| Get float from globals.xml.  More... | |
| proto native string | GetCEGlobalString (string varName) | 
| Get string from globals.xml.  More... | |
Avoidance API  | |
Optimized internal methods that the CE uses to avoid spawning DE within certain distances  | |
| proto native bool | AvoidPlayer (vector vPos, float fDistance) | 
| Check if there is a player within a radius.  More... | |
| proto native bool | AvoidVehicle (vector vPos, float fDistance, string sDEName="") | 
| Check if there is a vehicle within a radius.  More... | |
| proto native int | CountPlayersWithinRange (vector vPos, float fRange) | 
| Check if there is a vehicle within a radius.  More... | |
CE Debug menu Script API  | |
DIAG ONLY: These options are available from the in-game debug menu on Diag exe (Game > Central Economy), documentation can be found on wiki  | |
| proto native void | LootSetSpawnVolumeVisualisation (ESpawnVolumeVis mode) | 
| "Spawn Volume Vis"  More... | |
| proto native void | LootToggleSpawnSetup (bool mode) | 
| "Setup Vis"  More... | |
| proto native void | LootToggleVolumeEditing (bool mode) | 
| "Edit Volume"  More... | |
| proto native void | LootRetraceGroupPoints () | 
| "Re-Trace Group Points"  More... | |
| proto native void | LootExportGroup () | 
| "Export Group >>"  More... | |
| proto native void | LootExportAllGroups () | 
| "Export All Groups >>>>" / GetCEApi.ExportProxyProto();  More... | |
| proto native void | LootExportMap () | 
| "<<< Export Map" / GetCEApi.ExportProxyData(vector.Zero, 0);  More... | |
| proto native void | LootExportClusters () | 
| "<<< Export Clusters" / GetCEApi().ExportClusterData()  More... | |
| proto native void | LootDepleteLifetime () | 
| "Deplete Lifetime"  More... | |
| proto native void | LootSetDamageToOne () | 
| "Set Damage = 1.0"  More... | |
| proto native void | LootDepleteAndDamage () | 
| "Damage + Deplete"  More... | |
| proto native void | InfectedToggleVisualisation (bool mode) | 
| "Infected Vis"  More... | |
| proto native void | InfectedToggleZoneInfo (bool mode) | 
| "Infected Zone Info"  More... | |
| proto native void | InfectedSpawn () | 
| "Infected Spawn"  More... | |
| proto native void | InfectedResetCleanup () | 
| "Reset Cleanup"  More... | |
| proto native void | AnimalToggleVisualisation (bool mode) | 
| "Animal Vis"  More... | |
| proto native void | AnimalSpawn () | 
| "Animal Spawn"  More... | |
| proto native void | AnimalAmbientSpawn () | 
| "Ambient Spawn"  More... | |
| proto native void | ToggleVehicleAndWreckVisualisation (bool mode) | 
| "Vehicle&Wreck Vis"  More... | |
| proto native void | ToggleLootVisualisation (bool mode) | 
| "Loot Vis"  More... | |
| proto native void | ToggleClusterVisualisation (bool mode) | 
| "Cluster Vis"  More... | |
| proto native void | ToggleDynamicEventStatus (bool mode) | 
| "Dynamic Events Status"  More... | |
| proto native void | ToggleDynamicEventVisualisation (bool mode) | 
| "Dynamic Events Vis"  More... | |
| proto native void | DynamicEventSpawn () | 
| "Dynamic Events Spawn"  More... | |
| proto native void | DynamicEventExport () | 
| "Export Dyn Event >>"  More... | |
| proto native void | ToggleOverallStats (bool mode) | 
| "Overall Stats"  More... | |
Variables | |
| const int | ECE_NONE = 0 | 
| const int | ECE_SETUP = 2 | 
| const int | ECE_TRACE = 4 | 
| const int | ECE_CENTER = 8 | 
| const int | ECE_UPDATEPATHGRAPH = 32 | 
| const int | ECE_ROTATIONFLAGS = 512 | 
| const int | ECE_CREATEPHYSICS = 1024 | 
| const int | ECE_INITAI = 2048 | 
| const int | ECE_AIRBORNE = 4096 | 
| const int | ECE_EQUIP_ATTACHMENTS = 8192 | 
| const int | ECE_EQUIP_CARGO = 16384 | 
| const int | ECE_EQUIP = 24576 | 
| const int | ECE_EQUIP_CONTAINER = 2097152 | 
| const int | ECE_LOCAL = 1073741824 | 
| const int | ECE_NOSURFACEALIGN = 262144 | 
| const int | ECE_KEEPHEIGHT = 524288 | 
| const int | ECE_NOLIFETIME = 4194304 | 
| const int | ECE_NOPERSISTENCY_WORLD = 8388608 | 
| const int | ECE_NOPERSISTENCY_CHAR = 16777216 | 
| const int | ECE_DYNAMIC_PERSISTENCY = 33554432 | 
| const int | ECE_IN_INVENTORY = 787456 | 
| const int | ECE_PLACE_ON_SURFACE = 1060 | 
| const int | ECE_OBJECT_SWAP = 787488 | 
| const int | ECE_FULL = 25126 | 
| const int | RF_NONE = 0 | 
| const int | RF_FRONT = 1 | 
| const int | RF_TOP = 2 | 
| const int | RF_LEFT = 4 | 
| const int | RF_RIGHT = 8 | 
| const int | RF_BACK = 16 | 
| const int | RF_BOTTOM = 32 | 
| const int | RF_ALL = 63 | 
| const int | RF_IGNORE = 64 | 
| const int | RF_TOPBOTTOM = 34 | 
| const int | RF_LEFTRIGHT = 12 | 
| const int | RF_FRONTBACK = 17 | 
| const int | RF_RANDOMROT = 64 | 
| const int | RF_ORIGINAL = 128 | 
| const int | RF_DECORRECTION = 256 | 
| const int | RF_DEFAULT = 512 | 
| const string | Economy = "economy" | 
| const string | EconomyRespawn = "economy_respawn" | 
| const string | RespawnQueue = "respawn_queue" | 
| const string | Container = "container" | 
| const string | Matrix = "matrix" | 
| const string | UniqueLoot = "uniqueloot" | 
| const string | Bind = "bind" | 
| const string | SetupFail = "setupfail" | 
| const string | Storage = "storage" | 
| const string | Classes = "class" | 
| const string | Category = "category" | 
| const string | Tag = "tag" | 
| const string | SCategory = "s_category" | 
| const string | STag = "s_tag" | 
| const string | SAreaflags = "s_areaflags" | 
| const string | SCrafted = "s_crafted" | 
| const string | MapGroup = "map_group" | 
| const string | MapComplete = "map_complete" | 
| const string | InfectedZone = "infected_zone" | 
| const string | ALL_ALL = "all:all" | 
| Everything.  More... | |
| const string | ALL_LOOT = "all:loot" | 
| All loot.  More... | |
| const string | ALL_VEHICLE = "all:vehicle" | 
| All vehicles.  More... | |
| const string | ALL_INFECTED = "all:infected" | 
| All infected.  More... | |
| const string | ALL_ANIMAL = "all:animal" | 
| All animals.  More... | |
| const string | ALL_PLAYER = "all:player" | 
| All players.  More... | |
| const string | ALL_PROXY = "all:proxy" | 
| All proxies.  More... | |
| const string | ALL_PROXY_STATIC = "all:proxystatic" | 
| All static loot spawns.  More... | |
| const string | ALL_PROXY_DYNAMIC = "all:proxydynamic" | 
| All dynamic loot spawns.  More... | |
| const string | ALL_PROXY_ABANDONED = "all:proxyabandoned" | 
| All abandoned loot spawns.  More... | |
| class EconomyOutputStrings | OFF = 0 | 
| class EconomyOutputStrings | ADAPTIVE = 0 | 
| class EconomyOutputStrings | VOLUME = 0 | 
| class EconomyOutputStrings | OCCUPIED = 0 | 
| const string | LINKS = "links" | 
| Lists stats regarding which loot spawn) that are linked together and how many there are.  More... | |
| const string | SUSPICIOUS = "suspicious" | 
| Lists loot spawns that have more loot than their maximum + 4.  More... | |
| const string | DE_CLOSE_POINT = "declosepoint" | 
| Lists DE spawns that have positions that are within supplied range (< fRange, not equal)  More... | |
| const string | ABANDONED = "abandoned" | 
| Lists loot spawns that have been marked as abandoned.  More... | |
| const string | EMPTY = "empty" | 
| Lists loot spawns that are not abandoned but have no loot.  More... | |
| const string | CLOSE = "close" | 
| Lists loot spawns that are not abandoned and within the supplied range (< fRange, not equal)  More... | |
| const string | WORLD = "world" | 
| Lists the number of objects inside of categories.  More... | |
| const string | STATUS = "status" | 
| Lists overall CE stats.  More... | |
| const string | LOOT_SIZE = "lootsize" | 
| Lists the maxlootsize of all CE items.  More... | |
DEPRECATED/LEGACY | |
These don't do anything anymore but are left for backwards compatibility  | |
| class CEItemProfile | CEApi () = 0 | 
| API to interact with Central Economy.  More... | |
| proto native void | PlatformStatTest () | 
| proto native void | LootToggleProxyEditing (bool mode) | 
| proto native void | OnUpdate () | 
| proto native CEApi | GetCEApi () | 
| Get the CE API.  More... | |
| proto native void AnimalAmbientSpawn | ( | ) | 
"Ambient Spawn"
| proto native void AnimalSpawn | ( | ) | 
"Animal Spawn"
| proto native void AnimalToggleVisualisation | ( | bool | mode | ) | 
"Animal Vis"
Check if there is a vehicle within a radius.
| vPos | vector The center point  | 
| fDistance | float The radius around the center point  | 
| sDEName | string A specific DE to avoid, if left empty, will avoid all vehicles  | 
bool Returns false when there is a vehicle inside supplied area, true when it successfully avoided vehicles  | proto native void CleanMap | ( | ) | 
Queue up the depleting of lifetime of everything in the world.
| proto native void DynamicEventExport | ( | ) | 
"Export Dyn Event >>"
| proto native void DynamicEventSpawn | ( | ) | 
"Dynamic Events Spawn"
| proto native void EconomyLog | ( | string | sLogType | ) | 
Outputs debug file to storage/log/*.csv.
| sLogType | string The type of log (EconomyLogCategories) GetCEApi().EconomyLog(EconomyLogCategories.Economy); 
 | 
| private void EconomyMapStrings::EconomyLogCategories | ( | ) | 
| proto native void EconomyMap | ( | string | sMapType | ) | 
Outputs debug file to storage/lmap/*.tga showing the current places this is spawned.
| sMapType | string The type of lmap, can be just a class name or a special string  | 
| class EconomyLogCategories EconomyMapStrings | ( | ) | 
Special strings for CEApi.EconomyMap.
Outputs debug logs into server log or rpt.
| sOutputType | string One of the strings specified in EconomyOutputStrings  | 
| fRange | float Range parameter used for some of the options GetCEApi().EconomyOutput(EconomyOutputStrings.CLOSE, 3); 
 | 
| private void CEApi::EconomyOutputStrings | ( | ) | 
| proto native void ExportClusterData | ( | ) | 
Generates "storage/export/mapgroupcluster.xml".
Generates "storage/export/mapgrouppos.xml".
| vCenter | vector Center of area to generate from  | 
| fRadius | float Radius in meters of area to generate from  | 
| proto native void ExportProxyProto | ( | ) | 
Generates "storage/export/mapgroupproto.xml".
| proto native void ExportSpawnData | ( | ) | 
Regenerates "storage/spawnpoints.bin" if necessary.
| proto native CEApi GetCEApi | ( | ) | 
Get float from globals.xml.
| varName | string The name of the entry  | 
float The value or float.MIN if not found/not a float Get int from globals.xml.
| varName | string The name of the entry  | 
int The value or int.MIN if not found/not an int Get string from globals.xml.
| varName | string The name of the entry  | 
string The value or empty string if not found/not a string | proto native void InfectedResetCleanup | ( | ) | 
"Reset Cleanup"
| proto native void InfectedSpawn | ( | ) | 
"Infected Spawn"
| proto native void InfectedToggleVisualisation | ( | bool | mode | ) | 
"Infected Vis"
| proto native void InfectedToggleZoneInfo | ( | bool | mode | ) | 
"Infected Zone Info"
| proto native void ListCloseProxy | ( | float | fRadius | ) | 
Outputs a list of all loot points closer than specified radius.
| fRadius | float The minimum desired distance in meters between loot spawn points GetCEApi().ListCloseProxy(0.3); 
 | 
| proto native void LootDepleteAndDamage | ( | ) | 
"Damage + Deplete"
| proto native void LootDepleteLifetime | ( | ) | 
"Deplete Lifetime"
| proto native void LootExportAllGroups | ( | ) | 
"Export All Groups >>>>" / GetCEApi.ExportProxyProto();
| proto native void LootExportClusters | ( | ) | 
"<<< Export Clusters" / GetCEApi().ExportClusterData()
| proto native void LootExportGroup | ( | ) | 
"Export Group >>"
| proto native void LootExportMap | ( | ) | 
"<<< Export Map" / GetCEApi.ExportProxyData(vector.Zero, 0);
| proto native void LootRetraceGroupPoints | ( | ) | 
"Re-Trace Group Points"
| proto native void LootSetDamageToOne | ( | ) | 
"Set Damage = 1.0"
| proto native void LootSetSpawnVolumeVisualisation | ( | ESpawnVolumeVis | mode | ) | 
"Spawn Volume Vis"
| proto native void LootToggleProxyEditing | ( | bool | mode | ) | 
| proto native void LootToggleSpawnSetup | ( | bool | mode | ) | 
"Setup Vis"
| proto native void LootToggleVolumeEditing | ( | bool | mode | ) | 
"Edit Volume"
Invalidates loot spawn points which are closer than the radius supplied.
| fRadius | float The minimum desired distance in meters between loot spawn points  | 
| bAllSelections | bool When false, will only check the points within a container against each other, when true will against all points // Example: I want there to be a minimum distance of 0.3m between any loot spawn point 
GetCEApi().MarkCloseProxy(0.3, true); 
 | 
| proto native void OverrideLifeTime | ( | float | fLifeTime | ) | 
Fills in the Debug Lifetime, which will be used for any new DE spawned.
| fLifeTime | float The lifetime for any DE spawned after this call  | 
| proto native void PlatformStatTest | ( | ) | 
Process lifetime decrease within radius by value (sec)
| vCenter | vector The center point  | 
| fRadius | float The radius around the center point  | 
| fValue | float The value to decrease the lifetime by   | 
Process lifetime increase within radius by value (sec)
| vCenter | vector The center point  | 
| fRadius | float The radius around the center point  | 
| fValue | float The value to increase the lifetime by  | 
| proto native void RemoveCloseProxy | ( | ) | 
Removes all invalid points.
Will emulate the spawning of the item which is being looked at and generate images (.tga) in storage/lmap and output logs.
| sClassName | string The class name of the desired item to analyze  | 
bool Whether the operation was successful, it might fail in certain scenarios if the CE doesn't update in time | proto native void SpawnBuilding | ( | vector | vPos, | 
| bool | bShowCylinders = false,  | 
        ||
| float | fDefaultDistance = 20  | 
        ||
| ) | 
Spawn all entities with building category through CE.
| vPos | vector The position to spawn the Entities at  | 
| bShowCylinders | bool Whether to draw the CE BBox with debug shapes  | 
| fDefaultDistance | float The default distance to use when the entity does not have a CE BBox  | 
Force spawn specific dynamic event.
| sEvName | string The DE to spawn  | 
| vPos | vector The position to spawn the Entity at  | 
| fAngle | float Angle to spawn the Entity with in degrees [0, 360]  | 
bool Whether the spawn was successful  Force spawn specific dynamic event.
| sEvName | string The DE to spawn  | 
| vPos | vector The position to spawn the Entity at  | 
| fAngle | float Angle to spawn the Entity with in degrees [0, 360]  | 
| uFlags | int ECE flags to apply while spawning the DE  | 
bool Whether the spawn was successful  | proto native void SpawnDynamic | ( | vector | vPos, | 
| bool | bShowCylinders = true,  | 
        ||
| float | fDefaultDistance = 0  | 
        ||
| ) | 
Spawn all entities with dynamic category through CE.
| vPos | vector The position to spawn the Entities at  | 
| bShowCylinders | bool Whether to draw the CE BBox with debug shapes  | 
| fDefaultDistance | float The default distance to use when the entity does not have a CE BBox  | 
Spawn an entity through CE.
| sClassName | string The entity to spawn  | 
| vPos | vector The position to spawn the Entity at  | 
| fRange | float Circle radius  | 
| iCount | int The amount of items   | 
Force spawn specific prototype group + loot at position.
| sGroupName | string The group name to spawn  | 
| vPos | vector The position to spawn the Entity at  | 
| fAngle | float Angle to spawn the Entity with in degrees [0, 360]  | 
| proto native void SpawnLoot | ( | string | sEvName, | 
| vector | vPos, | ||
| float | fAngle, | ||
| int | iCount = 1,  | 
        ||
| float | fRange = 1  | 
        ||
| ) | 
Spawn an item through CE.
| sEvName | string The DE to spawn  | 
| vPos | vector The position to spawn the Entity at  | 
| fAngle | float Angle to spawn the Entity with in degrees [0, 360]  | 
| iCount | int The amount of items  | 
| fRange | float Circle radius  | 
Spawn an entity through CE, x amount of times in a grid.
| sClassName | string The entity to spawn  | 
| iCount | int The amount of items GetCEApi().SpawnPerfTest("Deagle", 30); 
 | 
| proto native void SpawnRotation | ( | string | sClassName, | 
| vector | vPos, | ||
| float | fRange, | ||
| int | iCount, | ||
| int | iFlags | ||
| ) | 
Spawn an entity through CE.
| sClassName | string The entity to spawn  | 
| vPos | vector The position to spawn the Entity at  | 
| fRange | float Circle radius  | 
| iCount | int The amount of items  | 
| iFlags | int The rotation flags to apply   | 
| proto native void SpawnVehicles | ( | vector | vPos, | 
| bool | bShowCylinders = false,  | 
        ||
| float | fDefaultDistance = 20  | 
        ||
| ) | 
Spawn all entities with vehicles category through CE.
| vPos | vector The position to spawn the Entities at  | 
| bShowCylinders | bool Does nothing for Vehicles, left for backwards compat  | 
| fDefaultDistance | float The default distance to use when the entity does not have a CE BBox  | 
| proto native void TimeShift | ( | float | fShift | ) | 
Subtracts the supplied value from the current lifetime of all items in the world.
| fShift | float The value in seconds which will be subtracted from the current lifetimes // Shortens the lifetimes of all items in the world by 3 seconds 
GetCEApi().TimeShift(3); 
 | 
| proto native void ToggleClusterVisualisation | ( | bool | mode | ) | 
"Cluster Vis"
| proto native void ToggleDynamicEventStatus | ( | bool | mode | ) | 
"Dynamic Events Status"
| proto native void ToggleDynamicEventVisualisation | ( | bool | mode | ) | 
"Dynamic Events Vis"
| proto native void ToggleLootVisualisation | ( | bool | mode | ) | 
"Loot Vis"
| proto native void ToggleOverallStats | ( | bool | mode | ) | 
"Overall Stats"
| proto native void ToggleVehicleAndWreckVisualisation | ( | bool | mode | ) | 
"Vehicle&Wreck Vis"
| private void ~CEApi | ( | ) | 
Definition at line 229 of file centraleconomy.c.
| private void EconomyMapStrings::~EconomyLogCategories | ( | ) | 
| private void ~EconomyMapStrings | ( | ) | 
| private void CEApi::~EconomyOutputStrings | ( | ) | 
| const string ABANDONED = "abandoned" | 
Lists loot spawns that have been marked as abandoned.
Definition at line 176 of file centraleconomy.c.
| class EconomyOutputStrings ADAPTIVE = 0 | 
| const string ALL_ALL = "all:all" | 
Everything.
Definition at line 135 of file centraleconomy.c.
| const string ALL_ANIMAL = "all:animal" | 
All animals.
Definition at line 143 of file centraleconomy.c.
| const string ALL_INFECTED = "all:infected" | 
All infected.
Definition at line 141 of file centraleconomy.c.
| const string ALL_LOOT = "all:loot" | 
All loot.
Definition at line 137 of file centraleconomy.c.
| const string ALL_PLAYER = "all:player" | 
All players.
Definition at line 145 of file centraleconomy.c.
| const string ALL_PROXY = "all:proxy" | 
All proxies.
Definition at line 147 of file centraleconomy.c.
| const string ALL_PROXY_ABANDONED = "all:proxyabandoned" | 
All abandoned loot spawns.
Definition at line 153 of file centraleconomy.c.
| const string ALL_PROXY_DYNAMIC = "all:proxydynamic" | 
All dynamic loot spawns.
Definition at line 151 of file centraleconomy.c.
| const string ALL_PROXY_STATIC = "all:proxystatic" | 
All static loot spawns.
Definition at line 149 of file centraleconomy.c.
| const string ALL_VEHICLE = "all:vehicle" | 
All vehicles.
Definition at line 139 of file centraleconomy.c.
| const string Bind = "bind" | 
Definition at line 75 of file centraleconomy.c.
| const string Category = "category" | 
Definition at line 79 of file centraleconomy.c.
| class EconomyOutputStrings CEApi | ( | ) | = 0 | 
API to interact with Central Economy.
Definition at line 228 of file centraleconomy.c.
| const string Classes = "class" | 
Definition at line 78 of file centraleconomy.c.
| const string CLOSE = "close" | 
Lists loot spawns that are not abandoned and within the supplied range (< fRange, not equal)
Definition at line 187 of file centraleconomy.c.
Definition at line 72 of file centraleconomy.c.
| const string DE_CLOSE_POINT = "declosepoint" | 
Lists DE spawns that have positions that are within supplied range (< fRange, not equal)
Definition at line 171 of file centraleconomy.c.
| const int ECE_AIRBORNE = 4096 | 
Definition at line 18 of file centraleconomy.c.
| const int ECE_CENTER = 8 | 
Definition at line 11 of file centraleconomy.c.
| const int ECE_CREATEPHYSICS = 1024 | 
Definition at line 16 of file centraleconomy.c.
| const int ECE_DYNAMIC_PERSISTENCY = 33554432 | 
Definition at line 32 of file centraleconomy.c.
| const int ECE_EQUIP = 24576 | 
Definition at line 22 of file centraleconomy.c.
| const int ECE_EQUIP_ATTACHMENTS = 8192 | 
Definition at line 20 of file centraleconomy.c.
| const int ECE_EQUIP_CARGO = 16384 | 
Definition at line 21 of file centraleconomy.c.
| const int ECE_EQUIP_CONTAINER = 2097152 | 
Definition at line 23 of file centraleconomy.c.
| const int ECE_FULL = 25126 | 
Definition at line 40 of file centraleconomy.c.
| const int ECE_IN_INVENTORY = 787456 | 
Definition at line 36 of file centraleconomy.c.
| const int ECE_INITAI = 2048 | 
Definition at line 17 of file centraleconomy.c.
| const int ECE_KEEPHEIGHT = 524288 | 
Definition at line 27 of file centraleconomy.c.
| const int ECE_LOCAL = 1073741824 | 
Definition at line 24 of file centraleconomy.c.
| const int ECE_NOLIFETIME = 4194304 | 
Definition at line 29 of file centraleconomy.c.
| const int ECE_NONE = 0 | 
Definition at line 7 of file centraleconomy.c.
| const int ECE_NOPERSISTENCY_CHAR = 16777216 | 
Definition at line 31 of file centraleconomy.c.
| const int ECE_NOPERSISTENCY_WORLD = 8388608 | 
Definition at line 30 of file centraleconomy.c.
| const int ECE_NOSURFACEALIGN = 262144 | 
Definition at line 26 of file centraleconomy.c.
| const int ECE_OBJECT_SWAP = 787488 | 
Definition at line 38 of file centraleconomy.c.
| const int ECE_PLACE_ON_SURFACE = 1060 | 
Definition at line 37 of file centraleconomy.c.
| const int ECE_ROTATIONFLAGS = 512 | 
Definition at line 15 of file centraleconomy.c.
| const int ECE_SETUP = 2 | 
Definition at line 9 of file centraleconomy.c.
| const int ECE_TRACE = 4 | 
Definition at line 10 of file centraleconomy.c.
| const int ECE_UPDATEPATHGRAPH = 32 | 
Definition at line 13 of file centraleconomy.c.
| const string Economy = "economy" | 
Definition at line 69 of file centraleconomy.c.
| const string EconomyRespawn = "economy_respawn" | 
Definition at line 70 of file centraleconomy.c.
| const string EMPTY = "empty" | 
Lists loot spawns that are not abandoned but have no loot.
Definition at line 181 of file centraleconomy.c.
| const string InfectedZone = "infected_zone" | 
Definition at line 87 of file centraleconomy.c.
| const string LINKS = "links" | 
Lists stats regarding which loot spawn) that are linked together and how many there are.
Definition at line 161 of file centraleconomy.c.
| const string LOOT_SIZE = "lootsize" | 
Lists the maxlootsize of all CE items.
Definition at line 202 of file centraleconomy.c.
| const string MapComplete = "map_complete" | 
Definition at line 86 of file centraleconomy.c.
| const string MapGroup = "map_group" | 
Definition at line 85 of file centraleconomy.c.
| const string Matrix = "matrix" | 
Definition at line 73 of file centraleconomy.c.
| class EconomyOutputStrings OCCUPIED = 0 | 
| class EconomyOutputStrings OFF = 0 | 
| const string RespawnQueue = "respawn_queue" | 
Definition at line 71 of file centraleconomy.c.
| const int RF_ALL = 63 | 
Definition at line 54 of file centraleconomy.c.
| const int RF_BACK = 16 | 
Definition at line 51 of file centraleconomy.c.
| const int RF_BOTTOM = 32 | 
Definition at line 52 of file centraleconomy.c.
| const int RF_DECORRECTION = 256 | 
Definition at line 64 of file centraleconomy.c.
| const int RF_DEFAULT = 512 | 
Definition at line 65 of file centraleconomy.c.
| const int RF_FRONT = 1 | 
Definition at line 47 of file centraleconomy.c.
| const int RF_FRONTBACK = 17 | 
Definition at line 60 of file centraleconomy.c.
| const int RF_IGNORE = 64 | 
Definition at line 56 of file centraleconomy.c.
| const int RF_LEFT = 4 | 
Definition at line 49 of file centraleconomy.c.
| const int RF_LEFTRIGHT = 12 | 
Definition at line 59 of file centraleconomy.c.
| const int RF_NONE = 0 | 
Definition at line 45 of file centraleconomy.c.
| const int RF_ORIGINAL = 128 | 
Definition at line 63 of file centraleconomy.c.
| const int RF_RANDOMROT = 64 | 
Definition at line 62 of file centraleconomy.c.
| const int RF_RIGHT = 8 | 
Definition at line 50 of file centraleconomy.c.
| const int RF_TOP = 2 | 
Definition at line 48 of file centraleconomy.c.
| const int RF_TOPBOTTOM = 34 | 
Definition at line 58 of file centraleconomy.c.
| const string SAreaflags = "s_areaflags" | 
Definition at line 83 of file centraleconomy.c.
| const string SCategory = "s_category" | 
Definition at line 81 of file centraleconomy.c.
| const string SCrafted = "s_crafted" | 
Definition at line 84 of file centraleconomy.c.
| const string SetupFail = "setupfail" | 
Definition at line 76 of file centraleconomy.c.
| const string STag = "s_tag" | 
Definition at line 82 of file centraleconomy.c.
| const string STATUS = "status" | 
Lists overall CE stats.
Definition at line 197 of file centraleconomy.c.
| const string Storage = "storage" | 
Definition at line 77 of file centraleconomy.c.
| const string SUSPICIOUS = "suspicious" | 
Lists loot spawns that have more loot than their maximum + 4.
Definition at line 166 of file centraleconomy.c.
| const string Tag = "tag" | 
Definition at line 80 of file centraleconomy.c.
| const string UniqueLoot = "uniqueloot" | 
Definition at line 74 of file centraleconomy.c.
| class EconomyOutputStrings VOLUME = 0 | 
| const string WORLD = "world" | 
Lists the number of objects inside of categories.
Definition at line 192 of file centraleconomy.c.