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Dayz Explorer
1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
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Go to the source code of this file.
Data Structures | |
| class | EconomyLogCategories |
| Categories for CEApi.EconomyLog. More... | |
| class | EconomyOutputStrings |
| Special strings for CEApi.EconomyOutput. More... | |
| class | CEItemProfile |
Functions | |
| class EconomyLogCategories | EconomyMapStrings () |
| Special strings for CEApi.EconomyMap. More... | |
| private void | EconomyLogCategories () |
| private void | ~EconomyLogCategories () |
| private void | ~EconomyMapStrings () |
| private void | EconomyOutputStrings () |
| private void | ~EconomyOutputStrings () |
| private void | ~CEApi () |
| proto native void | ExportSpawnData () |
| Regenerates "storage/spawnpoints.bin" if necessary. More... | |
| proto native void | ExportProxyData (vector vCenter=vector.Zero, float fRadius=0) |
| Generates "storage/export/mapgrouppos.xml". More... | |
| proto native void | ExportClusterData () |
| Generates "storage/export/mapgroupcluster.xml". More... | |
| proto native void | ExportProxyProto () |
| Generates "storage/export/mapgroupproto.xml". More... | |
| proto native void | MarkCloseProxy (float fRadius, bool bAllSelections) |
| Invalidates loot spawn points which are closer than the radius supplied. More... | |
| proto native void | RemoveCloseProxy () |
| Removes all invalid points. More... | |
| proto native void | ListCloseProxy (float fRadius) |
| Outputs a list of all loot points closer than specified radius. More... | |
| proto native bool | SpawnAnalyze (string sClassName) |
| Will emulate the spawning of the item which is being looked at and generate images (.tga) in storage/lmap and output logs. More... | |
| proto native void | TimeShift (float fShift) |
| Subtracts the supplied value from the current lifetime of all items in the world. More... | |
| proto native void | OverrideLifeTime (float fLifeTime) |
| Fills in the Debug Lifetime, which will be used for any new DE spawned. More... | |
| proto native Entity | SpawnGroup (string sGroupName, vector vPos, float fAngle=-1) |
| Force spawn specific prototype group + loot at position. More... | |
| proto native void | SpawnDE (string sEvName, vector vPos, float fAngle=-1) |
| Force spawn specific dynamic event. More... | |
| proto native void | SpawnDEEx (string sEvName, vector vPos, float fAngle, int uFlags) |
| Force spawn specific dynamic event. More... | |
| proto native void | SpawnLoot (string sEvName, vector vPos, float fAngle, int iCount=1, float fRange=1) |
| Spawn an item through CE. More... | |
| proto native void | SpawnDynamic (vector vPos, bool bShowCylinders=true, float fDefaultDistance=0) |
| Spawn all entities with dynamic category through CE. More... | |
| proto native void | SpawnVehicles (vector vPos, bool bShowCylinders=false, float fDefaultDistance=20) |
| Spawn all entities with vehicles category through CE. More... | |
| proto native void | SpawnBuilding (vector vPos, bool bShowCylinders=false, float fDefaultDistance=20) |
| Spawn all entities with building category through CE. More... | |
| proto native void | SpawnEntity (string sClassName, vector vPos, float fRange, int iCount) |
| Spawn an entity through CE. More... | |
| proto native Object | SpawnSingleEntity (string sClassName, vector vPos) |
| Spawn an entity through CE. More... | |
| proto native void | SpawnRotation (string sClassName, vector vPos, float fRange, int iCount, int iFlags) |
| Spawn an entity through CE. More... | |
| proto native void | SpawnPerfTest (string sClassName, int iCount) |
| Spawn an entity through CE, x amount of times in a grid. More... | |
| proto native void | CleanMap () |
| Queue up the depleting of lifetime of everything in the world. More... | |
| proto native void | EconomyLog (string sLogType) |
| Outputs debug file to storage/log/*.csv. More... | |
| proto native void | EconomyMap (string sMapType) |
| Outputs debug file to storage/lmap/*.tga showing the current places this is spawned. More... | |
| proto native void | EconomyOutput (string sOutputType, float fRange) |
| Outputs debug logs into server log or rpt. More... | |
| proto native void | RadiusLifetimeIncrease (vector vCenter, float fRadius, float fValue) |
| Process lifetime increase within radius by value (sec) More... | |
| proto native void | RadiusLifetimeDecrease (vector vCenter, float fRadius, float fValue) |
| Process lifetime decrease within radius by value (sec) More... | |
| proto native void | RadiusLifetimeReset (vector vCenter, float fRadius) |
| Process lifetime reset to default value from DB within radius. More... | |
Globals API | |
Get values from globals.xml | |
| proto native int | GetCEGlobalInt (string varName) |
| Get int from globals.xml. More... | |
| proto native float | GetCEGlobalFloat (string varName) |
| Get float from globals.xml. More... | |
| proto native string | GetCEGlobalString (string varName) |
| Get string from globals.xml. More... | |
Avoidance API | |
Optimized internal methods that the CE uses to avoid spawning DE within certain distances | |
| proto native bool | AvoidPlayer (vector vPos, float fDistance) |
| Check if there is a player within a radius. More... | |
| proto native bool | AvoidVehicle (vector vPos, float fDistance, string sDEName="") |
| Check if there is a vehicle within a radius. More... | |
| proto native int | CountPlayersWithinRange (vector vPos, float fRange) |
| Check if there is a vehicle within a radius. More... | |
CE Debug menu Script API | |
DIAG ONLY: These options are available from the in-game debug menu on Diag exe (Game > Central Economy), documentation can be found on wiki | |
| proto native void | LootSetSpawnVolumeVisualisation (ESpawnVolumeVis mode) |
| "Spawn Volume Vis" More... | |
| proto native void | LootToggleSpawnSetup (bool mode) |
| "Setup Vis" More... | |
| proto native void | LootToggleVolumeEditing (bool mode) |
| "Edit Volume" More... | |
| proto native void | LootRetraceGroupPoints () |
| "Re-Trace Group Points" More... | |
| proto native void | LootExportGroup () |
| "Export Group >>" More... | |
| proto native void | LootExportAllGroups () |
| "Export All Groups >>>>" / GetCEApi.ExportProxyProto(); More... | |
| proto native void | LootExportMap () |
| "<<< Export Map" / GetCEApi.ExportProxyData(vector.Zero, 0); More... | |
| proto native void | LootExportClusters () |
| "<<< Export Clusters" / GetCEApi().ExportClusterData() More... | |
| proto native void | LootDepleteLifetime () |
| "Deplete Lifetime" More... | |
| proto native void | LootSetDamageToOne () |
| "Set Damage = 1.0" More... | |
| proto native void | LootDepleteAndDamage () |
| "Damage + Deplete" More... | |
| proto native void | InfectedToggleVisualisation (bool mode) |
| "Infected Vis" More... | |
| proto native void | InfectedToggleZoneInfo (bool mode) |
| "Infected Zone Info" More... | |
| proto native void | InfectedSpawn () |
| "Infected Spawn" More... | |
| proto native void | InfectedResetCleanup () |
| "Reset Cleanup" More... | |
| proto native void | AnimalToggleVisualisation (bool mode) |
| "Animal Vis" More... | |
| proto native void | AnimalSpawn () |
| "Animal Spawn" More... | |
| proto native void | AnimalAmbientSpawn () |
| "Ambient Spawn" More... | |
| proto native void | ToggleVehicleAndWreckVisualisation (bool mode) |
| "Vehicle&Wreck Vis" More... | |
| proto native void | ToggleLootVisualisation (bool mode) |
| "Loot Vis" More... | |
| proto native void | ToggleClusterVisualisation (bool mode) |
| "Cluster Vis" More... | |
| proto native void | ToggleDynamicEventStatus (bool mode) |
| "Dynamic Events Status" More... | |
| proto native void | ToggleDynamicEventVisualisation (bool mode) |
| "Dynamic Events Vis" More... | |
| proto native void | DynamicEventSpawn () |
| "Dynamic Events Spawn" More... | |
| proto native void | DynamicEventExport () |
| "Export Dyn Event >>" More... | |
| proto native void | ToggleOverallStats (bool mode) |
| "Overall Stats" More... | |
Variables | |
| const int | ECE_NONE = 0 |
| const int | ECE_SETUP = 2 |
| const int | ECE_TRACE = 4 |
| const int | ECE_CENTER = 8 |
| const int | ECE_UPDATEPATHGRAPH = 32 |
| const int | ECE_ROTATIONFLAGS = 512 |
| const int | ECE_CREATEPHYSICS = 1024 |
| const int | ECE_INITAI = 2048 |
| const int | ECE_AIRBORNE = 4096 |
| const int | ECE_EQUIP_ATTACHMENTS = 8192 |
| const int | ECE_EQUIP_CARGO = 16384 |
| const int | ECE_EQUIP = 24576 |
| const int | ECE_EQUIP_CONTAINER = 2097152 |
| const int | ECE_LOCAL = 1073741824 |
| const int | ECE_NOSURFACEALIGN = 262144 |
| const int | ECE_KEEPHEIGHT = 524288 |
| const int | ECE_NOLIFETIME = 4194304 |
| const int | ECE_NOPERSISTENCY_WORLD = 8388608 |
| const int | ECE_NOPERSISTENCY_CHAR = 16777216 |
| const int | ECE_DYNAMIC_PERSISTENCY = 33554432 |
| const int | ECE_IN_INVENTORY = 787456 |
| const int | ECE_PLACE_ON_SURFACE = 1060 |
| const int | ECE_OBJECT_SWAP = 787488 |
| const int | ECE_FULL = 25126 |
| const int | RF_NONE = 0 |
| const int | RF_FRONT = 1 |
| const int | RF_TOP = 2 |
| const int | RF_LEFT = 4 |
| const int | RF_RIGHT = 8 |
| const int | RF_BACK = 16 |
| const int | RF_BOTTOM = 32 |
| const int | RF_ALL = 63 |
| const int | RF_IGNORE = 64 |
| const int | RF_TOPBOTTOM = 34 |
| const int | RF_LEFTRIGHT = 12 |
| const int | RF_FRONTBACK = 17 |
| const int | RF_RANDOMROT = 64 |
| const int | RF_ORIGINAL = 128 |
| const int | RF_DECORRECTION = 256 |
| const int | RF_DEFAULT = 512 |
| const string | Economy = "economy" |
| const string | EconomyRespawn = "economy_respawn" |
| const string | RespawnQueue = "respawn_queue" |
| const string | Container = "container" |
| const string | Matrix = "matrix" |
| const string | UniqueLoot = "uniqueloot" |
| const string | Bind = "bind" |
| const string | SetupFail = "setupfail" |
| const string | Storage = "storage" |
| const string | Classes = "class" |
| const string | Category = "category" |
| const string | Tag = "tag" |
| const string | SCategory = "s_category" |
| const string | STag = "s_tag" |
| const string | SAreaflags = "s_areaflags" |
| const string | SCrafted = "s_crafted" |
| const string | MapGroup = "map_group" |
| const string | MapComplete = "map_complete" |
| const string | InfectedZone = "infected_zone" |
| const string | ALL_ALL = "all:all" |
| Everything. More... | |
| const string | ALL_LOOT = "all:loot" |
| All loot. More... | |
| const string | ALL_VEHICLE = "all:vehicle" |
| All vehicles. More... | |
| const string | ALL_INFECTED = "all:infected" |
| All infected. More... | |
| const string | ALL_ANIMAL = "all:animal" |
| All animals. More... | |
| const string | ALL_PLAYER = "all:player" |
| All players. More... | |
| const string | ALL_PROXY = "all:proxy" |
| All proxies. More... | |
| const string | ALL_PROXY_STATIC = "all:proxystatic" |
| All static loot spawns. More... | |
| const string | ALL_PROXY_DYNAMIC = "all:proxydynamic" |
| All dynamic loot spawns. More... | |
| const string | ALL_PROXY_ABANDONED = "all:proxyabandoned" |
| All abandoned loot spawns. More... | |
| class EconomyOutputStrings | OFF = 0 |
| class EconomyOutputStrings | ADAPTIVE = 0 |
| class EconomyOutputStrings | VOLUME = 0 |
| class EconomyOutputStrings | OCCUPIED = 0 |
| const string | LINKS = "links" |
| Lists stats regarding which loot spawn) that are linked together and how many there are. More... | |
| const string | SUSPICIOUS = "suspicious" |
| Lists loot spawns that have more loot than their maximum + 4. More... | |
| const string | DE_CLOSE_POINT = "declosepoint" |
| Lists DE spawns that have positions that are within supplied range (< fRange, not equal) More... | |
| const string | ABANDONED = "abandoned" |
| Lists loot spawns that have been marked as abandoned. More... | |
| const string | EMPTY = "empty" |
| Lists loot spawns that are not abandoned but have no loot. More... | |
| const string | CLOSE = "close" |
| Lists loot spawns that are not abandoned and within the supplied range (< fRange, not equal) More... | |
| const string | WORLD = "world" |
| Lists the number of objects inside of categories. More... | |
| const string | STATUS = "status" |
| Lists overall CE stats. More... | |
| const string | LOOT_SIZE = "lootsize" |
| Lists the maxlootsize of all CE items. More... | |
DEPRECATED/LEGACY | |
These don't do anything anymore but are left for backwards compatibility | |
| class CEItemProfile | CEApi () = 0 |
| API to interact with Central Economy. More... | |
| proto native void | PlatformStatTest () |
| proto native void | LootToggleProxyEditing (bool mode) |
| proto native void | OnUpdate () |
| proto native CEApi | GetCEApi () |
| Get the CE API. More... | |
| proto native void AnimalAmbientSpawn | ( | ) |
"Ambient Spawn"
| proto native void AnimalSpawn | ( | ) |
"Animal Spawn"
| proto native void AnimalToggleVisualisation | ( | bool | mode | ) |
"Animal Vis"
Check if there is a vehicle within a radius.
| vPos | vector The center point |
| fDistance | float The radius around the center point |
| sDEName | string A specific DE to avoid, if left empty, will avoid all vehicles |
bool Returns false when there is a vehicle inside supplied area, true when it successfully avoided vehicles | proto native void CleanMap | ( | ) |
Queue up the depleting of lifetime of everything in the world.
| proto native void DynamicEventExport | ( | ) |
"Export Dyn Event >>"
| proto native void DynamicEventSpawn | ( | ) |
"Dynamic Events Spawn"
| proto native void EconomyLog | ( | string | sLogType | ) |
Outputs debug file to storage/log/*.csv.
| sLogType | string The type of log (EconomyLogCategories) GetCEApi().EconomyLog(EconomyLogCategories.Economy);
|
| private void EconomyMapStrings::EconomyLogCategories | ( | ) |
| proto native void EconomyMap | ( | string | sMapType | ) |
Outputs debug file to storage/lmap/*.tga showing the current places this is spawned.
| sMapType | string The type of lmap, can be just a class name or a special string |
| class EconomyLogCategories EconomyMapStrings | ( | ) |
Special strings for CEApi.EconomyMap.
Outputs debug logs into server log or rpt.
| sOutputType | string One of the strings specified in EconomyOutputStrings |
| fRange | float Range parameter used for some of the options GetCEApi().EconomyOutput(EconomyOutputStrings.CLOSE, 3);
|
| private void CEApi::EconomyOutputStrings | ( | ) |
| proto native void ExportClusterData | ( | ) |
Generates "storage/export/mapgroupcluster.xml".
Generates "storage/export/mapgrouppos.xml".
| vCenter | vector Center of area to generate from |
| fRadius | float Radius in meters of area to generate from |
| proto native void ExportProxyProto | ( | ) |
Generates "storage/export/mapgroupproto.xml".
| proto native void ExportSpawnData | ( | ) |
Regenerates "storage/spawnpoints.bin" if necessary.
| proto native CEApi GetCEApi | ( | ) |
Get float from globals.xml.
| varName | string The name of the entry |
float The value or float.MIN if not found/not a float Get int from globals.xml.
| varName | string The name of the entry |
int The value or int.MIN if not found/not an int Get string from globals.xml.
| varName | string The name of the entry |
string The value or empty string if not found/not a string | proto native void InfectedResetCleanup | ( | ) |
"Reset Cleanup"
| proto native void InfectedSpawn | ( | ) |
"Infected Spawn"
| proto native void InfectedToggleVisualisation | ( | bool | mode | ) |
"Infected Vis"
| proto native void InfectedToggleZoneInfo | ( | bool | mode | ) |
"Infected Zone Info"
| proto native void ListCloseProxy | ( | float | fRadius | ) |
Outputs a list of all loot points closer than specified radius.
| fRadius | float The minimum desired distance in meters between loot spawn points GetCEApi().ListCloseProxy(0.3);
|
| proto native void LootDepleteAndDamage | ( | ) |
"Damage + Deplete"
| proto native void LootDepleteLifetime | ( | ) |
"Deplete Lifetime"
| proto native void LootExportAllGroups | ( | ) |
"Export All Groups >>>>" / GetCEApi.ExportProxyProto();
| proto native void LootExportClusters | ( | ) |
"<<< Export Clusters" / GetCEApi().ExportClusterData()
| proto native void LootExportGroup | ( | ) |
"Export Group >>"
| proto native void LootExportMap | ( | ) |
"<<< Export Map" / GetCEApi.ExportProxyData(vector.Zero, 0);
| proto native void LootRetraceGroupPoints | ( | ) |
"Re-Trace Group Points"
| proto native void LootSetDamageToOne | ( | ) |
"Set Damage = 1.0"
| proto native void LootSetSpawnVolumeVisualisation | ( | ESpawnVolumeVis | mode | ) |
"Spawn Volume Vis"
| proto native void LootToggleProxyEditing | ( | bool | mode | ) |
| proto native void LootToggleSpawnSetup | ( | bool | mode | ) |
"Setup Vis"
| proto native void LootToggleVolumeEditing | ( | bool | mode | ) |
"Edit Volume"
Invalidates loot spawn points which are closer than the radius supplied.
| fRadius | float The minimum desired distance in meters between loot spawn points |
| bAllSelections | bool When false, will only check the points within a container against each other, when true will against all points // Example: I want there to be a minimum distance of 0.3m between any loot spawn point
GetCEApi().MarkCloseProxy(0.3, true);
|
| proto native void OverrideLifeTime | ( | float | fLifeTime | ) |
Fills in the Debug Lifetime, which will be used for any new DE spawned.
| fLifeTime | float The lifetime for any DE spawned after this call |
| proto native void PlatformStatTest | ( | ) |
Process lifetime decrease within radius by value (sec)
| vCenter | vector The center point |
| fRadius | float The radius around the center point |
| fValue | float The value to decrease the lifetime by |
Process lifetime increase within radius by value (sec)
| vCenter | vector The center point |
| fRadius | float The radius around the center point |
| fValue | float The value to increase the lifetime by |
| proto native void RemoveCloseProxy | ( | ) |
Removes all invalid points.
Will emulate the spawning of the item which is being looked at and generate images (.tga) in storage/lmap and output logs.
| sClassName | string The class name of the desired item to analyze |
bool Whether the operation was successful, it might fail in certain scenarios if the CE doesn't update in time | proto native void SpawnBuilding | ( | vector | vPos, |
| bool | bShowCylinders = false, |
||
| float | fDefaultDistance = 20 |
||
| ) |
Spawn all entities with building category through CE.
| vPos | vector The position to spawn the Entities at |
| bShowCylinders | bool Whether to draw the CE BBox with debug shapes |
| fDefaultDistance | float The default distance to use when the entity does not have a CE BBox |
Force spawn specific dynamic event.
| sEvName | string The DE to spawn |
| vPos | vector The position to spawn the Entity at |
| fAngle | float Angle to spawn the Entity with in degrees [0, 360] |
bool Whether the spawn was successful Force spawn specific dynamic event.
| sEvName | string The DE to spawn |
| vPos | vector The position to spawn the Entity at |
| fAngle | float Angle to spawn the Entity with in degrees [0, 360] |
| uFlags | int ECE flags to apply while spawning the DE |
bool Whether the spawn was successful | proto native void SpawnDynamic | ( | vector | vPos, |
| bool | bShowCylinders = true, |
||
| float | fDefaultDistance = 0 |
||
| ) |
Spawn all entities with dynamic category through CE.
| vPos | vector The position to spawn the Entities at |
| bShowCylinders | bool Whether to draw the CE BBox with debug shapes |
| fDefaultDistance | float The default distance to use when the entity does not have a CE BBox |
Spawn an entity through CE.
| sClassName | string The entity to spawn |
| vPos | vector The position to spawn the Entity at |
| fRange | float Circle radius |
| iCount | int The amount of items |
Force spawn specific prototype group + loot at position.
| sGroupName | string The group name to spawn |
| vPos | vector The position to spawn the Entity at |
| fAngle | float Angle to spawn the Entity with in degrees [0, 360] |
| proto native void SpawnLoot | ( | string | sEvName, |
| vector | vPos, | ||
| float | fAngle, | ||
| int | iCount = 1, |
||
| float | fRange = 1 |
||
| ) |
Spawn an item through CE.
| sEvName | string The DE to spawn |
| vPos | vector The position to spawn the Entity at |
| fAngle | float Angle to spawn the Entity with in degrees [0, 360] |
| iCount | int The amount of items |
| fRange | float Circle radius |
Spawn an entity through CE, x amount of times in a grid.
| sClassName | string The entity to spawn |
| iCount | int The amount of items GetCEApi().SpawnPerfTest("Deagle", 30);
|
| proto native void SpawnRotation | ( | string | sClassName, |
| vector | vPos, | ||
| float | fRange, | ||
| int | iCount, | ||
| int | iFlags | ||
| ) |
Spawn an entity through CE.
| sClassName | string The entity to spawn |
| vPos | vector The position to spawn the Entity at |
| fRange | float Circle radius |
| iCount | int The amount of items |
| iFlags | int The rotation flags to apply |
| proto native void SpawnVehicles | ( | vector | vPos, |
| bool | bShowCylinders = false, |
||
| float | fDefaultDistance = 20 |
||
| ) |
Spawn all entities with vehicles category through CE.
| vPos | vector The position to spawn the Entities at |
| bShowCylinders | bool Does nothing for Vehicles, left for backwards compat |
| fDefaultDistance | float The default distance to use when the entity does not have a CE BBox |
| proto native void TimeShift | ( | float | fShift | ) |
Subtracts the supplied value from the current lifetime of all items in the world.
| fShift | float The value in seconds which will be subtracted from the current lifetimes // Shortens the lifetimes of all items in the world by 3 seconds
GetCEApi().TimeShift(3);
|
| proto native void ToggleClusterVisualisation | ( | bool | mode | ) |
"Cluster Vis"
| proto native void ToggleDynamicEventStatus | ( | bool | mode | ) |
"Dynamic Events Status"
| proto native void ToggleDynamicEventVisualisation | ( | bool | mode | ) |
"Dynamic Events Vis"
| proto native void ToggleLootVisualisation | ( | bool | mode | ) |
"Loot Vis"
| proto native void ToggleOverallStats | ( | bool | mode | ) |
"Overall Stats"
| proto native void ToggleVehicleAndWreckVisualisation | ( | bool | mode | ) |
"Vehicle&Wreck Vis"
| private void ~CEApi | ( | ) |
Definition at line 229 of file centraleconomy.c.
| private void EconomyMapStrings::~EconomyLogCategories | ( | ) |
| private void ~EconomyMapStrings | ( | ) |
| private void CEApi::~EconomyOutputStrings | ( | ) |
| const string ABANDONED = "abandoned" |
Lists loot spawns that have been marked as abandoned.
Definition at line 176 of file centraleconomy.c.
| class EconomyOutputStrings ADAPTIVE = 0 |
| const string ALL_ALL = "all:all" |
Everything.
Definition at line 135 of file centraleconomy.c.
| const string ALL_ANIMAL = "all:animal" |
All animals.
Definition at line 143 of file centraleconomy.c.
| const string ALL_INFECTED = "all:infected" |
All infected.
Definition at line 141 of file centraleconomy.c.
| const string ALL_LOOT = "all:loot" |
All loot.
Definition at line 137 of file centraleconomy.c.
| const string ALL_PLAYER = "all:player" |
All players.
Definition at line 145 of file centraleconomy.c.
| const string ALL_PROXY = "all:proxy" |
All proxies.
Definition at line 147 of file centraleconomy.c.
| const string ALL_PROXY_ABANDONED = "all:proxyabandoned" |
All abandoned loot spawns.
Definition at line 153 of file centraleconomy.c.
| const string ALL_PROXY_DYNAMIC = "all:proxydynamic" |
All dynamic loot spawns.
Definition at line 151 of file centraleconomy.c.
| const string ALL_PROXY_STATIC = "all:proxystatic" |
All static loot spawns.
Definition at line 149 of file centraleconomy.c.
| const string ALL_VEHICLE = "all:vehicle" |
All vehicles.
Definition at line 139 of file centraleconomy.c.
| const string Bind = "bind" |
Definition at line 75 of file centraleconomy.c.
| const string Category = "category" |
Definition at line 79 of file centraleconomy.c.
| class EconomyOutputStrings CEApi | ( | ) | = 0 |
API to interact with Central Economy.
Definition at line 228 of file centraleconomy.c.
| const string Classes = "class" |
Definition at line 78 of file centraleconomy.c.
| const string CLOSE = "close" |
Lists loot spawns that are not abandoned and within the supplied range (< fRange, not equal)
Definition at line 187 of file centraleconomy.c.
Definition at line 72 of file centraleconomy.c.
| const string DE_CLOSE_POINT = "declosepoint" |
Lists DE spawns that have positions that are within supplied range (< fRange, not equal)
Definition at line 171 of file centraleconomy.c.
| const int ECE_AIRBORNE = 4096 |
Definition at line 18 of file centraleconomy.c.
| const int ECE_CENTER = 8 |
Definition at line 11 of file centraleconomy.c.
| const int ECE_CREATEPHYSICS = 1024 |
Definition at line 16 of file centraleconomy.c.
| const int ECE_DYNAMIC_PERSISTENCY = 33554432 |
Definition at line 32 of file centraleconomy.c.
| const int ECE_EQUIP = 24576 |
Definition at line 22 of file centraleconomy.c.
| const int ECE_EQUIP_ATTACHMENTS = 8192 |
Definition at line 20 of file centraleconomy.c.
| const int ECE_EQUIP_CARGO = 16384 |
Definition at line 21 of file centraleconomy.c.
| const int ECE_EQUIP_CONTAINER = 2097152 |
Definition at line 23 of file centraleconomy.c.
| const int ECE_FULL = 25126 |
Definition at line 40 of file centraleconomy.c.
| const int ECE_IN_INVENTORY = 787456 |
Definition at line 36 of file centraleconomy.c.
| const int ECE_INITAI = 2048 |
Definition at line 17 of file centraleconomy.c.
| const int ECE_KEEPHEIGHT = 524288 |
Definition at line 27 of file centraleconomy.c.
| const int ECE_LOCAL = 1073741824 |
Definition at line 24 of file centraleconomy.c.
| const int ECE_NOLIFETIME = 4194304 |
Definition at line 29 of file centraleconomy.c.
| const int ECE_NONE = 0 |
Definition at line 7 of file centraleconomy.c.
| const int ECE_NOPERSISTENCY_CHAR = 16777216 |
Definition at line 31 of file centraleconomy.c.
| const int ECE_NOPERSISTENCY_WORLD = 8388608 |
Definition at line 30 of file centraleconomy.c.
| const int ECE_NOSURFACEALIGN = 262144 |
Definition at line 26 of file centraleconomy.c.
| const int ECE_OBJECT_SWAP = 787488 |
Definition at line 38 of file centraleconomy.c.
| const int ECE_PLACE_ON_SURFACE = 1060 |
Definition at line 37 of file centraleconomy.c.
| const int ECE_ROTATIONFLAGS = 512 |
Definition at line 15 of file centraleconomy.c.
| const int ECE_SETUP = 2 |
Definition at line 9 of file centraleconomy.c.
| const int ECE_TRACE = 4 |
Definition at line 10 of file centraleconomy.c.
| const int ECE_UPDATEPATHGRAPH = 32 |
Definition at line 13 of file centraleconomy.c.
| const string Economy = "economy" |
Definition at line 69 of file centraleconomy.c.
| const string EconomyRespawn = "economy_respawn" |
Definition at line 70 of file centraleconomy.c.
| const string EMPTY = "empty" |
Lists loot spawns that are not abandoned but have no loot.
Definition at line 181 of file centraleconomy.c.
| const string InfectedZone = "infected_zone" |
Definition at line 87 of file centraleconomy.c.
| const string LINKS = "links" |
Lists stats regarding which loot spawn) that are linked together and how many there are.
Definition at line 161 of file centraleconomy.c.
| const string LOOT_SIZE = "lootsize" |
Lists the maxlootsize of all CE items.
Definition at line 202 of file centraleconomy.c.
| const string MapComplete = "map_complete" |
Definition at line 86 of file centraleconomy.c.
| const string MapGroup = "map_group" |
Definition at line 85 of file centraleconomy.c.
| const string Matrix = "matrix" |
Definition at line 73 of file centraleconomy.c.
| class EconomyOutputStrings OCCUPIED = 0 |
| class EconomyOutputStrings OFF = 0 |
| const string RespawnQueue = "respawn_queue" |
Definition at line 71 of file centraleconomy.c.
| const int RF_ALL = 63 |
Definition at line 54 of file centraleconomy.c.
| const int RF_BACK = 16 |
Definition at line 51 of file centraleconomy.c.
| const int RF_BOTTOM = 32 |
Definition at line 52 of file centraleconomy.c.
| const int RF_DECORRECTION = 256 |
Definition at line 64 of file centraleconomy.c.
| const int RF_DEFAULT = 512 |
Definition at line 65 of file centraleconomy.c.
| const int RF_FRONT = 1 |
Definition at line 47 of file centraleconomy.c.
| const int RF_FRONTBACK = 17 |
Definition at line 60 of file centraleconomy.c.
| const int RF_IGNORE = 64 |
Definition at line 56 of file centraleconomy.c.
| const int RF_LEFT = 4 |
Definition at line 49 of file centraleconomy.c.
| const int RF_LEFTRIGHT = 12 |
Definition at line 59 of file centraleconomy.c.
| const int RF_NONE = 0 |
Definition at line 45 of file centraleconomy.c.
| const int RF_ORIGINAL = 128 |
Definition at line 63 of file centraleconomy.c.
| const int RF_RANDOMROT = 64 |
Definition at line 62 of file centraleconomy.c.
| const int RF_RIGHT = 8 |
Definition at line 50 of file centraleconomy.c.
| const int RF_TOP = 2 |
Definition at line 48 of file centraleconomy.c.
| const int RF_TOPBOTTOM = 34 |
Definition at line 58 of file centraleconomy.c.
| const string SAreaflags = "s_areaflags" |
Definition at line 83 of file centraleconomy.c.
| const string SCategory = "s_category" |
Definition at line 81 of file centraleconomy.c.
| const string SCrafted = "s_crafted" |
Definition at line 84 of file centraleconomy.c.
| const string SetupFail = "setupfail" |
Definition at line 76 of file centraleconomy.c.
| const string STag = "s_tag" |
Definition at line 82 of file centraleconomy.c.
| const string STATUS = "status" |
Lists overall CE stats.
Definition at line 197 of file centraleconomy.c.
| const string Storage = "storage" |
Definition at line 77 of file centraleconomy.c.
| const string SUSPICIOUS = "suspicious" |
Lists loot spawns that have more loot than their maximum + 4.
Definition at line 166 of file centraleconomy.c.
| const string Tag = "tag" |
Definition at line 80 of file centraleconomy.c.
| const string UniqueLoot = "uniqueloot" |
Definition at line 74 of file centraleconomy.c.
| class EconomyOutputStrings VOLUME = 0 |
| const string WORLD = "world" |
Lists the number of objects inside of categories.
Definition at line 192 of file centraleconomy.c.