Dayz Build 1.29.163047, Scripts Rev. 123548
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largetent.c File Reference

Go to the source code of this file.

Enumerations

enum  SoundTypeTent { REPACK = 1 , NONE = 0 }

Functions

void ~LargeTent ()
override void EEInit ()
override string GetClutterCutter ()
override string GetDeploySoundset ()
override string GetLoopDeploySoundset ()
override string GetSoundClose ()
override string GetSoundCloseWindow ()
override string GetSoundOpen ()
override string GetSoundOpenWindow ()
override bool HasClutterCutter ()
void LargeTent ()
override void OnItemLocationChanged (EntityAI old_owner, EntityAI new_owner)
override void OnPlacementComplete (Man player, vector position="0 0 0", vector orientation="0 0 0")
override void OnRPC (PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)
void PlayRepackingLoopSound ()
void StopRepackingLoopSound ()

Variables

enum SoundTypeTent m_RepackingLoopSound

Enumeration Type Documentation

◆ SoundTypeTent

Enumerator
REPACK 
NONE 

Definition at line 1 of file largetent.c.

Function Documentation

◆ ~LargeTent()

void ~LargeTent ( )

Definition at line 38 of file largetent.c.

References SEffectManager::DestroyEffect(), and m_RepackingLoopSound.

◆ EEInit()

override void EEInit ( )

Definition at line 86 of file largetent.c.

◆ GetClutterCutter()

override string GetClutterCutter ( )

Definition at line 121 of file largetent.c.

◆ GetDeploySoundset()

override string GetDeploySoundset ( )

Definition at line 146 of file largetent.c.

◆ GetLoopDeploySoundset()

override string GetLoopDeploySoundset ( )

Definition at line 151 of file largetent.c.

◆ GetSoundClose()

override string GetSoundClose ( )

Definition at line 101 of file largetent.c.

◆ GetSoundCloseWindow()

override string GetSoundCloseWindow ( )

Definition at line 111 of file largetent.c.

◆ GetSoundOpen()

override string GetSoundOpen ( )

Definition at line 96 of file largetent.c.

◆ GetSoundOpenWindow()

override string GetSoundOpenWindow ( )

Definition at line 106 of file largetent.c.

◆ HasClutterCutter()

override bool HasClutterCutter ( )

Definition at line 116 of file largetent.c.

◆ LargeTent()

void LargeTent ( )

Definition at line 11 of file largetent.c.

References m_HalfExtents, and Vector().

◆ OnItemLocationChanged()

override void OnItemLocationChanged ( EntityAI old_owner,
EntityAI new_owner )

Definition at line 91 of file largetent.c.

◆ OnPlacementComplete()

override void OnPlacementComplete ( Man player,
vector position = "0 0 0",
vector orientation = "0 0 0" )

Definition at line 130 of file largetent.c.

References ECE_PLACE_ON_SURFACE, g_Game, and m_ClutterCutter.

◆ OnRPC()

override void OnRPC ( PlayerIdentity sender,
int rpc_type,
ParamsReadContext ctx )

◆ PlayRepackingLoopSound()

void PlayRepackingLoopSound ( )

Definition at line 72 of file largetent.c.

References GetPosition(), m_RepackingLoopSound, and SEffectManager::PlaySound().

Referenced by OnRPC().

◆ StopRepackingLoopSound()

void StopRepackingLoopSound ( )

Definition at line 80 of file largetent.c.

References m_RepackingLoopSound.

Referenced by OnRPC().

Variable Documentation

◆ m_RepackingLoopSound

enum SoundTypeTent m_RepackingLoopSound