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Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
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Go to the source code of this file.
Data Structures | |
| class | array |
| Result for an object found in CGame.IsBoxCollidingGeometryProxy. More... | |
| class | BoxCollidingParams |
| Class that holds parameters to feed into CGame.IsBoxCollidingGeometryProxy. More... | |
Typedefs | |
| typedef array< ref BoxCollidingResult > | ProxyInfoArray |
Variables | |
| class BoxCollidingParams | component |
| ComponentInfo for BoxCollidingResult. | |
| vector | componentCenter |
| Component center in world space. | |
| vector | componentMax |
| Component max in world space. | |
| vector | componentMin |
| Component min in world space. | |
| float | componentRadius |
| Radius of bounding box. | |
| typedef array<ref BoxCollidingResult> ProxyInfoArray |
Definition at line 40 of file isboxcollidinggeometryproxyclasses.c.
| class BoxCollidingParams component |
ComponentInfo for BoxCollidingResult.
Component index
Referenced by BleedingSourcesManagerBase::AttemptAddBleedingSource(), DetermineSpecificFinisherType(), ManBase::dmgDebugPrint(), BoatScript::EEHitBy(), BroomBase::EEHitBy(), Car::EEHitBy(), DayZCreatureAI::EEHitBy(), DayZInfected::EEHitBy(), DayZPlayer::EEHitBy(), Entity::EEHitBy(), EntityAI::EEHitBy(), InventoryItem::EEHitBy(), ManBase::EEHitBy(), DayZInfected::EEHitByRemote(), EEHitByRemote(), Entity::EEHitByRemote(), ManBase::EEHitByRemote(), IEntity::EEOnDamageCalculated(), Plastic_Explosive::EEOnDamageCalculated(), DayZCreatureAI::FindComponentDirectionOffset(), IEntity::GetBonePivot(), GetDamageZoneFromComponentName(), PluginBase::GetHitMessage(), TentBase::HandleCamoNetAttachment(), RainProcurementHandler::HandleChangedComponents(), ItemBase::HandleOpeningsPhysics(), ItemBase::HandleOpeningsVisuals(), PluginBase::PlayerHitBy(), BleedingSourcesManagerBase::ProcessHit(), RainProcurementHandler::QueueStart(), RainProcurementHandler::QueueStop(), RandomizeSignalValues(), and RollNextResultChance().
| vector componentCenter |
Component center in world space.
Definition at line 22 of file isboxcollidinggeometryproxyclasses.c.
| vector componentMax |
Component max in world space.
Definition at line 21 of file isboxcollidinggeometryproxyclasses.c.
| vector componentMin |
Component min in world space.
Definition at line 20 of file isboxcollidinggeometryproxyclasses.c.
| float componentRadius |
Radius of bounding box.
Definition at line 23 of file isboxcollidinggeometryproxyclasses.c.