BoatSoundCtrl
Boat's sound controller list. (native, do not change or extend).
@ SPEED
speed of the boat in km/h
@ ENGINE
indicates if engine is ON
BoatFluid
Type of vehicle's fluid. (native, do not change or extend).
Native class for boats - handles physics simulation.
proto native void ShiftTo(int gear)
Shifts the future gear to selected gear, triggering gearbox simulation.
proto native float GetFluidCapacity(BoatFluid fluid)
Returns tank capacity for the specified vehicle's fluid.
proto native float PropellerGetAngularVelocity()
Returns the angular velocity of the propeller.
proto native void SetThrottle(float value)
Sets the future throttle value.
proto native float EngineGetRPMRedline()
Returns engine's maximal working rpm without damaging the engine.
proto native int GetCurrentGear()
Returns the index of the current gear, -1 if there is no engine.
proto native float GetSteering()
Returns the actual steering value in range <-1, 1>.
proto native int GetClutch()
Returns the value of how much the clutch is disengaged.
proto native vector PropellerGetPosition()
Returns the propeller position in local space.
proto native int GetGearCount()
Returns the number of gears.
proto native void Fill(BoatFluid fluid, float amount)
Adds to the specified fluid the specified amount.
proto native void SetClutch(float value)
Sets the future clutch value.
proto native void Leak(BoatFluid fluid, float amount)
Removes from the specified fluid the specified amount.
proto native float GetThrottle()
Returns the actual throttle value in range <0, 1>.
proto native int GetNeutralGear()
Returns the index of the neutral gear.
proto native void EngineStop()
Stops the engine.
proto native float GetFluidFraction(BoatFluid fluid)
Returns fraction value (in range <0, 1>) of the current state of the specified vehicle's fluid.
void OnGearChanged(int newGear, int oldGear)
Is called every time when the simulation changed gear.
override event GetOwnerStateType()
proto native bool EngineIsOn()
Returns true when engine is running, false otherwise.
proto native float EngineGetRPMIdle()
Returns engine's idle rpm before engine stalls.
proto native bool HasEngine()
Returns if there is an engine.
proto native void LeakAll(BoatFluid fluid)
Removes all the specified fluid from vehicle.
proto native void ShiftDown()
Shifts the future gear down, triggering gearbox simulation.
proto native void ShiftUp()
Shifts the future gear up, triggering gearbox simulation.
void OnFluidChanged(BoatFluid fluid, float newValue, float oldValue)
Is called every time when the specified vehicle's fluid level changes.
bool OnBeforeEngineStart()
Is called every time the game wants to start the engine.
proto native void EngineStart()
Starts the engine.
proto native float EngineGetRPM()
Returns engine's rpm value.
void OnEngineStart()
Is called every time the engine starts.
proto native float EngineGetRPMMin()
Returns engine's min operating rpm.
proto native void SetSteering(float value)
Sets the future steering value.
override event GetMoveType()
void OnEngineStop()
Is called every time the engine stops.
proto native int GetGear()
Returns the index of the future gear, -1 if there is no engine.
float OnSound(BoatSoundCtrl ctrl, float oldValue)
Is called every sound simulation step.
proto native float EngineGetRPMMax()
Returns engine's max rpm before engine blows up.
Base native class of all vehicles in game.
< h scale="0.8">< image set="dayz_gui" name="icon_pin"/> Welcome to the DayZ Stress Test Branch</h >< h scale="0.6"> This branch serves for time limited development tests that are open to the community Our goal in each of these tests is to gather performance and stability data from servers under heavy load</h ></br >< h scale="0.8">< image set="dayz_gui" name="icon_pin"/> Stress test Schedule</h >< h scale="0.6"> We ll only run the Stress Tests when our development team needs data and or specific feedback Stress Tests will be announced on our Twitter and and will usually run for a couple of hours</h ></br >< h scale="0.8">< image set="dayz_gui" name="icon_pin"/> Current Stress Test</h >< h scale="0.6"> In the first bunch of Stress we ll mostly focus on watching server performance under heavy PvP gameplay load For detailed information about an ongoing Stress please visit dayz com dev hub</h ></br >< h scale="0.8">< image set="dayz_gui" name="icon_pin"/> Important Note</h >< h scale="0.6"> Stress Tests do not represent a typical DayZ gameplay experience Spawn starting gear