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Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
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TODO doc. More...
Private Member Functions | |
| void | AddActiveEffects (array< int > effects) |
| void | AddSuspendRequest (int request_id) |
| bool | AreEffectsSuspended () |
| void | ClearSuspendRequests () |
| int | GetSuspendRequestCount () |
| void | IncreaseMaskUpdateCount () |
| bool | IsAnyEffectRunning () |
| void | OnVoiceEvent (float breathing_resistance01) |
| void | RegisterGameplayEffectData (int id, Param p) |
| void | RemoveActiveEffects (array< int > effects) |
| void | RemoveSuspendRequest (int request_id) |
| void | ResetMaskUpdateCount () |
| void | SetBreathIntensityStamina (float stamina_cap, float stamina_current) |
| void | StopAllEffects () |
| void | Update (float timeSlice) |
| void | UpdateWidgets (int type=-1, float timeSlice=0, Param p=null, int handle=-1) |
Static Private Member Functions | |
| static void | Cleanup () |
| static PPERequesterBase | GetRequester (int index) |
| Returns an instance (singleton) of a requester based on index. | |
| static PPERequesterBase | GetRequester (typename type) |
| Returns an instance (singleton) of a requester based on typename. | |
| static int | GetRequesterID (typename type) |
| Returns an ID of a requester type. | |
| static | GetRequesterTypename (int index) |
| Returns a typename from a requester ID. | |
| static void | Init () |
| static int | RegisterRequester (typename type) |
| Registers new requester type. | |
| static bool | VerifyRequester (PPERequesterBase req) |
| Verifies the instance. | |
Private Attributes | |
| const int | BLOOD_THRESHOLD_LOW = 3000 |
| int | m_AnimType |
| float | m_BloodClient |
| float | m_BloodMaxValue |
| bool | m_Fullbody |
| bool | m_HasSource |
| float | m_HealthClient |
| float | m_HealthDamage |
| float | m_HealthMaxValue |
| float | m_HitDir |
| float | m_LastBloodUpdate |
| float | m_LastHealthUpdate |
| int | m_MaskWidgetUpdateCount |
| PlayerBase | m_Player |
| float | m_TimeSinceLastTick = VALUE_CHECK_INTERVAL + 1 |
| const float | SENSITIVTY_PERCENTAGE = 1 |
| const int | TYPE_BLOOD = 2 |
| const int | TYPE_HEALTH = 1 |
| const float | VALUE_CHECK_INTERVAL = 5 |
Static Private Attributes | |
| static const int | INVALID = -1 |
| static bool | m_Initialized = false |
| static ref map< int, ref PPERequesterBase > | m_Instances |
| static int | m_lastID = -1 |
| static ref PPERequesterRegistrations | m_Registrations |
| static const int | REQ_BLOODLOSS = RegisterRequester(PPERequester_BloodLoss) |
| static const int | REQ_BURLAPSACK = RegisterRequester(PPERequester_BurlapSackEffects) |
| static const int | REQ_CAMERAADS = RegisterRequester(PPERequester_CameraADS) |
| static const int | REQ_CAMERANV = RegisterRequester(PPERequester_CameraNV) |
| static const int | REQ_CONTAMINATEDAREA = RegisterRequester(PPERequester_ContaminatedAreaTint) |
| static const int | REQ_CONTROLLERBLUR = RegisterRequester(PPERequester_ControlsBlur) |
| static const int | REQ_CONTROLLERDISCONNECT = RegisterRequester(PPERequester_ControllerDisconnectBlur) |
| static const int | REQ_DEATHEFFECTS = RegisterRequester(PPERequester_DeathDarkening) |
| static const int | REQ_DROWNING = RegisterRequester(PPERequester_Drowning) |
| static const int | REQ_FEEDBACKBLUR = RegisterRequester(PPERequester_FeedbackBlur) |
| static const int | REQ_FEVEREFFECTS = RegisterRequester(PPERequester_FeverEffects) |
| static const int | REQ_FLASHBANGEFFECTS = RegisterRequester(PPERequester_FlashbangEffects) |
| static const int | REQ_GLASSESAVIATOR = RegisterRequester(PPERequester_GlassesAviator) |
| static const int | REQ_GLASSESDESIGNER = RegisterRequester(PPERequester_GlassesDesignerBlack) |
| static const int | REQ_GLASSESSPORTBLACK = RegisterRequester(PPERequester_GlassesSportBlack) |
| static const int | REQ_GLASSESSPORTBLUE = RegisterRequester(PPERequester_GlassesSportBlue) |
| static const int | REQ_GLASSESSPORTGREEN = RegisterRequester(PPERequester_GlassesSportGreen) |
| static const int | REQ_GLASSESSPORTORANGE = RegisterRequester(PPERequester_GlassesSportOrange) |
| static const int | REQ_GLASSESTACTICAL = RegisterRequester(PPERequester_TacticalGoggles) |
| static const int | REQ_GLASSESWELDING = RegisterRequester(PPERequester_WeldingMask) |
| static const int | REQ_HEALTHHITEFFECTS = RegisterRequester(PPERequester_HealthHitReaction) |
| static const int | REQ_HMP_GHOST = RegisterRequester(PPERequester_HMPGhosts) |
| static const int | REQ_INTROCHROMABB = RegisterRequester(PPERequester_IntroChromAbb) |
| static const int | REQ_INVENTORYBLUR = RegisterRequester(PPERequester_InventoryBlur) |
| static const int | REQ_LATENCYBLUR = RegisterRequester(PPERequester_LatencyBlur) |
| static const int | REQ_MENUEFFECTS = RegisterRequester(PPERequester_MenuEffects) |
| static const int | REQ_MOTOHELMETBLACK = RegisterRequester(PPERequester_MotoHelmetBlack) |
| static const int | REQ_PAINBLUR = RegisterRequester(PPERequester_PainBlur) |
| static const int | REQ_SERVERBROWSEREFFECTS = RegisterRequester(PPERequester_ServerBrowserBlur) |
| static const int | REQ_SHOCKHITEFFECTS = RegisterRequester(PPERequester_ShockHitReaction) |
| static const int | REQ_SPOOKYAREA = RegisterRequester(PPERequester_SpookyAreaTint) |
| static const int | REQ_TUNELVISSION = RegisterRequester(PPERequester_TunnelVisionEffects) |
| static const int | REQ_TUTORIALEFFECTS = RegisterRequester(PPERequester_TutorialMenu) |
| static const int | REQ_UNCONEFFECTS = RegisterRequester(PPERequester_UnconEffects) |
| static const int | REQ_UNDERGROUND = RegisterRequester(PPERUndergroundAcco) |
TODO doc.
generic metadata class
indicator wrapper for a specific bleeding source.
extendable type to allow for smarter hit data syncing
Requester bank contains all registered type instances as singletons.
Creating new instances outside of bank might be a bad idea (and a way to memory leakage)
Definition at line 117 of file enscript.c.
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Definition at line 24 of file introscenecharacter.c.
References CharacterUnload().
Definition at line 10 of file gameplayeffectwidgets_base.c.
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Definition at line 13 of file gameplayeffectwidgets_base.c.
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Definition at line 9 of file gameplayeffectwidgets_base.c.
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Definition at line 31 of file bleedingindicator.c.
References BleedingIndicationConstants::INDICATOR_SEVERITY_HIGH, BleedingIndicationConstants::INDICATOR_SEVERITY_LOW, BleedingIndicationConstants::INDICATOR_SEVERITY_MEDIUM, Debug::Log(), m_ActiveDrops, m_AverageFrequency, m_CleanupQueue, m_CurrentDropProbabilityStep, DbgBleedingIndicationStaticInfo::m_DbgDropMaxDelay, DbgBleedingIndicationStaticInfo::m_DbgDropMinDelay, DbgBleedingIndicationStaticInfo::m_DbgSequenceDuration, DbgBleedingIndicationStaticInfo::m_DbgUseOverrideValues, m_DropProbabilityArray, m_DropProbabilityRollsCount, m_DropSpawnMaxDelay, m_DropSpawnMinDelay, m_Initialized, m_ParentMetaData, m_SequenceDuration, m_Severity, m_SourceID, m_TimeElapsedSequence, m_TimeElapsedTotal, BleedingIndicationConstants::SEQUENCE_DROP_AVERAGE_HIGH, BleedingIndicationConstants::SEQUENCE_DROP_AVERAGE_LOW, BleedingIndicationConstants::SEQUENCE_DROP_AVERAGE_MEDIUM, BleedingIndicationConstants::SEQUENCE_DROP_DELAY_MAX_HIGH, BleedingIndicationConstants::SEQUENCE_DROP_DELAY_MAX_LOW, BleedingIndicationConstants::SEQUENCE_DROP_DELAY_MAX_MEDIUM, BleedingIndicationConstants::SEQUENCE_DROP_DELAY_MIN_HIGH, BleedingIndicationConstants::SEQUENCE_DROP_DELAY_MIN_LOW, BleedingIndicationConstants::SEQUENCE_DROP_DELAY_MIN_MEDIUM, BleedingIndicationConstants::SEQUENCE_DURATION_HIGH, BleedingIndicationConstants::SEQUENCE_DURATION_LOW, and BleedingIndicationConstants::SEQUENCE_DURATION_MEDIUM.
Definition at line 365 of file introscenecharacter.c.
References CharacterUnload(), Error(), m_CharacterDta, m_CharacterObj, and SetCharacterID().
Referenced by CreateNewCharacterById().
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Definition at line 353 of file introscenecharacter.c.
References g_Game, and m_CharacterObj.
Referenced by ~IntroSceneCharacter(), CharacterLoad(), CreateDefaultCharacter(), and CreateNewCharacter().
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Definition at line 110 of file transfervalues.c.
References Math::AbsFloat(), BLOOD_THRESHOLD_LOW, Math::Clamp(), Math::InverseLerp(), m_BloodMaxValue, m_LastBloodUpdate, m_Player, SendValue(), SENSITIVTY_PERCENTAGE, and TYPE_BLOOD.
Referenced by CheckValues().
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Definition at line 96 of file transfervalues.c.
References Math::AbsFloat(), m_HealthMaxValue, m_LastHealthUpdate, m_Player, SendValue(), SENSITIVTY_PERCENTAGE, and TYPE_HEALTH.
Referenced by CheckValues().
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Definition at line 79 of file transfervalues.c.
References CheckBlood(), and CheckHealth().
Referenced by OnScheduledTick().
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Definition at line 61 of file pperequesterbank.c.
References m_Initialized, m_Instances, and m_Registrations.
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Definition at line 15 of file gameplayeffectwidgets_base.c.
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Definition at line 219 of file introscenecharacter.c.
References CharacterUnload(), CreateNewCharacter(), CreateNewCharacterRandom(), GameConstants::DEFAULT_CHARACTER_NAME, g_Game, m_CharacterObj, m_CharacterPos, m_CharacterRot, and m_CharacterType.
Referenced by CreateNewCharacterById().
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Definition at line 260 of file introscenecharacter.c.
References CharacterUnload(), ECE_PLACE_ON_SURFACE, g_Game, m_CharacterObj, m_CharacterPos, m_CharacterRot, m_CharacterType, and SetupPlayerName().
Referenced by CreateDefaultCharacter(), and CreateNewCharacterByName().
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Definition at line 194 of file introscenecharacter.c.
References CharacterLoad(), CreateDefaultCharacter(), GameConstants::DEFAULT_CHARACTER_MENU_ID, m_CharacterPos, and m_CharacterRot.
Referenced by LoadCharacterData().
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Definition at line 209 of file introscenecharacter.c.
References CreateNewCharacter(), g_Game, and m_CharacterType.
Referenced by CreateNewCharacterRandom().
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Definition at line 179 of file introscenecharacter.c.
References CreateNewCharacterByName(), GetCharacterGender(), m_Characters, Math::RandomInt(), and SetCharacterGender().
Referenced by CreateDefaultCharacter().
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Definition at line 59 of file gewidgetsmetadata.c.
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Definition at line 13 of file gewidgetsmetadata.c.
References m_Type, m_WidgetArray, and m_WidgetSetIdentifier.
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Definition at line 85 of file transfervalues.c.
References m_BloodClient.
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Definition at line 121 of file introscenecharacter.c.
References m_CharGender.
Referenced by CreateNewCharacterRandom().
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Definition at line 49 of file introscenecharacter.c.
References m_CharacterId.
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Definition at line 449 of file introscenecharacter.c.
References g_Game, IsDefaultCharacter(), m_CharacterDta, and m_CharacterId.
Definition at line 435 of file introscenecharacter.c.
References GameConstants::DEFAULT_CHARACTER_MENU_ID, g_Game, and m_CharacterDta.
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Definition at line 57 of file introscenecharacter.c.
References m_CharacterObj.
Referenced by LoadCharacterData(), and DayZIntroScene::ResetIntroCamera().
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Definition at line 65 of file introscenecharacter.c.
References m_CharGenderList.
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Definition at line 73 of file introscenecharacter.c.
References m_Characters.
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Definition at line 89 of file introscenecharacter.c.
References m_CharPantsList.
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Definition at line 81 of file introscenecharacter.c.
References m_CharShirtList.
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Definition at line 97 of file introscenecharacter.c.
References m_CharShoesList.
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Definition at line 256 of file bleedingindicator.c.
References m_EndNow.
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Definition at line 91 of file transfervalues.c.
References m_HealthClient.
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Definition at line 244 of file introscenecharacter.c.
References m_CharacterDta, and name.
Referenced by GetLastPlayedServerEx().
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Definition at line 251 of file introscenecharacter.c.
References GetLastPlayedServer(), m_CharacterDta, and name.
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Definition at line 137 of file introscenecharacter.c.
References m_CharacterDta, and m_CharacterId.
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Definition at line 129 of file introscenecharacter.c.
References m_CharacterObj.
Referenced by DayZIntroScene::ResetIntroCamera().
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Definition at line 159 of file introscenecharacter.c.
References m_CharacterDta, and m_CharacterId.
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inlinestaticprivate |
Returns an instance (singleton) of a requester based on index.
| index | int Index of the registered requester. |
PPERequesterBase Requester singleton. Definition at line 109 of file pperequesterbank.c.
References Debug::Log(), and m_Instances.
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inlinestaticprivate |
Returns an instance (singleton) of a requester based on typename.
| type | typename Typename of the requester. |
PPERequesterBase Requester singleton. Definition at line 76 of file pperequesterbank.c.
References Class::CastTo(), Error(), Debug::Log(), and m_Instances.
Returns an ID of a requester type.
| type | typename Typename of the requester. |
int Requester ID. Definition at line 126 of file pperequesterbank.c.
References Debug::Log(), and m_Instances.
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inlinestaticprivate |
Returns a typename from a requester ID.
| index | int ID of the requester. |
typename Requester typename. Definition at line 152 of file pperequesterbank.c.
References Debug::Log(), and m_Instances.
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Definition at line 261 of file bleedingindicator.c.
References m_Severity.
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Definition at line 16 of file gameplayeffectwidgets_base.c.
Definition at line 38 of file gewidgetsmetadata.c.
References m_WidgetArray.
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Definition at line 48 of file gewidgetsmetadata.c.
References m_WidgetSetIdentifier.
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Definition at line 43 of file gewidgetsmetadata.c.
References m_Type.
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Returns 'true' if this class contains update info.
Definition at line 54 of file gewidgetsmetadata.c.
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Definition at line 5 of file gameplayeffectwidgets_base.c.
References m_MaskWidgetUpdateCount.
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Definition at line 51 of file pperequesterbank.c.
References m_Initialized, m_Instances, m_Registrations, and PPERequesterRegistrations().
Referenced by ItemSoundHandler(), and TransferValues().
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Definition at line 34 of file transfervalues.c.
References m_BloodClient, m_BloodMaxValue, m_HealthClient, m_HealthMaxValue, m_LastBloodUpdate, m_LastHealthUpdate, and m_Player.
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Definition at line 25 of file gewidgetsmetadata.c.
References m_LayoutRoot, m_Type, m_WidgetArray, and m_WidgetSetIdentifier.
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Definition at line 91 of file bleedingindicator.c.
References m_BasePosition, m_Initialized, and ResetIndicator().
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Definition at line 19 of file introscenecharacter.c.
References GameConstants::DEFAULT_CHARACTER_MENU_ID, and m_CharacterId.
Referenced by DayZIntroScene::DayZIntroScene(), DayZIntroSceneXbox::DayZIntroSceneXbox(), DayZIntroScene::GetIntroCharacter(), and DayZIntroSceneXbox::GetIntroCharacter().
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Definition at line 8 of file gameplayeffectwidgets_base.c.
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Definition at line 113 of file introscenecharacter.c.
References m_CharGender.
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Definition at line 29 of file introscenecharacter.c.
References GameConstants::DEFAULT_CHARACTER_MENU_ID, and m_CharacterId.
Referenced by GetCharacterName(), and SaveCharName().
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Are any drops currently being animated?
Definition at line 123 of file bleedingindicator.c.
References m_ActiveDropsCount.
Referenced by Update().
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Generates random equip for the new IntroSceneCharacter, whatever is defined in 'cfgCharacterCreation'.
Definition at line 299 of file introscenecharacter.c.
References CreateNewCharacterById(), g_Game, GetCharacterObj(), m_CharacterDta, m_CharacterId, m_CharacterPos, m_CharacterRot, m_Characters, m_CharGenderList, m_CharPantsList, m_CharShirtList, m_CharShoesList, and SetCharacterGender().
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Definition at line 165 of file transfervalues.c.
References CachedObjectsParams::PARAM2_INT_FLOAT, Serializer::Read(), and ReceiveValue().
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Definition at line 44 of file transfervalues.c.
References CheckValues(), g_Game, DiagMenu::GetBool(), m_InitialSyncSent, m_TimeSinceLastTick, SendInitValues(), ShowDebugValues(), and VALUE_CHECK_INTERVAL.
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Definition at line 19 of file gameplayeffectwidgets_base.c.
Definition at line 153 of file transfervalues.c.
References m_BloodClient, m_HealthClient, TYPE_BLOOD, and TYPE_HEALTH.
Referenced by OnRPC().
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Definition at line 65 of file gewidgetsmetadata.c.
Definition at line 22 of file gameplayeffectwidgets_base.c.
Registers new requester type.
Definition at line 172 of file pperequesterbank.c.
References GetRequester(), Debug::Log(), m_Instances, m_lastID, and PPERequesterBase::SetRequesterIDX().
Definition at line 11 of file gameplayeffectwidgets_base.c.
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Definition at line 14 of file gameplayeffectwidgets_base.c.
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Definition at line 152 of file bleedingindicator.c.
References m_CurrentDropProbabilityStep, m_DropSpawnsQueued, m_EndNow, m_LastDropSpawnTime, m_Terminating, m_TimeElapsedSequence, and m_TimeElapsedTotal.
Referenced by InitIndicator().
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Definition at line 6 of file gameplayeffectwidgets_base.c.
References m_MaskWidgetUpdateCount.
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Definition at line 145 of file bleedingindicator.c.
References m_CurrentDropProbabilityStep, m_DropSpawnsQueued, and m_TimeElapsedSequence.
Referenced by Update().
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Definition at line 466 of file introscenecharacter.c.
References g_Game, IsDefaultCharacter(), m_CharacterDta, m_CharacterId, and name.
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Definition at line 482 of file introscenecharacter.c.
References m_CharacterDta.
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Sends values on object creation.
Definition at line 127 of file transfervalues.c.
References BLOOD_THRESHOLD_LOW, Math::Clamp(), Math::InverseLerp(), m_BloodMaxValue, m_HealthMaxValue, m_InitialSyncSent, m_LastBloodUpdate, m_LastHealthUpdate, m_Player, SendValue(), TYPE_BLOOD, and TYPE_HEALTH.
Referenced by OnScheduledTick().
Definition at line 145 of file transfervalues.c.
References g_Game, m_Player, and CachedObjectsParams::PARAM2_INT_FLOAT.
Referenced by CheckBlood(), CheckHealth(), and SendInitValues().
Definition at line 418 of file introscenecharacter.c.
References ECE_PLACE_ON_SURFACE, g_Game, and m_CharacterObj.
Definition at line 20 of file gameplayeffectwidgets_base.c.
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Definition at line 105 of file introscenecharacter.c.
References m_CharGender.
Referenced by CreateNewCharacterRandom(), and LoadCharacterData().
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Definition at line 41 of file introscenecharacter.c.
References m_CharacterId.
Referenced by CharacterLoad().
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Definition at line 34 of file introscenecharacter.c.
References GameConstants::DEFAULT_CHARACTER_MENU_ID, and m_CharacterId.
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Definition at line 391 of file introscenecharacter.c.
References GameConstants::DEFAULT_CHARACTER_NAME, g_Game, BiosUser::GetName(), BiosUserManager::GetSelectedUser(), m_CharacterDta, m_CharacterId, and name.
Referenced by CreateNewCharacter().
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Definition at line 175 of file transfervalues.c.
References DbgUI::Begin(), DbgUI::BeginCleanupScope(), DbgUI::End(), DbgUI::EndCleanupScope(), m_BloodClient, m_HealthClient, and DbgUI::Text().
Referenced by OnScheduledTick().
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Definition at line 112 of file bleedingindicator.c.
References m_ActiveDropsCount, m_AverageFrequency, m_CurrentDropProbabilityStep, m_DropProbabilityRollsCount, m_DropSpawnsQueued, m_IsRunning, and TrySpawnNextDrop().
Referenced by Update().
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Definition at line 12 of file gameplayeffectwidgets_base.c.
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Definition at line 98 of file bleedingindicator.c.
References m_EndNow, m_IsRunning, and m_Terminating.
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Definition at line 27 of file transfervalues.c.
References Init(), m_InitialSyncSent, and m_Player.
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Definition at line 128 of file bleedingindicator.c.
References Class::CastTo(), m_ActiveDrops, m_ActiveDropsCount, m_BasePosition, m_DropSpawnsQueued, m_LastDropSpawnTime, m_ParentMetaData, m_Severity, m_TimeElapsedTotal, BleedingIndicatorDropData::SetBasePosition(), and BleedingIndicatorDropData::StartDrop().
Referenced by StartRunningDrops(), and Update().
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Definition at line 18 of file gameplayeffectwidgets_base.c.
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Definition at line 163 of file bleedingindicator.c.
References IsRunning(), IsRunningDrops(), m_ActiveDrops, m_ActiveDropsCount, m_CleanupQueue, m_CurrentDropProbabilityStep, DbgBleedingIndicationStaticInfo::m_DbgSequenceDuration, DbgBleedingIndicationStaticInfo::m_DbgUseOverrideValues, m_DropProbabilityArray, m_DropProbabilityRollsCount, m_DropSpawnMaxDelay, m_DropSpawnMinDelay, m_DropSpawnsQueued, m_EndNow, m_Initialized, m_IsRunning, m_LastDropSpawnTime, m_SequenceDuration, m_SequenceTick, m_Terminating, m_TimeElapsedSequence, m_TimeElapsedTotal, Math::RandomFloat01(), ResetSequence(), StartRunningDrops(), and TrySpawnNextDrop().
Definition at line 66 of file gewidgetsmetadata.c.
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Definition at line 64 of file gewidgetsmetadata.c.
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Definition at line 17 of file gameplayeffectwidgets_base.c.
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Verifies the instance.
Definition at line 195 of file pperequesterbank.c.
References Debug::Log(), m_Initialized, and m_Instances.
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Definition at line 9 of file transfervalues.c.
Referenced by CheckBlood(), and SendInitValues().
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Definition at line 11 of file pperequesterbank.c.
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Definition at line 28 of file bleedingindicator.c.
Referenced by BleedingIndicator(), TrySpawnNextDrop(), and Update().
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Definition at line 10 of file bleedingindicator.c.
Referenced by IsRunningDrops(), StartRunningDrops(), TrySpawnNextDrop(), and Update().
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Definition at line 4 of file synchitinfo.c.
Referenced by DayZPlayerSyncJunctures::SendDamageHitEx().
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Definition at line 16 of file bleedingindicator.c.
Referenced by BleedingIndicator(), and StartRunningDrops().
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Definition at line 26 of file bleedingindicator.c.
Referenced by InitIndicator(), and TrySpawnNextDrop().
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Definition at line 22 of file transfervalues.c.
Referenced by GetBlood(), Init(), ReceiveValue(), and ShowDebugValues().
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Definition at line 20 of file transfervalues.c.
Referenced by CheckBlood(), Init(), and SendInitValues().
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Definition at line 5 of file introscenecharacter.c.
Referenced by CharacterLoad(), GetCharacterName(), GetCharacterNameById(), GetLastPlayedServer(), GetLastPlayedServerEx(), GetNextCharacterID(), GetPrevCharacterID(), LoadCharacterData(), SaveCharName(), SaveDefaultCharacter(), and SetupPlayerName().
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Definition at line 3 of file introscenecharacter.c.
Referenced by GetCharacterID(), GetCharacterName(), GetNextCharacterID(), GetPrevCharacterID(), IntroSceneCharacter(), IsDefaultCharacter(), LoadCharacterData(), SaveCharName(), SetCharacterID(), SetToDefaultCharacter(), and SetupPlayerName().
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Definition at line 6 of file introscenecharacter.c.
Referenced by CharacterLoad(), CharacterUnload(), CreateDefaultCharacter(), CreateNewCharacter(), GetCharacterObj(), GetPosition(), and SetAttachment().
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Definition at line 7 of file introscenecharacter.c.
Referenced by CreateDefaultCharacter(), CreateNewCharacter(), CreateNewCharacterById(), and LoadCharacterData().
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Definition at line 8 of file introscenecharacter.c.
Referenced by CreateDefaultCharacter(), CreateNewCharacter(), CreateNewCharacterById(), and LoadCharacterData().
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Definition at line 15 of file introscenecharacter.c.
Referenced by CreateNewCharacterRandom(), GetCharList(), and LoadCharacterData().
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Definition at line 4 of file introscenecharacter.c.
Referenced by CreateDefaultCharacter(), CreateNewCharacter(), and CreateNewCharacterByName().
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Definition at line 17 of file introscenecharacter.c.
Referenced by GetCharacterGender(), IsCharacterFemale(), and SetCharacterGender().
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Definition at line 10 of file introscenecharacter.c.
Referenced by GetCharGenderList(), and LoadCharacterData().
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Definition at line 12 of file introscenecharacter.c.
Referenced by GetCharPantsList(), and LoadCharacterData().
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Definition at line 11 of file introscenecharacter.c.
Referenced by GetCharShirtsList(), and LoadCharacterData().
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Definition at line 13 of file introscenecharacter.c.
Referenced by GetCharShoesList(), and LoadCharacterData().
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Definition at line 29 of file bleedingindicator.c.
Referenced by BleedingIndicator(), and Update().
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Definition at line 24 of file bleedingindicator.c.
Referenced by BleedingIndicator(), ResetIndicator(), ResetSequence(), StartRunningDrops(), and Update().
Definition at line 14 of file bleedingindicator.c.
Referenced by BleedingIndicator(), and Update().
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Definition at line 25 of file bleedingindicator.c.
Referenced by BleedingIndicator(), StartRunningDrops(), and Update().
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Definition at line 23 of file bleedingindicator.c.
Referenced by BleedingIndicator(), and Update().
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Definition at line 22 of file bleedingindicator.c.
Referenced by BleedingIndicator(), and Update().
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Definition at line 9 of file bleedingindicator.c.
Referenced by ResetIndicator(), ResetSequence(), StartRunningDrops(), TrySpawnNextDrop(), and Update().
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Definition at line 7 of file bleedingindicator.c.
Referenced by GetEndNow(), ResetIndicator(), StopIndicator(), and Update().
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Definition at line 7 of file synchitinfo.c.
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Definition at line 9 of file synchitinfo.c.
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Definition at line 23 of file transfervalues.c.
Referenced by GetHealth(), Init(), ReceiveValue(), and ShowDebugValues().
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Definition at line 6 of file synchitinfo.c.
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Definition at line 19 of file transfervalues.c.
Referenced by CheckHealth(), Init(), and SendInitValues().
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Definition at line 5 of file synchitinfo.c.
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Definition at line 7 of file pperequesterbank.c.
Referenced by BleedingIndicator(), Cleanup(), Init(), InitIndicator(), Update(), and VerifyRequester().
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Definition at line 5 of file bleedingindicator.c.
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Definition at line 25 of file transfervalues.c.
Referenced by OnScheduledTick(), SendInitValues(), and TransferValues().
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Definition at line 6 of file pperequesterbank.c.
Referenced by Cleanup(), GetRequester(), GetRequester(), GetRequesterID(), GetRequesterTypename(), Init(), RegisterRequester(), and VerifyRequester().
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Definition at line 8 of file bleedingindicator.c.
Referenced by StartRunningDrops(), StopIndicator(), and Update().
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Definition at line 14 of file transfervalues.c.
Referenced by CheckBlood(), Init(), and SendInitValues().
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Definition at line 21 of file bleedingindicator.c.
Referenced by ResetIndicator(), TrySpawnNextDrop(), and Update().
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Definition at line 13 of file transfervalues.c.
Referenced by CheckHealth(), Init(), and SendInitValues().
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Definition at line 9 of file pperequesterbank.c.
Referenced by RegisterRequester().
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Definition at line 11 of file gewidgetsmetadata.c.
Referenced by Init().
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Definition at line 3 of file gameplayeffectwidgets_base.c.
Referenced by IncreaseMaskUpdateCount(), and ResetMaskUpdateCount().
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Definition at line 13 of file bleedingindicator.c.
Referenced by BleedingIndicator(), and TrySpawnNextDrop().
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Definition at line 10 of file transfervalues.c.
Referenced by CheckBlood(), CheckHealth(), Init(), SendInitValues(), SendValue(), and TransferValues().
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Definition at line 49 of file pperequesterbank.c.
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Definition at line 18 of file bleedingindicator.c.
Referenced by BleedingIndicator(), and Update().
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Definition at line 17 of file bleedingindicator.c.
Referenced by Update().
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Definition at line 11 of file bleedingindicator.c.
Referenced by BleedingIndicator(), GetSeverity(), and TrySpawnNextDrop().
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Definition at line 12 of file bleedingindicator.c.
Referenced by BleedingIndicator().
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Definition at line 6 of file bleedingindicator.c.
Referenced by ResetIndicator(), StopIndicator(), and Update().
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Definition at line 20 of file bleedingindicator.c.
Referenced by BleedingIndicator(), ResetIndicator(), ResetSequence(), and Update().
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Definition at line 19 of file bleedingindicator.c.
Referenced by BleedingIndicator(), ResetIndicator(), TrySpawnNextDrop(), and Update().
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Definition at line 11 of file transfervalues.c.
Referenced by OnScheduledTick().
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Definition at line 9 of file gewidgetsmetadata.c.
Referenced by GameplayEffectsData(), GetWidgetSetType(), and Init().
Definition at line 8 of file gewidgetsmetadata.c.
Referenced by GameplayEffectsData(), GetWidgetSet(), and Init().
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Definition at line 10 of file gewidgetsmetadata.c.
Referenced by GameplayEffectsData(), GetWidgetSetID(), and Init().
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Definition at line 25 of file pperequesterbank.c.
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Definition at line 29 of file pperequesterbank.c.
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Definition at line 24 of file pperequesterbank.c.
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Definition at line 23 of file pperequesterbank.c.
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Definition at line 39 of file pperequesterbank.c.
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Definition at line 36 of file pperequesterbank.c.
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Definition at line 13 of file pperequesterbank.c.
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Definition at line 26 of file pperequesterbank.c.
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Definition at line 43 of file pperequesterbank.c.
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Definition at line 47 of file pperequesterbank.c.
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Definition at line 31 of file pperequesterbank.c.
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Definition at line 32 of file pperequesterbank.c.
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Definition at line 18 of file pperequesterbank.c.
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Definition at line 19 of file pperequesterbank.c.
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Definition at line 14 of file pperequesterbank.c.
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Definition at line 15 of file pperequesterbank.c.
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Definition at line 16 of file pperequesterbank.c.
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Definition at line 17 of file pperequesterbank.c.
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Definition at line 20 of file pperequesterbank.c.
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Definition at line 22 of file pperequesterbank.c.
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Definition at line 34 of file pperequesterbank.c.
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Definition at line 45 of file pperequesterbank.c.
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Definition at line 30 of file pperequesterbank.c.
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Definition at line 12 of file pperequesterbank.c.
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Definition at line 46 of file pperequesterbank.c.
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Definition at line 35 of file pperequesterbank.c.
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Definition at line 21 of file pperequesterbank.c.
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Definition at line 41 of file pperequesterbank.c.
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Definition at line 37 of file pperequesterbank.c.
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Definition at line 33 of file pperequesterbank.c.
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Definition at line 40 of file pperequesterbank.c.
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Definition at line 28 of file pperequesterbank.c.
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Definition at line 38 of file pperequesterbank.c.
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Definition at line 27 of file pperequesterbank.c.
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Definition at line 42 of file pperequesterbank.c.
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Definition at line 7 of file transfervalues.c.
Referenced by CheckBlood(), and CheckHealth().
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Definition at line 4 of file transfervalues.c.
Referenced by CheckBlood(), ReceiveValue(), and SendInitValues().
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Definition at line 3 of file transfervalues.c.
Referenced by CheckHealth(), ReceiveValue(), and SendInitValues().
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Definition at line 6 of file transfervalues.c.
Referenced by OnScheduledTick().