Dayz
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gameplayeffectwidgets_base.c
Go to the documentation of this file.
1
class
GameplayEffectWidgets_base
extends
Managed
2
{
3
int
m_MaskWidgetUpdateCount
;
//number of times the widget was updated through a single voice event
4
5
void
IncreaseMaskUpdateCount
(){
m_MaskWidgetUpdateCount
++};
6
void
ResetMaskUpdateCount
(){
m_MaskWidgetUpdateCount
= 0};
7
8
bool
IsAnyEffectRunning
(){}
9
bool
AreEffectsSuspended
(){}
10
void
AddActiveEffects
(
array<int>
effects){}
11
void
RemoveActiveEffects
(
array<int>
effects){}
12
void
StopAllEffects
(){}
13
void
AddSuspendRequest
(
int
request_id){}
14
void
RemoveSuspendRequest
(
int
request_id){}
15
void
ClearSuspendRequests
(){}
16
int
GetSuspendRequestCount
(){}
17
void
UpdateWidgets
(
int
type = -1,
float
timeSlice = 0,
Param
p = null,
int
handle = -1){}
18
void
Update
(
float
timeSlice){}
19
void
OnVoiceEvent
(
float
breathing_resistance01){}
20
void
SetBreathIntensityStamina
(
float
stamina_cap,
float
stamina_current){}
21
22
void
RegisterGameplayEffectData
(
int
id
,
Param
p){}
23
}
GameplayEffectWidgets_base
grouped gameplay effect widgets and their handling
Definition
gameplayeffectwidgets.c:7
Managed
TODO doc.
Definition
enscript.c:118
Managed::IncreaseMaskUpdateCount
void IncreaseMaskUpdateCount()
Definition
gameplayeffectwidgets_base.c:5
Managed::IsAnyEffectRunning
bool IsAnyEffectRunning()
Definition
gameplayeffectwidgets_base.c:8
Managed::GetSuspendRequestCount
int GetSuspendRequestCount()
Definition
gameplayeffectwidgets_base.c:16
Managed::Update
void Update(float timeSlice)
Definition
gameplayeffectwidgets_base.c:18
Managed::UpdateWidgets
void UpdateWidgets(int type=-1, float timeSlice=0, Param p=null, int handle=-1)
Definition
gameplayeffectwidgets_base.c:17
Managed::OnVoiceEvent
void OnVoiceEvent(float breathing_resistance01)
Definition
gameplayeffectwidgets_base.c:19
Managed::AddSuspendRequest
void AddSuspendRequest(int request_id)
Definition
gameplayeffectwidgets_base.c:13
Managed::ClearSuspendRequests
void ClearSuspendRequests()
Definition
gameplayeffectwidgets_base.c:15
Managed::m_MaskWidgetUpdateCount
int m_MaskWidgetUpdateCount
Definition
gameplayeffectwidgets_base.c:3
Managed::RemoveActiveEffects
void RemoveActiveEffects(array< int > effects)
Definition
gameplayeffectwidgets_base.c:11
Managed::RemoveSuspendRequest
void RemoveSuspendRequest(int request_id)
Definition
gameplayeffectwidgets_base.c:14
Managed::AreEffectsSuspended
bool AreEffectsSuspended()
Definition
gameplayeffectwidgets_base.c:9
Managed::RegisterGameplayEffectData
void RegisterGameplayEffectData(int id, Param p)
Definition
gameplayeffectwidgets_base.c:22
Managed::StopAllEffects
void StopAllEffects()
Definition
gameplayeffectwidgets_base.c:12
Managed::AddActiveEffects
void AddActiveEffects(array< int > effects)
Definition
gameplayeffectwidgets_base.c:10
Managed::ResetMaskUpdateCount
void ResetMaskUpdateCount()
Definition
gameplayeffectwidgets_base.c:6
Managed::SetBreathIntensityStamina
void SetBreathIntensityStamina(float stamina_cap, float stamina_current)
Definition
gameplayeffectwidgets_base.c:20
Param
Base Param Class with no parameters.
Definition
param.c:12
array
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Definition
isboxcollidinggeometryproxyclasses.c:28
Games
Dayz
scripts
3_game
gameplayeffectwidgets_base.c
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