3 int m_MaskWidgetUpdateCount;
5 void IncreaseMaskUpdateCount(){m_MaskWidgetUpdateCount++};
6 void ResetMaskUpdateCount(){m_MaskWidgetUpdateCount = 0};
8 bool IsAnyEffectRunning(){}
9 bool AreEffectsSuspended(){}
12 void StopAllEffects(){}
13 void AddSuspendRequest(
int request_id){}
14 void RemoveSuspendRequest(
int request_id){}
15 void ClearSuspendRequests(){}
16 int GetSuspendRequestCount(){}
17 void UpdateWidgets(
int type = -1,
float timeSlice = 0,
Param p =
null,
int handle = -1){}
18 void Update(
float timeSlice){}
19 void OnVoiceEvent(
float breathing_resistance01){}
20 void SetBreathIntensityStamina(
float stamina_cap,
float stamina_current){}
22 void RegisterGameplayEffectData(
int id,
Param p){}