Dayz Explorer  1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
gameplayeffectwidgets_base.c
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2 {
3  int m_MaskWidgetUpdateCount;//number of times the widget was updated through a single voice event
4 
5  void IncreaseMaskUpdateCount(){m_MaskWidgetUpdateCount++};
6  void ResetMaskUpdateCount(){m_MaskWidgetUpdateCount = 0};
7 
8  bool IsAnyEffectRunning(){}
9  bool AreEffectsSuspended(){}
10  void AddActiveEffects(array<int> effects){}
11  void RemoveActiveEffects(array<int> effects){}
12  void StopAllEffects(){}
13  void AddSuspendRequest(int request_id){}
14  void RemoveSuspendRequest(int request_id){}
15  void ClearSuspendRequests(){}
16  int GetSuspendRequestCount(){}
17  void UpdateWidgets(int type = -1, float timeSlice = 0, Param p = null, int handle = -1){}
18  void Update(float timeSlice){}
19  void OnVoiceEvent(float breathing_resistance01){}
20  void SetBreathIntensityStamina(float stamina_cap, float stamina_current){}
21 
22  void RegisterGameplayEffectData(int id, Param p){}
23 }
Param
Base Param Class with no parameters. Used as general purpose parameter overloaded with Param1 to Para...
Definition: param.c:11
Managed
TODO doc.
Definition: enscript.c:117
array
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Definition: isboxcollidinggeometryproxyclasses.c:27
GameplayEffectWidgets_base
grouped gameplay effect widgets and their handling
Definition: gameplayeffectwidgets.c:6