Dayz Build 1.29.163047, Scripts Rev. 123548
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ScriptInputUserData Class Reference
Inheritance diagram for ScriptInputUserData:
Serializer

Private Member Functions

void ScriptInputUserData ()
void ~ScriptInputUserData ()
proto native bool CopyFrom (ParamsReadContext other)
proto native void Reset ()
proto native void Send ()
Private Member Functions inherited from Serializer
void Serializer ()
void ~Serializer ()

Static Private Member Functions

proto static native bool CanStoreInputUserData ()
 Returns true when the channel is free, AND the InputBuffer is NOT full (same as '!IsNetworkInputBufferFull()').

Detailed Description

Definition at line 120 of file gameplay.c.

Constructor & Destructor Documentation

◆ ScriptInputUserData()

void ScriptInputUserData ( )
private

◆ ~ScriptInputUserData()

void ~ScriptInputUserData ( )
private

Member Function Documentation

◆ CanStoreInputUserData()

proto static native bool CanStoreInputUserData ( )
staticprivate

Returns true when the channel is free, AND the InputBuffer is NOT full (same as '!IsNetworkInputBufferFull()').

Referenced by ActionManagerClient::ActionStart(), ManBase::CloseMapEx(), InventoryItem::CombineItemsClient(), HandleInventoryManipulation(), ActionBaseCB::Interrupt(), ManBase::OnQuickBarSingleUse(), InventoryItem::OnRightClick(), EntityAI::PredictiveDropEntity(), EntityAI::PredictiveForceSwapEntities(), EntityAI::PredictiveMoveItemFromHandsToInventory(), EntityAI::PredictiveSwapEntities(), EntityAI::PredictiveTakeEntityAsAttachment(), EntityAI::PredictiveTakeEntityAsAttachmentEx(), EntityAI::PredictiveTakeEntityToCargo(), EntityAI::PredictiveTakeEntityToHands(), EntityAI::PredictiveTakeEntityToInventory(), EntityAI::PredictiveTakeEntityToTargetAttachment(), EntityAI::PredictiveTakeEntityToTargetAttachmentEx(), EntityAI::PredictiveTakeEntityToTargetCargo(), EntityAI::PredictiveTakeEntityToTargetCargoEx(), EntityAI::PredictiveTakeEntityToTargetInventory(), EntityAI::PredictiveTakeToDst(), ActionManagerClient::ProcessActionInputEnd(), ActionManagerClient::ProcessActionRequestEnd(), ManBase::ProcessADSSyncResetRequest(), ActionManagerClient::RequestInterruptAction(), SendEmoteRequestSync(), SendEmoteRequestSyncEx(), ManBase::SendLiftWeaponSync(), SetEntityShortcut(), InventoryItem::SplitIntoStackMaxCargoClient(), InventoryItem::SplitIntoStackMaxClient(), InventoryItem::SplitIntoStackMaxHandsClient(), InventoryItem::SplitIntoStackMaxToInventoryLocationClient(), WeaponManager::StartAction(), ScriptedWidgetEventHandler::ToggleMute(), ManBase::TogglePlacingLocal(), HumanInventory::Update(), and Update().

◆ CopyFrom()

proto native bool CopyFrom ( ParamsReadContext other)
private

Referenced by ProcessInputData().

◆ Reset()

proto native void Reset ( )
private

◆ Send()


The documentation for this class was generated from the following file: