24         if( !inventory.AddInventoryReservationEx(
m_dst.GetItem(), 
m_dst, 
GameInventory.c_InventoryReservationTimeoutShortMS) )
 
   33         inventory.ClearInventoryReservationEx(
m_dst.GetItem(), 
m_dst);
 
  122         return m_event.ReserveInventory();
 
  127         m_event.ClearInventoryReservation();
 
  160         if (!
Class.CastTo(player, GetInventoryOwner()))
 
  171         if (!
Class.CastTo(player, GetInventoryOwner()))
 
  182         if (!
Class.CastTo(player, GetInventoryOwner()))
 
  197         CreateStableStates(); 
 
  199         m_Taking = 
new HandAnimatedTakingFromAtt(GetManOwner(), 
null);
 
  200         m_MovingTo = 
new HandAnimatedMovingToAtt(GetManOwner(), 
null);
 
  201         m_Swapping = 
new HandAnimatedSwapping(GetManOwner(), 
null);
 
  202         m_FSwapping = 
new HandAnimatedForceSwapping(GetManOwner(), 
null);
 
  203         m_FSwappingInst = 
new HandAnimatedForceSwapping_Inst(GetManOwner(), 
null);
 
  206         HandEventBase _fin_ = 
new HandEventHumanCommandActionFinished;
 
  207         HandEventBase _abt_ = 
new HandEventHumanCommandActionAborted;
 
  216         m_FSM.AddTransition(
new HandTransition( m_Empty   , __T__,  
m_Taking, NULL, 
new HandSelectAnimationOfTakeToHandsEvent(GetManOwner())));
 
  217         m_FSM.AddTransition(
new HandTransition( 
m_Taking  , _fin_,  m_Empty, 
null, 
new HandGuardNot(
new HandGuardHasItemInHands(GetManOwner()))));
 
  219         m_FSM.AddTransition(
new HandTransition( 
m_Taking  , __Xd_,  m_Empty, 
new HandActionDestroyed, 
new HandGuardHasDestroyedItemInHands(GetManOwner())));
 
  223         m_FSM.AddTransition(
new HandTransition( m_Equipped, __M__,  
m_MovingTo, NULL, 
new HandSelectAnimationOfMoveFromHandsEvent(GetManOwner())));
 
  224         m_FSM.AddTransition(
new HandTransition( 
m_MovingTo, __Xd_,  m_Empty, 
new HandActionDestroyed, 
new HandGuardHasDestroyedItemInHands(GetManOwner())));
 
  225         m_FSM.AddTransition(
new HandTransition( 
m_MovingTo, _fin_,  m_Equipped, 
null, 
new HandGuardHasItemInHands(GetManOwner())));
 
  230         m_FSM.AddTransition(
new HandTransition( m_Equipped, __W__,  
m_Swapping, NULL, 
new HandSelectAnimationOfSwapInHandsEvent(GetManOwner())));
 
  231         m_FSM.AddTransition(
new HandTransition( 
m_Swapping, __Xd_,  m_Empty, 
new HandActionDestroyed, 
new HandGuardHasDestroyedItemInHands(GetManOwner())));
 
  232         m_FSM.AddTransition(
new HandTransition( 
m_Swapping, _fin_,  m_Empty, 
null, 
new HandGuardNot(
new HandGuardHasItemInHands(GetManOwner()))));
 
  239         m_FSM.AddTransition(
new HandTransition(
m_FSwappingInst, __Xd_,  m_Empty, 
new HandActionDestroyed, 
new HandGuardHasDestroyedItemInHands(GetManOwner())));
 
  243         m_FSM.AddTransition(
new HandTransition(
m_FSwapping, _fin_,  m_Equipped, 
null, 
new HandGuardHasItemInHands(GetManOwner())));
 
  245         m_FSM.AddTransition(
new HandTransition(
m_FSwapping, __Xd_,  m_Empty, 
new HandActionDestroyed, 
new HandGuardHasDestroyedItemInHands(GetManOwner())));
 
  274         Class.CastTo(weapon, GetEntityInHands());
 
  276         if (hcw && weapon && weapon.CanProcessWeaponEvents() && !weapon.IsIdle())
 
  280                 wpnDebugPrint(
"[wpnfsm] " + 
Object.GetDebugName(weapon) + 
" Weapon event: ABORT! notifying running state=" + weapon.GetCurrentState());
 
  283             weapon.ProcessWeaponAbortEvent(
new WeaponEventHumanCommandActionAborted(
GetDayZPlayerOwner()));
 
  304             Error(
"[wpnfsm] " + 
Object.GetDebugName(GetInventoryOwner()) + 
" warning - pending event already posted, curr_event=" + 
m_DeferredWeaponEvent.DumpToString() + 
" new_event=" + e.DumpToString());
 
  311         Class.CastTo(weapon, GetEntityInHands());
 
  313         string secondPart = 
" - ENTITY IN HANDS IS NOT A WEAPON: " + 
Object.GetDebugName(GetEntityInHands());
 
  315         string firstPart = 
"[wpnfsm] " + 
Object.GetDebugName(GetInventoryOwner()) + 
" failed to perform weaponevent " + 
m_DeferredWeaponEvent.DumpToString();
 
  318             secondPart = 
" on " + 
Object.GetDebugName(GetEntityInHands()) + 
" which is in state " + weapon.GetCurrentState();
 
  319             secondPart += 
" with physical state: J: " + weapon.IsJammed() + 
" | ";
 
  320             for (
int i = 0; i < weapon.GetMuzzleCount(); ++i)
 
  322                 secondPart += 
"Chamber_" + i + 
": B(" + weapon.IsChamberFull(i) + 
") F(" + weapon.IsChamberFiredOut(i) + 
") E(" + weapon.IsChamberEmpty(i) + 
") | ";
 
  323                 secondPart += 
"Magazine_" + i + 
": " + weapon.GetMagazine(i);
 
  324                 if (i < weapon.GetMuzzleCount() - 1)
 
  329         Error(firstPart + secondPart);
 
  338         Class.CastTo(weapon, GetEntityInHands());
 
  340         if (hcw && weapon && weapon.CanProcessWeaponEvents())
 
  342             weapon.GetCurrentState().OnUpdate(dt);
 
  349             if (!weapon.IsIdle())
 
  353                     int weaponEventId = hcw.IsEvent();
 
  354                     if (weaponEventId == -1)
 
  368                         wpnDebugPrint(
"[wpnfsm] " + 
Object.GetDebugName(weapon) + 
" HandleWeapons: event arrived " + 
typename.EnumToString(
WeaponEvents, weaponEventId) + 
"(" + weaponEventId + 
")  fsm_ev=" + anim_event.ToString());
 
  371                     if (anim_event != NULL)
 
  373                         weapon.ProcessWeaponEvent(anim_event);
 
  377                 if (hcw.IsActionFinished())
 
  379                     if (weapon.IsWaitingForActionFinish())
 
  383                             wpnDebugPrint(
"[wpnfsm] " + 
Object.GetDebugName(weapon) + 
" Weapon event: finished! notifying waiting state=" + weapon.GetCurrentState());
 
  386                         weapon.ProcessWeaponEvent(
new WeaponEventHumanCommandActionFinished(
GetDayZPlayerOwner()));
 
  392                             wpnDebugPrint(
"[wpnfsm] " + 
Object.GetDebugName(weapon) + 
" Weapon event: ABORT! notifying running state=" + weapon.GetCurrentState());
 
  395                         weapon.ProcessWeaponAbortEvent(
new WeaponEventHumanCommandActionAborted(
GetDayZPlayerOwner()));
 
  409                     exitIronSights = 
true;
 
  433         Class.CastTo(weapon, ih);
 
  437             m_FSM.GetCurrentState().OnUpdate(dt);
 
  446             if ( !m_FSM.GetCurrentState().IsIdle() || !m_FSM.IsRunning())
 
  450                     int weaponEventId = hcw.IsEvent();
 
  451                     if (weaponEventId == -1)
 
  461                         hndDebugPrint(
"[hndfsm] HandleInventory: event arrived " + 
typename.EnumToString(
WeaponEvents, weaponEventId) + 
"(" + weaponEventId + 
")  fsm_ev=" + anim_event.ToString());
 
  465                     if (anim_event != NULL)
 
  468                         ProcessHandEvent(anim_event);
 
  472                 if (hcw.IsActionFinished())
 
  474                     if (m_FSM.GetCurrentState().IsWaitingForActionFinish())
 
  479                             hndDebugPrint(
"[hndfsm] Hand-Weapon event: finished! notifying waiting state=" + m_FSM.GetCurrentState());
 
  483                         HandEventBase fin_event = 
new HandEventHumanCommandActionFinished(GetManOwner());
 
  485                         ProcessHandEvent(fin_event);
 
  492                             hndDebugPrint(
"[hndfsm] Hand-Weapon event: ABORT! notifying running state=" + m_FSM.GetCurrentState());
 
  496                         HandEventBase abt_event = 
new HandEventHumanCommandActionAborted(GetManOwner());
 
  498                         ProcessHandAbortEvent(abt_event);
 
  576         if (
GetGame().IsDedicatedServer())
 
  581         int udtIdentifier = -1;
 
  601                 src.ReadFromContext(ctx);
 
  602                 dst.ReadFromContext(ctx);
 
  614                 src.ReadFromContext(ctx);
 
  615                 temp.ReadFromContext(ctx);
 
  616                 dst.ReadFromContext(ctx);
 
  617                 temp.ReadFromContext(ctx);
 
  626                 src.ReadFromContext(ctx);
 
  632         if (!ctx.Read(reason))
 
  744         src.ReadFromContext(ctx);
 
  745         dst.ReadFromContext(ctx);
 
  754         if (validation.m_IsRemote && (!src.GetItem() || !dst.GetItem()))
 
  841                 LocationSyncMoveEntity(src, dst);
 
  858                     DumpInventoryDebug();
 
  887                 Error(
"[syncinv] HandleInputData: unexpected return code from AcquireInventoryJunctureFromServer");
 
  907         if (!validation.m_IsRemote && !validation.m_IsJuncture && !
GameInventory.LocationCanMoveEntitySyncCheck(src, dst))
 
  910             DumpInventoryDebug();
 
  929         LocationSyncMoveEntity(src, dst);
 
  940         e.ClearInventoryReservation();
 
  945         e.m_IsRemote = validation.m_IsRemote;
 
  946         e.m_IsJuncture = validation.m_IsJuncture;
 
  948         EntityAI itemSrc = e.GetSrcEntity();
 
  949         EntityAI itemDst = e.GetSecondSrcEntity();
 
  954             Debug.InventoryMoveLog(
"STS = " + e.m_Player.GetSimulationTimeStamp() + 
" event= " + e.DumpToString(), 
"HAND_EVENT" , 
"n/a", 
"ProcessInputData", e.m_Player.ToString() );
 
  958         if (validation.m_IsRemote && !e.GetSrcEntity())
 
  965                 Debug.InventoryMoveLog(
"Failed - CheckRequestSrc", 
"HAND_EVENT" , 
"n/a", 
"ProcessInputData", e.m_Player.ToString() );
 
  969             Error(
"[syncinv] HandleInputData remote input (cmd=HAND_EVENT, event=" + e.DumpToString() + 
") dropped, item not in bubble");
 
  983         if (!validation.m_IsRemote && !validation.m_IsJuncture && !e.CheckRequestSrc())
 
  988                 Debug.InventoryMoveLog(
"Failed - CheckRequestSrc", 
"HAND_EVENT" , 
"n/a", 
"ProcessInputData", e.m_Player.ToString() );
 
  992             if (!validation.m_IsRemote)
 
 1004         if (!e.CheckRequestEx(validation))
 
 1009                 Debug.InventoryMoveLog(
"Failed - CheckRequest", 
"HAND_EVENT" , 
"n/a", 
"ProcessInputData", e.m_Player.ToString() );
 
 1030         if (!validation.m_IsRemote && !e.CanPerformEventEx(validation))
 
 1035                 Debug.InventoryMoveLog(
"Failed - CanPerformEvent", 
"HAND_EVENT" , 
"n/a", 
"ProcessInputData", e.m_Player.ToString() );
 
 1046                 syncDebugPrint(
"[desync] HandleInputData man=" + 
Object.GetDebugName(GetManOwner()) + 
" CANNOT do cmd=HAND_EVENT e=" + e.DumpToString());
 
 1066                     Debug.InventoryMoveLog(
"Juncture not required", 
"HAND_EVENT" , 
"n/a", 
"ProcessInputData", e.m_Player.ToString() );
 
 1077                     Debug.InventoryMoveLog(
"Juncture sended", 
"HAND_EVENT" , 
"n/a", 
"ProcessInputData", e.m_Player.ToString() );
 
 1097                     Debug.InventoryMoveLog(
"Juncture denied", 
"HAND_EVENT" , 
"n/a", 
"ProcessInputData", e.m_Player.ToString() );
 
 1106                 Error(
"[syncinv] HandleInputData: unexpected return code from AcquireInventoryJunctureFromServer");
 
 1121             Debug.InventoryMoveLog(
"Success - ProcessHandEvent", 
"HAND_EVENT" , 
"n/a", 
"ProcessInputData", e.m_Player.ToString() );
 
 1126         if (!e.m_Player.GetHumanInventory().ProcessHandEvent(e))
 
 1145         bool skippedSwap = 
false;
 
 1147         src1.ReadFromContext(ctx);
 
 1148         src2.ReadFromContext(ctx);
 
 1149         dst1.ReadFromContext(ctx);
 
 1150         dst2.ReadFromContext(ctx);
 
 1151         ctx.Read(skippedSwap);
 
 1160         if (validation.m_IsRemote && (!src1.GetItem() || !src2.GetItem()))
 
 1188                 Error(
"[syncinv] HandleInputData remote input (cmd=SWAP) dropped, item not in bubble");
 
 1275         if (!validation.m_IsRemote && !validation.m_IsJuncture && !
GameInventory.CanForceSwapEntitiesEx(src1.GetItem(), dst1, src2.GetItem(), dst2))
 
 1278             DumpInventoryDebug();
 
 1292             AddInventoryReservationEx(dst1.GetItem(), dst1, 
GameInventory.c_InventoryReservationTimeoutShortMS);
 
 1293             AddInventoryReservationEx(dst2.GetItem(), dst2, 
GameInventory.c_InventoryReservationTimeoutShortMS);
 
 1296         if (!(src1.IsValid() && src2.IsValid() && dst1.IsValid() && dst2.IsValid()))
 
 1345                 Error(
"[syncinv] HandleInputData: unexpected return code from TryAcquireTwoInventoryJuncturesFromServer"); 
return true;
 
 1364         bool isNotSkipped = LocationSwap(src1, src2, dst1, dst2);
 
 1377         if (validation.m_IsJuncture)
 
 1390         src.ReadFromContext(ctx);
 
 1399         if (validation.m_IsRemote && !src.GetItem())
 
 1408             Error(
"[syncinv] HandleInputData remote input (cmd=DESTROY) dropped, item not in bubble");
 
 1449         GetGame().ObjectDelete(src.GetItem());
 
 1461         if (isJuncture && isRemote)
 
 1468         if (!ctx.Read(type))
 
 1474         validation.m_IsJuncture = isJuncture;
 
 1475         validation.m_IsRemote = isRemote;
 
 1483             if (!ValidateUserReservationCancel(serializer, validation))
 
 1518         switch (validation.m_Result)
 
 1521             if (canSendJuncture) 
 
 1524                 if (!serializer.CanWrite())
 
 1527                     writeableSerializer.CopyFrom(serializer);
 
 1528                     serializer = writeableSerializer;
 
 1531                 serializer.Write(validation.m_Reason);
 
 1537             if (canSendJuncture) 
 
 1544                 Error(
"InventoryValidationResult.JUNCTURE returned when not possible to send!");
 
 1559             itemIB.SetCanBeMovedOverride(
false);
 
 1566             itemIB.SetCanBeMovedOverride(
true);
 
 1572         Rope rope = Rope.Cast(src.GetItem());
 
 1574             rope.SetTargetLocation(dst);
 
 1602         if (GetManOwner().IsAlive() == 
false)
 
 1603             return super.TakeToDst(mode, src, dst);
 
 1615                 if (RedirectToHandEvent(mode, src, dst))
 
 1628                 if (
GetDayZPlayerOwner().NeedInventoryJunctureFromServer(src.GetItem(), src.GetParent(), dst.GetParent()))
 
 1677                 LocationSyncMoveEntity(src, dst);
 
 1680         if(!super.TakeToDst(mode,src,dst))
 
 1698         if( deferred_take_to_dst )
 
 1707             deferred_take_to_dst.ClearInventoryReservation(
this);
 
 1714             switch (deferred_take_to_dst.m_mode)
 
 1724                     if (LocationCanMoveEntity(deferred_take_to_dst.m_src,deferred_take_to_dst.m_dst))
 
 1727                         LocationSyncMoveEntity(deferred_take_to_dst.m_src, deferred_take_to_dst.m_dst);
 
 1747                     if (LocationCanMoveEntity(deferred_take_to_dst.m_src,deferred_take_to_dst.m_dst))
 
 1750                         player.GetHumanInventory().AddInventoryReservationEx(deferred_take_to_dst.m_dst.GetItem(), deferred_take_to_dst.m_dst, 
GameInventory.c_InventoryReservationTimeoutShortMS);
 
 1781                     Error(
"HandEvent - Invalid mode");
 
 1799             if (
GameInventory.MakeSrcAndDstForSwap(item1, item2, src1, src2, dst1, dst2))
 
 1801                 LocationSwap(src1, src2, dst1, dst2);
 
 1806         if(!super.SwapEntities(mode,item1,item2))
 
 1810                 if( 
GameInventory.MakeSrcAndDstForSwap(item1, item2, src1, src2, dst1, dst2) );
 
 1826         if( deferred_swap_entities )
 
 1828             deferred_swap_entities.ClearInventoryReservation(
this);
 
 1830             if (
GameInventory.MakeSrcAndDstForSwap(deferred_swap_entities.m_item1, deferred_swap_entities.m_item2, src1, src2, dst1, dst2))
 
 1837                 switch (deferred_swap_entities.m_mode)
 
 1840                         if (CanSwapEntitiesEx(deferred_swap_entities.m_dst1.GetItem(),deferred_swap_entities.m_dst2.GetItem()) )
 
 1842                             InventoryInputUserData.SendInputUserDataSwap(src1, src2, deferred_swap_entities.m_dst1, deferred_swap_entities.m_dst2);
 
 1843                             LocationSwap(src1, src2, deferred_swap_entities.m_dst1, deferred_swap_entities.m_dst2);
 
 1850                                 Debug.InventoryMoveLog(
"Can not swap (PREDICTIVE) STS = " + 
GetDayZPlayerOwner().GetSimulationTimeStamp() + 
" item1 = " + deferred_swap_entities.m_dst1.GetItem() + 
" item2 = " + deferred_swap_entities.m_dst2.GetItem() + 
" dst=" + 
InventoryLocation.DumpToStringNullSafe(deferred_swap_entities.m_dst2), 
"n/a" , 
"n/a", 
"ForceSwapEntities", 
GetDayZPlayerOwner().
ToString() ); 
 
 1857                         if (CanSwapEntitiesEx(deferred_swap_entities.m_dst1.GetItem(),deferred_swap_entities.m_dst2.GetItem()) )
 
 1860                             player.GetHumanInventory().AddInventoryReservationEx(deferred_swap_entities.m_dst1.GetItem(), deferred_swap_entities.m_dst1, 
GameInventory.c_InventoryReservationTimeoutShortMS);
 
 1861                             player.GetHumanInventory().AddInventoryReservationEx(deferred_swap_entities.m_dst2.GetItem(), deferred_swap_entities.m_dst2, 
GameInventory.c_InventoryReservationTimeoutShortMS);
 
 1864                             InventoryInputUserData.SendInputUserDataSwap(src1, src2, deferred_swap_entities.m_dst1, deferred_swap_entities.m_dst2);
 
 1871                                 Debug.InventoryMoveLog(
"Can not swap (JUNCTURE) STS = " + 
GetDayZPlayerOwner().GetSimulationTimeStamp() + 
" item1 = " + deferred_swap_entities.m_dst1.GetItem() + 
" item2 = " + deferred_swap_entities.m_dst2.GetItem() + 
" dst=" + 
InventoryLocation.DumpToStringNullSafe(deferred_swap_entities.m_dst2), 
"n/a" , 
"n/a", 
"ForceSwapEntities", 
GetDayZPlayerOwner().
ToString() );   
 
 1881                         Error(
"SwapEntities - HandEvent - Invalid mode");
 
 1885                 Error(
"SwapEntities - MakeSrcAndDstForSwap - no inv loc");
 
 1901             if (
GameInventory.MakeSrcAndDstForForceSwap(item1, item2, src1, src2, dst1, item2_dst))
 
 1903                 LocationSwap(src1, src2, dst1, item2_dst);
 
 1909         if(!super.ForceSwapEntities(mode,item1,item2,item2_dst))
 
 1913                 if (
GameInventory.MakeSrcAndDstForForceSwap(item1, item2, src1, src2, dst1, item2_dst))
 
 1931         if (deferred_force_swap_entities)
 
 1933             deferred_force_swap_entities.ClearInventoryReservation(
this);
 
 1936             deferred_force_swap_entities.m_item1.GetInventory().GetCurrentInventoryLocation(src1);
 
 1937             deferred_force_swap_entities.m_item2.GetInventory().GetCurrentInventoryLocation(src2);
 
 1946             switch (deferred_force_swap_entities.m_mode)
 
 1949                     if (CanForceSwapEntitiesEx(deferred_force_swap_entities.m_dst1.GetItem(),deferred_force_swap_entities.m_dst1,deferred_force_swap_entities.m_dst2.GetItem(), deferred_force_swap_entities.m_dst2))
 
 1951                         InventoryInputUserData.SendInputUserDataSwap(src1, src2, deferred_force_swap_entities.m_dst1, deferred_force_swap_entities.m_dst2);
 
 1952                         LocationSwap(src1, src2, deferred_force_swap_entities.m_dst1, deferred_force_swap_entities.m_dst2);
 
 1959                             Debug.InventoryMoveLog(
"Can not force swap (PREDICTIVE) STS = " + 
GetDayZPlayerOwner().GetSimulationTimeStamp() + 
" item1 = " + deferred_force_swap_entities.m_dst1.GetItem() + 
" item2 = " + deferred_force_swap_entities.m_dst2.GetItem() + 
" dst=" + 
InventoryLocation.DumpToStringNullSafe(deferred_force_swap_entities.m_dst2), 
"n/a" , 
"n/a", 
"ForceSwapEntities", 
GetDayZPlayerOwner().
ToString());  
 
 1966                     if (CanForceSwapEntitiesEx(deferred_force_swap_entities.m_dst1.GetItem(),deferred_force_swap_entities.m_dst1,deferred_force_swap_entities.m_dst2.GetItem(), deferred_force_swap_entities.m_dst2))
 
 1968                         player.GetHumanInventory().AddInventoryReservationEx(deferred_force_swap_entities.m_item1, deferred_force_swap_entities.m_dst1, 
GameInventory.c_InventoryReservationTimeoutShortMS);
 
 1969                         player.GetHumanInventory().AddInventoryReservationEx(deferred_force_swap_entities.m_item2, deferred_force_swap_entities.m_dst2, 
GameInventory.c_InventoryReservationTimeoutShortMS);
 
 1971                         InventoryInputUserData.SendInputUserDataSwap(src1, src2, deferred_force_swap_entities.m_dst1, deferred_force_swap_entities.m_dst2);
 
 1978                             Debug.InventoryMoveLog(
"Can not force swap (JUNCTURE) STS = " + 
GetDayZPlayerOwner().GetSimulationTimeStamp() + 
" item1 = " + deferred_force_swap_entities.m_dst1.GetItem() + 
" item2 = " + deferred_force_swap_entities.m_dst2.GetItem() + 
" dst=" + 
InventoryLocation.DumpToStringNullSafe(deferred_force_swap_entities.m_dst2), 
"n/a" , 
"n/a", 
"ForceSwapEntities", 
GetDayZPlayerOwner().
ToString());    
 
 1988                     Error(
"ForceSwapEntities - HandEvent - Invalid mode");
 
 1997             if (e.IsServerSideOnly())
 
 1999                 Error(
"[syncinv] " + 
Object.GetDebugName(player) + 
" SendServerHandEventViaJuncture - called on server side event only, e=" + e.DumpToString());
 
 2002             if (player.IsAlive())
 
 2006                 if (src.IsValid() && dst.IsValid())
 
 2008                     if (player.NeedInventoryJunctureFromServer(src.GetItem(), src.GetParent(), dst.GetParent()))
 
 2015                         if (
GetGame().AddInventoryJunctureEx(player, src.GetItem(), dst, 
true, 
GameInventory.c_InventoryReservationTimeoutMS))
 
 2051                 Error(
"[syncinv] SendServerHandEventViaJuncture - called on dead player, juncture is for living only");
 
 2061         super.NetSyncCurrentStateID(
id);
 
 2082         if (GetEntityInHands())
 
 2092                     pb.GetWeaponManager().SetRunning(
true);
 
 2096                         fsmDebugSpam(
"[wpnfsm] " + 
Object.GetDebugName(wpn) + 
" recv event from remote: created event=" + e);
 
 2099                     if (e.GetEventID() == 
WeaponEventID.HUMANCOMMAND_ACTION_ABORTED)
 
 2101                         wpn.ProcessWeaponAbortEvent(e);
 
 2105                         wpn.ProcessWeaponEvent(e);
 
 2107                     pb.GetWeaponManager().SetRunning(
false);
 
 2111                 Error(
"OnEventForRemoteWeapon - entity in hands, but not weapon. item=" + GetEntityInHands());
 
 2114             Error(
"OnEventForRemoteWeapon - no entity in hands");
 
 2129                 hndDebugSpam(
"[hndfsm] recv event from remote: created event=" + e);
 
 2134             if (e.GetEventID() == 
HandEventID.HUMANCOMMAND_ACTION_ABORTED)
 
 2137                 m_FSM.ProcessAbortEvent(e, aa);
 
 2141                 m_FSM.ProcessEvent(e);
 
 2157             e.WriteToContext(ctx);
 
 2161                 hndDebugPrint(
"[hndfsm] send 2 remote: sending e=" + e + 
" id=" + e.GetEventID() + 
" p=" + p + 
"  e=" + e.DumpToString());
 
 2164             p.StoreInputForRemotes(ctx);
 
 2170         super.OnHandsExitedStableState(src, dst);
 
 2174             hndDebugPrint(
"[hndfsm] hand fsm exit stable src=" + src.Type().ToString());
 
 2180         super.OnHandsEnteredStableState(src, dst);
 
 2184             hndDebugPrint(
"[hndfsm] hand fsm entered stable dst=" + dst.Type().ToString());
 
 2190         super.OnHandsStateChanged(src, dst);
 
 2194             hndDebugPrint(
"[hndfsm] hand fsm changed state src=" + src.Type().ToString() + 
" ---> dst=" + dst.Type().ToString());
 
 2216             EntityAI itemInHands = GetEntityInHands();
 
 2219             handInventoryLocation.SetHands(GetInventoryOwner(), itemInHands);
 
 2222             if (e.CanPerformEventEx(validation))
 
 2244                 serializer.Write(validation.m_Reason);
 
 2260         if (deferred_hand_event)
 
 2271                 hndDebugPrint(
"[inv] HumanInventory::HandEvent(" + 
typename.EnumToString(
InventoryMode, deferred_hand_event.m_mode) + 
") ev=" + deferred_hand_event.m_event.DumpToString());
 
 2274             switch (deferred_hand_event.m_mode)
 
 2284                     deferred_hand_event.ClearInventoryReservation(
this);
 
 2285                     if (deferred_hand_event.m_event.CanPerformEventEx(validation))
 
 2288                         ProcessHandEvent(deferred_hand_event.m_event);
 
 2300                     deferred_hand_event.ClearInventoryReservation(
this);
 
 2301                     if (deferred_hand_event.m_event.CanPerformEventEx(validation))
 
 2303                         deferred_hand_event.ReserveInventory(
this);
 
 2307                         EntityAI itemSrc = deferred_hand_event.m_event.GetSrcEntity();
 
 2309                         if (deferred_hand_event.m_event.GetDst())
 
 2310                             itemDst = deferred_hand_event.m_event.GetDst().GetItem();
 
 2326                     deferred_hand_event.ClearInventoryReservation(
this);
 
 2327                     ProcessHandEvent(deferred_hand_event.m_event);
 
 2344                     if (!deferred_hand_event.m_event.IsServerSideOnly())
 
 2357                         ProcessHandEvent(deferred_hand_event.m_event);
 
 2362                     Error(
"HumanInventory::HandEvent - Invalid mode");
 
 2369         super.HandleInventoryManipulation();
 
 2400                     if (player.IsAlive())
 
 2402                         if (!player.IsRestrained() && !player.IsUnconscious())
 
 2431                     if (player.IsAlive())
 
 2433                         if (!player.IsRestrained() && !player.IsUnconscious())
 
 2444             result = CheckMoveToDstRequest( GetManOwner(), src, dst, radius);
 
 2458             player = 
PlayerBase.Cast(ent.GetHierarchyRootPlayer());
 
 2463                     if (player.IsAlive())
 
 2465                         if (!player.IsRestrained() && !player.IsUnconscious())
 
 2474         ent = dst2.GetParent();
 
 2477             player = 
PlayerBase.Cast(ent.GetHierarchyRootPlayer());
 
 2482                     if (player.IsAlive())
 
 2484                         if (!player.IsRestrained() && !player.IsUnconscious())
 
 2496             result = CheckSwapItemsRequest( GetManOwner(), src1, src2, dst1, dst2, 
GameInventory.c_MaxItemDistanceRadius);
 
 2515                     if (player.IsAlive())
 
 2517                         if (!player.IsRestrained() && !player.IsUnconscious())
 
 2528             result = CheckDropRequest( GetManOwner(), src, radius);