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Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
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Definition at line 2 of file inventoryinputuserdata.c.
Definition at line 31 of file inventoryinputuserdata.c.
References INPUT_UDT_INVENTORY_CHECK, ScriptInputUserData::Send(), SerializeInventoryCheckForItem(), and Serializer::Write().
Referenced by PluginBase::OnUpdate().
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Definition at line 112 of file inventoryinputuserdata.c.
References HandEventBase::DumpToString(), g_Game, LogManager::IsSyncLogEnable(), ScriptInputUserData::Send(), SerializeHandEvent(), and syncDebugPrint().
Referenced by HandleHandEvent().
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Definition at line 13 of file inventoryinputuserdata.c.
References InventoryLocation::DumpToStringNullSafe(), g_Game, LogManager::IsSyncLogEnable(), ScriptInputUserData::Send(), SerializeMove(), and syncDebugPrint().
Referenced by HandleTakeToDst().
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Definition at line 81 of file inventoryinputuserdata.c.
References InventoryLocation::DumpToStringNullSafe(), g_Game, LogManager::IsSyncLogEnable(), ScriptInputUserData::Send(), SerializeSwap(), and syncDebugPrint().
Referenced by HandleForceSwapEntities(), and HandleSwapEntities().
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Definition at line 123 of file inventoryinputuserdata.c.
References HandEventBase::DumpToString(), Error(), g_Game, HandEventBase::IsServerSideOnly(), LogManager::IsSyncLogEnable(), SerializeHandEvent(), GameInventory::ServerHandEvent(), and syncDebugPrint().
Referenced by HandleHandEvent().
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Definition at line 44 of file inventoryinputuserdata.c.
References ScriptRPC::Send(), SerializeInventoryCheckForItem(), and Serializer::Write().
Referenced by OnInventoryCheck(), SendRepairToClientDst(), ValidateHandEvent(), ValidateSwap(), and ValidateSyncMove().
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Definition at line 57 of file inventoryinputuserdata.c.
References InventoryLocation::DumpToStringNullSafe(), g_Game, LogManager::IsSyncLogEnable(), SerializeMove(), GameInventory::ServerLocationSyncMoveEntity(), and syncDebugPrint().
Referenced by GameInventory::TakeToDst().
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Definition at line 92 of file inventoryinputuserdata.c.
References InventoryLocation::DumpToStringNullSafe(), g_Game, LogManager::IsSyncLogEnable(), SerializeSwap(), GameInventory::ServerLocationSwap(), and syncDebugPrint().
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hand
Definition at line 105 of file inventoryinputuserdata.c.
References INPUT_UDT_INVENTORY, Serializer::Write(), and HandEventBase::WriteToContext().
Referenced by HandEvent(), OnUpdate(), SendInputUserDataHandEvent(), SendServerHandEventViaInventoryCommand(), SendServerHandEventViaJuncture(), and ValidateHandEvent().
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Definition at line 24 of file inventoryinputuserdata.c.
References InventoryLocation::WriteToContext().
Referenced by SendClientInventoryCheck(), and SendServerInventoryCheck().
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move
Definition at line 5 of file inventoryinputuserdata.c.
References INPUT_UDT_INVENTORY, and Serializer::Write().
Referenced by OnUpdate(), SendInputUserDataMove(), SendServerMove(), and TakeToDst().
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swap
Definition at line 70 of file inventoryinputuserdata.c.
References INPUT_UDT_INVENTORY, and Serializer::Write().
Referenced by SendInputUserDataSwap(), SendServerSwap(), and ValidateSwap().