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Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
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Functions | |
| bool | TryAcquireInventoryJunctureFromServer (notnull Man player, notnull InventoryLocation src, notnull InventoryLocation dst) |
| bool | TryAcquireTwoInventoryJuncturesFromServer (notnull Man player, notnull InventoryLocation src1, notnull InventoryLocation src2, notnull InventoryLocation dst1, notnull InventoryLocation dst2) |
| bool TryAcquireInventoryJunctureFromServer | ( | notnull Man | player, |
| notnull InventoryLocation | src, | ||
| notnull InventoryLocation | dst ) |
Definition at line 2 of file junctures.c.
References GameInventory::c_InventoryReservationTimeoutMS, InventoryLocation::DumpToStringNullSafe(), g_Game, LogManager::IsSyncLogEnable(), and syncDebugPrint().
Referenced by HandEventBase::AcquireInventoryJunctureFromServer(), and ValidateSyncMove().
| bool TryAcquireTwoInventoryJuncturesFromServer | ( | notnull Man | player, |
| notnull InventoryLocation | src1, | ||
| notnull InventoryLocation | src2, | ||
| notnull InventoryLocation | dst1, | ||
| notnull InventoryLocation | dst2 ) |
Definition at line 35 of file junctures.c.
References GameInventory::c_InventoryReservationTimeoutMS, InventoryLocation::DumpToStringNullSafe(), g_Game, Debug::InventoryReservationLog(), LogManager::IsInventoryReservationLogEnable(), LogManager::IsSyncLogEnable(), EntityAI::NeedInventoryJunctureFromServer(), and syncDebugPrint().
Referenced by HandEventBase::AcquireInventoryJunctureFromServer(), and ValidateSwap().