4     if (player.NeedInventoryJunctureFromServer(src.GetItem(), src.GetParent(), dst.GetParent()))
 
    6         if ( ( src.GetItem() && src.GetItem().IsSetForDeletion() ) || ( src.GetParent() && src.GetParent().IsSetForDeletion() ) || ( dst.GetParent() && dst.GetParent().IsSetForDeletion() ) )
 
   10         bool test_dst_occupancy = 
true;
 
   11         if (
GetGame().AddInventoryJunctureEx(player, src.GetItem(), dst, test_dst_occupancy, 
GameInventory.c_InventoryReservationTimeoutMS))
 
   32     if ( 
LogManager.IsInventoryReservationLogEnable() )
 
   34         Debug.InventoryReservationLog(
"STS = " + player.GetSimulationTimeStamp() + 
" src1:" + src1.DumpToString() + 
" dst1: " + dst1.DumpToString()+ 
" src2:" + src2.DumpToString() + 
" dst2: " + dst2.DumpToString(), 
"InventoryJuncture" , 
"n/a", 
"TryAcquireTwoInventoryJuncturesFromServer",player.ToString() );    
 
   40     bool need_j1 = player.NeedInventoryJunctureFromServer(src1.GetItem(), src1.GetParent(), dst1.GetParent());
 
   41     bool need_j2 = player.NeedInventoryJunctureFromServer(src2.GetItem(), src2.GetParent(), dst2.GetParent());
 
   42     if (need_j1 || need_j2)
 
   46             if ( ( src1.GetItem() && src1.GetItem().IsSetForDeletion() ) || ( src1.GetParent() && src1.GetParent().IsSetForDeletion() ) || ( dst1.GetParent() && dst1.GetParent().IsSetForDeletion() ) )
 
   50             if (!
GetGame().AddInventoryJunctureEx(player, src1.GetItem(), dst1, 
false, 
GameInventory.c_InventoryReservationTimeoutMS))
 
   64             if ( ( src2.GetItem() && src2.GetItem().IsSetForDeletion() ) || ( src2.GetParent() && src2.GetParent().IsSetForDeletion() ) || ( dst2.GetParent() && dst2.GetParent().IsSetForDeletion() ) )
 
   68                     GetGame().ClearJunctureEx(player, src1.GetItem()); 
 
   72             if (!
GetGame().AddInventoryJunctureEx(player, src2.GetItem(), dst2, 
false, 
GameInventory.c_InventoryReservationTimeoutMS))
 
   77                     GetGame().ClearJunctureEx(player, src1.GetItem()); 
 
   89         if ( 
LogManager.IsInventoryReservationLogEnable() )
 
   91             Debug.InventoryMoveLog(
"Remote - skipped", 
"SWAP" , 
"n/a", 
"ProcessInputData", player.ToString() );