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Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
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Data Structures | |
| class | HandEventBase |
| Abstracted event, not to be used, only inherited. More... | |
| class | HandEventDestroyAndReplaceWithNew |
| class | HandEventRemove |
| class | HandEventReplaceWithNewBase |
| class | HandEventSwap |
| enum HandEventID |
events
identifier for events mainly for rpc purposes
Definition at line 6 of file hand_events.c.
Definition at line 27 of file hand_events.c.
| bool AcquireInventoryJunctureFromServer | ( | notnull Man | player | ) |
Definition at line 93 of file hand_events.c.
| bool CanPerformEvent | ( | ) |
Definition at line 105 of file hand_events.c.
| bool CanPerformEventEx | ( | InventoryValidation | validation | ) |
Definition at line 106 of file hand_events.c.
References HandEventBase::CanPerformEvent().
| bool CheckRequest | ( | ) |
Definition at line 94 of file hand_events.c.
| bool CheckRequestEx | ( | InventoryValidation | validation | ) |
Do not check for action validity on remotes or when performing through juncture. Juncture locks guarentee the item is safe to interact with and the server has validated the command at this point. Checking at this point is both wasteful and can result in a failure which leads to desync
Definition at line 95 of file hand_events.c.
References HandEventBase::CheckRequest(), InventoryValidation::m_IsJuncture, and InventoryValidation::m_IsRemote.
| bool CheckRequestSrc | ( | ) |
Definition at line 107 of file hand_events.c.
Referenced by PlayerCheckRequestSrc().
| void ClearInventoryReservation | ( | ) |
Definition at line 196 of file hand_events.c.
References HandEventBase::GetDst(), InventoryLocation::GetItem(), and GetSrc().
Referenced by GameInventory::ClearInventoryReservationEx().
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Definition at line 136 of file hand_events.c.
References Error(), HandEventFactory(), OptionalLocationReadFromContext(), Serializer::Read(), and HandEventBase::ReadFromContext().
| string DumpToString | ( | ) |
Definition at line 168 of file hand_events.c.
References InventoryLocation::DumpToStringNullSafe(), GetEventID(), and m_Src.
Referenced by HandEventBase::AcquireInventoryJunctureFromServer(), and DbgPrintTargetDump().
| int GetAnimationID | ( | ) |
Definition at line 92 of file hand_events.c.
References m_AnimationID.
| InventoryLocation GetDst | ( | ) |
Definition at line 90 of file hand_events.c.
Referenced by HandEventBase::AcquireInventoryJunctureFromServer(), HandEventBase::CanPerformEvent(), and HandEventBase::DumpToString().
| HandEventID GetEventID | ( | ) |
Definition at line 53 of file hand_events.c.
References m_EventID.
Referenced by HandEventBase::CanPerformEvent(), HandEventSwap::CanPerformEvent(), HandEventBase::CanPerformEventEx(), HandEventBase::CheckRequest(), HandEventSwap::CheckRequest(), HandEventBase::CheckRequestSrc(), DumpToString(), and HandEventBase::DumpToString().
| InventoryLocation GetSecondDst | ( | ) |
Definition at line 91 of file hand_events.c.
| InventoryLocation GetSecondSrc | ( | ) |
Definition at line 81 of file hand_events.c.
| EntityAI GetSecondSrcEntity | ( | ) |
Definition at line 89 of file hand_events.c.
| InventoryLocation GetSrc | ( | ) |
Definition at line 80 of file hand_events.c.
References m_Src.
Referenced by HandEventBase::AcquireInventoryJunctureFromServer(), HandEventBase::CanPerformEvent(), HandEventBase::CanPerformEventEx(), HandEventBase::CheckRequest(), HandEventBase::CheckRequestSrc(), ClearInventoryReservation(), HandEventBase::DumpToString(), and ReserveInventory().
| EntityAI GetSrcEntity | ( | ) |
Definition at line 83 of file hand_events.c.
References m_Src.
Referenced by HandEventRemove::CanPerformEventEx(), HandEventSwap::CheckRequest(), HandEventRemove::CheckRequestEx(), HandEventBase::GetDst(), and HandEventRemove::HandEventThrow().
| HandEventBase HandAnimEventFactory | ( | WeaponEvents | type, |
| Man | p = null, | ||
| InventoryLocation | src = null ) |
Definition at line 847 of file hand_events.c.
Referenced by HandleInventory().
| void HandEventBase | ( | Man | p = null, |
| InventoryLocation | src = null ) |
Definition at line 52 of file hand_events.c.
References Class::CastTo(), and m_Src.
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static |
Definition at line 110 of file hand_events.c.
References Error(), HandEventBase::HandAnimEventChanged(), HandEventBase::HandEventCreated(), HandEventBase::HandEventDestroy(), HandEventBase::HandEventDestroyed(), HandEventBase::HandEventHumanCommandActionAborted(), HandEventBase::HandEventHumanCommandActionFinished(), HandEventBase::HandEventMoveTo(), HandEventBase::HandEventReplaced(), HandEventBase::HandEventSwap(), and HandEventBase::HandEventTake().
Referenced by CreateHandEventFromContext().
| bool IsAuthoritative | ( | ) |
Definition at line 55 of file hand_events.c.
Referenced by HandEventRemove::CheckRequestEx().
| bool IsOwner | ( | ) |
Definition at line 60 of file hand_events.c.
Referenced by Car::IsServerOrOwner(), and Car::OnVariablesSynchronized().
| bool IsProxy | ( | ) |
Definition at line 65 of file hand_events.c.
Referenced by BoatScript::EEHitBy(), BoatScript::EOnPostSimulate(), BoatScript::EOnSimulate(), and BoatScript::OnContact().
| bool IsServerSideOnly | ( | ) |
Definition at line 108 of file hand_events.c.
| void ReadFromContext | ( | ParamsReadContext | ctx | ) |
Definition at line 70 of file hand_events.c.
| bool ReserveInventory | ( | ) |
Definition at line 177 of file hand_events.c.
References GameInventory::c_InventoryReservationTimeoutShortMS, HandEventBase::GetDst(), InventoryLocation::GetItem(), and GetSrc().
| void WriteToContext | ( | ParamsWriteContext | ctx | ) |
Definition at line 72 of file hand_events.c.
References m_AnimationID, m_EventID, m_Src, OptionalLocationWriteToContext(), and Serializer::Write().
| @ ERROR |
Definition at line 32 of file hand_events.c.
| JUNCTURE_ACQUIRED |
Definition at line 30 of file hand_events.c.
| JUNCTURE_DENIED |
Definition at line 31 of file hand_events.c.
| JUNCTURE_NOT_REQUIRED |
Definition at line 29 of file hand_events.c.
| int m_AnimationID = -1 |
Definition at line 41 of file hand_events.c.
Referenced by GetAnimationID(), and WriteToContext().
| m_EventID = 0 |
Referenced by GetEventID(), HandEventBase::HandAnimEventChanged(), HandEventBase::HandEvengReplaceWithNewBase(), HandEventBase::HandEventCreated(), HandEventBase::HandEventDestroy(), HandEventReplaceWithNewBase::HandEventDestroyAndReplaceWithNew(), HandEventDestroyAndReplaceWithNew::HandEventDestroyAndReplaceWithNewElsewhere(), HandEventBase::HandEventDestroyed(), HandEventReplaceWithNewBase::HandEventDestroyElsewhereAndReplaceWithNewInHands(), HandEventRemove::HandEventDrop(), HandEventSwap::HandEventForceSwap(), HandEventBase::HandEventHumanCommandActionAborted(), HandEventBase::HandEventHumanCommandActionFinished(), HandEventBase::HandEventMoveTo(), HandEventBase::HandEventReplaced(), HandEventBase::HandEventSwap(), HandEventBase::HandEventTake(), HandEventRemove::HandEventThrow(), and WriteToContext().
| bool m_IsJuncture |
For action guards. Although we can guarantee the item will exist for remotes and juncture, we can't guarantee the conditions will be the same as when the action was first performed. So therefore we only perform maximal checks on the Client and then Server but then do minimal checks on Juncture-Client and Juncture-Server and no checks on Remote-Client.
Definition at line 49 of file hand_events.c.
| bool m_IsRemote |
Definition at line 50 of file hand_events.c.
Definition at line 42 of file hand_events.c.
Referenced by HandEventBase::CanPerformEvent(), HandEventSwap::CanPerformEvent(), HandEventBase::CanPerformEventEx(), HandEventRemove::CanPerformEventEx(), HandEventBase::CheckAndExecuteForceStandUp(), HandEventBase::CheckRequest(), HandEventSwap::CheckRequest(), HandEventRemove::CheckRequestEx(), HandEventBase::CheckRequestSrc(), HandEventBase::ClearInventoryReservation(), HandEventBase::DumpToString(), HandEventBase::GetDst(), and HandEventBase::ReserveInventory().
| ref InventoryLocation m_Src |
Definition at line 43 of file hand_events.c.
Referenced by HandEventBase::AcquireInventoryJunctureFromServer(), HandEventSwap::CanPerformEvent(), HandEventBase::CheckAndExecuteForceStandUp(), HandEventBase::CheckRequest(), HandEventSwap::CheckRequest(), DumpToString(), HandEventBase::DumpToString(), GetSrc(), GetSrcEntity(), HandEventBase(), OnEntry(), OnUpdate(), and WriteToContext().