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Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
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Static Private Member Functions | |
| static void | ActionLogEnable (bool enable) |
| static void | BaseBuildingLogEnable (bool enable) |
| static void | BleedingChancesLogEnable (bool enable) |
| static void | Init () |
| static void | InventoryHFSMLogEnable (bool enable) |
| static void | InventoryMoveLogEnable (bool enable) |
| static void | InventoryReservationLogEnable (bool enable) |
| static bool | IsActionLogEnable () |
| static bool | IsBaseBuildingLogEnable () |
| static bool | IsBleedingChancesLogEnable () |
| static bool | IsInventoryHFSMLogEnable () |
| static bool | IsInventoryMoveLogEnable () |
| static bool | IsInventoryReservationLogEnable () |
| static bool | IsLogsEnable () |
| static bool | IsQuickbarLogEnable () |
| static bool | IsSymptomLogEnable () |
| static bool | IsSyncLogEnable () |
| static bool | IsWeaponLogEnable () |
| static bool | IsWeatherLogEnabled () |
| static void | QuickbarLogEnable (bool enable) |
| static void | SetLogsEnabled (bool enable) |
| static void | SymptomLogEnable (bool enable) |
| static void | SyncLogEnable (bool enable) |
| static void | WeaponLogEnable (bool enable) |
Static Private Attributes | |
| static bool | m_DoActionDebugLog |
| static bool | m_DoBaseBuildingLog |
| static bool | m_DoBleedingChanceLog |
| static bool | m_DoInventoryHFSMLog |
| static bool | m_DoInventoryMoveLog |
| static bool | m_DoInventoryReservationLog |
| static bool | m_DoLogs |
| static bool | m_DoQuickbarLog |
| static bool | m_DoSymptomDebugLog |
| static bool | m_DoSyncLog |
| static bool | m_DoWeaponLog |
| static bool | m_DoWeatherLog |
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Definition at line 741 of file debug.c.
References m_DoActionDebugLog.
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Definition at line 801 of file debug.c.
References m_DoBaseBuildingLog.
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Definition at line 836 of file debug.c.
References m_DoBleedingChanceLog.
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Definition at line 706 of file debug.c.
References IsCLIParam(), m_DoActionDebugLog, m_DoBaseBuildingLog, m_DoInventoryHFSMLog, m_DoInventoryMoveLog, m_DoInventoryReservationLog, m_DoLogs, m_DoQuickbarLog, m_DoSymptomDebugLog, m_DoSyncLog, m_DoWeaponLog, and m_DoWeatherLog.
Referenced by CGame::CGame().
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Definition at line 771 of file debug.c.
References m_DoInventoryHFSMLog.
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Definition at line 751 of file debug.c.
References m_DoInventoryMoveLog.
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Definition at line 761 of file debug.c.
References m_DoInventoryReservationLog.
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Definition at line 736 of file debug.c.
References m_DoActionDebugLog.
Referenced by ActionManagerClient::ActionStart(), BoatScript::AddAction(), BuildingBase::AddAction(), Car::AddAction(), EntityAI::AddAction(), InventoryItem::AddAction(), AnimatedActionBase::CheckAnimationEvent(), AnimatedActionBase::Do(), AnimatedActionBase::End(), ActionInput::Init(), ActionInteractBaseCB::InitActionComponent(), ActionBaseCB::Interrupt(), ActionManagerClient::LockInventory(), OnActionEnd(), ActionContinuousBase::OnEndAnimationLoop(), ActionBaseCB::OnFinish(), ActionContinuousBase::OnFinishProgress(), ActionContinuousBase::OnStartAnimationLoop(), ActionManagerClient::ProcessActionInputEnd(), ActionManagerClient::ProcessActionRequestEnd(), ActionInput::SetInput(), ActionBase::SetupAction(), ActionBase::Start(), ActionManagerServer::StartDeliveredAction(), ActionManagerClient::UnlockInventory(), and ActionManagerServer::Update().
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Definition at line 796 of file debug.c.
References m_DoBaseBuildingLog.
Referenced by AddToConstructedParts(), BaseBuildingBase::AfterStoreLoad(), BuildPartServer(), DestroyConnectedParts(), ItemBase::DestroyConstruction(), DestroyMaterialsServer(), DestroyPartServer(), DismantlePartServer(), DropNonUsableMaterialsServer(), HideConstructionPart(), InitBaseState(), ItemBase::InitBaseState(), InitVisuals(), ItemBase::InitVisuals(), LockServer(), ItemBase::OnPartDestroyedServer(), ItemBase::OnPartDismantledServer(), ItemBase::OnSetSlotLock(), BaseBuildingBase::OnStoreLoad(), BaseBuildingBase::OnStoreSave(), ItemBase::OnVariablesSynchronized(), OnVariablesSynchronized(), RemoveFromConstructedParts(), ConstructionPart::SetBuiltState(), SetLockOnAttachedMaterials(), ItemBase::SetMountedState(), ItemBase::SetPartFromSyncData(), ConstructionPart::SetRequestBuiltState(), ShowConstructionPart(), StaticConstructionMethods::SpawnConstructionMaterialPiles(), Synchronize(), UnlockServer(), ItemBase::UpdateAttachmentPhysics(), UpdateConstructionParts(), ItemBase::UpdatePhysics(), UpdatePhysics(), and UpdateVisuals().
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Definition at line 831 of file debug.c.
References m_DoBleedingChanceLog.
Referenced by BleedChanceData::CalculateBleedChance(), and BleedingSourcesManagerBase::ProcessHit().
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Definition at line 766 of file debug.c.
References m_DoInventoryHFSMLog.
Referenced by HFSMBase< Class FSMStateBase, Class FSMEventBase, Class FSMActionBase, Class FSMGuardBase >::Abort(), HandActionBase::Action(), HandEventBase::CanPerformEvent(), HandEventSwap::CanPerformEvent(), HandEventBase::CanPerformEventEx(), HandEventBase::CheckRequest(), HandEventSwap::CheckRequest(), HandEventBase::CheckRequestSrc(), ReplaceItemWithNewLambdaBase::CopyOldPropertiesToNew(), ReplaceItemWithNewLambdaBase::CreateNetworkObjectInfo(), ReplaceItemWithNewLambdaBase::CreateNewEntity(), ReplaceItemWithNewLambdaBase::DeleteOldEntity(), HumanInventory::DropEntity(), Execute(), ReplaceItemWithNewLambdaBase::Execute(), HFSMBase< Class FSMStateBase, Class FSMEventBase, Class FSMActionBase, Class FSMGuardBase >::FindAbortDestinationState(), HumanInventory::ForceSwapEntities(), HandGuardBase::GuardCondition(), HandGuardHasItemInEvent::GuardCondition(), HandleHandEvent(), HandleInventory(), HandleTakeToDst(), HumanInventoryWithFSM::Init(), Init(), HumanInventory::LocalDestroyEntity(), HandStateBase::OnAbort(), HumanInventory::OnEntityInHandsCreated(), HumanInventory::OnEntityInHandsDestroyed(), HandStartAction::OnEntry(), HandStateBase::OnEntry(), HandStateBase::OnExit(), OnHandEventForRemote(), OnHandsEnteredStableState(), OnHandsExitedStableState(), OnHandsStateChanged(), ReplaceItemWithNewLambdaBase::OnSuccess(), ReplaceItemWithNewLambdaBase::PrepareLocations(), HFSMBase< Class FSMStateBase, Class FSMEventBase, Class FSMActionBase, Class FSMGuardBase >::ProcessAbortEvent(), HFSMBase< WeaponStateBase, WeaponEventBase, WeaponActionBase, WeaponGuardBase >::ProcessAbortEvent(), HFSMBase< Class FSMStateBase, Class FSMEventBase, Class FSMActionBase, Class FSMGuardBase >::ProcessAbortTransition(), HFSMBase< WeaponStateBase, WeaponEventBase, WeaponActionBase, WeaponGuardBase >::ProcessAbortTransition(), HFSMBase< Class FSMStateBase, Class FSMEventBase, Class FSMActionBase, Class FSMGuardBase >::ProcessEvent(), HFSMBase< WeaponStateBase, WeaponEventBase, WeaponActionBase, WeaponGuardBase >::ProcessEvent(), HumanInventoryWithFSM::ProcessHandAbortEvent(), HumanInventoryWithFSM::ProcessHandEvent(), FSMBase< Class FSMStateBase, Class FSMEventBase, Class FSMActionBase, Class FSMGuardBase >::ProcessLocalTransition(), HFSMBase< Class FSMStateBase, Class FSMEventBase, Class FSMActionBase, Class FSMGuardBase >::ProcessLocalTransition(), HFSMBase< WeaponStateBase, WeaponEventBase, WeaponActionBase, WeaponGuardBase >::ProcessLocalTransition(), OFSMBase< Class FSMStateBase, Class FSMEventBase, Class FSMActionBase, Class FSMGuardBase >::ProcessLocalTransition(), HumanInventory::RedirectToHandEvent(), HumanInventory::ReplaceItemInElsewhereWithNewinHandsImpl(), HumanInventory::ReplaceItemInHandsWithNewImpl(), SelectAnimationOfForceSwapInHands(), SelectAnimationOfMoveFromHands(), SelectAnimationOfTakeToHands(), FSMBase< Class FSMStateBase, Class FSMEventBase, Class FSMActionBase, Class FSMGuardBase >::Start(), HFSMBase< Class FSMStateBase, Class FSMEventBase, Class FSMActionBase, Class FSMGuardBase >::Start(), OFSMBase< Class FSMStateBase, Class FSMEventBase, Class FSMActionBase, Class FSMGuardBase >::Start(), HumanInventory::SwapEntities(), SyncHandEventToRemote(), HumanInventory::TakeEntityAsAttachmentEx(), HumanInventory::TakeEntityToCargoEx(), HumanInventory::TakeEntityToInventory(), HumanInventory::TakeToDst(), HFSMBase< Class FSMStateBase, Class FSMEventBase, Class FSMActionBase, Class FSMGuardBase >::Terminate(), and HumanInventory::ThrowEntity().
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Definition at line 746 of file debug.c.
References m_DoInventoryMoveLog.
Referenced by GameInventory::DropEntity(), GameInventory::DropEntityInBounds(), GameInventory::DropEntityWithTransform(), GameInventory::EEInit(), ForceSwapEntities(), HandleForceSwapEntities(), HandleSwapEntities(), HandleTakeToDst(), GameInventory::LocalDestroyEntity(), GameInventory::ReplaceItemWithNew(), StoreInputForRemotes(), SwapEntities(), GameInventory::TakeEntityAsAttachment(), GameInventory::TakeEntityAsAttachmentEx(), GameInventory::TakeEntityAsTargetAttachment(), GameInventory::TakeEntityAsTargetAttachmentEx(), GameInventory::TakeEntityToCargo(), GameInventory::TakeEntityToCargoEx(), GameInventory::TakeEntityToInventory(), GameInventory::TakeEntityToTargetCargo(), GameInventory::TakeEntityToTargetCargoEx(), GameInventory::TakeEntityToTargetInventory(), TakeToDst(), ValidateDestroy(), ValidateHandEvent(), ValidateSwap(), and ValidateSyncMove().
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Definition at line 756 of file debug.c.
References m_DoInventoryReservationLog.
Referenced by CGame::AddInventoryJunctureEx(), GameInventory::AddInventoryReservationEx(), GameInventory::ClearInventoryReservationEx(), CGame::ClearJunctureEx(), GameInventory::ExtendInventoryReservationEx(), and TryAcquireTwoInventoryJuncturesFromServer().
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Definition at line 726 of file debug.c.
References m_DoLogs.
Referenced by Debug::LogMessage(), MissionBase::OnInit(), and Debug::ReceivedLogMessageFromServer().
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Definition at line 786 of file debug.c.
References m_DoQuickbarLog.
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Definition at line 806 of file debug.c.
References m_DoSymptomDebugLog.
Referenced by LaughterSymptom::OnGetActivatedClient(), SymptomBase::OnGetActivatedClient(), LaughterSymptom::OnGetActivatedServer(), SymptomBase::OnGetActivatedServer(), LaughterSymptom::OnGetDeactivatedClient(), SymptomBase::OnGetDeactivatedClient(), LaughterSymptom::OnGetDeactivatedServer(), SymptomBase::OnGetDeactivatedServer(), and OnUpdateClient().
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Definition at line 776 of file debug.c.
References m_DoSyncLog.
Referenced by HandEventBase::CheckRequestSrc(), DayZPlayer::DeathDropHandEntity(), EntityAI::DropEntityImpl(), EntityAI::ForceSwapEntitiesImpl(), EntityAI::LocalDestroyEntityInHands(), ManBase::NeedInventoryJunctureFromServer(), OnHandleStoredInputUserData(), OnHandleStoredJunctureData(), OnInputUserDataForRemote(), OnInputUserDataProcess(), OnInventoryJunctureFromServer(), ManBase::OnQuickBarSingleUse(), OnServerInventoryCommand(), GameInventory::OnServerInventoryCommandStatic(), EntityAI::PredictiveMoveItemFromHandsToInventory(), EntityAI::ReplaceItemElsewhereWithNewInHandsImpl(), EntityAI::ReplaceItemInHandsWithNewElsewhereImpl(), EntityAI::ReplaceItemInHandsWithNewImpl(), EntityAI::ReplaceItemWithNewImpl(), InventoryInputUserData::SendInputUserDataHandEvent(), InventoryInputUserData::SendInputUserDataMove(), InventoryInputUserData::SendInputUserDataSwap(), InventoryInputUserData::SendServerHandEventViaInventoryCommand(), SendServerHandEventViaJuncture(), InventoryInputUserData::SendServerMove(), InventoryInputUserData::SendServerSwap(), EntityAI::SwapEntitiesImpl(), EntityAI::TakeEntityAsAttachmentExImpl(), EntityAI::TakeEntityAsAttachmentImpl(), ManBase::TakeEntityAsAttachmentImpl(), EntityAI::TakeEntityToCargoImpl(), ManBase::TakeEntityToCargoImpl(), EntityAI::TakeEntityToHandsImpl(), ManBase::TakeEntityToHandsImpl(), EntityAI::TakeEntityToInventoryImpl(), ManBase::TakeEntityToInventoryImpl(), EntityAI::TakeEntityToTargetAttachmentExImpl(), ManBase::TakeEntityToTargetAttachmentImpl(), EntityAI::TakeEntityToTargetCargoExImpl(), EntityAI::TakeEntityToTargetCargoImpl(), ManBase::TakeEntityToTargetCargoImpl(), EntityAI::TakeEntityToTargetInventoryImpl(), ManBase::TakeEntityToTargetInventoryImpl(), TakeToDst(), EntityAI::TakeToDstImpl(), ManBase::TakeToDstImpl(), TryAcquireInventoryJunctureFromServer(), TryAcquireTwoInventoryJuncturesFromServer(), ValidateHandEvent(), ValidateSwap(), and ValidateSyncMove().
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Definition at line 816 of file debug.c.
References m_DoWeaponLog.
Referenced by AbortWeaponEvent(), WeaponStateBase::AcquireCartridgeFromMagazine(), Weapon::CanRemoveFromHands(), WeaponStateBase::DropBullet(), ejectBulletAndStoreInMagazine(), GuardCondition(), WeaponGuardBase::GuardCondition(), HandleWeaponEvents(), HFSMBase< WeaponStateBase, WeaponEventBase, WeaponActionBase, WeaponGuardBase >::LoadAndSetCurrentFSMState(), HFSMBase< WeaponStateBase, WeaponEventBase, WeaponActionBase, WeaponGuardBase >::LoadCurrentFSMState(), Weapon::LoadCurrentFSMState(), WeaponStateBase::LoadCurrentFSMState(), HFSMBase< WeaponStateBase, WeaponEventBase, WeaponActionBase, WeaponGuardBase >::LoadCurrentUnstableFSMState(), magazinesHaveEqualSizes(), WeaponStateBase::OnAbort(), OnEntry(), WeaponChambering_Base::OnEntry(), WeaponFire::OnEntry(), WeaponStableState::OnEntry(), WeaponStartAction::OnEntry(), WeaponStateBase::OnEntry(), OnEventForRemoteWeapon(), OnExit(), WeaponChambering_Base::OnExit(), WeaponStableState::OnExit(), WeaponStateBase::OnExit(), HFSMBase< WeaponStateBase, WeaponEventBase, WeaponActionBase, WeaponGuardBase >::OnStoreLoad(), Weapon::OnStoreLoad(), HFSMBase< WeaponStateBase, WeaponEventBase, WeaponActionBase, WeaponGuardBase >::OnStoreSave(), WeaponStartAction::OnUpdate(), PostWeaponEvent(), HFSMBase< Class FSMStateBase, Class FSMEventBase, Class FSMActionBase, Class FSMGuardBase >::ProcessEvent(), HFSMBase< WeaponStateBase, WeaponEventBase, WeaponActionBase, WeaponGuardBase >::ProcessEvent(), WeaponStateBase::PushBulletFromChamberToInternalMagazine(), WeaponStateBase::PushBulletToChamber(), WeaponStateBase::PushBulletToInternalMagazine(), pushToChamberFromAttachedMagazine(), pushToChamberFromInnerMagazine(), HFSMBase< WeaponStateBase, WeaponEventBase, WeaponActionBase, WeaponGuardBase >::RandomizeFSMStateEx(), Weapon::ResetWeaponAnimState(), HFSMBase< WeaponStateBase, WeaponEventBase, WeaponActionBase, WeaponGuardBase >::SaveCurrentFSMState(), Weapon::SaveCurrentFSMState(), WeaponStateBase::SaveCurrentFSMState(), HFSMBase< WeaponStateBase, WeaponEventBase, WeaponActionBase, WeaponGuardBase >::SaveCurrentUnstableFSMState(), WeaponStateBase::ShowBullet(), SyncAnimState(), Weapon::SyncEventToRemote(), and HFSMBase< WeaponStateBase, WeaponEventBase, WeaponActionBase, WeaponGuardBase >::ValidateAndRepairHelper().
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Definition at line 826 of file debug.c.
References m_DoWeatherLog.
Referenced by Debug::WeatherLog().
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Definition at line 791 of file debug.c.
References m_DoQuickbarLog.
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Definition at line 731 of file debug.c.
References m_DoLogs.
Referenced by ScriptConsoleGeneralTab::OnClick().
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Definition at line 811 of file debug.c.
References m_DoSymptomDebugLog.
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Definition at line 781 of file debug.c.
References m_DoSyncLog.
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Definition at line 821 of file debug.c.
References m_DoWeaponLog.
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Definition at line 694 of file debug.c.
Referenced by ActionLogEnable(), Init(), and IsActionLogEnable().
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Definition at line 701 of file debug.c.
Referenced by BaseBuildingLogEnable(), Init(), and IsBaseBuildingLogEnable().
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Definition at line 704 of file debug.c.
Referenced by BleedingChancesLogEnable(), and IsBleedingChancesLogEnable().
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Definition at line 698 of file debug.c.
Referenced by Init(), InventoryHFSMLogEnable(), and IsInventoryHFSMLogEnable().
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Definition at line 696 of file debug.c.
Referenced by Init(), InventoryMoveLogEnable(), and IsInventoryMoveLogEnable().
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Definition at line 697 of file debug.c.
Referenced by Init(), InventoryReservationLogEnable(), and IsInventoryReservationLogEnable().
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Definition at line 693 of file debug.c.
Referenced by Init(), IsLogsEnable(), and SetLogsEnabled().
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Definition at line 700 of file debug.c.
Referenced by Init(), IsQuickbarLogEnable(), and QuickbarLogEnable().
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Definition at line 695 of file debug.c.
Referenced by Init(), IsSymptomLogEnable(), and SymptomLogEnable().
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Definition at line 699 of file debug.c.
Referenced by Init(), IsSyncLogEnable(), and SyncLogEnable().
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Definition at line 702 of file debug.c.
Referenced by Init(), IsWeaponLogEnable(), and WeaponLogEnable().
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Definition at line 703 of file debug.c.
Referenced by Init(), and IsWeatherLogEnabled().