Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
Loading...
Searching...
No Matches
LogManager Class Reference

Static Private Member Functions

static void ActionLogEnable (bool enable)
static void BaseBuildingLogEnable (bool enable)
static void BleedingChancesLogEnable (bool enable)
static void Init ()
static void InventoryHFSMLogEnable (bool enable)
static void InventoryMoveLogEnable (bool enable)
static void InventoryReservationLogEnable (bool enable)
static bool IsActionLogEnable ()
static bool IsBaseBuildingLogEnable ()
static bool IsBleedingChancesLogEnable ()
static bool IsInventoryHFSMLogEnable ()
static bool IsInventoryMoveLogEnable ()
static bool IsInventoryReservationLogEnable ()
static bool IsLogsEnable ()
static bool IsQuickbarLogEnable ()
static bool IsSymptomLogEnable ()
static bool IsSyncLogEnable ()
static bool IsWeaponLogEnable ()
static bool IsWeatherLogEnabled ()
static void QuickbarLogEnable (bool enable)
static void SetLogsEnabled (bool enable)
static void SymptomLogEnable (bool enable)
static void SyncLogEnable (bool enable)
static void WeaponLogEnable (bool enable)

Static Private Attributes

static bool m_DoActionDebugLog
static bool m_DoBaseBuildingLog
static bool m_DoBleedingChanceLog
static bool m_DoInventoryHFSMLog
static bool m_DoInventoryMoveLog
static bool m_DoInventoryReservationLog
static bool m_DoLogs
static bool m_DoQuickbarLog
static bool m_DoSymptomDebugLog
static bool m_DoSyncLog
static bool m_DoWeaponLog
static bool m_DoWeatherLog

Detailed Description

Definition at line 691 of file debug.c.

Member Function Documentation

◆ ActionLogEnable()

void ActionLogEnable ( bool enable)
inlinestaticprivate

Definition at line 741 of file debug.c.

References m_DoActionDebugLog.

◆ BaseBuildingLogEnable()

void BaseBuildingLogEnable ( bool enable)
inlinestaticprivate

Definition at line 801 of file debug.c.

References m_DoBaseBuildingLog.

◆ BleedingChancesLogEnable()

void BleedingChancesLogEnable ( bool enable)
inlinestaticprivate

Definition at line 836 of file debug.c.

References m_DoBleedingChanceLog.

◆ Init()

◆ InventoryHFSMLogEnable()

void InventoryHFSMLogEnable ( bool enable)
inlinestaticprivate

Definition at line 771 of file debug.c.

References m_DoInventoryHFSMLog.

◆ InventoryMoveLogEnable()

void InventoryMoveLogEnable ( bool enable)
inlinestaticprivate

Definition at line 751 of file debug.c.

References m_DoInventoryMoveLog.

◆ InventoryReservationLogEnable()

void InventoryReservationLogEnable ( bool enable)
inlinestaticprivate

Definition at line 761 of file debug.c.

References m_DoInventoryReservationLog.

◆ IsActionLogEnable()

◆ IsBaseBuildingLogEnable()

◆ IsBleedingChancesLogEnable()

bool IsBleedingChancesLogEnable ( )
inlinestaticprivate

◆ IsInventoryHFSMLogEnable()

bool IsInventoryHFSMLogEnable ( )
inlinestaticprivate

Definition at line 766 of file debug.c.

References m_DoInventoryHFSMLog.

Referenced by HFSMBase< Class FSMStateBase, Class FSMEventBase, Class FSMActionBase, Class FSMGuardBase >::Abort(), HandActionBase::Action(), HandEventBase::CanPerformEvent(), HandEventSwap::CanPerformEvent(), HandEventBase::CanPerformEventEx(), HandEventBase::CheckRequest(), HandEventSwap::CheckRequest(), HandEventBase::CheckRequestSrc(), ReplaceItemWithNewLambdaBase::CopyOldPropertiesToNew(), ReplaceItemWithNewLambdaBase::CreateNetworkObjectInfo(), ReplaceItemWithNewLambdaBase::CreateNewEntity(), ReplaceItemWithNewLambdaBase::DeleteOldEntity(), HumanInventory::DropEntity(), Execute(), ReplaceItemWithNewLambdaBase::Execute(), HFSMBase< Class FSMStateBase, Class FSMEventBase, Class FSMActionBase, Class FSMGuardBase >::FindAbortDestinationState(), HumanInventory::ForceSwapEntities(), HandGuardBase::GuardCondition(), HandGuardHasItemInEvent::GuardCondition(), HandleHandEvent(), HandleInventory(), HandleTakeToDst(), HumanInventoryWithFSM::Init(), Init(), HumanInventory::LocalDestroyEntity(), HandStateBase::OnAbort(), HumanInventory::OnEntityInHandsCreated(), HumanInventory::OnEntityInHandsDestroyed(), HandStartAction::OnEntry(), HandStateBase::OnEntry(), HandStateBase::OnExit(), OnHandEventForRemote(), OnHandsEnteredStableState(), OnHandsExitedStableState(), OnHandsStateChanged(), ReplaceItemWithNewLambdaBase::OnSuccess(), ReplaceItemWithNewLambdaBase::PrepareLocations(), HFSMBase< Class FSMStateBase, Class FSMEventBase, Class FSMActionBase, Class FSMGuardBase >::ProcessAbortEvent(), HFSMBase< WeaponStateBase, WeaponEventBase, WeaponActionBase, WeaponGuardBase >::ProcessAbortEvent(), HFSMBase< Class FSMStateBase, Class FSMEventBase, Class FSMActionBase, Class FSMGuardBase >::ProcessAbortTransition(), HFSMBase< WeaponStateBase, WeaponEventBase, WeaponActionBase, WeaponGuardBase >::ProcessAbortTransition(), HFSMBase< Class FSMStateBase, Class FSMEventBase, Class FSMActionBase, Class FSMGuardBase >::ProcessEvent(), HFSMBase< WeaponStateBase, WeaponEventBase, WeaponActionBase, WeaponGuardBase >::ProcessEvent(), HumanInventoryWithFSM::ProcessHandAbortEvent(), HumanInventoryWithFSM::ProcessHandEvent(), FSMBase< Class FSMStateBase, Class FSMEventBase, Class FSMActionBase, Class FSMGuardBase >::ProcessLocalTransition(), HFSMBase< Class FSMStateBase, Class FSMEventBase, Class FSMActionBase, Class FSMGuardBase >::ProcessLocalTransition(), HFSMBase< WeaponStateBase, WeaponEventBase, WeaponActionBase, WeaponGuardBase >::ProcessLocalTransition(), OFSMBase< Class FSMStateBase, Class FSMEventBase, Class FSMActionBase, Class FSMGuardBase >::ProcessLocalTransition(), HumanInventory::RedirectToHandEvent(), HumanInventory::ReplaceItemInElsewhereWithNewinHandsImpl(), HumanInventory::ReplaceItemInHandsWithNewImpl(), SelectAnimationOfForceSwapInHands(), SelectAnimationOfMoveFromHands(), SelectAnimationOfTakeToHands(), FSMBase< Class FSMStateBase, Class FSMEventBase, Class FSMActionBase, Class FSMGuardBase >::Start(), HFSMBase< Class FSMStateBase, Class FSMEventBase, Class FSMActionBase, Class FSMGuardBase >::Start(), OFSMBase< Class FSMStateBase, Class FSMEventBase, Class FSMActionBase, Class FSMGuardBase >::Start(), HumanInventory::SwapEntities(), SyncHandEventToRemote(), HumanInventory::TakeEntityAsAttachmentEx(), HumanInventory::TakeEntityToCargoEx(), HumanInventory::TakeEntityToInventory(), HumanInventory::TakeToDst(), HFSMBase< Class FSMStateBase, Class FSMEventBase, Class FSMActionBase, Class FSMGuardBase >::Terminate(), and HumanInventory::ThrowEntity().

◆ IsInventoryMoveLogEnable()

◆ IsInventoryReservationLogEnable()

◆ IsLogsEnable()

bool IsLogsEnable ( )
inlinestaticprivate

Definition at line 726 of file debug.c.

References m_DoLogs.

Referenced by Debug::LogMessage(), MissionBase::OnInit(), and Debug::ReceivedLogMessageFromServer().

◆ IsQuickbarLogEnable()

bool IsQuickbarLogEnable ( )
inlinestaticprivate

Definition at line 786 of file debug.c.

References m_DoQuickbarLog.

◆ IsSymptomLogEnable()

◆ IsSyncLogEnable()

bool IsSyncLogEnable ( )
inlinestaticprivate

Definition at line 776 of file debug.c.

References m_DoSyncLog.

Referenced by HandEventBase::CheckRequestSrc(), DayZPlayer::DeathDropHandEntity(), EntityAI::DropEntityImpl(), EntityAI::ForceSwapEntitiesImpl(), EntityAI::LocalDestroyEntityInHands(), ManBase::NeedInventoryJunctureFromServer(), OnHandleStoredInputUserData(), OnHandleStoredJunctureData(), OnInputUserDataForRemote(), OnInputUserDataProcess(), OnInventoryJunctureFromServer(), ManBase::OnQuickBarSingleUse(), OnServerInventoryCommand(), GameInventory::OnServerInventoryCommandStatic(), EntityAI::PredictiveMoveItemFromHandsToInventory(), EntityAI::ReplaceItemElsewhereWithNewInHandsImpl(), EntityAI::ReplaceItemInHandsWithNewElsewhereImpl(), EntityAI::ReplaceItemInHandsWithNewImpl(), EntityAI::ReplaceItemWithNewImpl(), InventoryInputUserData::SendInputUserDataHandEvent(), InventoryInputUserData::SendInputUserDataMove(), InventoryInputUserData::SendInputUserDataSwap(), InventoryInputUserData::SendServerHandEventViaInventoryCommand(), SendServerHandEventViaJuncture(), InventoryInputUserData::SendServerMove(), InventoryInputUserData::SendServerSwap(), EntityAI::SwapEntitiesImpl(), EntityAI::TakeEntityAsAttachmentExImpl(), EntityAI::TakeEntityAsAttachmentImpl(), ManBase::TakeEntityAsAttachmentImpl(), EntityAI::TakeEntityToCargoImpl(), ManBase::TakeEntityToCargoImpl(), EntityAI::TakeEntityToHandsImpl(), ManBase::TakeEntityToHandsImpl(), EntityAI::TakeEntityToInventoryImpl(), ManBase::TakeEntityToInventoryImpl(), EntityAI::TakeEntityToTargetAttachmentExImpl(), ManBase::TakeEntityToTargetAttachmentImpl(), EntityAI::TakeEntityToTargetCargoExImpl(), EntityAI::TakeEntityToTargetCargoImpl(), ManBase::TakeEntityToTargetCargoImpl(), EntityAI::TakeEntityToTargetInventoryImpl(), ManBase::TakeEntityToTargetInventoryImpl(), TakeToDst(), EntityAI::TakeToDstImpl(), ManBase::TakeToDstImpl(), TryAcquireInventoryJunctureFromServer(), TryAcquireTwoInventoryJuncturesFromServer(), ValidateHandEvent(), ValidateSwap(), and ValidateSyncMove().

◆ IsWeaponLogEnable()

bool IsWeaponLogEnable ( )
inlinestaticprivate

Definition at line 816 of file debug.c.

References m_DoWeaponLog.

Referenced by AbortWeaponEvent(), WeaponStateBase::AcquireCartridgeFromMagazine(), Weapon::CanRemoveFromHands(), WeaponStateBase::DropBullet(), ejectBulletAndStoreInMagazine(), GuardCondition(), WeaponGuardBase::GuardCondition(), HandleWeaponEvents(), HFSMBase< WeaponStateBase, WeaponEventBase, WeaponActionBase, WeaponGuardBase >::LoadAndSetCurrentFSMState(), HFSMBase< WeaponStateBase, WeaponEventBase, WeaponActionBase, WeaponGuardBase >::LoadCurrentFSMState(), Weapon::LoadCurrentFSMState(), WeaponStateBase::LoadCurrentFSMState(), HFSMBase< WeaponStateBase, WeaponEventBase, WeaponActionBase, WeaponGuardBase >::LoadCurrentUnstableFSMState(), magazinesHaveEqualSizes(), WeaponStateBase::OnAbort(), OnEntry(), WeaponChambering_Base::OnEntry(), WeaponFire::OnEntry(), WeaponStableState::OnEntry(), WeaponStartAction::OnEntry(), WeaponStateBase::OnEntry(), OnEventForRemoteWeapon(), OnExit(), WeaponChambering_Base::OnExit(), WeaponStableState::OnExit(), WeaponStateBase::OnExit(), HFSMBase< WeaponStateBase, WeaponEventBase, WeaponActionBase, WeaponGuardBase >::OnStoreLoad(), Weapon::OnStoreLoad(), HFSMBase< WeaponStateBase, WeaponEventBase, WeaponActionBase, WeaponGuardBase >::OnStoreSave(), WeaponStartAction::OnUpdate(), PostWeaponEvent(), HFSMBase< Class FSMStateBase, Class FSMEventBase, Class FSMActionBase, Class FSMGuardBase >::ProcessEvent(), HFSMBase< WeaponStateBase, WeaponEventBase, WeaponActionBase, WeaponGuardBase >::ProcessEvent(), WeaponStateBase::PushBulletFromChamberToInternalMagazine(), WeaponStateBase::PushBulletToChamber(), WeaponStateBase::PushBulletToInternalMagazine(), pushToChamberFromAttachedMagazine(), pushToChamberFromInnerMagazine(), HFSMBase< WeaponStateBase, WeaponEventBase, WeaponActionBase, WeaponGuardBase >::RandomizeFSMStateEx(), Weapon::ResetWeaponAnimState(), HFSMBase< WeaponStateBase, WeaponEventBase, WeaponActionBase, WeaponGuardBase >::SaveCurrentFSMState(), Weapon::SaveCurrentFSMState(), WeaponStateBase::SaveCurrentFSMState(), HFSMBase< WeaponStateBase, WeaponEventBase, WeaponActionBase, WeaponGuardBase >::SaveCurrentUnstableFSMState(), WeaponStateBase::ShowBullet(), SyncAnimState(), Weapon::SyncEventToRemote(), and HFSMBase< WeaponStateBase, WeaponEventBase, WeaponActionBase, WeaponGuardBase >::ValidateAndRepairHelper().

◆ IsWeatherLogEnabled()

bool IsWeatherLogEnabled ( )
inlinestaticprivate

Definition at line 826 of file debug.c.

References m_DoWeatherLog.

Referenced by Debug::WeatherLog().

◆ QuickbarLogEnable()

void QuickbarLogEnable ( bool enable)
inlinestaticprivate

Definition at line 791 of file debug.c.

References m_DoQuickbarLog.

◆ SetLogsEnabled()

void SetLogsEnabled ( bool enable)
inlinestaticprivate

Definition at line 731 of file debug.c.

References m_DoLogs.

Referenced by ScriptConsoleGeneralTab::OnClick().

◆ SymptomLogEnable()

void SymptomLogEnable ( bool enable)
inlinestaticprivate

Definition at line 811 of file debug.c.

References m_DoSymptomDebugLog.

◆ SyncLogEnable()

void SyncLogEnable ( bool enable)
inlinestaticprivate

Definition at line 781 of file debug.c.

References m_DoSyncLog.

◆ WeaponLogEnable()

void WeaponLogEnable ( bool enable)
inlinestaticprivate

Definition at line 821 of file debug.c.

References m_DoWeaponLog.

Field Documentation

◆ m_DoActionDebugLog

bool m_DoActionDebugLog
staticprivate

Definition at line 694 of file debug.c.

Referenced by ActionLogEnable(), Init(), and IsActionLogEnable().

◆ m_DoBaseBuildingLog

bool m_DoBaseBuildingLog
staticprivate

Definition at line 701 of file debug.c.

Referenced by BaseBuildingLogEnable(), Init(), and IsBaseBuildingLogEnable().

◆ m_DoBleedingChanceLog

bool m_DoBleedingChanceLog
staticprivate

Definition at line 704 of file debug.c.

Referenced by BleedingChancesLogEnable(), and IsBleedingChancesLogEnable().

◆ m_DoInventoryHFSMLog

bool m_DoInventoryHFSMLog
staticprivate

Definition at line 698 of file debug.c.

Referenced by Init(), InventoryHFSMLogEnable(), and IsInventoryHFSMLogEnable().

◆ m_DoInventoryMoveLog

bool m_DoInventoryMoveLog
staticprivate

Definition at line 696 of file debug.c.

Referenced by Init(), InventoryMoveLogEnable(), and IsInventoryMoveLogEnable().

◆ m_DoInventoryReservationLog

bool m_DoInventoryReservationLog
staticprivate

Definition at line 697 of file debug.c.

Referenced by Init(), InventoryReservationLogEnable(), and IsInventoryReservationLogEnable().

◆ m_DoLogs

bool m_DoLogs
staticprivate

Definition at line 693 of file debug.c.

Referenced by Init(), IsLogsEnable(), and SetLogsEnabled().

◆ m_DoQuickbarLog

bool m_DoQuickbarLog
staticprivate

Definition at line 700 of file debug.c.

Referenced by Init(), IsQuickbarLogEnable(), and QuickbarLogEnable().

◆ m_DoSymptomDebugLog

bool m_DoSymptomDebugLog
staticprivate

Definition at line 695 of file debug.c.

Referenced by Init(), IsSymptomLogEnable(), and SymptomLogEnable().

◆ m_DoSyncLog

bool m_DoSyncLog
staticprivate

Definition at line 699 of file debug.c.

Referenced by Init(), IsSyncLogEnable(), and SyncLogEnable().

◆ m_DoWeaponLog

bool m_DoWeaponLog
staticprivate

Definition at line 702 of file debug.c.

Referenced by Init(), IsWeaponLogEnable(), and WeaponLogEnable().

◆ m_DoWeatherLog

bool m_DoWeatherLog
staticprivate

Definition at line 703 of file debug.c.

Referenced by Init(), and IsWeatherLogEnabled().


The documentation for this class was generated from the following file:
  • F:/Games/Dayz/scripts/3_game/tools/debug.c