3string m_Name; //localized text name that is displayed ingame
4int m_Id; //a number used for synchronization and persistence purposes, must be unique and withing sync limit (total number of bits in all sync/persistence variables)
5string m_PartName; //config class name
6string m_MainPartName; //main (parent) config class name
7bool m_IsBuilt; //defines part build state
8bool m_IsBase; //defines if this part is the foundation of the whole construction
9bool m_IsGate; //defines part gate state
10 ref array<string> m_RequiredParts; //list of parts required by this part