Dayz Build 1.29.163047, Scripts Rev. 123548
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building.c
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2{
6
8 {
10 }
11
13 {
15 if (!m_InputActionMap)
16 {
18 m_InputActionMap = iam;
19 SetActions();
20 m_BuildingTypeActionsMap.Insert(this.Type(), m_InputActionMap);
21 }
22 }
23
24 override void GetActions(typename action_input_type, out array<ActionBase_Basic> actions)
25 {
27 {
30 }
31
32 actions = m_InputActionMap.Get(action_input_type);
33 }
34
36 {
37 //AddAction();
38 }
39
40 void AddAction(typename actionName)
41 {
42 ActionBase action = ActionManagerBase.GetAction(actionName);
43
44 if (!action)
45 {
46 Debug.LogError("Action " + actionName + " dosn't exist!");
47 return;
48 }
49
50 typename ai = action.GetInputType();
51 if (!ai)
52 {
53 m_ActionsInitialize = false;
54 return;
55 }
56 ref array<ActionBase_Basic> action_array = m_InputActionMap.Get( ai );
57
58 if (!action_array)
59 {
60 action_array = new array<ActionBase_Basic>;
61 m_InputActionMap.Insert(ai, action_array);
62 }
63
65 {
66 Debug.ActionLog(action.ToString() + " -> " + ai, this.ToString() , "n/a", "Add action" );
67 }
68 action_array.Insert(action);
69 }
70
71 void RemoveAction(typename actionName)
72 {
73 PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
74 ActionBase action = player.GetActionManager().GetAction(actionName);
75 typename ai = action.GetInputType();
76 ref array<ActionBase_Basic> action_array = m_InputActionMap.Get( ai );
77
78 if (action_array)
79 {
80 action_array.RemoveItem(action);
81 }
82 }
83};
84
85class House : BuildingBase
86{
87 void House()
88 {
89 }
90};
91
void ActionManagerBase(PlayerBase player)
map< typename, ref array< ActionBase_Basic > > TInputActionMap
static ref map< typename, ref TInputActionMap > m_BuildingTypeActionsMap
Definition building.c:3
void BuildingBase()
Definition building.c:7
TInputActionMap m_InputActionMap
Definition building.c:4
void SetActions()
Definition building.c:35
void AddAction(typename actionName)
Definition building.c:40
override void GetActions(typename action_input_type, out array< ActionBase_Basic > actions)
Definition building.c:24
bool m_ActionsInitialize
Definition building.c:5
void RemoveAction(typename actionName)
Definition building.c:71
void InitializeActions()
Definition building.c:12
void Building()
Definition building.c:258
Definition debug.c:2
static void ActionLog(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Definition debug.c:187
static void LogError(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message as error message.
Definition debug.c:305
void House()
Definition building.c:87
static bool IsActionLogEnable()
Definition debug.c:736
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
DayZGame g_Game
Definition dayzgame.c:3942
string Type