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Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
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Protected Member Functions | |
| void | ~Land_Buoy () |
| override void | DeferredInit () |
Protected Attributes | |
| BuoyLight | m_Light |
Private Member Functions | |
| void | House () |
| void | ChristmasTree () |
| override void | EEDelete (EntityAI parent) |
| override void | EEDelete (EntityAI parent) |
| override void | EEInit () |
| override void | EEInit () |
| override void | EEOnCECreate () |
| string | GetSoundSet () |
| void | RequestSoundEvent () |
Static Private Member Functions | |
| static bool | Init () |
Private Attributes | |
| const string | LOOP_SOUND = "ChristmasMusic_SoundSet" |
| EffectSound | m_AmbientSoundLoop |
| Particle | m_ParticleEfx |
| XmasTreeLight | m_TreeLight |
Static Private Attributes | |
| static bool | m_Init = Init() |
Definition at line 1 of file crashbase.c.
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inlineprotected |
Definition at line 17 of file land_buoy.c.
References m_Light.
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inlineprivate |
Definition at line 87 of file building.c.
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inlineprivate |
Definition at line 7 of file christmastree.c.
References g_Game, and m_TreeLight.
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inlineprotected |
Definition at line 5 of file land_buoy.c.
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inlineprivate |
Definition at line 44 of file crashbase.c.
References g_Game, and m_ParticleEfx.
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inlineprivate |
Definition at line 24 of file christmastree.c.
References SEffectManager::DestroyEffect(), g_Game, m_AmbientSoundLoop, and m_TreeLight.
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inlineprivate |
Definition at line 31 of file crashbase.c.
References g_Game, GetPosition(), CrashBase::GetSoundSet(), SEffectManager::PlaySound(), and EffectSound::SetAutodestroy().
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inlineprivate |
Definition at line 16 of file christmastree.c.
References g_Game, LOOP_SOUND, and m_AmbientSoundLoop.
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inlineprivate |
Definition at line 13 of file crashbase.c.
References RequestSoundEvent().
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inlineprivate |
Definition at line 26 of file crashbase.c.
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inlinestaticprivate |
Definition at line 6 of file crashbase.c.
References CrashSoundSets::RegisterSoundSet().
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inlineprivate |
Definition at line 19 of file crashbase.c.
References g_Game, GetPosition(), and CrashBase::GetSoundSet().
Referenced by EEOnCECreate().
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private |
Definition at line 5 of file christmastree.c.
Referenced by EEInit().
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private |
Definition at line 4 of file christmastree.c.
Referenced by EEDelete(), and EEInit().
Definition at line 4 of file crashbase.c.
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protected |
Definition at line 3 of file land_buoy.c.
Referenced by ~Land_Buoy(), and DeferredInit().
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private |
Definition at line 3 of file crashbase.c.
Referenced by EEDelete().
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private |
Definition at line 3 of file christmastree.c.
Referenced by ChristmasTree(), and EEDelete().