24     string m_magazineType;
 
   29         if (!super.SaveCurrentFSMState(ctx))
 
   32         if (!ctx.Write(m_damage))
 
   34             Error(
"[wpnfsm] " + 
Object.GetDebugName(
m_weapon) + 
" WeaponChambering.SaveCurrentFSMState: cannot write m_damage for weapon=" + 
m_weapon);
 
   37         if (!ctx.Write(m_type))
 
   39             Error(
"[wpnfsm] " + 
Object.GetDebugName(
m_weapon) + 
" WeaponChambering.SaveCurrentFSMState: cannot write m_type for weapon=" + 
m_weapon);
 
   42         if (!ctx.Write(m_magazineType))
 
   44             Error(
"[wpnfsm] " + 
Object.GetDebugName(
m_weapon) + 
" WeaponChambering.SaveCurrentFSMState: cannot write m_magazineType for weapon=" + 
m_weapon);
 
   49             Error(
"[wpnfsm] " + 
Object.GetDebugName(
m_weapon) + 
" WeaponChambering.SaveCurrentFSMState: cannot write m_srcMagazine for weapon=" + 
m_weapon);
 
   57         if (!super.LoadCurrentFSMState(ctx, version))
 
   60         if (!ctx.Read(m_damage))
 
   62             Error(
"[wpnfsm] " + 
Object.GetDebugName(
m_weapon) + 
" WeaponChambering.LoadCurrentFSMState: cannot read m_damage for weapon=" + 
m_weapon);
 
   65         if (!ctx.Read(m_type))
 
   67             Error(
"[wpnfsm] " + 
Object.GetDebugName(
m_weapon) + 
" WeaponChambering.LoadCurrentFSMState: cannot read m_type for weapon=" + 
m_weapon);
 
   70         if (!ctx.Read(m_magazineType))
 
   72             Error(
"[wpnfsm] " + 
Object.GetDebugName(
m_weapon) + 
" WeaponChambering.LoadCurrentFSMState: cannot read m_magazineType for weapon=" + 
m_weapon);
 
   77             Error(
"[wpnfsm] " + 
Object.GetDebugName(
m_weapon) + 
" WeaponChambering.LoadCurrentFSMState: cannot read m_srcMagazine for weapon=" + 
m_weapon);
 
   87     override bool IsWaitingForActionFinish () { 
return true; }
 
   99                     if (
LogManager.IsWeaponLogEnable()) { 
wpnDebugPrint(
"[wpnfsm] " + 
Object.GetDebugName(
m_weapon) + 
" WeaponChambering_Cartridge, ok - cartridge acquired: dmg=" + m_damage + 
" type=" + m_type); }
 
  106                     Error(
"[wpnfsm] " + 
Object.GetDebugName(
m_weapon) + 
" WeaponChambering_Cartridge, error - cannot take cartridge from magazine");
 
  110                 Error(
"[wpnfsm] " + 
Object.GetDebugName(
m_weapon) + 
" WeaponChambering_Cartridge, error - no magazine to load from (m_srcMagazine=NULL)");
 
  117         int mi = 
m_weapon.GetCurrentMuzzle();
 
  119         string magazineTypeName;
 
  121         if (m_magazineType.Length() > 0)
 
  122             magazineTypeName = m_magazineType;
 
  124             magazineTypeName = 
m_weapon.GetChamberAmmoTypeName(mi);
 
  128             if (
DayZPlayerUtils.HandleDropCartridge(e.m_player, m_damage, m_type, magazineTypeName))
 
  130                 if (
LogManager.IsWeaponLogEnable()) { 
wpnDebugPrint(
"[wpnfsm] " + 
Object.GetDebugName(
m_weapon) + 
" WeaponChambering_Cartridge, ok - aborting, chambering cartridge dropped to ground"); }
 
  133                 Error(
"[wpnfsm] " + 
Object.GetDebugName(
m_weapon) + 
" WeaponChambering_Cartridge, error - cannot abort removal from wpn (of old mag)");
 
  139         m_magazineType = 
string.Empty;
 
  140         m_type = 
string.Empty;
 
  146         int mi = 
m_weapon.GetCurrentMuzzle();
 
  149         if (
m_weapon.PushCartridgeToChamber(mi, m_damage, m_type))
 
  157         m_magazineType = 
string.Empty;
 
  158         m_type = 
string.Empty;
 
  170         int mi = 
m_weapon.GetCurrentMuzzle();
 
  173             m_weapon.PopCartridgeFromChamber(mi, ammoDamage, ammoTypeName);
 
  174             if (
m_weapon.PushCartridgeToInternalMagazine(mi, ammoDamage, ammoTypeName))
 
  209         int muzzle = 
m_weapon.GetCurrentMuzzle();
 
  211         if (!
m_weapon.IsChamberFull(muzzle))
 
  213             if (
m_weapon.PushCartridgeToChamber(muzzle, m_damage, m_type))
 
  215                 Magnum_Cylinder cylinder = Magnum_Cylinder.Cast(
m_weapon.GetAttachmentByType(Magnum_Cylinder));
 
  219                     string bullet = 
"bullet";
 
  220                     string bullet_nose = 
"bullet_nose";
 
  224                         bullet = 
string.Format(
"bullet_" + ( muzzle + 1 ));
 
  225                         bullet_nose = 
string.Format(
"bullet_nose_" + ( muzzle + 1 ));
 
  227                     cylinder.ShowSelection(bullet);
 
  228                     cylinder.ShowSelection(bullet_nose);
 
  234             m_type = 
string.Empty;
 
  255         for(
int i = 0; i < 
m_weapon.GetMuzzleCount(); i++ )
 
  260                 m_weapon.EffectBulletShow(i, m_damage, m_type);
 
  268         for(
int i = 0; i < 
m_weapon.GetMuzzleCount(); i++ )
 
  272                 if (
m_weapon.PushCartridgeToChamber(i, m_damage, m_type))
 
  278                 m_type = 
string.Empty;
 
  287 class WeaponChambering_MultiMuzzle_W4T 
extends WeaponChambering_MultiMuzzle
 
  306                     if (
LogManager.IsWeaponLogEnable()) { 
wpnDebugPrint(
"[wpnfsm] " + 
Object.GetDebugName(
m_weapon) + 
" WeaponChambering_Cartridge_InnerMag, ok - cartridge acquired: dmg=" + m_damage + 
" type=" + m_type); }      
 
  309                     Error(
"[wpnfsm] " + 
Object.GetDebugName(
m_weapon) + 
" WeaponChambering_Cartridge_InnerMag, error - cannot take cartridge from magazine");
 
  313                 Error(
"[wpnfsm] " + 
Object.GetDebugName(
m_weapon) + 
" WeaponChambering_Cartridge_InnerMag, error - no magazine to load from (m_srcMagazine=NULL)");
 
  323         int mi = 
m_weapon.GetCurrentMuzzle();
 
  324         string magazineTypeName;
 
  326         if (m_magazineType.Length() > 0)
 
  327             magazineTypeName = m_magazineType;
 
  329             magazineTypeName = 
m_weapon.GetChamberAmmoTypeName(mi);
 
  333             if (
DayZPlayerUtils.HandleDropCartridge(e.m_player, m_damage, m_type, magazineTypeName))
 
  335                 if (
LogManager.IsWeaponLogEnable()) { 
wpnDebugPrint(
"[wpnfsm] " + 
Object.GetDebugName(
m_weapon) + 
" WeaponChambering_Cartridge_InnerMag, ok - aborting, chambering cartridge dropped to ground"); }
 
  338                 Error(
"[wpnfsm] " + 
Object.GetDebugName(
m_weapon) + 
" WeaponChambering_Cartridge_InnerMag, error - cannot abort removal from wpn (of old mag)");
 
  344         m_magazineType = 
string.Empty;
 
  345         m_type = 
string.Empty;
 
  353         int mi = 
m_weapon.GetCurrentMuzzle();
 
  354         if (!
m_weapon.IsInternalMagazineFull(mi))
 
  356             if (
m_weapon.PushCartridgeToInternalMagazine(mi, m_damage, m_type))
 
  363         m_magazineType = 
string.Empty;
 
  383     ref WeaponChambering_W4T m_w4t;
 
  384     ref WeaponCharging_CK m_onCK;
 
  389         m_actionType = actionType;
 
  394         m_w4t = 
new WeaponChambering_W4T(
m_weapon, 
this);
 
  396         m_onCK = 
new WeaponCharging_CK(
m_weapon, 
this);
 
  399         WeaponEventAnimBulletInChamber __bc_ = 
new WeaponEventAnimBulletInChamber;
 
  400         WeaponEventAnimBulletShow  __bs_ = 
new WeaponEventAnimBulletShow;
 
  401         WeaponEventAnimBulletEject  __be_ = 
new WeaponEventAnimBulletEject;
 
  402         WeaponEventAnimCocked __ck_ = 
new WeaponEventAnimCocked;
 
  419         m_fsm.SetInitialState(
m_start);
 
  430                 m_srcMagazine.GetInventory().GetCurrentInventoryLocation(newSrc);
 
  442                     Error(
"[wpnfsm] " + 
Object.GetDebugName(
m_weapon) + 
" WeaponChambering, error - cannot remove ammo pile from inv");
 
  467             m_srcMagazine.GetInventory().GetCurrentInventoryLocation(leftHandIl);
 
  468             if (leftHandIl.IsValid())
 
  478                                 if (
LogManager.IsWeaponLogEnable()) { 
wpnDebugPrint(
"[wpnfsm] " + 
Object.GetDebugName(
m_weapon) + 
" WeaponChambering, ok - ammo pile removed from left hand to previous location (LHand->inv) - abort"); }
 
  490                     if(!il || !il.IsValid())
 
  494                             if (
LogManager.IsWeaponLogEnable()) { 
wpnDebugPrint(
"[wpnfsm] " + 
Object.GetDebugName(
m_weapon) + 
" WeaponChambering, ok - no inventory space for ammo pile - dropped to ground - abort"); }
 
  497                             Error(
"[wpnfsm] " + 
Object.GetDebugName(
m_weapon) + 
" WeaponChambering, error - cannot drop ammo pile from left hand after not found inventory space for ammo pile - abort");
 
  504                             if (
LogManager.IsWeaponLogEnable()) { 
wpnDebugPrint(
"[wpnfsm] " + 
Object.GetDebugName(
m_weapon) + 
" WeaponChambering, ok - ammo pile removed from left hand (LHand->inv) - abort"); }
 
  507                             Error(
"[wpnfsm] " + 
Object.GetDebugName(
m_weapon) + 
" WeaponChambering, error - cannot remove ammo pile from wpn - abort");
 
  527             m_srcMagazine.GetInventory().GetCurrentInventoryLocation(leftHandIl);
 
  528             if (leftHandIl.IsValid())
 
  538                                 if (
LogManager.IsWeaponLogEnable()) { 
wpnDebugPrint(
"[wpnfsm] " + 
Object.GetDebugName(
m_weapon) + 
" WeaponChambering, ok - ammo pile removed from left hand to previous location (LHand->inv) - exit"); }
 
  550                     if(!il || !il.IsValid())
 
  554                             if (
LogManager.IsWeaponLogEnable()) { 
wpnDebugPrint(
"[wpnfsm] " + 
Object.GetDebugName(
m_weapon) + 
" WeaponChambering, ok - no inventory space for ammo pile - dropped to ground - exit"); }
 
  557                             Error(
"[wpnfsm] " + 
Object.GetDebugName(
m_weapon) + 
" WeaponChambering, error - cannot drop ammo pile from left hand after not found inventory space for ammo pile - exit");
 
  567                             Error(
"[wpnfsm] " + 
Object.GetDebugName(
m_weapon) + 
" WeaponChambering, error - cannot remove ammo pile from wpn - exit");
 
  581         if (!super.SaveCurrentFSMState(ctx))
 
  586             Error(
"[wpnfsm] " + 
Object.GetDebugName(
m_weapon) + 
" WeaponChambering.SaveCurrentFSMState: cannot save m_srcMagazine for weapon=" + 
m_weapon);
 
  592             Error(
"[wpnfsm] " + 
Object.GetDebugName(
m_weapon) + 
" WeaponChambering.SaveCurrentFSMState: cannot write m_srcMagazinePrevLocation for weapon=" + 
m_weapon);
 
  600         if (!super.LoadCurrentFSMState(ctx, version))
 
  605             Error(
"[wpnfsm] " + 
Object.GetDebugName(
m_weapon) + 
" WeaponChambering.LoadCurrentFSMState: cannot read m_srcMagazine for weapon=" + 
m_weapon);
 
  611             Error(
"[wpnfsm] " + 
Object.GetDebugName(
m_weapon) + 
" WeaponChambering.LoadCurrentFSMState: cannot read m_srcMagazinePrevLocation for weapon=" + 
m_weapon);
 
  641     ref LoopedChambering_Wait4ShowBullet2 
m_w4sb2;
 
  664         WeaponEventContinuousLoadBulletStart    __lS_ = 
new WeaponEventContinuousLoadBulletStart;
 
  665         WeaponEventContinuousLoadBulletEnd      __lE_ = 
new WeaponEventContinuousLoadBulletEnd;
 
  666         WeaponEventAnimBulletShow               __bs_ = 
new WeaponEventAnimBulletShow;
 
  667         WeaponEventAnimBulletShow2              _bs2_ = 
new WeaponEventAnimBulletShow2;
 
  668         WeaponEventAnimBulletHide               __bh_ = 
new WeaponEventAnimBulletHide;
 
  669         WeaponEventAnimBulletEject              __be_ = 
new WeaponEventAnimBulletEject;
 
  670         WeaponEventAnimBulletInChamber          __bc_ = 
new WeaponEventAnimBulletInChamber;
 
  678         m_fsm.AddTransition(
new WeaponTransition(
m_chamber, __bc_, 
m_w4sb2, NULL, 
new GuardAnd(
new GuardAnd(
new WeaponGuardHasAmmoInLoopedState(
m_chamber), 
new WeaponGuardChamberMultiHasRoomBulltet(
m_weapon)),
new WeaponGuardWeaponManagerWantContinue())));
 
  690         m_fsm.SetInitialState(
m_start);
 
  701                 m_srcMagazine.GetInventory().GetCurrentInventoryLocation(newSrc);
 
  713                     Error(
"[wpnfsm] " + 
Object.GetDebugName(
m_weapon) + 
" ChamberMultiBullet, error - cannot remove ammo pile from inv");
 
  737             m_srcMagazine.GetInventory().GetCurrentInventoryLocation(leftHandIl);
 
  738             if (leftHandIl.IsValid())
 
  748                                 if (
LogManager.IsWeaponLogEnable()) { 
wpnDebugPrint(
"[wpnfsm] " + 
Object.GetDebugName(
m_weapon) + 
" ChamberMultiBullet, ok - ammo pile removed from left hand to previous location (LHand->inv) - exit"); }
 
  760                     if(!il || !il.IsValid())
 
  764                             if (
LogManager.IsWeaponLogEnable()) { 
wpnDebugPrint(
"[wpnfsm] " + 
Object.GetDebugName(
m_weapon) + 
" ChamberMultiBullet, ok - no inventory space for ammo pile - dropped to ground - exit"); }
 
  767                             Error(
"[wpnfsm] " + 
Object.GetDebugName(
m_weapon) + 
" ChamberMultiBullet, error - cannot drop ammo pile from left hand after not found inventory space for ammo pile - exit");
 
  774                             if (
LogManager.IsWeaponLogEnable()) { 
wpnDebugPrint(
"[wpnfsm] " + 
Object.GetDebugName(
m_weapon) + 
" ChamberMultiBullet, ok - ammo pile removed from left hand (LHand->inv) - exit"); }
 
  777                             Error(
"[wpnfsm] " + 
Object.GetDebugName(
m_weapon) + 
" ChamberMultiBullet, error - cannot remove ammo pile from wpn - exit");
 
  796             m_srcMagazine.GetInventory().GetCurrentInventoryLocation(leftHandIl);
 
  797             if (leftHandIl.IsValid())
 
  807                                 if (
LogManager.IsWeaponLogEnable()) { 
wpnDebugPrint(
"[wpnfsm] " + 
Object.GetDebugName(
m_weapon) + 
" ChamberMultiBullet, ok - ammo pile removed from left hand to previous location (LHand->inv) - abort"); }
 
  819                     if(!il || !il.IsValid())
 
  823                             if (
LogManager.IsWeaponLogEnable()) { 
wpnDebugPrint(
"[wpnfsm] " + 
Object.GetDebugName(
m_weapon) + 
" ChamberMultiBullet, ok - no inventory space for ammo pile - dropped to ground - abort"); }
 
  826                             Error(
"[wpnfsm] " + 
Object.GetDebugName(
m_weapon) + 
" ChamberMultiBullet, error - cannot drop ammo pile from left hand after not found inventory space for ammo pile - abort");
 
  833                             if (
LogManager.IsWeaponLogEnable()) { 
wpnDebugPrint(
"[wpnfsm] " + 
Object.GetDebugName(
m_weapon) + 
" ChamberMultiBullet, ok - ammo pile removed from left hand (LHand->inv) - abort"); }
 
  836                             Error(
"[wpnfsm] " + 
Object.GetDebugName(
m_weapon) + 
" ChamberMultiBullet, error - cannot remove ammo pile from wpn - abort");
 
  850         if (!super.SaveCurrentFSMState(ctx))
 
  855             Error(
"[wpnfsm] " + 
Object.GetDebugName(
m_weapon) + 
" ChamberMultiBullet.SaveCurrentFSMState: cannot save m_srcMagazine for weapon=" + 
m_weapon);
 
  861             Error(
"[wpnfsm] " + 
Object.GetDebugName(
m_weapon) + 
" ChamberMultiBullet.SaveCurrentFSMState: cannot write m_srcMagazinePrevLocation for weapon=" + 
m_weapon);
 
  869         if (!super.LoadCurrentFSMState(ctx, version))
 
  874             Error(
"[wpnfsm] " + 
Object.GetDebugName(
m_weapon) + 
" ChamberMultiBullet.LoadCurrentFSMState: cannot read m_srcMagazine for weapon=" + 
m_weapon);
 
  880             Error(
"[wpnfsm] " + 
Object.GetDebugName(
m_weapon) + 
" ChamberMultiBullet.LoadCurrentFSMState: cannot read m_srcMagazinePrevLocation for weapon=" + 
m_weapon);
 
  891     bool FindNextFreeMuzzle(
int currentMuzzle, out 
int nextMuzzle)
 
  893         nextMuzzle = currentMuzzle;
 
  894         int nMuzzles = 
m_weapon.GetMuzzleCount();
 
  896         for (
int i = 0; i < nMuzzles; ++i)
 
  899             nextMuzzle = 
Math.WrapInt(nextMuzzle, 0, nMuzzles);
 
  900             if (
m_weapon.IsChamberEmpty(nextMuzzle))
 
  910         if (FindNextFreeMuzzle(
m_weapon.GetCurrentMuzzle(), nextMuzzle))
 
  913             magnum.SetCylinderRotationAnimationPhase(magnum.GetCylinderRotation(nextMuzzle));
 
  914             m_weapon.SetCurrentMuzzle(nextMuzzle);
 
  940     ref WeaponCylinderRotate m_rotate;
 
  942     ref LoopedChambering_Wait4ShowBullet2 
m_w4sb2;
 
  944     ref BulletHide_W4T m_hideB;
 
  955         m_rotate = 
new WeaponCylinderRotate(
m_weapon, 
this);
 
  958         m_hideB = 
new BulletHide_W4T(
m_weapon, 
this);
 
  962         WeaponEventContinuousLoadBulletStart    __lS_ = 
new WeaponEventContinuousLoadBulletStart;
 
  963         WeaponEventContinuousLoadBulletEnd      __lE_ = 
new WeaponEventContinuousLoadBulletEnd;
 
  964         WeaponEventCylinderRotate               __cr_ = 
new WeaponEventCylinderRotate;
 
  965         WeaponEventAnimBulletShow               __bs_ = 
new WeaponEventAnimBulletShow;
 
  966         WeaponEventAnimBulletHide               __bh_ = 
new WeaponEventAnimBulletHide;
 
  967         WeaponEventAnimBulletEject              __be_ = 
new WeaponEventAnimBulletEject;
 
  968         WeaponEventAnimBulletInMagazine         __bM_ = 
new WeaponEventAnimBulletInMagazine;
 
  969         WeaponEventAnimBulletShow2              _bs2_ = 
new WeaponEventAnimBulletShow2;
 
  981         m_fsm.AddTransition(
new WeaponTransition(
m_chamber, __bM_, 
m_w4sb2, 
null, 
new GuardAnd(
new GuardAnd(
new WeaponGuardHasAmmoInLoopedState(
m_chamber), 
new WeaponGuardChamberMultiHasRoomBulltet(
m_weapon)),
new WeaponGuardWeaponManagerWantContinue())));
 
  996         m_fsm.SetInitialState(
m_start);
 
 1008                 m_srcMagazine.GetInventory().GetCurrentInventoryLocation(newSrc);
 
 1020                     Error(
"[wpnfsm] " + 
Object.GetDebugName(
m_weapon) + 
" WeaponMagnumChambering, error - cannot remove ammo pile from inv");
 
 1026                 Print(
"[wpnfsm] " + 
Object.GetDebugName(
m_weapon) + 
" WeaponMagnumChambering m_srcMagazine = NULL");
 
 1045             m_srcMagazine.GetInventory().GetCurrentInventoryLocation(leftHandIl);
 
 1046             if (leftHandIl.IsValid())
 
 1056                                 if (
LogManager.IsWeaponLogEnable()) { 
wpnDebugPrint(
"[wpnfsm] " + 
Object.GetDebugName(
m_weapon) + 
" WeaponMagnumChambering, ok - ammo pile removed from left hand to previous location (LHand->inv) - exit"); }
 
 1068                     if (!il || !il.IsValid())
 
 1072                             if (
LogManager.IsWeaponLogEnable()) { 
wpnDebugPrint(
"[wpnfsm] " + 
Object.GetDebugName(
m_weapon) + 
" WeaponMagnumChambering, ok - no inventory space for ammo pile - dropped to ground - exit"); }
 
 1075                             Error(
"[wpnfsm] " + 
Object.GetDebugName(
m_weapon) + 
" WeaponMagnumChambering, error - cannot drop ammo pile from left hand after not found inventory space for ammo pile - exit");
 
 1082                             if (
LogManager.IsWeaponLogEnable()) { 
wpnDebugPrint(
"[wpnfsm] " + 
Object.GetDebugName(
m_weapon) + 
" WeaponMagnumChambering, ok - ammo pile removed from left hand (LHand->inv) - exit"); }
 
 1085                             Error(
"[wpnfsm] " + 
Object.GetDebugName(
m_weapon) + 
" WeaponMagnumChambering, error - cannot remove ammo pile from wpn - exit");
 
 1105             m_srcMagazine.GetInventory().GetCurrentInventoryLocation(leftHandIl);
 
 1106             if (leftHandIl.IsValid())
 
 1116                                 if (
LogManager.IsWeaponLogEnable()) { 
wpnDebugPrint(
"[wpnfsm] " + 
Object.GetDebugName(
m_weapon) + 
" WeaponMagnumChambering, ok - ammo pile removed from left hand to previous location (LHand->inv) - abort"); }
 
 1128                     if (!il || !il.IsValid())
 
 1132                             if (
LogManager.IsWeaponLogEnable()) { 
wpnDebugPrint(
"[wpnfsm] " + 
Object.GetDebugName(
m_weapon) + 
" WeaponMagnumChambering, ok - no inventory space for ammo pile - dropped to ground - abort"); }
 
 1135                             Error(
"[wpnfsm] " + 
Object.GetDebugName(
m_weapon) + 
" LoopedChambering, error - cannot drop ammo pile from left hand after not found inventory space for ammo pile - abort");
 
 1142                             if (
LogManager.IsWeaponLogEnable()) { 
wpnDebugPrint(
"[wpnfsm] " + 
Object.GetDebugName(
m_weapon) + 
" WeaponMagnumChambering, ok - ammo pile removed from left hand (LHand->inv) - abort"); }
 
 1145                             Error(
"[wpnfsm] " + 
Object.GetDebugName(
m_weapon) + 
" LoopedChambering, error - cannot remove ammo pile from wpn - abort");
 
 1159         if (!super.SaveCurrentFSMState(ctx))
 
 1164             Error(
"[wpnfsm] " + 
Object.GetDebugName(
m_weapon) + 
" WeaponMagnumChambering.SaveCurrentFSMState: cannot save m_srcMagazine for weapon=" + 
m_weapon);
 
 1170             Error(
"[wpnfsm] " + 
Object.GetDebugName(
m_weapon) + 
" WeaponMagnumChambering.SaveCurrentFSMState: cannot write m_srcMagazinePrevLocation for weapon=" + 
m_weapon);
 
 1179         if (!super.LoadCurrentFSMState(ctx, version))
 
 1184             Error(
"[wpnfsm] " + 
Object.GetDebugName(
m_weapon) + 
" WeaponMagnumChambering.LoadCurrentFSMState: cannot read m_srcMagazine for weapon=" + 
m_weapon);
 
 1190             Error(
"[wpnfsm] " + 
Object.GetDebugName(
m_weapon) + 
" WeaponMagnumChambering.LoadCurrentFSMState: cannot read m_srcMagazinePrevLocation for weapon=" + 
m_weapon);