Dayz Build 1.29.163047, Scripts Rev. 123548
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guards.c File Reference

Go to the source code of this file.

Data Structures

class  WeaponGuardBase
 represents guard on a transition from state to state More...

Functions

override bool GuardCondition (WeaponEventBase e)
void WeaponGuardHasAmmo (Weapon_Base w=NULL)
void WeaponGuardWeaponDischarged (Weapon_Base w=NULL)
void WeaponGuardWeaponOpen (Weapon_Base w=NULL)

Variables

class WeaponGuardIsDestroyed extends WeaponGuardBase m_weapon

Function Documentation

◆ GuardCondition()

override bool GuardCondition ( WeaponEventBase e)

Definition at line 101 of file guards.c.

References LogManager::IsWeaponLogEnable(), m_weapon, and wpnDebugPrint().

◆ WeaponGuardHasAmmo()

◆ WeaponGuardWeaponDischarged()

void WeaponGuardWeaponDischarged ( Weapon_Base w = NULL)

◆ WeaponGuardWeaponOpen()

void WeaponGuardWeaponOpen ( Weapon_Base w = NULL)
protected

Definition at line 606 of file guards.c.

Referenced by Rifle_Base::InitStateMachine(), and Weapon_Base::InitStateMachine().

Variable Documentation

◆ m_weapon