Dayz
1.11.153731
Dayz Code Explorer by Zeroy
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provides access to slot configuration More...
Static Private Member Functions | |
static proto native bool | GetAutoAttachForSlotId (int slot_Id) |
static proto bool | GetBoneNameForSlotId (int slot_Id, out string bone_name) |
static proto bool | GetSelectionForSlotId (int slot_Id, out string selection) |
static proto native bool | GetShowForSlotId (int slot_Id) |
static proto native int | GetSlotIdFromString (string slot_name) |
static proto native owned string | GetSlotName (int id) |
static proto native int | GetStackMaxForSlotId (int slot_Id) |
static proto native bool | IsSlotIdValid (int slotId) |
provides access to slot configuration
Definition at line 5 of file InventorySlots.c.
Referenced by CanDisplayAttachmentSlot().
Referenced by ActionFillCoolant::ActionCondition(), BaseBuildingBase::AnimateFlag(), ClosableContainer::AttachmentAdded(), Attachments::AttachmentAdded(), HandsContainer::AttachmentAdded(), ClosableContainer::AttachmentRemoved(), Attachments::AttachmentRemoved(), HandsContainer::AttachmentRemoved(), Torch::CalculateQuantity(), BaseBuildingBase::CanDisplayAttachmentSlot(), CanDisplayAttachmentSlot(), PlateCarrierPouches::CanLoadItemIntoCargo(), PlateCarrierPouches::CanReceiveItemIntoCargo(), MyBotTrigger::CheckTrigger(), AttachmentsOutOfReach::CreateAttachmentPosition(), Clothing::CreateHeadtorchLight(), Barrel_ColorBase::DetermineAction(), BuildingSuper::EEItemAttached(), FindAttachmentBySlotName(), ActionAttachOnSelection::FindSlotIdToAttachOrCombine(), ActionDetachFromTarget::FindSlotIdToDetach(), ActionDetachFromTarget_SpecificSlotsCategory::FindSlotIdToDetach(), ConstructionActionData::GetAttachmentsFromSelection(), ConstructionActionData::GetAttachmentSlotFromSelection(), GetItemOnSlot(), AttachmentCategoriesRow::Init(), Attachments::InitAttachmentGrid(), Switchable_Base::InitAttachmentsSlotsToCheck(), ZombieContainer::InitGhostSlots(), BuildingSuper::InitializeSlots(), AttachmentsOutOfReach::IsAttachmentReachable(), ItemBase::IsAttachmentSlotLocked(), PlayerContainer::ItemAttached(), ZombieContainer::ItemAttached(), PlayerContainer::ItemDetached(), ZombieContainer::ItemDetached(), LoadPlayerAttachmentIndexes(), LockOvenAttachments(), MoveAttachmentDown(), MoveAttachmentUp(), BotStateBase::OnEntry(), OnEntry(), AnalyticsManagerClient::OnItemAttachedAtPlayer(), OnPlayerLoaded(), OnUpdate(), PlayerContainer::PlayerContainer(), ItemBase::RefreshAttachements(), SetHandsMaterial(), PlayerContainer::SetPlayer(), SetPlayerLifespanLevel(), UIPropertyAttachment::Show(), UpdateCorpseStateVisual(), Attachments::UpdateInterval(), ItemBase::UpdateNVGStatus(), and ReplaceItemWithNewLambda::VerifyItemTypeBySlotType().
Referenced by InventoryItemSuper::CanDetachAttachment(), BaseBuildingBase::CanReceiveAttachment(), BaseBuildingBase::GateAttachmentConditions(), GameInventory::GetCurrentAttachmentSlotInfo(), GetPlayerAttachmentIndex(), MoveAttachmentDown(), MoveAttachmentUp(), ActionFoldEntityToSlot::OnExecuteServer(), ItemBase::OnSetSlotLock(), OnWasDetached(), ClosableContainer::SetEntity(), HandsContainer::ShowAtt(), ItemBase::UpdateAttachmentSlot(), and UpdateCookingStateOnStick().
Referenced by InventoryItem::SplitIntoStackMax().