Dayz  1.11.153731
Dayz Code Explorer by Zeroy
InventorySlots Class Reference

provides access to slot configuration More...

Static Private Member Functions

static proto native bool GetAutoAttachForSlotId (int slot_Id)
 
static proto bool GetBoneNameForSlotId (int slot_Id, out string bone_name)
 
static proto bool GetSelectionForSlotId (int slot_Id, out string selection)
 
static proto native bool GetShowForSlotId (int slot_Id)
 
static proto native int GetSlotIdFromString (string slot_name)
 
static proto native owned string GetSlotName (int id)
 
static proto native int GetStackMaxForSlotId (int slot_Id)
 
static proto native bool IsSlotIdValid (int slotId)
 

Detailed Description

provides access to slot configuration

Examples
C:/tmp/dayz/scripts/3_Game/Systems/Inventory/InventorySlots.c.

Definition at line 5 of file InventorySlots.c.

Member Function Documentation

◆ GetAutoAttachForSlotId()

static proto native bool GetAutoAttachForSlotId ( int  slot_Id)
staticprivate

◆ GetBoneNameForSlotId()

static proto bool GetBoneNameForSlotId ( int  slot_Id,
out string  bone_name 
)
staticprivate

◆ GetSelectionForSlotId()

static proto bool GetSelectionForSlotId ( int  slot_Id,
out string  selection 
)
staticprivate

◆ GetShowForSlotId()

static proto native bool GetShowForSlotId ( int  slot_Id)
staticprivate

◆ GetSlotIdFromString()

static proto native int GetSlotIdFromString ( string  slot_name)
staticprivate
Examples
C:/tmp/dayz/scripts/3_Game/Systems/Inventory/InventorySlots.c.

Referenced by ActionFillCoolant::ActionCondition(), BaseBuildingBase::AnimateFlag(), ClosableContainer::AttachmentAdded(), Attachments::AttachmentAdded(), HandsContainer::AttachmentAdded(), ClosableContainer::AttachmentRemoved(), Attachments::AttachmentRemoved(), HandsContainer::AttachmentRemoved(), Torch::CalculateQuantity(), BaseBuildingBase::CanDisplayAttachmentSlot(), CanDisplayAttachmentSlot(), PlateCarrierPouches::CanLoadItemIntoCargo(), PlateCarrierPouches::CanReceiveItemIntoCargo(), MyBotTrigger::CheckTrigger(), AttachmentsOutOfReach::CreateAttachmentPosition(), Clothing::CreateHeadtorchLight(), Barrel_ColorBase::DetermineAction(), BuildingSuper::EEItemAttached(), FindAttachmentBySlotName(), ActionAttachOnSelection::FindSlotIdToAttachOrCombine(), ActionDetachFromTarget::FindSlotIdToDetach(), ActionDetachFromTarget_SpecificSlotsCategory::FindSlotIdToDetach(), ConstructionActionData::GetAttachmentsFromSelection(), ConstructionActionData::GetAttachmentSlotFromSelection(), GetItemOnSlot(), AttachmentCategoriesRow::Init(), Attachments::InitAttachmentGrid(), Switchable_Base::InitAttachmentsSlotsToCheck(), ZombieContainer::InitGhostSlots(), BuildingSuper::InitializeSlots(), AttachmentsOutOfReach::IsAttachmentReachable(), ItemBase::IsAttachmentSlotLocked(), PlayerContainer::ItemAttached(), ZombieContainer::ItemAttached(), PlayerContainer::ItemDetached(), ZombieContainer::ItemDetached(), LoadPlayerAttachmentIndexes(), LockOvenAttachments(), MoveAttachmentDown(), MoveAttachmentUp(), BotStateBase::OnEntry(), OnEntry(), AnalyticsManagerClient::OnItemAttachedAtPlayer(), OnPlayerLoaded(), OnUpdate(), PlayerContainer::PlayerContainer(), ItemBase::RefreshAttachements(), SetHandsMaterial(), PlayerContainer::SetPlayer(), SetPlayerLifespanLevel(), UIPropertyAttachment::Show(), UpdateCorpseStateVisual(), Attachments::UpdateInterval(), ItemBase::UpdateNVGStatus(), and ReplaceItemWithNewLambda::VerifyItemTypeBySlotType().

◆ GetSlotName()

◆ GetStackMaxForSlotId()

◆ IsSlotIdValid()

static proto native bool IsSlotIdValid ( int  slotId)
staticprivate

The documentation for this class was generated from the following file: