Dayz
Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
Toggle main menu visibility
Loading...
Searching...
No Matches
bullethide.c
Go to the documentation of this file.
1
class
BulletHide
extends
WeaponStateBase
2
{
3
override
void
OnEntry
(
WeaponEventBase
e)
4
{
5
super.OnEntry(e);
6
if
(e)
7
{
8
m_weapon
.SelectionBulletHide();
9
m_weapon
.EffectBulletHide(
m_weapon
.GetCurrentMuzzle());
10
}
11
}
12
13
override
void
OnExit
(
WeaponEventBase
e)
14
{
15
super.OnExit(e);
16
}
17
};
18
19
class
BulletHide_W4T
extends
BulletHide
20
{
21
override
bool
IsWaitingForActionFinish
() {
return
true
; }
22
};
23
BulletHide
Definition
bullethide.c:20
BulletHide::IsWaitingForActionFinish
override bool IsWaitingForActionFinish()
Definition
bullethide.c:21
WeaponEventBase
signalize mechanism manipulation
Definition
events.c:35
WeaponStateBase::m_weapon
Weapon_Base m_weapon
Definition
weaponstatebase.c:12
WeaponStateBase::OnEntry
override void OnEntry(WeaponEventBase e)
Definition
bullethide.c:3
WeaponStateBase::WeaponStateBase
void WeaponStateBase(Weapon_Base w=NULL, WeaponStateBase parent=NULL)
internal state id used for load/restore
Definition
weaponstatebase.c:17
WeaponStateBase::OnExit
override void OnExit(WeaponEventBase e)
Definition
bullethide.c:13
Games
Dayz
scripts
4_world
entities
firearms
fsm
states
bullethide.c
Generated by
1.17.0