Dayz Explorer  1.24.157551 (v105080)
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bullethide.c
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2 {
3  override void OnEntry (WeaponEventBase e)
4  {
5  super.OnEntry(e);
6  if(e)
7  m_weapon.SelectionBulletHide();
8  }
9 
10  override void OnExit (WeaponEventBase e)
11  {
12  super.OnExit(e);
13  }
14 };
15 
16 class BulletHide_W4T extends BulletHide
17 {
18  override bool IsWaitingForActionFinish () { return true; }
19 };
20 
OnExit
override void OnExit(HandEventBase e)
Definition: hand_states.c:28
IsWaitingForActionFinish
class WeaponChambering_Cartridge_InnerMag extends WeaponChambering_Base IsWaitingForActionFinish
Definition: weaponchambering.c:190
WeaponEventBase
signalize mechanism manipulation
Definition: events.c:34
WeaponStateBase
represent weapon state base
Definition: bullethide.c:1
m_weapon
class WeaponGuardIsDestroyed extends WeaponGuardBase m_weapon
Definition: guards.c:583
BulletHide
Definition: bullethide.c:16
OnEntry
HandStateEquipped OnEntry
Definition: weaponchambering.c:208