Dayz Build 1.29.163047, Scripts Rev. 123548
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bullethide.c
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2{
3 override void OnEntry (WeaponEventBase e)
4 {
5 super.OnEntry(e);
6 if(e)
7 {
8 m_weapon.SelectionBulletHide();
9 m_weapon.EffectBulletHide(m_weapon.GetCurrentMuzzle());
10 }
11 }
12
13 override void OnExit (WeaponEventBase e)
14 {
15 super.OnExit(e);
16 }
17};
18
19class BulletHide_W4T extends BulletHide
20{
21 override bool IsWaitingForActionFinish () { return true; }
22};
23
override bool IsWaitingForActionFinish()
Definition bullethide.c:21
signalize mechanism manipulation
Definition events.c:35
Weapon_Base m_weapon
override void OnEntry(WeaponEventBase e)
Definition bullethide.c:3
void WeaponStateBase(Weapon_Base w=NULL, WeaponStateBase parent=NULL)
internal state id used for load/restore
override void OnExit(WeaponEventBase e)
Definition bullethide.c:13